Turmoil - pvdb
Dear oil entrepreneurs,

Thank you for all the great feedback and support!
We noticed that not every player had the time to complete a full multiplayer campaign. Because of this we are happy to add a single game mode to the multiplayer:
  • Play a single level with random players
  • Customize a single level to play with friends
  • Single player tab added to the achievements overview
Next to the single game mode we also fixed some bugs and added some new features.

Features:
  • Added pop-up to the start of single levels and weekly challenge with info about the level.
  • Added help feature to the multiplayer menu.
Small changes:
  • Changed wording in pause menu when watching a replay (it now says “exit replay” instead of “stop level”)
Bug fixes:
  • Fixed issue with returning from watching a replay from the challenge highscore where it would always open the current challenge instead of the one you were looking at before
  • Fixed issue with friends tab in weekly highscore menu where it would show scores for other challenges
We hope you have fun with this new update and we will keep improving the game in the future!
Turmoil - pvdb
Dear oil entrepreneurs,

Thank you for all the feedback! We will bring you a update today to fix some small issues in multiplayer mode:
  • After leaving a multiplayer match where all other players left before the end, you will no longer get a pop-up with a warning about abandoning games prematurely (this will also not count as a game leave).
  • Added the option to delete custom games that are still waiting to start.
  • Fixed a bug where the game gets stuck when someone reaches exactly 50% of the shares.
We have been collecting your feedback and suggestions (thank you!) to further improve and expand Turmoil multiplayer!
Turmoil - paulavandenbesselaar
Dear oil entrepreneurs,

Thank you for all the feedback on the multiplayer update! We will bring you a small update today to fix some issues with multiplayer matches that get stuck early in the game.

Unresponsive players get removed from the match in the first turn
When a player now leaves a match in the first turn without playing the level, they are no longer part of that running game to make room for another player. This way we want to reward participation and hopefully prevent more games from getting stuck.

Next to the issue above we fixed some problems with missing text in the localization of multiplayer.
Turmoil - paulavandenbesselaar
Dear oil entrepreneurs,

We are happy to announce that with this update, Turmoil Multiplayer is finally here! We dig it (ha!), and hope you will too! Many thanks to all the players who helped us by playtesting, filling in questionnaires and reporting bugs!

Now we suspect you may want to know what’s in store in Turmoil Multiplayer, so here’s a short roundup of what’s what:

  • Turmoil Multiplayer is like playing a campaign with human opponents instead of NPC's, on a new and smaller map, but with the same area and technology progression as in the main game.
  • Join a random campaign and stack up your skills against players across the globe, or create a custom campaign with up to 3 of your friends to battle out who will become the next oil baron(ess)!
  • Adjust the conditions of any custom campaign with your friend(s) via custom game options: add AI players and tweak their difficulty level, adjust the turn time for each round, and specify your starting funds. The world is your oil-ster!
  • Move to the Multiplayer town close to the sea, bid on the plots you’d like to own, take turns drilling for oil, join in the blind stock auction and cleverly outbid your opponents, and win the Mayor’s best-looking locomotive!
  • Watch a recap after every round of digging and bidding to keep track of who is winning, and what strategy everyone used in the previous round, so you can outsmart them next time!
  • Choose your own username and take your pick from multiple different characters and portrait frames!
Hop on the multiplayer train and challenge your friends to find out who will become the next mayor in town! If you want to know more details about Multiplayer before diving in, here are some blog posts we’ve written previously:




Besides the new and shiny Multiplayer mode, we of course also still love the single player campaign. Here are the things we improved with regards to the classic game and DLC:

Accessibility features:
  • Option to enable larger text on dynamic elements in level.
  • Option to disable mousewheel wagon assignment to companies.
  • Option to replace fonts with dyslexia-friendly variants (Supported languages; English, Brazilian Portuguese, Dutch, French, German, Italian, Spanish, Hungarian, Polish).

Bug fixes:
  • You are now able to use the “Enter” button to buy upgrades in stores when a tutorial for the upgrade is being shown (even though the standard buy button is disabled).
  • The close toggle for planned elbows is now disabled when the pipe you are building is canceled (by hitting a rock).
  • Wagons no longer ignore the oil in your silos after you connect two fully upgraded pipes to a rig.

