Aug 15, 2016
UBERMOSH Vol.3 - Walter Machado
Howdy folks,

I remember my younger self trying to find the next volume of my favorites underground comics but they usually could not survive long enough to have a third volume. Darker and sharper than mainstream stuff, those punk pieces of art had a hard time during the printed era. The crunchy vibe of that comics were a great source of inspiration for my games.

UBERMOSH aimed for intense close quarters combat. UBERMOSH:BLACK spiced it up with hardcore close quarters. Vol.3 aimed for open field combat. A new AI tree took place (more evasive and smart, because of the new coverless situation), new camera algorithm (in a sprite based game this means that the game screen resolution had to be changed) and a digital swarm haunting the main character, not a sprite swarm block, smart units behaving in a swarm. Some concepts to make the interface cleaner and the initial camera and swarm experiments gave birth to SWARMRIDERS, a swarm shooter minigame that I set free to you, the UBERMOSH community.

The following procedures aimed to make the borderless terrain viable with UBERMOSH combat. I had to make more thug cosmetic models because players will start to see more enemies on screen and I do not want two thugs with the same face at the same ... Vol.3 had to feel like UBERMOSH but with different codes under the hood lots of balancing was necessary.
After the final tweaks, I present you Vol.3.
Thank you all the feedback and support during this journey. Hope you have fun with this new stand-alone expansion and I will be happier if my works can add a bit to your inspiration pool.

Até breve.
Aug 15, 2016
UBERMOSH Vol.3 - Walter Machado
Howdy folks,

I remember my younger self trying to find the next volume of my favorites underground comics but they usually could not survive long enough to have a third volume. Darker and sharper than mainstream stuff, those punk pieces of art had a hard time during the printed era. The crunchy vibe of that comics were a great source of inspiration for my games.

UBERMOSH aimed for intense close quarters combat. UBERMOSH:BLACK spiced it up with hardcore close quarters. Vol.3 aimed for open field combat. A new AI tree took place (more evasive and smart, because of the new coverless situation), new camera algorithm (in a sprite based game this means that the game screen resolution had to be changed) and a digital swarm haunting the main character, not a sprite swarm block, smart units behaving in a swarm. Some concepts to make the interface cleaner and the initial camera and swarm experiments gave birth to SWARMRIDERS, a swarm shooter minigame that I set free to you, the UBERMOSH community.

The following procedures aimed to make the borderless terrain viable with UBERMOSH combat. I had to make more thug cosmetic models because players will start to see more enemies on screen and I do not want two thugs with the same face at the same ... Vol.3 had to feel like UBERMOSH but with different codes under the hood lots of balancing was necessary.
After the final tweaks, I present you Vol.3.
Thank you all the feedback and support during this journey. Hope you have fun with this new stand-alone expansion and I will be happier if my works can add a bit to your inspiration pool.

Até breve.
Jun 15, 2016
UBERMOSH - Walter Machado
Howdy folks,
It is pretty amazing and rewarding for me as a solo developer that after over a year since the first appearance of UBERMOSH (Steam Early Access, that time) we still have a living community, streamers, youtube videos and reviews. So, with a runner mashup and new music tracks, made for this fine moshing community, I present you SWARMRIDERS, a free "machine gun swarm surfing minigame" featuring our heroine 200 years before UBERMOSH (and 400 years before BLACK). No swords. Time achievements... and probably 2 minutes of gameplay.
Thank you all.
Walter.

http://store.steampowered.com/app/490230/
Jun 15, 2016
UBERMOSH - Walter Machado
Howdy folks,
It is pretty amazing and rewarding for me as a solo developer that after over a year since the first appearance of UBERMOSH (Steam Early Access, that time) we still have a living community, streamers, youtube videos and reviews. So, with a runner mashup and new music tracks, made for this fine moshing community, I present you SWARMRIDERS, a free "machine gun swarm surfing minigame" featuring our heroine 200 years before UBERMOSH (and 400 years before BLACK). No swords. Time achievements... and probably 2 minutes of gameplay.
Thank you all.
Walter.

http://store.steampowered.com/app/490230/
Feb 23, 2016
UBERMOSH:BLACK - Walter Machado
Howdy folks, after several months updating the classic UBERMOSH we got a pretty elegant and balanced build, hard but not hardcore and fitting perfectly with the initial concept. Community asked for more badges and a hardcore experience. Just 2.7% of the players got the final achievements and I could not break the game for the players that were still trying to beat the classic version.
That started the quest to find a new mechanic to pump even more the hardcore version. From turrets to landmines I tried a lot of stuff. Finally the "Brainclap" happened. The new feature allows more enemies without breaking the flux of the gameplay. That was the spark that started the hard journey to bring this hardcore version to life. This update adds some performance and cosmetic tweaks to UBERMOSH:BLACK, another step for this lonewolf fulltime developing ride of the UBERMOSH Collection.

Thanks friends!

Walter
Feb 23, 2016
UBERMOSH:BLACK - Walter Machado
Howdy folks, after several months updating the classic UBERMOSH we got a pretty elegant and balanced build, hard but not hardcore and fitting perfectly with the initial concept. Community asked for more badges and a hardcore experience. Just 2.7% of the players got the final achievements and I could not break the game for the players that were still trying to beat the classic version.
That started the quest to find a new mechanic to pump even more the hardcore version. From turrets to landmines I tried a lot of stuff. Finally the "Brainclap" happened. The new feature allows more enemies without breaking the flux of the gameplay. That was the spark that started the hard journey to bring this hardcore version to life. This update adds some performance and cosmetic tweaks to UBERMOSH:BLACK, another step for this lonewolf fulltime developing ride of the UBERMOSH Collection.

Thanks friends!

Walter
Feb 17, 2016
UBERMOSH - Walter Machado
Howdy folks, version 1.9 brings some performance updates reducing the processing weight of the particles effects. Less than 10% of the players got the tougher badges and I can not morph UBERMOSH more without transforming it to another product or increasing the minimum requirements.
So, for the veterans wanting an even more hardcore challenge, please try UBERMOSH:BLACK, the feature "briainclap" was not possible to insert to the classic UBERMOSH framework and the ranks and difficulty levels had been increased on the new version without compromising the balance of the classic version.
Hope you like it!
See you soon, now on both hubs.
http://store.steampowered.com/app/444940/
Feb 17, 2016
UBERMOSH - Walter Machado
Howdy folks, version 1.9 brings some performance updates reducing the processing weight of the particles effects. Less than 10% of the players got the tougher badges and I can not morph UBERMOSH more without transforming it to another product or increasing the minimum requirements.
So, for the veterans wanting an even more hardcore challenge, please try UBERMOSH:BLACK, the feature "briainclap" was not possible to insert to the classic UBERMOSH framework and the ranks and difficulty levels had been increased on the new version without compromising the balance of the classic version.
Hope you like it!
See you soon, now on both hubs.
http://store.steampowered.com/app/444940/
UBERMOSH - Walter Machado
Howdy folks, update 1.8 brings some performance tweaks, camera algorithm changes, little color palette adjustments and a new combat track "Bonespike".
Hope you have the same fun listening it as I had recording it.

Thank you all, if you like the way the game is being shaped, please, recommend it.

Até breve

Walter
UBERMOSH - Walter Machado
Howdy folks, update 1.8 brings some performance tweaks, camera algorithm changes, little color palette adjustments and a new combat track "Bonespike".
Hope you have the same fun listening it as I had recording it.

Thank you all, if you like the way the game is being shaped, please, recommend it.

Até breve

Walter
...

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