Trials® Rising - UbiKeeba
Greetings Riders,

On Thursday, June 25th we will release the 12th post-launch update for Trials Rising. Check out all the details of what will be included below.

Track Central

  • Several navigation improvements including:
    1. User is returned to the proper search/feed page after viewing "track details"
    2. User is returned to the proper search/feed page after viewing "track details" and then viewing "Creator profile"
    3. User is returned to the proper search/feed page after playing tracks from the “More from Creator” search
  • “Play against” is now available regardless if a track has been downloaded.

Private Multiplayer

  • Changed the limit of “Favorites” displayed in private multiplayer from 30 to 120.
  • Fixed an issue where the game incorrectly adds user-created tracks when scrolling down from the last row of feeds/search results in Private Multiplayer
  • Users can no longer duplicate tracks in Private and Party mode after adding them from the search menu.
  • On Xbox, the Wheelie mode and Burning Bike bar are no longer doubled on screen.

Other Fixes

  • Only owned Track Packs will display a preview UI in the worldmap when playing offline, addressing an issue that caused unowned Track Packs to show a price of “Free” when viewed offline.
  • BlazeJP decal background transparency has been fixed.
  • Fixed an issue that could cause a crash when using “Rider Path” in the Track Editor.
  • Fixed an issue causing connectivity issues to the Ubisoft Club on Nintendo Switch.
  • In public multiplayer, you can now see the name of the rider you are spectating.
  • The “Display” decal category in the Track Editor has been split into 3 categories to address navigation issues, Display, Display+ & Display ++
Trials® Rising - UbiKeeba
Greetings, Riders

Thursday May 28th will mark the release of Trials Rising’s 11th post-launch update. Let’s take a look at what’s included in the patch.

Leaderboard Clean Up

The Trials Rising Live team has been working to clean-up some incorrect times on the leaderboards. Over the last few weeks, some clean-up has been happing on the leaderboards and more is on the horizon after TU11 is released:

  • Recalculated global score for all players in the top 200
  • Recalculated global score for various other profiles identified as having inconsistencies
  • Removing scores achieved using an exploit on the Out of Control skill game
  • Removing scores achieved due to a bug on the Texas Turmoil Stadium Finals
  • Removing scores achieved using an exploit on the track Tilting at Windmills

Patch Notes

Stability/Performance

[PC] Fixed a network issue that caused 1-2 second pauses during gameplay due to calls being made to the server

Tracks

[ALL PLATFORMS] Fixed a physics exploit on the track Tilting at Windmills

Track Central

[ALL PLATFORMS] Increase cache time for active feed (improves loading times when reentering Track Central after playing a track)

UI

[ALL PLATFORMS] Changed behavior of the current song UI to not reappear when restarting the track

[ALL PLATFORMS] Current song UI will be hidden during gameplay when the music volume is turned to zero

[ALL PLATFORMS] Fixed Gear Crate preview to display all items organized by rarity

[ALL PLATFORMS] Changed Next Medal UI on Track Central Ninja tracks to display faults instead of time

[STADIA] Fixed a bug that displayed “#0” after Stadia profile names on the leaderboard

Stickers/Decals

[ALL PLATFORMS] Fixed mismatching IDs for various textures in the Track Editor’s Decal tool

[ALL PLATFORMS] Fixed a bug that caused the “Easy to Learn, Hard to Master” sticker to have a black
background instead of transparent

[ALL PLATFORMS] Fixed a bug that changed the appearance of Terrain Materials texture #182

Controller/Input Devices

[STADIA] Fixed a bug that caused input setting to not be retained when rebooting the game

[STADIA] Fixed an issue that caused input to repeat when playing on Chromecast

[STADIA] Fixed UI to display controller inputs for the most recently used input device

Track Editor

[STADIA] Fixed inconsistent Test Track behavior when creating a Supercross mode track

[SWITCH] Fixed an issue that caused the game to freeze if the physics radius is set above 200m

Gear Store

[ALL PLATFORMS] Fixed incorrect redirect after reporting an item

Rider

[ALL PLATFORMS] Adjusted rider posture when riding the Crawler

KNOWN ISSUE

[ALL PLATFORMS] – After the May 28 patch Track Pack Icons on the world map will incorrectly display their price as “Free” when viewed in offline mode. The Track Pack cannot be purchased offline and after reconnecting, the correct Acorn price will update and display before confirming a purchase. This bug is expected to be fixed in our next patch.

