Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Without further ado, the top 3 in the "Best Original Level" category are:
<ul>
<li>Bridges of Druzhina - wins $2,500, an Intel Motherboard DZ68DB and a Core I7-2700k CPU</li>
<li>Coldsteel - wins $1,000</li>
<li>Univermag - wins $500</li></ul>

The other category was for "Best Remake". Here we were really excited to see which of the old maps from Red Orchestra: Ostfront 41-45 and even the Red Orchestra mod days would be brought forward. The winners are:
<ul>
<li>Gumrak Station (a remake of the original Basovka) - wins $2,500</li>
<li>Arad 2 - wins $1,000</li>
<li>Ogledow - wins $500</li></ul>

We want to see more of the old favorites appearing!

So far, that is $8,000 in cash given away, plus hardware. Breakout, Phase 2 of the contest, is on now reaches its' conclusion on 30th November. Many of the first round maps have been heavily updated - and many new ones have appeared. This time, there is $15,000 in cash prizes, a top-of-the-line Origin laptop, custom painted and a whole bunch of other hardware to give away. To the mappers - make sure you get your entries in on time! And for all the rest of us, go play the new maps out on the public servers and let us (and the creators) have your feedback. Soon, you will be able to grab new maps and other content through the Steam Workshop for RO2!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Without further ado, the top 3 in the "Best Original Level" category are:
  • Bridges of Druzhina - wins $2,500, an Intel Motherboard DZ68DB and a Core I7-2700k CPU
  • Coldsteel - wins $1,000
  • Univermag - wins $500

The other category was for "Best Remake". Here we were really excited to see which of the old maps from Red Orchestra: Ostfront 41-45 and even the Red Orchestra mod days would be brought forward. The winners are:
  • Gumrak Station (a remake of the original Basovka) - wins $2,500
  • Arad 2 - wins $1,000
  • Ogledow - wins $500

We want to see more of the old favorites appearing!

So far, that is $8,000 in cash given away, plus hardware. Breakout, Phase 2 of the contest, is on now reaches its' conclusion on 30th November. Many of the first round maps have been heavily updated - and many new ones have appeared. This time, there is $15,000 in cash prizes, a top-of-the-line Origin laptop, custom painted and a whole bunch of other hardware to give away. To the mappers - make sure you get your entries in on time! And for all the rest of us, go play the new maps out on the public servers and let us (and the creators) have your feedback. Soon, you will be able to grab new maps and other content through the Steam Workshop for RO2!
Killing Floor - [TW]Yoshiro
http://www.killingfloorthegame.com/halloween2012


Hillbilly Horror Event:
The Killing Floor Halloween event is back for a limited time with all new Hillbillly themed monsters!

Event Details
<ul>
<li>Free for everyone that owns Killing Floor - auto downloaded through Steam.</li>
<li> All new level, Hillbillly Horror, surrounded by heaps of redneck trash you and your friends must defend yourselves from monstrous hillbillies in the North Georgia mountains.</li>
<li> Replaces all specimens with Hillbillly themed monsters</li>
<li>15 all new achievements. Six of which are only available during the Hillbillly event</li>
<li>New official weapons: MKB42 assault rifle (a favorite of many heroes in the battle of Stalingrad), WWII Trenchgun with dragons breath incendiary rounds, Nail Gun with nails that can bounce around corners and nail the heads of zeds to the wall, Medic Nade that will heal teammates and poison zeds</li>
<li> 4 additional weapons as part of the first ever community weapon pack DLC: Scythe, Flare Gun wild west pistol, Thompson SMG, Saw Blade Crossbow with bouncing retrievable blades</li>
<li> “Grim Reaper” playable character unlockable for the duration of the Halloween 2012 event (To unlock players need to gain 6 Halloween 2012 achievements and 1 Hillbilly Horror map achievement)</li>
<li>“Chickenator” purchasable playable character DLC</li>
</ul>

Other Changes
<ul>
<li> Rebalanced the M99 - Slightly reduced damage, increased ammo price, reduced starting ammo amount, reduced ammo pickup amount</li>
<li> Hitting an already burning enemy with a fire based weapon no longer resets the culmulative burning damage. This results is more damage over time for fire weapons.</li>
<li> Added functionality for melee weapons to damage enemies in an arc in front of you. Does more damage closer to to the center of where you are looking, and less damage farther away (Used by the Claymore and Scythe)</li>
<li> Added a filter to the server browser for all game types</li>
<li>All non-whitelisted mutators are now greylisted (Cannot unlock achievements or perk levels)</li>
<li>Several small changes requested by the mod community</li>
</ul>

Bug Fixes
<ul>
<li>Fixed a bug where players would lose ammo when dropping one pistol when they had two of the same kind</li>
<li>Fixed monsters severing more limbs than they had</li>
<li>Fixed a bug where crawlers can take burning damage indefinitely</li>
<li>Fixed a crash that could sometimes happen after burning damage</li>
<li>Fixed a case where Firebugs would not receive their intended fire resistance.</li>
<li>Fixed a case where Firebugs would not receive flame damage experience from husk gun projectile impacts.</li>
<li>Fixed a case where some melee weapons would not get blood decals</li>
<li>Fixed an exploit with medic weapon drops (on the MP7 and M7A3)</li>
<li>Fixed a bug with the Hunting Shotgun where the ammo count was not being properly kept</li>
</ul>
Killing Floor - [TW]Yoshiro
http://www.killingfloorthegame.com/halloween2012


Hillbilly Horror Event:
The Killing Floor Halloween event is back for a limited time with all new Hillbillly themed monsters!

