Tvori - Dima
It's now possible to create and switch projects! By a project we mean a folder in your system that contains scenes and imported resources. You can choose a project through the 2D Menu that you can find at the top left corner of Tvori on the desktop. A default project that you start with is located in .../Documents/Tvori.



As requested, you can now turn off tunnel vision when navigating (scaling, rotating, moving on a scene), video tips, disable Ambient Occlusion, and more. Change settings through the 2D Menu at the top left corner of Tvori on the desktop.

Keep in mind that the current 2D menu is temporary and at some point we will turn it into a VR-first user interface.

If a serious problem arises we will show you a special icon. Pressing on that icon will lead to a form for sending us special files (logs) that contain information about that problem. Sending the logs will help us to track and fix it.



When you want to record or stream your screen we recommend to turn on "Stream Mode" by pressing the button on the bottom right corner on the desktop. In "Stream Mode" we smooth out head movements, so it's more comfortable to watch what you do from the first person view by others.



Saved 360 videos now will contain special information inserted that would allow Youtube, Facebook, and other services to identify those videos as spherical 360 videos and render them accordingly.

Roadmap
We published our roadmap. Take a look at what is going to be our focus on for the next half of the year.

Improvements & Fixes
— Added 2D Settings Menu
— Improved Locker accuracy
— Place imported models from Shelf to zero coordinates by using the context menu
— Made it possible to take photos from the share button on Timeline
— Added 360 metadata to exported 360 videos (for support Youtube, Facebook automatic uploading)
— Supported Undo/Redo for the color palette on the lights
— Supported Undo/Redo for FOV (field of view) slider on the camera and spot size on Projector
— Made objects throwing work correctly when a user is small
— Made auto lock threshold for Puppet more comfortable. Hide the "Lock" icon when Puppet is too small
— Added "Stream Mode" button to turn on the smoothing of head movements
Tvori - Dima


We made a user guide that you can reference when you're not sure how to do something in Tvori. It's still in the process of refining, so feel free to suggest what we could add or improve or point out on errors.

You can find a snow effect in the latest update! You can make your scenes to snow. Find Snow in Effects pack on Shelf. And the wind controller (also on the shelf) will affect the snow, fire and magic sparks.

We fixed several problems, including the one where if a puppet is linked to another object it becomes unusable.

Improvements & Fixes:
— Made a user guide
— Added a snow effect. Find it on Shelf under Effects pack
— Added a wind controller. Find it on Shelf under Effects pack
— Fixed incorrect linking of the puppet to other objects
— Fixed the project path string in the settings.ini
— A subtle optimization for Linker when playing an animation on the puppet
— Fixed objects freeze when they're linked to the camera or light tools
— Disallow hotkeys when in the process of exporting videos
— Fixed inability to undo sun rotation right after grabbing it from Menu
Tvori - Dima
Fixes and improvements in the new update:
  • Fixed an occasional twitching of cameras and other objects during playback of animations recorded in real-time
  • Added a new metallic material
  • Hiding locking highlight when exporting videos
  • Added new params in global config Settings.ini. Add ProjectSettings.ini config file
  • Fixed exporting animations of skinned meshes in FBX
  • Hierarchy cleanup when exporting animations in FBX
  • Improved the behavior of saves in the menu
  • Improved locking/unlocking of the puppet parts
  • Saving recorded sounds into "Stuff/Sounds" folder instead of the root
  • Added a message "Exporting" when exporting to FBX/Alembic
  • Hiding gizmo pivot point if an object is released
  • Improved the logic behind Gizmo scale in the snapping mode
  • Fixed NullReferenceException when logging in/out on the Poly shelf
  • Make export to Poly run without authorization each time
  • Fixed the bug when an object can be displaced relative to initial position after scaling
  • Fixed the bug when an object can be inflated when zooming out to min scale
  • Fixed of labels overlay on controllers and microphone tool
  • Showing the progress when exporting sounds
Tvori - inga
We love holidays and we love contests, and so we announce #TvoriChristmasTime !