Small changes:
  • Missing saloon offers for spillage discount and interest have been added to “The Heat is On” and expert campaign of the main game and DLC.
  • A close button has been added to the pop-up messages from Jill.
  • Corrected grammatical errors in mayor’s tip 29.
Turmoil - 1000 Gibibit
Dear oil entrepreneurs,

Today's update brings some long needed bug fixes and tweaks. Many thanks to everyone who reported bugs on the Turmoil Steam Community boards. Please know that even if we do not respond to every post, we do read them and your feedback is much appreciated!

Features
  • Campaigns, single levels, challenge levels and player progress are now backed up before saving a new one. The backup is loaded in case the original is corrupted or no longer exists.
  • Added Steam Rich Presence which displays your ingame status in the Steam friends list while you are playing. The status indicates when you are playing a campaign and in what year, whether you are in a level, and so on.
  • You can now view your bought saloon offers instead of them disappearing from the list. This means you can now review the saloon offers that will be active for the next level.

Big bug fixes
  • The bonus island in the Turmoil and Heat Is On campaigns no longer always has the same layout.
  • The bonus island in The Heat Is On now actually contains magma.
  • Fixed issue where you could not resume level progress for bonus islands.
  • Playing the bonus island after the end of the game in The Heat Is On no longer crashes the end of the level.
  • In level: Fixed an issue where you could sometimes not close dialog boxes when the spillage message was displayed behind them. This includes upgrade introduction messages and the Left/Right inc. deal popup.
  • Fixed an issue where a corrupted level in progress would make it impossible to load an existing campaign.
  • The “you have not played the tutorial” popup when starting a challenge level is now shown only once instead of every time.

Small changes
  • Exit game button now shows a single confirmation popup instead of two in a row
  • Highscore menu: always show "Top scores" as default tab (since its cached)
  • Elbow now shows different localization tag for toggle tooltip when ctrl+click is enabled.
  • The silo tutorial now displays a message when you cant place a silo instead of softlocking.
  • The super silo upgrade button hover text is now properly localized.
  • Costs are refunded after being forced to buy a mole or scanner in the tutorial.
  • Made the saloon offer price red and ok button disabled when you dont have enough money

Miscellaneous changes and fixes
  • Updated localization files.
  • You can now close the text in the land auction by clicking on the map.
  • Time in the cloud conflict popup is now displayed in the correct local timezone.
  • Time and date in the challenge highscore menu is now display in the correct local timezone.
  • Town: fixed an issue where the factory tutorial could block all input while the bankruptcy popup was displayed at the same time.
  • Town: can now click the player/rival upgrade scroll to close it, instead of only the arrow button.
  • Fixed several issues causing the loading screen to get stuck when an error occurs.
  • The loading icon for online communication has been changed from the Gamious logo to a set of rig wheels.
  • Fixed a display issue with the candle in the Underground.
  • The supersilo upgrade price tooltip color now updates from red to white after gaining enough money to buy it.
  • Fixed issue in the Underground building where the shutter would not open to the correct height after the game is finished.
  • Completion of the tutorial is now properly stored in the player’s progress savefile.
  • Fixed bug: if you open the town hall after the game has ended in The Heat Is On, you can no longer click on the other buildings.
  • Fixed an issue where playing Higher Lower after the bonus island does not reset the Higher Lower game.
Turmoil - 1000 Gibibit
Dear oil entrepreneurs,

It's finally upon us: Turmoil Multiplayer has reached the playtesting phase! If all goes well, you'll all be able to play Turmoil campaigns online with friends and adversaries in the near future. But of course we want to make sure everything is in good order before we release this goodness onto our beloved players.

And we could use your help with this! Once the playtest build is live, a button will appear on the store page, which you can use to sign up as a tester for Turmoil Multiplayer. There will be a limited number of volunteer playtester spots available, and if you sign up via the button, you will receive an invite. If you decide to join the playtest, start playing and share your feedback via our questionnaire!