Trials® Rising - UbiKeeba


FEATURE IMPROVEMENTS

The tenth patch for Trials Rising is upon us and we’re kind of excited about this one. This patch includes some new features or improvements that have long been on our wishlist. Some bigger, some smaller, all frequently requested by players. Let’s jump right in and see what’s new in Trials Rising’s April Patch, expected to release Wednesday, April 8th.

BIKE LEADERBOARDS

Are you an apex Alpaca rider? Maybe you dominate on the Donkey. With the release of this patch, bike curious players will be able to compete across Trials Rising’s world of tracks on any available bike and save their time to bike-specific leaderboards. Bike leaderboards will be available on in-game Trials Tracks, Stadium Finals & Ninja Tracks for any bike that is available to ride. Bike leaderboards are accessed from track leaderboards under the BIKE tab. Bike leaderboards will only start to record entries after the patch is released, times made on different bikes prior to the patch will not appear on bike leaderboards.



DISABLE GHOSTS

The thrill of competition is a big part of Trials Rising but sometimes you might just want to have some alone time on the track. With the new Disable Ghost option found in the Game Options menu, you can remove most ghosts from the single-player experience of Trials Rising. No ghosts on tracks, in loading screens or the results screens. There are a few exceptions: ghosts will still appear when playing Challengers, completing Contracts that require beating a ghost and in Stadium Finals.



SKIP IT: SKIP HEAT & SKIP SONG

Sometimes you’re just not feeling it and want to move on to the next. If we’re talking about tracks in private multiplayer or songs on the soundtrack we’ve got two new options for you. In Private Multiplayer matches the host can skip the current track with the restart button and move on to the next track in the playlist.

At nearly any point in the game it’s also now possible to skip the current song playing. This can be done with a push of a button or through the pause menu. This feature also includes a new UI element that displays the name of the current song in the upper right corner of the screen. This element appears briefly when a new song starts and when first loading a new track.

GIGACRATE

The collection of bike & rider gear available in Gear Crates is getting a lot larger. Up until now, Gear Crates have included around 25-30 customization items. The new gigafied Gear Crates have 167 different items to potentially pull from when opened.

OTHER FIXES & IMPROVEMENTS

Bikes

[ALL PLATFORMS] The order of bikes in the bike selection menu adjusted to move Helium & Donkey directly after the Mantis

Stickers/Decals

[ALL PLATFORMS] New stickers, including some created by and for Trials Elite players are available in Track Editor & Sticker Store

Track Editor

[ALL PLATFORMS] Fixed an issue that caused icons to flicker when viewing the “Display” category in the decal tool

Track Central

[ALL PLATFORMS] Optimizations to track thumbnail loading

In-Game Stores

[ALL PLATFORMS] Fixed a connection error that occurred when trying to buy or sell certain customization items

Windows

[PC] Adjusted behavior when the game window is not the active window on the desktop
Trials® Rising - Ubi-MrDrPink
Greetings Riders,

The next patch for Trials Rising is releasing on Monday November 4th. Below you can find the change list for this patch.

STABILITY
  • [All Platforms] Squashed a bug that could cause a crash if a UGC track is loaded before the thumbnail downloads on Track Central
  • [PC] Fixed an issue that could cause a crash on the splash screen after TU6
  • [PC] Squashed a bug that could cause a crash when loading a track from the first league on the profile’s first playthrough
  • [PC] Fixed an issue that could cause the game to become unresponsive when scrolling through the bike selection menu with the mouse wheel

