Turmoil - Gamious
Dear Oil entrepreneurs,

Today's update brings some bug fixes and updated mechanics! Many thanks to everyone who reported bugs on the Turmoil Steam Community boards. Please know that even if we do not respond to every post, we do read them and your feedback is much appreciated!

Features
  • We changed the reward for picking up a ruby in deep mode. Instead of getting a bonus at the end of the level, you now directly get a bonus of $500 for your research fund.
  • Added some visual feedback for passing every 100m in Deepmode.
Bug fixes
  • Updated localization files
  • Fixed an issue where Deepmode levels sometimes had the background of the cliffs levels.
  • Fixed an issue where the extra time you get for using a diamond in the main game is not counted in your final profit of the level.
  • Fixed an issue with the water valve audio in deepmode and dynamite countdown audio not being affected by volume sliders.
Sep 23, 2024
Turmoil - Gamious
  • Fixed issue where it was sometimes possible to play Dice Dice Dice with too little money
  • Fixed issue where Dice Dice Dice was not playable if the player lacked the funds for other saloon offers above 1000 dollars
  • Fixed diamond offer in The Heat is On never appearing
  • Removed line from deep mode level excerpt about diamonds found
  • Fixed issue where campaign button stays selected after reopening custom multiplayer game menu
  • Fixed issue where deepmode check to see if you were able to build a pipe assumed you are always drilling through rock
  • Fixed issue where the game would sometimes freeze if a pipe was built directly from a refinery
Turmoil - Gamious
Dear oil entrepreneurs,

Turmoil's new DLC Deeper Underground is now available! So, without further ado, we welcome you to get back into the business of drilling for oil, and all the other things we have cooked up for you!

  • An all-new town with new buildings, a new mayor, and balloon trips to special deep-drilling grounds!
  • Besides oil, you can now also find water underground - which comes in handy when you want to drill faster and cheaper! But it's also essential for the production of the highly valuable petrol!
  • Petrol marks the start of a new era. You can’t just dig it up and sell it right away, you first have to produce it in refineries. It’s a challenging but rewarding undertaking, and we trust there will be no complaints about the revenues it generates!
  • A brand new expedition: Every few in-game years, regular drilling levels are alternated with special research missions. Here, it's all about trying to drill as deep as possible with limited resources. Can you drill deeper than your opponents?
  • Two new playable characters to choose from: meet Thorpe and Mabel! Both willing and able!
  • To get your drilling operation up and running as quickly as possible, meet Yvonne, Sanjay, and Dynamite Dale who will introduce you to their new wares! And of course your old friends Edward, Raynor, Fred, and William will stop by with their train to provide you with all the drilling equipment you need.
  • Philip is also back, and he's got a new game for you: Dice Dice Dice. If you can outsmart him, you're sure to make a few extra bucks on the side.
  • Just like previous campaigns, it's all about who has the most town shares in the end. Deeper Underground uses the same bidding system as in the multiplayer campaign, but shares can also be earned in the deep-drilling missions.
  • And last but not least: we've added an explosive item to the game, dynamite! While hard rock can be nice when it comes out of speakers, it's a big problem when you stumble upon it underground. Normal drills are not strong enough, so make sure to visit Dynamite Dale in the Saloon!

Happy drilling!
Turmoil - Gamious
Hi all! You may have heard about the upcoming new Turmoil DLC: Deeper Underground! If you're all hyped up and would like to help us playtest the final stages of development, you're welcome to sign up for a limited-time playtest on the storepage:

https://store.steampowered.com/app/361280/Turmoil/

Playtesting will only be done in English for now, but of course the final game will be available in all languages you are used to. We'll start playtesting as soon as next week, so first come first serve!
So sign up, and get your oil (and petrol) drilling on! Your input will only help us make the DLC more awesome!

Thanks in advance!