The major things we want to test are:
  • Setting up a new game
  • Customising your character and frame
  • Playing the Multiplayer campaign (of course)
  • Multiplayer Land Auction
  • Multiplayer Stock Auction
  • Recaps showing the outcome of the previous round and auctions
  • Watching replays from your adversaries' turns
  • The time it takes to complete a turn
  • And hopefully any final issues you may run into :)
Once we've been able to assess your feedback from the playtest, we will iron out the final kinks, do another quick round of playtesting if we need to, and hopefully share Turmoil Multiplayer with you soon! And remember: it will be a free add-on to the classic campaign, so it will be there for all Turmoil players to enjoy.

For now: thanks for your patience so far, and for helping out to make the game even better! We hope you will be invited to join the playtest soon!

In the meantime, if you want to know more about the design for Multiplayer, please check our in-depth blog posts here:
Turmoil - 1000 Gibibit
Welcome to the final pre-release development blog of the multiplayer update. We’re really thankful for the positive interest so far. In today’s post, we are going to answer some questions that appeared in the comments on previous blog posts. After that, all that’s left is actually releasing the gamemode!


When is it expected to come out?
We’re planning on doing a Steam Playtest in Q1 of 2022. The release date is not known yet, it depends on how much has to be improved after the playtest. The playtest will be announced on the Steam blog.

Will the game support local multiplayer?
There are no plans for supporting local multiplayer or Steam Remote Play Together.

Will there be options for friends-only 2-3 player games with AI bots filling the other slots?
You can create private matches with friends. A solution to fill the other slots with bots or for playing with less players is in the works.

Can we get more than 4 players in a match?
The campaign is currently made for a maximum of 4 players.

Will there be more maps to play? / Will there be a full campaign mode to play with friends?
It’s possible we will release a map selection option for private games, including the full unabridged campaign and The Heat Is On. But don’t expect it for the initial release. We also have a few concepts for new types of multiplayer maps already.

Can we get minigames in the town screen for when we’re waiting?
You can play a single game from the menu while waiting, or close the game and Steam will send a notification when your game is ready again.

Won’t the expert characters be unbalanced in multiplayer?
Character selection in multiplayer is purely visual, you don’t get any special abilities.

Does the stock auction require all players to be present? If so, what if someone leaves? Will the game not be able to progress until all players are present?
Everyone bids on stocks and land in their own time. The game progresses as soon as the last player makes their bid. You get a recap of the auctions when you open the game again. More about this in the part 2 blog post: https://steamcommunity.com/games/361280/announcements/detail/3126057181561744166

Will the game support cross platform multiplayer with GoG?
All the desktop versions of the game are planned to connect with the same servers. As soon as we have a solution for managing player accounts in GoG and other platforms they can play with everyone else.

Is there a Discord server for the game?
There’s a Gamious Discord community. You are all very much welcome to join it here: https://discord.com/invite/ZQcQ7bQYTW

Hopefully this answers all your most pressing questions. Thanks for reading!
Turmoil - 1000 Gibibit
Hello and welcome to the last multiplayer blog post. The topics of the day are player portrait customization and matchmaking!

  • Multiplayer part 1: an introduction
    A look at what the multiplayer campaign is and what a turn of playing looks like.
  • Multiplayer part 2: a match in action
    A first look at the info you get to see about your opponents.
  • Multiplayer part 3: game history and end-of-game
    A look at in-game player statistics and the History page.
  • Multiplayer part 4: customization and matchmaking ← You are here
    Cosmetic player customization and details about how you actually join a match.
  • Multiplayer part 5: questions & answers
    An overview of community questions that were answered previously. Make sure to put your questions in the comments!
Player customization
In order to distinguish the players in a multiplayer game, we needed to make sure that you don’t look the same. We firstsimply assigned a random character to each player (Blanche, Joshua, Daisy or Ricardo). But this was pretty boring, and you would be playing as a different character in each match. Instead of this, you can now pick your own portrait, and we added a bunch of unique portrait borders as well.


Henry busting out of prison very politely with hat in hand is my favorite portrait so far.

You might notice the character customization menu is located in a completely new multiplayer menu. I hope you like it, because you’ll be seeing a lot more of it!