UI
  • [All Platforms] Split times are now visible when playing Track Central tracks
  • [All Platforms] Various localization & text spill fixes
  • [All Platforms] Fixed poses & animations that were missing on some platforms
  • [All Platforms] Fixed a redirection issue after purchasing the Turtle or Alpaca bikes
  • [All Platforms] Fixed incorrect thumbnails for Alpaca frames in Bike Store
  • [All Platforms] Fix for missing parts for Fun Bikes in the Bike Store
  • [All Platforms] Fixed several customization items that had the incorrect rarity icon
  • [All Platforms] Added/fixed filters related to expansion pack tracks in Private MP & Party Mode
  • [All Platforms] Fixed various incorrect or misaligned thumbnails in the Bike & Rider Stores
  • [All Platforms] Squashed a bug that could display incorrect search filters after re-entering the search menu in Track Central
  • [All Platforms] Fixed a bug that could cut off Skill Game instructions during a race if they are over 160 characters
  • [All Platforms] Fixed a bug that centered and cut off track names on Track Central tiles if they are too long to fit in the tile
  • [All Platforms] Squashed a bug that could show a new sticker notification when no new stickers are available
  • [All Platforms] Fixed an issue that could display incorrect values on the result screen of custom skill games if they use a data source for the primary score
  • [All Platforms] Fixed missing UGC track poster in bike selection screen of Party Mode
  • [All Platforms] Fixed various camera clipping issues in the Rider & Bike Stores
  • [All Platforms] Season 2 headlights are now visible for all compatible bikes in the Bike Store
  • [All Platforms] Squashed a bug that could display incorrect time information in the Activity Feed
  • [All Platforms] Euro Semi Pro: Highland Fling menu was not displaying all tracks in that league
  • [PC] Added Steam Controller button map in replays
  • [PC] Squashed a bug that could cause players to get stuck on the rating screen after playing UGC from the World Map
  • [PC] Fixed inputs displayed when using a wireless Xbox One controller

EDITOR
  • [All Platforms] The date a track was last saved will now be visible when loading/saving/managing custom track files
  • [All Platforms] Fixed incorrect default medal times
  • [All Platforms] Squashed a bug that caused the emitter tool to initially emit too many objects
  • [All Platforms] Fixed an issue that prevented the emitter tool from emitting glued groups of objects
  • [All Platforms] Fixed a bug that allowed players to skip checkpoints when playing the track during the sharing process
  • [All Platforms] Squashed a bug that could cause editor controls and UI to be temporarily disabled after returning from test mode
  • [All Platforms] Fixed a bug that caused UI to disappear if the player pressed R3 while in the object selection menu
  • [All Platforms] Randomize Color option has been fixed for a variety of objects
  • [All Platforms] Fusion Finish gate & Finish Gate Base objects were not casting shadows
  • [PC] Squashed a bug that could recolor objects if they were highlighted when saving the track
  • [PC] Fixed an issue that could cause the editor to become unresponsive if the player backs out of the sharing process during the test run phase

TRACKS
  • [All Platforms] Fixed some missing collisions on Amazon Warrior
  • [All Platforms] Access to some Fun Bikes removed from some tracks that were found to be impossible to pass
  • [All Platforms] Fixed an issue that could cause physics objects to not activate when playing a track after viewing a replay

STORE
  • [All Platforms] Fixed an issue that could prevent all items from being awarded when purchasing a bundle
  • [All Platforms] Fixed an issue that could cause players to lose Acorns if online connection was lost while purchasing a bike

CUSTOMIZATION
  • [All Platforms] Fixed clipping & distortion issues with various customization items

SHARING
  • [PC] Fixed a bug that could prevent players from sharing custom tracks or gear due to an inappropriate language warning even if no inappropriate language was present

ACHIEVEMENTS/TROPHIES
  • [All Platforms] Platinum medals earned on Stadium Finals are now counted towards Platinum Deposit Achievement/Trophy

GRAPHICS
  • [All Platforms] Dirt decals were not displaying properly on the left side wheels of the Crawler

TRACK CENTRAL
  • [All Platforms] 50 track limit removed from Favorites feed
  • [All Platforms] Already played tracks will not appear on the main page of Track Central

MISC
  • [PC] Fixed controller vibration when playing with a Dualshock 4 controller
  • [All Platforms] Squashed a bug that allowed the player to grab the surface of water planes during gameplay as if it were a solid object

UBISOFT CLUB
  • [All Platforms] Fixed missing localizations for Weekly Challenges
  • [All Platforms] Fixed incorrect time remaining counter on Weekly Challenges
  • [PC] Incorrect icons removed from weekly challenges
  • [PC] Fixed Turbo Pipe not appearing for 5 coins in the shop once redeemed from Ubisoft Club
  • [PC] Fixed missing notifications for Weekly Challenge completion & prize collecting

Our full patch notes list for the November update can be found here
Trials® Rising - UbiKeeba
Greetings Riders,

Trials Rising’s next patch will release on Monday, September 9th. Find below a list of fixes, updates or other changes coming with the patch.

