Jun 22, 2022
UBERMOSH:BLACK - Walter Machado

I consume indie stuff. You don't? Weird music with AM static, short movies with shifted hue, fuzz pedals with just one knob, barely functional niched objects... the developer doing its own thing.
We try these artistic experiments, it fuels our soul to do our own stuff...
...talking about artistic treats, please, please, check this one. It's for you.
I hope you have a great time.
https://store.steampowered.com/app/2062920/TTV4/
Many many thanks!
https://store.steampowered.com/developer/waltermachado

Jun 22, 2022
UBERMOSH Vol.3 - Walter Machado

I consume indie stuff. You don't? Weird music with AM static, short movies with shifted hue, fuzz pedals with just one knob, barely functional niched objects... the developer doing its own thing.
We try these artistic experiments, it fuels our soul to do our own stuff...
...talking about artistic treats, please, please, check this one. It's for you.
I hope you have a great time.
https://store.steampowered.com/app/2062920/TTV4/
Many many thanks!
https://store.steampowered.com/developer/waltermachado

Jun 22, 2022
UBERMOSH - Walter Machado

I consume indie stuff. You don't? Weird music with AM static, short movies with shifted hue, fuzz pedals with just one knob, barely functional niched objects... the developer doing its own thing.
We try these artistic experiments, it fuels our soul to do our own stuff...
...talking about artistic treats, please, please, check this one. It's for you.
I hope you have a great time.
https://store.steampowered.com/app/2062920/TTV4/
Many many thanks!
https://store.steampowered.com/developer/waltermachado

Jun 22, 2022
UBERMOSH:WRAITH - Walter Machado

I consume indie stuff. You don't? Weird music with AM static, short movies with shifted hue, fuzz pedals with just one knob, barely functional niched objects... the developer doing its own thing.
We try these artistic experiments, it fuels our soul to do our own stuff...
...talking about artistic treats, please, please, check this one. It's for you.
I hope you have a great time.
https://store.steampowered.com/app/2062920/TTV4/
Many many thanks!
https://store.steampowered.com/developer/waltermachado

Jun 10, 2022
UBERMOSH Vol.3 - Walter Machado

Do you "mod" your stuff?
From changing car mufflers to mirror polishing the edge of my knives, modding was always a thing in my spare time. Modding guitars and pedals pointed me toward the signature fuzz sound you can hear in my music, and modding games moved me to the game development.

It would be awesome to play "ruthless" versions of my favorite titles from the past. Faster and with some extra stuff to spice up the challenge.

What I can do today is offer you a _RUTHLESSMOD version of some of the titles I launched. I am working on a tweaked TTV, and here is a QUICKERFLACK_RUTHLESSMOD ready for you to play right now!

I put extra six months of development inside the classic title, increasing the number of special units, adding full_auto, adding a "moving mass" unit, making a new procedural code to fit the extra challenge, and recording an all-new soundtrack.

I hope you can take a little break in your day to enjoy the hotter combat and test your reflexes.
Many many thanks!
Walter Machado

https://store.steampowered.com/app/2010110/QUICKERFLAK_RUTHLESSMOD
Jun 10, 2022
UBERMOSH:WRAITH - Walter Machado

Do you "mod" your stuff?
From changing car mufflers to mirror polishing the edge of my knives, modding was always a thing in my spare time. Modding guitars and pedals pointed me toward the signature fuzz sound you can hear in my music, and modding games moved me to the game development.

It would be awesome to play "ruthless" versions of my favorite titles from the past. Faster and with some extra stuff to spice up the challenge.

What I can do today is offer you a _RUTHLESSMOD version of some of the titles I launched. I am working on a tweaked TTV, and here is a QUICKERFLACK_RUTHLESSMOD ready for you to play right now!

I put extra six months of development inside the classic title, increasing the number of special units, adding full_auto, adding a "moving mass" unit, making a new procedural code to fit the extra challenge, and recording an all-new soundtrack.

I hope you can take a little break in your day to enjoy the hotter combat and test your reflexes.
Many many thanks!
Walter Machado

https://store.steampowered.com/app/2010110/QUICKERFLAK_RUTHLESSMOD
Jun 10, 2022
UBERMOSH - Walter Machado

Do you "mod" your stuff?
From changing car mufflers to mirror polishing the edge of my knives, modding was always a thing in my spare time. Modding guitars and pedals pointed me toward the signature fuzz sound you can hear in my music, and modding games moved me to the game development.

It would be awesome to play "ruthless" versions of my favorite titles from the past. Faster and with some extra stuff to spice up the challenge.

What I can do today is offer you a _RUTHLESSMOD version of some of the titles I launched. I am working on a tweaked TTV, and here is a QUICKERFLACK_RUTHLESSMOD ready for you to play right now!