Team Turmoil
Turmoil - Gamious


We're happy to present Turmoil - Deeper Underground! We’re bringing Turmoil into the Roaring Twenties with a completely new campaign, lots of newfangled mechanics, upgrades, new playable characters and NPC’s, and all-new areas and levels! But rest assured: it all comes with the trusted Turmoil gameplay you've come to know from previous campaigns. So get ready to deepen your Turmoil experience, here’s what you can expect:
  • An all-new town with new buildings, a new mayor, and balloon trips to special deep-drilling grounds!
  • Besides oil, you can now also find water underground - which comes in handy when you want to drill faster and cheaper! But it's also essential for the production of the highly valuable petrol!
  • Petrol marks the start of a new era. You can’t just dig it up and sell it right away, you first have to produce it in refineries. It’s a challenging but rewarding undertaking, and we trust there will be no complaints about the revenues it generates!
  • A brand new expedition: Every few in-game years, regular drilling levels are alternated with special research missions. Here, it's all about trying to drill as deep as possible with limited resources. Can you drill deeper than your opponents?
  • Two new playable characters to choose from: meet Thorpe and Mabel! Both willing and able!
  • To get your drilling operation up and running as quickly as possible, meet Yvonne, Sanjay, and Dynamite Dale who will introduce you to their new wares! And of course your old friends Edward, Raynor, Fred, and William will stop by with their train to provide you with all the drilling equipment you need.
  • Philip is also back, and he's got a new game for you: Dice Dice Dice. If you can outsmart him, you're sure to make a few extra bucks on the side.
  • Just like previous campaigns, it's all about who has the most town shares in the end. Deeper Underground uses the same bidding system as in the multiplayer campaign, but shares can also be earned in the deep-drilling missions.
  • And last but not least: we've added an explosive item to the game, dynamite! While hard rock can be nice when it comes out of speakers, it's a big problem when you stumble upon it underground. Normal drills are not strong enough, so make sure to visit Dynamite Dale in the Saloon!

Creating a new DLC was not something we planned on, but every now and then some interesting ideas just popped into our heads. A few experiments proved they were quite juicy indeed, and flash forward two years later: Deeper Underground is here! So get ready for a new era in the oil drilling business, and start earning that cold hard cash! Happy Drilling!
Turmoil - pvdb
Dear oil entrepreneurs,

Thank you for all the great feedback and support!
We noticed that not every player had the time to complete a full multiplayer campaign. Because of this we are happy to add a single game mode to the multiplayer:
  • Play a single level with random players
  • Customize a single level to play with friends
  • Single player tab added to the achievements overview
Next to the single game mode we also fixed some bugs and added some new features.

Features:
  • Added pop-up to the start of single levels and weekly challenge with info about the level.
  • Added help feature to the multiplayer menu.
Small changes:
  • Changed wording in pause menu when watching a replay (it now says “exit replay” instead of “stop level”)
Bug fixes:
  • Fixed issue with returning from watching a replay from the challenge highscore where it would always open the current challenge instead of the one you were looking at before
  • Fixed issue with friends tab in weekly highscore menu where it would show scores for other challenges
We hope you have fun with this new update and we will keep improving the game in the future!
Turmoil - pvdb
Dear oil entrepreneurs,

Thank you for all the feedback! We will bring you a update today to fix some small issues in multiplayer mode:
  • After leaving a multiplayer match where all other players left before the end, you will no longer get a pop-up with a warning about abandoning games prematurely (this will also not count as a game leave).
  • Added the option to delete custom games that are still waiting to start.
  • Fixed a bug where the game gets stuck when someone reaches exactly 50% of the shares.
We have been collecting your feedback and suggestions (thank you!) to further improve and expand Turmoil multiplayer!
Turmoil - paulavandenbesselaar
Dear oil entrepreneurs,

Thank you for all the feedback on the multiplayer update! We will bring you a small update today to fix some issues with multiplayer matches that get stuck early in the game.

Unresponsive players get removed from the match in the first turn
When a player now leaves a match in the first turn without playing the level, they are no longer part of that running game to make room for another player. This way we want to reward participation and hopefully prevent more games from getting stuck.

Next to the issue above we fixed some problems with missing text in the localization of multiplayer.
Turmoil - paulavandenbesselaar
Dear oil entrepreneurs,

We are happy to announce that with this update, Turmoil Multiplayer is finally here! We dig it (ha!), and hope you will too! Many thanks to all the players who helped us by playtesting, filling in questionnaires and reporting bugs!

Now we suspect you may want to know what’s in store in Turmoil Multiplayer, so here’s a short roundup of what’s what:

  • Turmoil Multiplayer is like playing a campaign with human opponents instead of NPC's, on a new and smaller map, but with the same area and technology progression as in the main game.
  • Join a random campaign and stack up your skills against players across the globe, or create a custom campaign with up to 3 of your friends to battle out who will become the next oil baron(ess)!
  • Adjust the conditions of any custom campaign with your friend(s) via custom game options: add AI players and tweak their difficulty level, adjust the turn time for each round, and specify your starting funds. The world is your oil-ster!
  • Move to the Multiplayer town close to the sea, bid on the plots you’d like to own, take turns drilling for oil, join in the blind stock auction and cleverly outbid your opponents, and win the Mayor’s best-looking locomotive!
  • Watch a recap after every round of digging and bidding to keep track of who is winning, and what strategy everyone used in the previous round, so you can outsmart them next time!
  • Choose your own username and take your pick from multiple different characters and portrait frames!
Hop on the multiplayer train and challenge your friends to find out who will become the next mayor in town! If you want to know more details about Multiplayer before diving in, here are some blog posts we’ve written previously:




Besides the new and shiny Multiplayer mode, we of course also still love the single player campaign. Here are the things we improved with regards to the classic game and DLC:

Accessibility features:
  • Option to enable larger text on dynamic elements in level.
  • Option to disable mousewheel wagon assignment to companies.
  • Option to replace fonts with dyslexia-friendly variants (Supported languages; English, Brazilian Portuguese, Dutch, French, German, Italian, Spanish, Hungarian, Polish).

Bug fixes:
  • You are now able to use the “Enter” button to buy upgrades in stores when a tutorial for the upgrade is being shown (even though the standard buy button is disabled).
  • The close toggle for planned elbows is now disabled when the pipe you are building is canceled (by hitting a rock).
  • Wagons no longer ignore the oil in your silos after you connect two fully upgraded pipes to a rig.

Small changes:
  • Missing saloon offers for spillage discount and interest have been added to “The Heat is On” and expert campaign of the main game and DLC.
  • A close button has been added to the pop-up messages from Jill.
  • Corrected grammatical errors in mayor’s tip 29.
Turmoil - 1000 Gibibit
Dear oil entrepreneurs,

Today's update brings some long needed bug fixes and tweaks. Many thanks to everyone who reported bugs on the Turmoil Steam Community boards. Please know that even if we do not respond to every post, we do read them and your feedback is much appreciated!

Features
  • Campaigns, single levels, challenge levels and player progress are now backed up before saving a new one. The backup is loaded in case the original is corrupted or no longer exists.
  • Added Steam Rich Presence which displays your ingame status in the Steam friends list while you are playing. The status indicates when you are playing a campaign and in what year, whether you are in a level, and so on.
  • You can now view your bought saloon offers instead of them disappearing from the list. This means you can now review the saloon offers that will be active for the next level.

Big bug fixes
  • The bonus island in the Turmoil and Heat Is On campaigns no longer always has the same layout.
  • The bonus island in The Heat Is On now actually contains magma.
  • Fixed issue where you could not resume level progress for bonus islands.
  • Playing the bonus island after the end of the game in The Heat Is On no longer crashes the end of the level.
  • In level: Fixed an issue where you could sometimes not close dialog boxes when the spillage message was displayed behind them. This includes upgrade introduction messages and the Left/Right inc. deal popup.
  • Fixed an issue where a corrupted level in progress would make it impossible to load an existing campaign.
  • The “you have not played the tutorial” popup when starting a challenge level is now shown only once instead of every time.

Small changes
  • Exit game button now shows a single confirmation popup instead of two in a row
  • Highscore menu: always show "Top scores" as default tab (since its cached)
  • Elbow now shows different localization tag for toggle tooltip when ctrl+click is enabled.
  • The silo tutorial now displays a message when you cant place a silo instead of softlocking.
  • The super silo upgrade button hover text is now properly localized.
  • Costs are refunded after being forced to buy a mole or scanner in the tutorial.
  • Made the saloon offer price red and ok button disabled when you dont have enough money

Miscellaneous changes and fixes
  • Updated localization files.
  • You can now close the text in the land auction by clicking on the map.
  • Time in the cloud conflict popup is now displayed in the correct local timezone.
  • Time and date in the challenge highscore menu is now display in the correct local timezone.
  • Town: fixed an issue where the factory tutorial could block all input while the bankruptcy popup was displayed at the same time.
  • Town: can now click the player/rival upgrade scroll to close it, instead of only the arrow button.
  • Fixed several issues causing the loading screen to get stuck when an error occurs.
  • The loading icon for online communication has been changed from the Gamious logo to a set of rig wheels.
  • Fixed a display issue with the candle in the Underground.
  • The supersilo upgrade price tooltip color now updates from red to white after gaining enough money to buy it.
  • Fixed issue in the Underground building where the shutter would not open to the correct height after the game is finished.
  • Completion of the tutorial is now properly stored in the player’s progress savefile.
  • Fixed bug: if you open the town hall after the game has ended in The Heat Is On, you can no longer click on the other buildings.
  • Fixed an issue where playing Higher Lower after the bonus island does not reset the Higher Lower game.
...

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