Highlights

  • Fixed an issue where players’ gear was frequently resetting after restarting the game
  • Trending feed now correctly displays the most recent popular tracks
  • Favorited TC tracks now automatically download

Inventory

  • Fixed missing items when local save data is restored from online storage

Bike & Rider Stores

  • Fixed “Find in Store” redirects for bike parts that redirected players to the Squid

Stability

  • Fixed various crashes that could occur when network connection is lost during specific actions

UI

  • Fixed incorrect creator name that could display under various conditions in the Store
  • Included missing information in Custom Filers menu if there are no Custom Filters
  • Fixed missing menu elements that could occur in the Gear Crates menu
  • Fixed missing HUD that occur when restarting a skill game
  • Fixed missing item previews that could occur when accessing Player Profile


Track Central

  • Players no longer incorrectly redirected after exiting Creator Profile or Leaderboard screens several times on the same TC track
  • Previously selected or highlighted tracks now correctly remain selected when returning to TC main or feed page


Track Editor

  • Fixed custom material and collision settings that would reset when an object is copied

Misc.

  • Fixed notifications for various activates that were not appearing the notifications tab
  • Fixed an incorrect ghost that could appear when attempting the “Scrapped Potential” Contract on Grave of Giants
  • Fixed accessories that were not displaying on rider preview in the Garage & Store
Trials® Rising - Ubi-MrDrPink


Greetings Riders,

Trials Rising’s next patch will release on Monday, September 9th. Find below a list of fixes, updates or other changes coming with the patch.

Highlights
  • Fixed an issue where players’ gear was frequently resetting after restarting the game
  • Trending feed now correctly displays the most recent popular tracks
  • Favorited TC tracks now automatically download

Inventory
  • Fixed missing items when local save data is restored from online storage

Bike & Rider Stores
  • Fixed “Find in Store” redirects for bike parts that redirected players to the Squid

Stability
  • Fixed various crashes that could occur when network connection is lost during specific actions

UI
  • Fixed incorrect creator name that could display under various conditions in the Store
  • Included missing information in Custom Filers menu if there are no Custom Filters
  • Fixed missing menu elements that could occur in the Gear Crates menu
  • Fixed missing HUD that occur when restarting a skill game
  • Fixed missing item previews that could occur when accessing Player Profile

Track Central
  • Players no longer incorrectly redirected after exiting Creator Profile or Leaderboard screens several times on the same TC track
  • Previously selected or highlighted tracks now correctly remain selected when returning to TC main or feed page

Track Editor
  • Fixed custom material and collision settings that would reset when an object is copied

Misc.
  • Fixed notifications for various activates that were not appearing the notifications tab
  • Fixed an incorrect ghost that could appear when attempting the “Scrapped Potential” Contract on Grave of Giants
  • Fixed accessories that were not displaying on rider preview in the Garage & Store

You can also find our full list of patch notes on our official forums.
Trials® Rising - Ubi-MrDrPink
Greetings Riders,

Trials Rising’s next patch will release on Monday, June 3rd. Find below a list of fixes, updates or other changes coming with the patch.

Tracks
  • Minor audio and visual updates to various tracks
  • Performance optimizations done to the track UK Upper
  • Fixed monster bus that could fall under the terrain during the ending animation for Demolition day
  • Fixed missing music on track Plane Graveyard

Multiplayer
  • New ranked multiplayer scoring method integrated
  • UI updates for new ranked multiplayer scoring method
  • Leaderboard updates for new ranked multiplayer scoring method
  • Updates to match scoring in public & private multiplayer
  • Fixed mismatched player names and scores in Private Multiplayer results screen
  • Fixed cases that could cause players to become inactive in Party Mode
  • Fixed incorrect custom track thumbnail dimensions in Private Multiplayer lobby
  • Fixed extra modifiers that could be applied when applying modifiers to all tracks

Stadium Finals
  • Updated algorithm for selecting online ghosts in 8 & 4 lane tracks