I put extra six months of development inside the classic title, increasing the number of special units, adding full_auto, adding a "moving mass" unit, making a new procedural code to fit the extra challenge, and recording an all-new soundtrack.

I hope you can take a little break in your day to enjoy the hotter combat and test your reflexes.
Many many thanks!
Walter Machado

https://store.steampowered.com/app/2010110/QUICKERFLAK_RUTHLESSMOD
Jun 10, 2022
UBERMOSH:BLACK - Walter Machado

Do you "mod" your stuff?
From changing car mufflers to mirror polishing the edge of my knives, modding was always a thing in my spare time. Modding guitars and pedals pointed me toward the signature fuzz sound you can hear in my music, and modding games moved me to the game development.

It would be awesome to play "ruthless" versions of my favorite titles from the past. Faster and with some extra stuff to spice up the challenge.

What I can do today is offer you a _RUTHLESSMOD version of some of the titles I launched. I am working on a tweaked TTV, and here is a QUICKERFLACK_RUTHLESSMOD ready for you to play right now!

I put extra six months of development inside the classic title, increasing the number of special units, adding full_auto, adding a "moving mass" unit, making a new procedural code to fit the extra challenge, and recording an all-new soundtrack.

I hope you can take a little break in your day to enjoy the hotter combat and test your reflexes.
Many many thanks!
Walter Machado

https://store.steampowered.com/app/2010110/QUICKERFLAK_RUTHLESSMOD
May 29, 2022
UBERMOSH Vol.3 - Walter Machado

Howdy folks! We live in a neat kind of symbiosis. I work full-time to develop gameplay experiences, you play it, and with your feedback and support, I can tweak my development to meet your expectations.
Following this logic, half of my working time is dedicated to improve old products, and the other fraction is consumed testing new ideas.
If an update changes to much the gameplay, minimum requirements or game pace, it spawns an expansion/sequel. If the new ideas fit a playable concept, a new product is delivered for you.

The "_RUTHLESSMOD" expansions
Targeted to the most hardboiled fraction of this community, it is focused on re-inserting stuff that I removed from the initial concept of a game to become more user friendly.
QUICKERFLACK_RUTHLESSMOD, for example, took more time to develop than the original game, has full_auto flak cannons, and up to 5 enemies with advanced prediction each map combo-ing with the regular enemies and a swarm entity that changes a lot how players have to deal with ammo management, combat navigation and risk. It is pretty intense! (and hard)
https://store.steampowered.com/app/2010110/QUICKERFLAK_RUTHLESSMOD/
I am working on a Trip to Vinelands expansion too, and I will be able to show it soon.

The NU stuff
2022 is all about everyone launching a roguelike...
It is hard to tell yet how "classic" is the pace of the project, but I guarantee to you that the procedural elements are working like a charm and it is a blast to play! I am still polishing it.

There are lots of stuff to come, and I am really really thankfull to be with you in this awesome journey.

PS: I am still working on the science project AccrO, and I will try to post a bit more of the game development routine on Instagram https://www.instagram.com/waltermachado.dev/

Many many thanks!
May 29, 2022
UBERMOSH:BLACK - Walter Machado

Howdy folks! We live in a neat kind of symbiosis. I work full-time to develop gameplay experiences, you play it, and with your feedback and support, I can tweak my development to meet your expectations.
Following this logic, half of my working time is dedicated to improve old products, and the other fraction is consumed testing new ideas.
If an update changes to much the gameplay, minimum requirements or game pace, it spawns an expansion/sequel. If the new ideas fit a playable concept, a new product is delivered for you.

The "_RUTHLESSMOD" expansions
Targeted to the most hardboiled fraction of this community, it is focused on re-inserting stuff that I removed from the initial concept of a game to become more user friendly.
QUICKERFLACK_RUTHLESSMOD, for example, took more time to develop than the original game, has full_auto flak cannons, and up to 5 enemies with advanced prediction each map combo-ing with the regular enemies and a swarm entity that changes a lot how players have to deal with ammo management, combat navigation and risk. It is pretty intense! (and hard)
https://store.steampowered.com/app/2010110/QUICKERFLAK_RUTHLESSMOD/
I am working on a Trip to Vinelands expansion too, and I will be able to show it soon.

The NU stuff
2022 is all about everyone launching a roguelike...
It is hard to tell yet how "classic" is the pace of the project, but I guarantee to you that the procedural elements are working like a charm and it is a blast to play! I am still polishing it.

There are lots of stuff to come, and I am really really thankfull to be with you in this awesome journey.

PS: I am still working on the science project AccrO, and I will try to post a bit more of the game development routine on Instagram https://www.instagram.com/waltermachado.dev/

Many many thanks!
...

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