Jul 27, 2012
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
There is a patch coming today for RO 2. It will be a large download, but that is because we're converting our files over into something that will work much more efficiently with Steam's new content system. Future downloads will much smaller allowing us to update the game more often. Other changes include:


<b>Maps</b><ul>
<li>Mamayev</li><ul>
<li>Balanced reinforcement count in Allies favor</li>
<li>Added additional cover</li>
<li>Added ammo depot to Axis staging area</li></ul>
<li>Barracks</li><ul>
<li>Improved cover between NCO barracks and Admin</li>
<li>Modified area that could be used to fire on a spawn</li></ul>
<li>Pavlovs House</li><ul>
<li>Moved ladder in Zabs house to a better location</li>
<li>Modified initial Allied spawn protection</li>
<li>Added new routers to help the Allies leave their spawns without getting killed as easily</li>
<li>Modified several spots in Zabs House that could be used by the Axis to overlook the Allied spawn exit</li>
<li>Modified Allied spawning location when the Axis are pushing the final Allied objective</li>
<li>Added additional cover to some areas of the map</li>
<li>Blocked off tank access to the yellow building area behind Zabs House</li></ul>
<li>Red October Factory</li><ul>
<li>Rebalanced reinforcement count</li>
<li>Added additional map time</li>
<li>Decreased artillery use timer</li>
<li>Removed 2nd Axis tank</li>
<li>Modified number of window firing points for Axis on the 1st obj</li>
<li>Modified initial Russian spawn protection</li>
<li>Added more cover to the 1st and 2nd objective areas</li></ul>
<li>Station</li><ul>
<li>Added more cover to the initial Axis approach</li>
<li>Modified 1st Axis spawns </li></ul>
<li>Spartanovka</li><ul>
<li>Modified capzones for Housing Block 1 & 2 </li></ul>
<li>Grain Elevator</li><ul>
<li>Added several obstructions to break up line of sight</li>
<li>Increased capture time on last objective</li>
<li>Increased duration before allies lose all of their reinforcements</li>
<li>Fixed map boundary times being 1 second</li></ul>
<li>Commissars House</li><ul>
<li>Added new cover from first spawns</li>
<li>Added cover to road ahead of Commissars North Hall</li>
<li>Increased size of snow mounds around Commissars House</li>
<li>Modified map boundaries</li>
<li>Modified objective setup</li>
<li>Modified spawn locations and handling </li></ul>
<li>Training</li><ul>
<li>Fixed ref pose bots in squad leader training </li>
<li>Fixed minor lighting issues across all maps</li></ul></ul>

Gameplay<ul>
<li>Fixed bullet impact effects not being visible when on a fixed MG</li>
<li>Fixed weapons getting lowered while aiming left from prone</li>
<li>Increased spawn protection time to 20 seconds if standing in the area when it’s activated</li>
<li>Correct initial ammo count for P38 and TT33 (added one)</li></ul>

UI<ul>
<li>Fixed the scroll bar on the server browser player list. It should no longer continue to snap to the top.</li>
<li>Fixed voted maps sometimes disappearing from the right-hand map voting box</li>
<li>Fixed flickering text on the loading screen when downloading a custom map</li>
<li>Fixed “FT1, FT2, FT3” etc text stuck on screen for squad leaders and commanders</li>
<li>Fixed Marskman roles missing from some maps in action mode. Squad view shifting down as roles open up eventually making roles un-selectable.</li></ul>

Webadmin<ul>
<li>The 'Mutate' command can now be used from the management console</li></ul>

<b>* Attention Modders *</b>
We found that most custom maps will need to be republished if you haven't already done so using the opt-in beta. Mutators are generally still compatable, but we recommend all modders briefly test their content. Continue checking the modding forum for more info.
Jul 27, 2012
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
There is a patch coming today for RO 2. It will be a large download, but that is because we're converting our files over into something that will work much more efficiently with Steam's new content system. Future downloads will much smaller allowing us to update the game more often. Other changes include:


