Nov 13, 2024
UBERMOSH - Walter Machado


Howdy folks! BLOODSAINT 1.0 is out now! It will be kept a few more days in Early Access to wide-test the compatibility with different machines... this framework is a testbed for a 64-bit framework that bypasses the limitations of the previous framework used on the UBERMOSH series.

If you have not tested it yet, it is a retro-vibed and paced minigame, polished during the latest months with this awesome community feedback and guided by several top-down gameplay experiences I developed over the last decade.

Lots of nice concepts spawned during the Early Access that evade a bit from the initial BLOODSAINT plan, but can nicely fit a longer sequel, top-down dungeon crawlers, and duelist-focused games... that may come soon with the design developed during this journey.

Many many thanks for the support, the kind reviews, and for taking the time to share your impressions, suggestions, and ideas for future projects! You rock!

https://store.steampowered.com/app/2998040/BLOODSAINT/
Nov 4, 2024
UBERMOSH - Walter Machado

Howdy folks... this one took some time to make, but it is pretty fun!
When you get 180s, as soon as you move to the endless wave, one of the six Duelists will try to beat you, the fight will last close to a second. If you react faster enough (and each duelist is a bit different) you get a badge and keep alive on the pit...
There were some other technical tweaks... More duelists can appear later... And I am very happy about how this tiny story is being told through gameplay and music. Please check it!
Many many thanks for the support and feedback!
https://store.steampowered.com/app/2998040/BLOODSAINT/
UBERMOSH - Walter Machado

Howdy folks! BLOODSAINT Update 0.06 is online, and it brings pretty nice stuff to this development journey!
BLOODSAINT moved to 64-bit architecture, allowing more complex animations without breaking the PC requirements... now, when you shoot your fridge-sized plasma blast (that got boosted), the damage animation has more details, hard parts will fly, slip, and sink, and the soft meat will join different layers of the red pool. The extra layers, particles, and steps will not change much, but are kinda poetic. Game got balancing tweaks, performance tune, and I am testing new concepts for the late game (200+ seconds) aimed for the hardboilded veterans of this awesome community. Many many thanks!
https://store.steampowered.com/app/2998040/BLOODSAINT/

UBERMOSH - Walter Machado


Howdy folks, BLOODSAINT development keeps flowing. Recently I added more vanguard enemies with giant weapons, all based on historical combat and ceremonial blades and, a tier 5 melee variant for the player, allowing new melee builds.
A few years ago UBERMOSH:OMEGA got pretty close to what was possible with that framework, I decided to move BLOODSAINT to a new 64-bit architecture, bypassing several limitations and increasing a lot the performance after this latest update, allowing not just more particles, but experimental elements to improve player feedback, like the new camera, that feels more brutal, due to the way it integrates with the sound.
Many many thanks for the feedback and support!
If there is a delay in answering, is due to the deep focus on these artistic experiments!

https://store.steampowered.com/app/2998040/BLOODSAINT
Aug 9, 2024
UBERMOSH - Walter Machado

Howdy folks! BLOODSAINT version 0.03 is online, bringing the "Onslaught Frame" card, a synergic card that changes the frame of your gun to a splitted frame, inspired by the warlock gun from UBERMOSH. It tweaks the projectile shape making it thicker and affecting all the ammo card spreads. For the fun factor, it changes how punchy it is to targets too. It complements the previous update Metal Leech, a passive "area attack/shield".
Sinergic cards to melee and conjuration were tested here too, but are not cooked enough to enter the game without breaking the balance.
There is an alternative shader code that I crafting that will improve performance on the oldest machines, but it is not tested enough to enter this version, it may come in a few weeks.
For the veterans, some modifications on the late game (180+ seconds) will come on 0.04 as soon as I mature the 0.03 changes with players' feedback.
Many many thanks!

https://store.steampowered.com/app/2998040/BLOODSAINT/

PS: Have your QUICKERFLAK cards dropped?
https://store.steampowered.com/app/1836120/QUICKERFLAK/
Jul 31, 2024
UBERMOSH - Walter Machado