Event Details
  • Free for everyone that owns Killing Floor - auto downloaded through Steam.
  • All new level, Hillbillly Horror, surrounded by heaps of redneck trash you and your friends must defend yourselves from monstrous hillbillies in the North Georgia mountains.
  • Replaces all specimens with Hillbillly themed monsters
  • 15 all new achievements. Six of which are only available during the Hillbillly event
  • New official weapons: MKB42 assault rifle (a favorite of many heroes in the battle of Stalingrad), WWII Trenchgun with dragons breath incendiary rounds, Nail Gun with nails that can bounce around corners and nail the heads of zeds to the wall, Medic Nade that will heal teammates and poison zeds
  • 4 additional weapons as part of the first ever community weapon pack DLC: Scythe, Flare Gun wild west pistol, Thompson SMG, Saw Blade Crossbow with bouncing retrievable blades
  • “Grim Reaper” playable character unlockable for the duration of the Halloween 2012 event (To unlock players need to gain 6 Halloween 2012 achievements and 1 Hillbilly Horror map achievement)
  • “Chickenator” purchasable playable character DLC

Other Changes
  • Rebalanced the M99 - Slightly reduced damage, increased ammo price, reduced starting ammo amount, reduced ammo pickup amount
  • Hitting an already burning enemy with a fire based weapon no longer resets the culmulative burning damage. This results is more damage over time for fire weapons.
  • Added functionality for melee weapons to damage enemies in an arc in front of you. Does more damage closer to to the center of where you are looking, and less damage farther away (Used by the Claymore and Scythe)
  • Added a filter to the server browser for all game types
  • All non-whitelisted mutators are now greylisted (Cannot unlock achievements or perk levels)
  • Several small changes requested by the mod community

Bug Fixes
  • Fixed a bug where players would lose ammo when dropping one pistol when they had two of the same kind
  • Fixed monsters severing more limbs than they had
  • Fixed a bug where crawlers can take burning damage indefinitely
  • Fixed a crash that could sometimes happen after burning damage
  • Fixed a case where Firebugs would not receive their intended fire resistance.
  • Fixed a case where Firebugs would not receive flame damage experience from husk gun projectile impacts.
  • Fixed a case where some melee weapons would not get blood decals
  • Fixed an exploit with medic weapon drops (on the MP7 and M7A3)
  • Fixed a bug with the Hunting Shotgun where the ammo count was not being properly kept
Killing Floor - [TW]Yoshiro
<iframe width="560" height="315" src="http://www.youtube.com/embed/BrCYBWdxrT8" frameborder="0" allowfullscreen></iframe>

Deep South? No? Neither did we, until recently. Turns out, not very surprisingly, that it has been leaking a glowing green goop into the local lake where Bubba and his kin have been dynamiting catfish for generations. Bubba did try to explain to the local Horzine execs that this was not what Al Gore meant by a "green revolution", but all he got was a face full of buckshot for his troubles.
Killing Floor - [TW]Yoshiro
<iframe width="560" height="315" src="http://www.youtube.com/embed/BrCYBWdxrT8" frameborder="0" allowfullscreen></iframe>

Deep South? No? Neither did we, until recently. Turns out, not very surprisingly, that it has been leaking a glowing green goop into the local lake where Bubba and his kin have been dynamiting catfish for generations. Bubba did try to explain to the local Horzine execs that this was not what Al Gore meant by a "green revolution", but all he got was a face full of buckshot for his troubles.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Thor with the collaboration of fellow members of the <a href="http://steamcommunity.com/groups/ddgamingclan">Death B4 Dishonor</a> clan are bringing the classic game type Capture The Flag to Red Orchestra.

<iframe width="560" height="315" src="http://www.youtube.com/embed/8ZxlgZDF5m8" frameborder="0" allowfullscreen></iframe>

More details can be found <a href="http://forums.tripwireinteractive.com/showthread.php?t=84328">HERE</a> in the forums.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Thor with the collaboration of fellow members of the Death B4 Dishonor clan are bringing the classic game type Capture The Flag to Red Orchestra.

<iframe width="560" height="315" src="http://www.youtube.com/embed/8ZxlgZDF5m8" frameborder="0" allowfullscreen></iframe>

More details can be found HERE in the forums.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We have updated the stand alone Red Orchestra 2 beta build to include the upcoming map Barashka as well as refinements to the Countdown gamemode and elements of the UI.

We will be looking for player feedback as we work towards the next official content update. The full patch notes can be found <a href="http://forums.tripwireinteractive.com/showthread.php?t=83902">here</a>. Make sure to leave feedback in that thread!

Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
We have updated the stand alone Red Orchestra 2 beta build to include the upcoming map Barashka as well as refinements to the Countdown gamemode and elements of the UI.

We will be looking for player feedback as we work towards the next official content update. The full patch notes can be found here. Make sure to leave feedback in that thread!

...

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