Maps
  • Mamayev
    • Balanced reinforcement count in Allies favor
    • Added additional cover
    • Added ammo depot to Axis staging area
  • Barracks
    • Improved cover between NCO barracks and Admin
    • Modified area that could be used to fire on a spawn
  • Pavlovs House
    • Moved ladder in Zabs house to a better location
    • Modified initial Allied spawn protection
    • Added new routers to help the Allies leave their spawns without getting killed as easily
    • Modified several spots in Zabs House that could be used by the Axis to overlook the Allied spawn exit
    • Modified Allied spawning location when the Axis are pushing the final Allied objective
    • Added additional cover to some areas of the map
    • Blocked off tank access to the yellow building area behind Zabs House
  • Red October Factory
    • Rebalanced reinforcement count
    • Added additional map time
    • Decreased artillery use timer
    • Removed 2nd Axis tank
    • Modified number of window firing points for Axis on the 1st obj
    • Modified initial Russian spawn protection
    • Added more cover to the 1st and 2nd objective areas
  • Station
    • Added more cover to the initial Axis approach
    • Modified 1st Axis spawns
  • Spartanovka
    • Modified capzones for Housing Block 1 & 2
  • Grain Elevator
    • Added several obstructions to break up line of sight
    • Increased capture time on last objective
    • Increased duration before allies lose all of their reinforcements
    • Fixed map boundary times being 1 second
  • Commissars House
    • Added new cover from first spawns
    • Added cover to road ahead of Commissars North Hall
    • Increased size of snow mounds around Commissars House
    • Modified map boundaries
    • Modified objective setup
    • Modified spawn locations and handling
  • Training
    • Fixed ref pose bots in squad leader training
    • Fixed minor lighting issues across all maps

Gameplay
  • Fixed bullet impact effects not being visible when on a fixed MG
  • Fixed weapons getting lowered while aiming left from prone
  • Increased spawn protection time to 20 seconds if standing in the area when it’s activated
  • Correct initial ammo count for P38 and TT33 (added one)

UI
  • Fixed the scroll bar on the server browser player list. It should no longer continue to snap to the top.
  • Fixed voted maps sometimes disappearing from the right-hand map voting box
  • Fixed flickering text on the loading screen when downloading a custom map
  • Fixed “FT1, FT2, FT3” etc text stuck on screen for squad leaders and commanders
  • Fixed Marskman roles missing from some maps in action mode. Squad view shifting down as roles open up eventually making roles un-selectable.

Webadmin
  • The 'Mutate' command can now be used from the management console

* Attention Modders *
We found that most custom maps will need to be republished if you haven't already done so using the opt-in beta. Mutators are generally still compatable, but we recommend all modders briefly test their content. Continue checking the modding forum for more info.
Killing Floor - [TW]Yoshiro
In a few minutes, Killing Floor will be updating to remove the summer zeds. As always, the new map is here to stay.

Included with this update are several map exploit fixes for the following maps:

KF-Bedlam, KF-Evil-SantasLair, KF-Offices, KF-BioticsLab, KF-Abusementpark

The summer zeds will await you until the next time the circus master opens the gates.
Killing Floor - [TW]Yoshiro
In a few minutes, Killing Floor will be updating to remove the summer zeds. As always, the new map is here to stay.

Included with this update are several map exploit fixes for the following maps:

KF-Bedlam, KF-Evil-SantasLair, KF-Offices, KF-BioticsLab, KF-Abusementpark

The summer zeds will await you until the next time the circus master opens the gates.
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
Fans can now find RO 2 75% off for the next 35 hours. If you have been on the fence or you want to introduce your friends, there is no better time! We have great plans for the future of RO 2, so make sure you and your friends don't miss out!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Ramm-Jaeger
Fans can now find RO 2 75% off for the next 35 hours. If you have been on the fence or you want to introduce your friends, there is no better time! We have great plans for the future of RO 2, so make sure you and your friends don't miss out!
Killing Floor - [TW]Yoshiro
With international predatory gift day behind us (choo choo), it is time to step up and make things right! Give your friends the gift that never stops giving (...endless waves of zombie shooting fun)!

Head to the <a href="http://store.steampowered.com/">Steam Main Page</a> and cast your vote for Killing Floor now! For you (75% off Killing Floor if you missed out earlier!), for your friends (share the fun!), and for those you haven't met yet but will be your friends some day in the future (buy as a gift for your Steam inventory!).

Enjoy the Steam Summer Seal everyone and happy gaming to all!

Don't forget the rest of the Tripwire games collection is 40% off!
Killing Floor - [TW]Yoshiro
With international predatory gift day behind us (choo choo), it is time to step up and make things right! Give your friends the gift that never stops giving (...endless waves of zombie shooting fun)!