At the moment there are 12 characters and 11 portrait borders to choose from. The characters include all the classic, expert and Heat Is On playable characters and 3 completely new characters. We’ll certainly aim to add more in the future!

All the portraits are available from the start without any additional unlock conditions (or payment, no loot boxes to be seen here). We initially played with the idea of unlocking certain portrait borders by completing multiplayer matches or getting other achievements. In the end we decided against this.

We might reconsider unlock conditions for portraits added in the future. There is a certain prestige to using a cosmetic that no one else has access to, but we don’t want to turn picking your portrait into a negative experience either. Let us know how you feel about this in the comments.

Matchmaking: joining a multiplayer match
Let’s talk a bit about matchmaking. How do you actually play a match and who will be your opponents?


Starting a new match is as easy as pressing the “Play now!” button. You will join a match instantly.

In the current system you can join a random online match, or play with a selected group. After pressing the “Play now!” button, you don’t have to wait in queue or anything like that. You join a match, get land from the mayor, and play your first level and auctions. Even if all the player slots aren’t filled yet.

Of course you can’t progress further than one level until all the player slots are filled and other people have played their first level as well. Just close the game and you will get a Steam notification when it’s your turn again. This might take a few minutes, or a day. So don’t plan your day around playing online Turmoil unless you’re playing with friends.
Joining multiple matches
Playing just one match of Turmoil at a time might be fun, but what if every turn is taking 1-2 days and that just doesn’t scratch your oil drilling itch enough? The solution is simple, you can join multiple matches and play them all at the same time.


The lobby is the first screen of the multiplayer menu and shows you an overview of all the matches that you participate in, in order of importance.

When playing multiple matches, don’t forget to check which upgrades you purchased and what your opponents are up to. You can always refresh your memory by taking a look at the history.

Skipping a turn
While it’s not a large obligation, sometimes life gets the better of you and you simply don’t have the time to attend to your multiplayer match in time. There two things you have to keep in mind when skipping a turn:

1: If you take longer than 2 days to take your turn, you automatically get $0 profit, a random plot for $2’000, and will bid only $1 at the stock auction.

This allows the game to continue and prevents endless stalling. There is no punishment for stalling and skipping a turn. However…

2: After not playing for 3 turns in a row, you will get kicked from the match and it continues without you. This counts towards your player statistics as if you conceded the game.

This brings us to the topic of conceding (leaving a match).

Conceding the game and repeated concede punishment
When deciding to join a multiplayer match in any long-form game, you are expected to play until the end. Conceding in a Turmoil match is always an option, and will not be punished when used sparingly. However, abuse of the concede game option will be noted.

After conceding too many matches compared to finishing them, you will be put in a separate queue with other players who share the same fate.

This is to prevent the main pool of players from deteriorating into meta-strategies where you leave as soon as you feel like you can’t get first place anymore. It’s also required in order to keep griefers/trolls from polluting the pool.

Playing the game is not just about winning. When you’re at the bottom, adopt a different playstyle and try to aim for third or second place. Aside from doing that, you can still influence the game by saving up money and pressuring your opponents into bidding more on the stock auction.

In short: Don’t be a sour-puss! Keep some perspective and don’t turn the game into a grind of trying to get a 50% win rate or some other arbitrary statistic. You can’t win 'em all!.

Playing with friends
For those who don’t want to deal with the shenanigans of playing with random people online, there is also a “Custom game” option where you can invite your friends.


Creating a custom game. You can invite players by name or use your in-game friends list.

You can only start a custom game when you have a full group of 4 players. We’re still considering how to handle less than 4 players.