Let’s create the atmosphere of the upcoming Christmas and just have lots of fun during the next two weeks by animating, sharing and watching nice Christmas videos.
Check this post http://tvori.co/tvori-christmas-time for more details on the contest rules and awards. And as usual, we have AMAZING people in our jury board, just look:

Judges:
- Tipatat Chennavasin, General Partner, The Venture Reality Fund
- Jamie Feltham, Author at UploadVR
- Mike Morris, Storyboard Artist and Revisionist on DuckTales at Disney ABC Television Group
- Jean Thoren, Publisher/President, Animation Magazine
- Estella Tse, Virtual Reality Artist and Designer, Artist in Residence with Google and Adobe

Awards:
1st prize – Amazon gift card (100 USD)
2nd prize – Amazon gift card (60 USD)
3rd prize – Amazon gift card (40 USD)

Use #TvoriChristmasTime hashtag for submission and we are all looking forward to seeing your artworks!
Stay tuned!
Tvori - Dima
Finally, with the new update, you will be able to export your meshes with animations in Alembic & FBX from Tvori! Here's an example of a video that was made by Sterling Osment from Framework VFX using Gravity Sketch for modeling, Tvori for the layout and animation, and Marmoset for rendering.
https://www.youtube.com/watch?v=e6zSMYNNkNM

An animation and look development process:
https://www.youtube.com/watch?v=UyinV1SoKHg

Here's how you can export the whole scene in either of the formats:
https://www.youtube.com/watch?v=R7P6UF5Z9gw
Tvori - Dima
Finally, with the new update, you will be able to export your meshes with animations in Alembic & FBX from Tvori! Here's an example of a video that was made by Sterling Osment from Framework VFX using Gravity Sketch for modeling, Tvori for the layout and animation, and Marmoset for rendering.

https://www.youtube.com/watch?v=e6zSMYNNkNM

An animation and look development process:
https://www.youtube.com/watch?v=UyinV1SoKHg

Here's how you can export the whole scene in either of the formats:
https://www.youtube.com/watch?v=R7P6UF5Z9gw
Tvori - Dima
With this update, we introduce 360 video export and the support of exporting videos with sounds as well lots of improvements and fixes!



You can export 360 videos from regular cameras as well as from play areas. To export a 360 video, select a target camera or a play area from which you want to export the video, press Share button at the top-right on Timeline, and then press "360 Video" on the appeared context menu.

Here are two examples of 360 videos made in Tvori—a sneak peek of a short called Lightning by Jeremy Casper and a scene from Captain Blue Screen by Sterling Osment‎—the winner at our recent contest:
https://www.youtube.com/watch?v=wTA1_P0Zt0w
https://www.youtube.com/watch?v=0q2UyIF5ZeE
Improvements & Fixes
  • 360 video export
  • Export videos with sounds
  • Fixed problems with sounds on Timeline. It's now possible to edit the timing of sounds on Timeline without glitches
  • New video settings
  • Fixed situations when Timeline didn't have active target cameras or play areas after opening a scene even though visually something was selected
  • Added a preview image on the Timeline from play areas
  • Fixed bugs when switching between tabs on Timeline
  • Fixed glitches on cameras that was copied
  • Sound players are not playing all at once when you start a scene now
  • Removed rotation gizmo pivot point from the camera view
  • Disallow an export option in the context menu for imported sounds and images
  • Improved the logic of Scale gizmos in the snapping mode
  • Improved "Up to" button on the Shelf in Import
  • Fixed gizmo handle position on Fog when Fog was extremely thin
  • Fixed the lock highlighting for grouped groups
  • Fixed twitching when holding the linked objects in hand if they are selected
  • Fixed when both initial and copied linked objects were staying selected after copying
  • Fixed wrong object position after Undo if it was in the process of deletion either by throwing or moving into the bin. Was especially evident on body parts
  • Improved the runtime reloading of imported objects
  • Fixed animation recording for parameters such as FoV on cameras, and Color or Light Intensity on Lights
  • Fixed the sun not loading its orientation and scale correctly on new scenes
  • Made it possible to draw on surfaces of small objects
  • Added rotation gizmos to the sun controller
  • Fixed Gizmo handle positions on sound players
  • Fixed the informational label on Gizmos when in the rotation and snapping modes
  • Fixed decreasing program's performance after Undo with the tutorial video turned on
  • Visual elements on controllers respond to input even when they are disabled
Tvori - Dima
With this update with improved the way objects link to other objects, visualize their links, and gizmos are working.