Track Central
  • Ability to change vote on a custom track added
  • Improved access to Track Central in offline mode
  • Fixed greyed out “Watch Replay” option on tracks that have not been downloaded
  • Added Ninja track type to search filters
  • Improved key-word search functionality
  • Fixed incorrect difficulty tags
  • Fixed track preview image in bike selection screen
  • Fixed missing thumbnails for downloaded tracks in offline mode
  • Various UI improvements
  • Improved loading logic of feeds
  • Fixed some redirects when backing out of various menus
  • Added search criteria to search results page
  • Fixed a bug on bike selection menu when player doesn’t own any allowed bikes
  • Removed double functionality of W & S keys when in search field

Track Editor
  • Fixed color randomization on objects with this option
  • Collision model fixes for Evo DLC 2 primes pyramid set & triangle set
  • Fixed ability to use a state event with the sound controller
  • Fixed crash caused by player event > reset to checkpoint with reset physics disabled
  • Fixed incorrect text in Spotlight shadow type
  • Fixed issue with visible mesh when physics are activated on the Tree Trunk object from the Trials Evolution object set
  • Fixes to sharing flow
  • Removed redundant or unused legacy options from various tools & options
  • Fixed background scenery that wouldn’t appear after being disabled then re-enabled
  • Fixed missing tutorial text when entering the track editor

Ubisoft Club Challenges
  • Fixes to Weekly Challenge rewards flow
  • Fixed missing pop-ups related to Ubisoft Club challenge

UI
  • Fix for Stadium Finals post-race rewards pop-up
  • Fixed missing UI elements in bike selection screen
  • Fixed typo on “too many faults” pop-up
  • Fixed delay in Acorn count updating after purchasing a bundle
  • Improvements to news tiles
  • Fixed incorrect “Next Medal” icon in custom track results screen
  • Fixed various text overflow issues in some localizations
  • Fixed incorrect time & fault displays in replays

Garage
  • Fixed various clipping issues on customization items
  • Fixed LOD on Super Moto Rhino skin
  • Fixed misaligned forks on Wide Surface Rhino skin
  • Fixed position of various headlights
  • Fixed position of price information on Bike purchase confirmation pop-up

Replays
  • Fixed camera freeze on replays recorded before April patch
  • Added ability to view replays on in-game Ninja & Tutorial tracks
  • Fixed broken replays for Sixty Six Expansion skill games when viewed from other platforms

Leaderboards
  • Fixed an issue that displayed incorrect information on the leaderboard for UGC skill games when accessed from the post-race results screen
  • Fixes to Leaderboard behavior if player reestablishes online connection mid-race

Audio
  • Audio sync and playback improvements
  • Equalized volume of different rider voices
  • Fixed missing sound effects on various tracks

Contracts
  • Adjusted requirements for KTM contract “Burnout” on Cadillac Rancher to allow up to 5 faults

Stability
  • Various stability fixes & updates

Store
  • Fixed connection error when attempting to purchase an item that is already owned
  • Improvements to flow for banned items

Misc
  • Fixed ghosts disappearing after exiting a private multiplayer lobby
  • Balances to Contract, Collectable & UGC sharing rewards
  • Removed ability for a controller to still control the game when window is minimized
  • Fix to Challenge & Badge pop-ups appearing when overlay is active

Trials® Rising - Ubi-MrDrPink
MULTIPLAYER

  • Multiplayer Matchmaking Improvements
  • Stability fixes and improvements to Party Mode (local multiplayer)
  • Private Multiplayer added
  • Fixes and improvements to prepare for Private Multiplayer

INVENTORY

  • Fixed an issue that caused inventory items to duplicate
  • Fixed an issue that prevented Ubisoft Club rewards from appearing in a player’s inventory
  • Fixed an issue that caused infinite loading for some items in a player’s inventory
  • Fix for Season One stickers not appearing in Garage
  • Fixed an issue with the Squirrel helmet disappearing from players’ inventory
  • Inventory stability updates
  • Stickers: removed extra “Display” category that was empty


TRACK CENTRAL

  • Updated Track Central so that players will be returned to the search/feed and last track viewed after exiting a track
  • Fixed an issue that could select impossible ghosts to race against on custom tracks
  • Fixed an issue that caused the wrong track type to be displayed in track info on Track Central
  • Fixed an issue that removed custom tracks from favourites when exiting Track Central
  • Fixed “My Best” entry in custom skill games on Track Central that displayed time when the primary score was set as something else