Taste is pretty personal. It took some time, but I finally got the vibe right for the QUICKERFLAK cards. I wanted to illustrate the secret reunions before you start to flak everything. Inspired by religious art, alternative comics, and the darkest metal covers, it spawned deep profile backgrounds that would fit nicely on a t-shirt for a gothic/darkwave party.
Many many thanks!
Please check QUICKERFLAK 2 and BLOODSAINT if you have not checked it yet!
I am working on some bloodsantic updates and a few other projects that spawn when community suggestions are super fun but do not fit the original title. More stuff soon!

https://store.steampowered.com/developer/waltermachado

Jul 14, 2024
UBERMOSH - Walter Machado


BLOODSAINT Version 0.02 EA is Online!

Howdy folks! This latest update adressed some community requests, like gamepad support and stuff that I was already working on, like the METAL LEECH, a power that is kinda passive, but are affected by your aim and movement, and can be used like an armor, or a roomsweaper power during the sprint. Now there are more upgrades than waves, and there is a level of deckbuilding, because your Saint will not be able to max all powers before ascension. The Bonesplitter got a buff, and now you control 2 blades. There are other minor graphical, performance and gameplay tweaks, but it is nicer to see it playing than reading!

Many many thanks for your suggestions, support and Steam Reviews,

soon, version 0.03!

https://store.steampowered.com/app/2998040/BLOODSAINT/
Jun 24, 2024
UBERMOSH - Walter Machado


Howdy folks! Time check it!

BLOODSAINT is pretty solid, with that straight-forward retro-hardcore minigame vibe.

It should had been launched in 94, but it is fresh now and while you shoot stuff I will be here working on a few more enemies to enter the pit.

It is Early Access, and stuff will be added and tweaked. If you want to share your input, I will be glad to hear it! If you like it and wanna make a review, it will be triple awesome!

Many thanks!

https://store.steampowered.com/app/2998040/BLOODSAINT/


Jun 21, 2024
UBERMOSH - Walter Machado


Howdy folks! I hope you are all fine. 24th BLOODSAINT will launch (version 0.01, Early Access); the actual version is pretty tested, it is running super fine, and the game balance is as sweet as it can be. Since the golden state of this first version, I have been testing flamethrowers, ogresized enemies, mages, and more stuff not hardboiled enough to enter the main game yet.

The list of community requests is dense and spiky, and it is a really nice exercise to manage what still needs more testing before it manifests in to playable content. I am very grateful for this opportunity. Thank you!

Studio is moving to a wider place due to the new framwork, more machines running at the same time and I can keep the flow recording tracks, testing gameplay and experimenting with visual art. The studio switch may consume a few more days and how this changes allow me to keep the production momentum surelly pays out the circus.

There are lots of data that would be nice to share, but it is even nicer to keep it evolving stealthly, to not spoil out the gameplay experiences that I am cooking for you!

https://store.steampowered.com/app/2998040/BLOODSAINT/
Jun 10, 2024
UBERMOSH - Walter Machado

https://store.steampowered.com/app/2998040/BLOODSAINT/

Howdy folks, I have been experimenting with arcade topdown fast-paced minigame designs for over a decade, collecting your feedback and crafting stuff that may fit our nice simbiosis. I usually spend a lot of time crafting the music and sound effects, and the soundtrack of BLOODSAINT is pretty special.
It happens in the same universe of UBERMOSH, with one of the characters of BULLETHELL ascending to the status of Saint, growing the powers during the ritual... so, from the powers to guitar tone, I put in an extra effort to call back elements from this wide journey, tweaked to the brute vibe of BLOODSAINT, that happens 10.000 years after the events of the classic series.

It will start in Early Access and is a love letter for you. There are lots of community requests that I was able to squeeze in, and I hope to fit a bit more before moving to the 1.0 version.
Many many thanks! It has been an awesome journey with the marvelous company of this community.
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002