Fixes and improvements:
— Problems with linked objects on puppets
— Locker highlight for linked objects
— Gizmo handle position on selected objects with odd pivot points
— Gizmos handle rotation direction for chains of linked objects in the rotation mode
— Wrong connection line position on linked objects
— Disallow linking objects on skinned meshes
— Disallow linking objects on locked puppet's controllers
— Wrong initial transform for some skinned meshes after loading the scene
— Disappeared root bone in some skinned meshes
Tvori - Dima
We would really like to support our creators who are now participating in #TvoriMediumTime contest and thus in this update we’ve mainly concentrated on fixing bugs and polishing some features to assure smooth experience during the contest.

#TvoriMediumTime contest is organized by Tvori with Oculus Medium. Check this link for more details http://www.tvori.co/tvori-medium-time

With this update we fixed the way animations are saving to the sun—so it’s possible now to edit animations of the sun and load them correctly. We improved the way gizmos work in general and with a selection of objects in particular—it’s possible now to animate a group of objects using gizmos, and gizmos should be less annoying for the first time users. Using puppets and cameras became more convenient as well.



https://www.youtube.com/watch?v=AOtpOjVNcOU&feature=youtu.be
https://www.youtube.com/watch?v=gG1rVVW63lE

Improvements & Fixes:
— It’s possible to move and rotate cameras, lights, projectors, and play areas with gizmos
— Switching materials for containers.
— Objects that you lock with Lock tool are now saving their state of being locked to a scene, so you don’t have to lock them again after opening a scene you were working on before where the objects had been locked
— It’s possible now to bend a chain of objects linked together using Gizmo
— Animate multiple objects at the same time with gizmos when in recording mode
— Made gizmo handles more precise on a group of selected objects.
— Improved the way Mixed Reality controllers vibrate
— Gizmos are turned off by default now so if you’re using Tvori for the first time you will not grab them by accident
— Gizmo handles are hiding if you are holding an object
— Gizmo handles on multiple selected objects are aligned by world axis
— Puppet pieces are locked by default on Shelf now
— You can use as many cameras as you would like on a scene now. Before the limit was 10 cameras

— Sun. It’s possible now to animate and edit animations of the sun, save them and load correctly.
— Made selecting and copying of puppet parts work correctly.
— Made getting objects out of Shelf work correctly in cases when objects' pivots are set far away from the actual model. It often happened with imported sculpted from Oculus Medium.
— Fixed incorrect undo/redo of manipulation with Gizmo controls on a selection of objects made with the selection sphere
It’s possible to undo/redo locking of objects

Tvori - Dima
With this update, we focused on making the saving system more stable. We still do have this annoying window that appears when something is wrong internally in Tvori, but we plan to replace it with a much more subtle UI in the future updates.

We fixed a critical problem in real-time animation recording where it wasn’t really possible to re-write animations correctly.

We fixed and improved several other parts of Tvori. See below:

Fixes:
— Made it possible to re-record real-time animations
— Fixed potential errors when loading models on the scene
— An error that happened after undoing several events that involve using grabbing objects from Object Shelf
— Sometimes loading a scene would cause an error
— Made it possible to select and delete brush strokes without any errors
— Fixed opening a tutorial video when hovering over any part of the camera
— Scale objects gradually when they get off the shelf

Improvements:
— Made the saving system safer. A save shouldn’t rewrite itself if something has happened in the process of saving
— (Steam) Improved the way loading screen shows up
— (Oculus Store) Added loading screen on Oculus
— The way indication of scale appears when scaling with one hand
— Onboarding videos for Oculus
— Switching between different object gizmos (move, scale, rotate)
— The way how logs (a list of messages stating how Tvori is doing, including errors) get saved internally

...

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