TRACK EDITOR

  • Fixed an issue that caused track save files to disappear from the Track Editor after over-writing saves
  • Track time will now appear in the Track Editor after completing a test run
  • Added advanced object properties to effects in the Track Editor
  • Various tool fixes and updates
  • Fixed an issue that caused the rider to instantly crash if a driveline is placed close to the world limits in the Track Editor

CUSTOMIZATION

  • Fixed an issue that caused decals placed on tires to appear on the wrong side of the tire
  • Fixed a visual bug in the front forks of Rhino & Tandem bikes
  • Fixed some clipping issues with various rider gear items & poses
  • Fixed some customization bugs on the Wide Surface Body Kit

STABILITY

  • Fixed an issue that could cause a crash after removing tracks from the party mode playlist
  • Fixes and improvements to prepare for the 66 Expansion
  • Fixes and improvements to prepare for Easter Event
  • Various stability updates & fixes
  • Fixed a crash that occurred when crossing the finish line on the Hill Climb skill game
  • Fixed an issue that caused the game to crash when being closed
  • Fixed a crash that could occur when switching between fullscreen & windowed mode from the editor

UI/UX

  • Fixed various localization & text errors
  • Fixed missing visualizations on some University of Trials tracks
  • Fixed a bug that prevented new challengers from appearing on the world map when the challengers filter is active
  • Fixed a bug that displayed the “Season Finished!” pop-up when returning to the main menu in offline mode
  • Fixed some inconsistent or incorrect inputs between different menus
  • Fixed days remaining counter in Multiplayer Leaderboard menu
  • Fixed some missing sound effects in base game tracks
  • Fixed an issue that reset advanced video options in windowed mode
  • Improvements for Steam Controller

Full list of patch notes are available on the Ubisoft Forums.
Trials® Rising - Ubi-MrDrPink
Welcome back Riders,

In our previous entry, we took an in-depth look at how the economy will work in Trials Rising. If you happened to miss this Dev Diary, you can find it here.



This week, we’re going to be taking a closer look at a topic that’s on the tip of everyone’s lips, cross platforms features! In Trials Rising, many things will be shared across platforms, and in this article, we’re going break down what exactly this means.

Leaderboards

Trials has always been about competition, and with Trials Rising, this is no different. Leaderboards were where the competition began and now with Rising that competition will be bigger than ever before. In Trials Rising you will see times set by players across all platforms. Now, you’ll be able see how you stack up against every Trials player around the globe. Watch their replays, play against their ghosts and uncover new rivalries!



Track Central

The iconic Track Central will once again be getting the cross platform treatment. Tracks from Nintendo Switch, PlayStation 4, Xbox One and PC will be available to all players. Performance between these platforms can vary and that may impact the experience playing tracks created on different platforms.



Gear Store

Missed out on our Customization & Sharing articles? The Gear Store is where you can go to browse new gear for your bike and rider, including customizations made by other players. Just like Track Central the Gear Store will feature customizations made by players on all platforms.



Player Profile

As you progress through Trials Rising, your accomplishments, stats, custom content and your bike and rider’s appearance will all be stored on your Player Profile. Of course this article is about cross-platform features so we would not be bringing it up if the profile wasn’t also cross-platform. In Trials Rising you will be able to visit your friends (or rivals) Player Profile and see their latest progress regardless of which platform they play on.



Ubisoft Account

In order to push cross-platform features further than we have in the past a Ubisoft Account will be required to access online features on all platforms. In Trials Fusion we were unable to display usernames across platforms and had to use a generic name, FusionShared, as the creator profile for tracks shared cross-platform. By using Ubisoft Accounts we can ensure that in Trials Rising proper usernames can be displayed on creations, leaderboard entries & profiles on all platforms. Browsing the Gear Store or Track Central and stumble across something that catches your eye, now you’ll be able see who created what regardless of which platform they’re on.

That said, not all us have linked our Ubisoft Account to our consoles account. There’s multiple way’s to do this and you can find out more by reading one of our dedicated FAQs.



That about wraps things up for the Trials Rising Development Diary series. We’re only 1 week away from launch and we can’t wait for all of you to get your hands on the game. Be sure to try it out early this weekend, February 21-25 for our Open Beta and come next Tuesday, we’ll see you on the leaderboards.
Trials® Rising - UbiKeeba


In our last Dev Diary, we talked all about the many ways players will be able to share their custom creations in Trials Rising. This week we are going to talk all about Trials Rising’s in-game economy. There are a mix of new and returning resources and rewards, so we will take a look at each one individually and how they fit into the world of Trials Rising.