Head to the Steam Main Page and cast your vote for Killing Floor now! For you (75% off Killing Floor if you missed out earlier!), for your friends (share the fun!), and for those you haven't met yet but will be your friends some day in the future (buy as a gift for your Steam inventory!).

Enjoy the Steam Summer Seal everyone and happy gaming to all!

Don't forget the rest of the Tripwire games collection is 40% off!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Welcome back to another What We Are Up To post that lets you, the fans, know what we here at Tripwire are working towards. Things have been busy here with the recent release of the Killing Floor Summer Sideshow: <a href="http://www.youtube.com/watch?v=ioENl5cJXwo&feature=plcp">Killing Floor Summer Sideshow 2012 Trailer - YouTube</a>. As well as our upcoming move to our new offices (to make room for all the new talented people who are joining our team here, and our <a href="http://www.tripwireinteractive.com/jobs/">continued search for more</a> .

We also have an upcoming patch for RO 2 and for those not keeping track, we now have eight (8) <a href="http://forums.tripwireinteractive.com/forumdisplay.php?f=135">fully playable custom maps</a> available in RO 2, so be sure to check them out and provide feedback to the mappers as they get their maps ready for the <a href="http://www.heroesofstalingrad.com/counterattack-map-making-competition/">Counterattack Mapping Contest</a> . And if my eyes do not deceive me I have spotted at least five more in development.

Speaking of the upcoming RO 2 patch, one of the least known features of the GOTY update for RO 2 was the implementation of the Steam stats tracking system. This is the same system used in games such as TF 2 to all the developers to find out how players are playing the game. Our goal with the system was to help us track map balance, and make changes to the maps based on that feedback, and I am happy to say that the first map updates based on the results of the feedback is ready with the updated maps being made available in the next RO 2 patch. Moving forward we can continue to use the system to gather feedback and make tweaks as needed based on how the community as a whole is playing the game!

We’ve also been working on several bug fixes, gameplay tweaks, and several client crashes. One of these that players will see shortly in the upcoming patch is a change to the spawn protection system. Defenders who are in a “spawn protection” area when it is activated will now have more time (twenty seconds) to pull back. In the future we will also be bringing news of our next planned content update and our plans for the game moving forward. As details are worked out we will start to present them to the players.

I’ve thrown the word upcoming patch around several times in this update. The bad news is that I do not have a patch release date to give you yet, the good news is that it will be within the month (if all goes well). Near the release of the patch we will also be posting the first of a series of dev blogs which goes over what a developer has been working on and the details behind it.

See you on the eastern front!
Red Orchestra 2: Heroes of Stalingrad with Rising Storm - [TW]Yoshiro
Welcome back to another What We Are Up To post that lets you, the fans, know what we here at Tripwire are working towards. Things have been busy here with the recent release of the Killing Floor Summer Sideshow: Killing Floor Summer Sideshow 2012 Trailer - YouTube. As well as our upcoming move to our new offices (to make room for all the new talented people who are joining our team here, and our continued search for more .

We also have an upcoming patch for RO 2 and for those not keeping track, we now have eight (8) fully playable custom maps available in RO 2, so be sure to check them out and provide feedback to the mappers as they get their maps ready for the Counterattack Mapping Contest . And if my eyes do not deceive me I have spotted at least five more in development.

Speaking of the upcoming RO 2 patch, one of the least known features of the GOTY update for RO 2 was the implementation of the Steam stats tracking system. This is the same system used in games such as TF 2 to all the developers to find out how players are playing the game. Our goal with the system was to help us track map balance, and make changes to the maps based on that feedback, and I am happy to say that the first map updates based on the results of the feedback is ready with the updated maps being made available in the next RO 2 patch. Moving forward we can continue to use the system to gather feedback and make tweaks as needed based on how the community as a whole is playing the game!

We’ve also been working on several bug fixes, gameplay tweaks, and several client crashes. One of these that players will see shortly in the upcoming patch is a change to the spawn protection system. Defenders who are in a “spawn protection” area when it is activated will now have more time (twenty seconds) to pull back. In the future we will also be bringing news of our next planned content update and our plans for the game moving forward. As details are worked out we will start to present them to the players.

I’ve thrown the word upcoming patch around several times in this update. The bad news is that I do not have a patch release date to give you yet, the good news is that it will be within the month (if all goes well). Near the release of the patch we will also be posting the first of a series of dev blogs which goes over what a developer has been working on and the details behind it.

See you on the eastern front!
...

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