Closing words
As always, let us know if you have any suggestions, we’ll be posting our answers in the Q&A post next week. And if you’re not sure how you feel about any of this, you can sign up for the Steam playtest once it goes live and give feedback based on your actual game experience.
Turmoil - 1000 Gibibit
Hello all and welcome to part 3 of the multiplayer development log. We will be showcasing the match statistics available during a multiplayer campaign. Today’s screenshots are all from a real multiplayer match, played internally.
  • Multiplayer part 1: an introduction
    A look at what the multiplayer campaign is and what a turn of playing looks like.
  • Multiplayer part 2: a match in action
    A first look at the info you get to see about your opponents.
  • Multiplayer part 3: game history and end-of-game ← You are here
    A look at in-game player statistics and the History page.
  • Multiplayer part 4: customization and matchmaking
  • Multiplayer part 5: questions & answers
    An overview of community questions that were answered previously. Make sure to put your questions in the comments!
During a match it is helpful sometimes to take a look at what has happened so far. Maybe you are playing multiple matches at the same time and need a refresher. Maybe you want to estimate your opponents’ next move. Or you just like to reminisce about the match events.

The history page
Introducing the history page. The match history will be accessible from the townhall, showcasing the statistics of the match so far. The four history categories are Profits, Stocks, Land and Upgrades.


First off, the Profits history gives a nice overview of how much money has been earned by everyone each round. Not doing too great on stocks so far? There’s no shame in gloating about that one round where you beat everyone out on profits either way. If you’re the strategical type, you can glean information about your opponents off this page by cross-referencing it with the other pages.


Next up is the Stocks history page. The line chart represents the number of stocks owned by each player, and the money stacks the offer made to win the auction.

This screenshot taken from one of our internal test matches showcases a dangerous and bothersome phenomenon. Inflation! Since human players earn more money than the rivals in the average single player campaign, the stock prices skyrocket rather quickly. Beware of this, and don’t be afraid to shell out some extra cash to win an early auction. It might save you later on! Be wary though, in doing so you will yourself become an accessory to inflation.


The Land Auction history. It shows you how juicy the oil plots that everyone digged have been. And of course what they were willing to pay for it. Don’t make the mistake of directly correlating the oil supply values and auction bids though! The players didn’t know the exact oil values when making their bid. The bids are quite useful for determining how high players are willing to go though.

As you can see, in our test match no-one was willing to bid that high for land. But being picky can make a big difference in the amount of oil you get! The potential profit difference between a plot of land with 45,000 or 55,000 barrels of oil is much more than $2,000. So don’t be afraid to follow the inflation when bidding on land. Getting the best plot counts double. More oil for you, less for them. You can have your milkshake, and drink it up too!


Finally, the upgrades history allows you to see what upgrades have been bought in each year by a player. It’s not necessarily useful to the match at hand, but you can at least use it to copy someone else’s starting upgrades for your next match if you're not happy with how your initial level plays out. As usual, you can still view the total upgrades purchased by clicking the scroll in the town.

The end of the game
After the final auction concludes and the winner is declared, you get to relax for a moment. Sit back and watch the end-of-game cinematic, where your stats scroll by one final time and your achievements get celebrated.


With the dust settled, your match stats get added to your profile. Don’t mope if you didn’t win. After all, what counts is that you had a good time.

Thanks for reading! Remember that there are 5 blog posts planned in total. The last one will be a Q&A where we answer as many questions as possible, so make sure to ask away in the comments. The multiplayer Steam playtest is still planned to be held in Q1 of 2022. Until the next one!
Turmoil - 1000 Gibibit

Dear oil entrepreneurs,

It’s finally here! Leiting Games and Gamious proudly present Turmoil for Android and iOS. Turmoil for mobile contains the full experience you know and love, adjusted for touch screens with zoom, tap, and swipe inputs specifically designed for phone screens. Additional features include:
  • Android tablet and iPad support
  • Classic and expert campaign
  • The Heat Is On expansion pack, with normal and expert campaign
  • Single game mode
  • Daily Challenge mode with leaderboards. You read that right, daily!
  • Save & Continue functionality. Automatically saves when minimized.
  • COMING SOON: Multiplayer gamemode, play a campaign against your friends!
The game is available as a free demo with an in-app purchase for the campaign and for the DLC. Pay once, play forever.

Download for Android: https://play.google.com/store/apps/details?id=com.ltgames.android.oil
Download for iOS: https://apps.apple.com/app/turmoil/id1485507408

Experienced desktop players might want to start with playing the first few campaign tutorials, in order to learn the mobile controls.

Happy drilling!
...

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