Fame

In more traditional terms, you can think of Fame as the XP of Trials Rising. It will be the main way you progress to unlock new events, tracks, and contracts. Players will earn Fame for many activities throughout the career and multiplayer modes in Trials Rising. In Career Mode, fame is earned for completing tracks, earning medals, completing contracts, and defeating challengers. Fame is also earned for every ranked multiplayer match completed.



When enough Fame is earned to level up, players are awarded a Gear Crate containing customization items that they can use to take their customizations even further. There is no limit on how many times you can level up, so you can keep earning Fame and leveling up indefinitely.



Trials Coins

Trials Coins will be the primary currency players will earn and use as they play through Trials Rising. In previous Trials games, coins have only been used to purchase gear for the bike and rider and as a result, many players ended up with an abundance of currency and nothing to spend it on. For Trials Rising, we tried to come up with a wider variety of ways to utilize Trials Coins so they remain valuable much longer than they have in the past.

In the Gear Store, Trials Coins will be used to purchase items for your bike or Rider as well as customizations created by other players. In the case of customizations, the price will be based on the combined value of the stickers used to create it and a portion of that sale will go to the creator. This gives not only a new way to spend coins, but also a new way to earn them.

Each time you purchase a customization in the gear store that customization will come with the item it was created on. If that item is not already in your inventory, the price on the Gear Store will include its cost. Once an item is in your inventory the cost for additional customizations will only include the price of the customization in Trials Coins.



In the sticker shop Trials Coins will be used to get more stickers to use on the bike and Rider. Some animations and poses for the Rider can be purchased with Trials Coins. Certain special bikes like the Helium BMX bike will require Coins to unlock. Trials Coins can also be used to purchase additional Gear Crates or to re-roll a crate after it’s been opened.

In addition to giving a variety of ways to spend Coins, we’ve also created a variety of ways to earn them. In career mode Trials Coins are earned for many of the same tasks that reward Fame, including completing tracks, earning medals, completing contracts, and defeating challengers. Also, as previously mentioned, creators can earn some coins when other players download their shared customizations from the Gear Store as well as when their custom tracks get upvoted on Track Central.



Acorns

Returning in Trials Rising are Acorns, a premium currency that can be used to purchase premium cosmetic items as well as some post-launch content. In the Gear Store Acorns can be used to buy legendary gear, legendary animations and poses, as well as special and seasonal bundles of customization items. Additional content available for Acorns is in the works for post launch. Stay tuned to see what else we have in store.

There are many opportunities throughout Trials Rising to earn Acorns in-game. Finding hidden collectables in Trials Rising tracks and completing specific contracts will reward Acorns and additional ways to earn them are being considered for introduction after launch. Acorns are also available for purchase from the store of each platform Trials Rising is available on.



Gear Crates

Gear Crates are a new progression reward introduced in Trials Rising. These Crates include customization items, stickers or poses/animations. Nothing in them affects gameplay, it’s all cosmetic. Gear Crates in Trials Rising are only used as a reward for progression. It is possible to purchase additional crates with the Trials Coins you earn via gameplay but they are not sold for Acorns. Using crates as a progression reward provides us with a lot of flexibility to add to and change the rewards players get throughout the game. Since the rewards for leveling up will not be the same for everyone, Gear Crates also bring greater diversity to the looks of the opponents players will face across all of Trials Rising’s game modes.



The items available in Gear Crates will change regularly to keep the rewards fresh but everything that can be gained via Crates is also available for individual purchase through the Gear Store. If there’s a certain helmet a rider can’t live without, they can head over to the Gear Store and add it to their inventory. What Trials Rising’s Gear Crates will provide is an opportunity to boost up a rider’s inventory of bike & rider gear without spending their in-game earnings. There is even a chance to receive Legendary items that would otherwise only be available for Acorns.



Thank you so much for coming along our journey in our Trials Rising Dev Diaries. We will have another one coming soon, so keep your eyes open. To keep up to date on all things Trials Rising be sure to connect with us on your social media platform of choice Twitch, YouTube, forums, Facebook, Twitter, and Instagram.
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