Trailmakers - karsestar

The last real Dev Diary before the Devs vs. Creators showdown was broadcasted last Wednesday. 

We went on a deep dive into the Frontline DLC and showcased all of the new block skins and sounds.

As always you can get a recap here:

... and for all the juicy details watch the full Dev Diary here.

The price was also revealed during the stream:

$9.99 for Packing Heat.

$4.99 for Supply Pack - Frontline.

Release date for everything (Free and DLCs)  is June 17!

The criticism of the amount of DLCs we put out has not gone unnoticed. 

Fact of the matter is that no one at Flashbulb is lining their pockets with the revenue from these DLCs.
We are not doing it to buy mansions and private jets. We are doing DLCs because otherwise the studio can’t operate anymore. We are doing it to fund Trailmakers into the future so we can continue working on it and provide updates. We hope you find the pricings fair!

Also, we split the DLC into two this time to give you more of a choice to buy exactly what you want for less without having to buy one big DLC when you only want half the content. 

We hope you will help us by wishlisting Supply Pack - Frontline.
It helps way more than you think!

[dynamiclink href="https://store.steampowered.com/app/3729370/Trailmakers__Supply_Pack_Frontline/"][/dynamiclink]

See you next week when we take on ScrapMan and Yzuei in the new Deathmatch game mode!

Trailmakers - alexirons92
We just unveiled the next batch of armaments coming in the Packing Heat DLC.

https://store.steampowered.com/app/3708690/Trailmakers_Packing_Heat/

The following blocks are included:
  • Propeller Engine
  • Landmine Dispenser
  • Sea Mine Dispenser
  • Depth Charge Dispenser
  • Flamethrower
  • Torpedo
  • Small Tank Cannon
  • Retro Stabilizer
You can watch the full Dev Diary here:


Watch a short recap here:


Steam Cloud Support
Today we are rolling out Steam Cloud Support:
  • We are cloud saving save games, transformation slots and blueprints.
  • We support up to 10,000 files and up to 1500MB, whichever comes first.
  • If you exceed any of these numbers, we cannot guarantee which files will be cloud saved, but none of your files should be deleted.
  • Cloud syncing 10,000 blueprints took ~20 minutes the first time I closed the game, but is instantaneous after that.
  • If you add blueprints to the blueprints folder while not in-game, they will not be sync'd until you start and then exit the game, due to how Steam Cloud save works.
  • We are "only" syncing the real save location, meaning that if your game uses the backup location in the installation folder, those will not be cloud saved.
Trailmakers - alexirons92
Shed your winter clothes because things are about to get very hot!

We just announced both the free content coming with PvP Part 2 which includes Deathmatch, Underwater Weapons, and Flak Cannons. You can watch the recap here



Alongside the exciting new features and blocks we also announced the next Trailmakers expansion: Packing Heat! Much more information will follow on May 28 where we do a Dev Diary deep dive into the new DLC weapons.

In the meantime, please go wishlist Packing Heat. It helps us more than you think!

https://store.steampowered.com/app/3708690/Trailmakers_Packing_Heat/

To get sneak peeks of the update remember to follow our social channels:
https://www.instagram.com/trailmakersofficial/
https://www.tiktok.com/@playtrailmakers
https://www.youtube.com/@FlashbulbGames
Trailmakers - alexirons92
Everyone’s favorite Whemplar is back at the helm of Trailmakers Tutorials, this time showing you how to go from zero to hero when building cars!

Lend your ears, eyes, and attention to him - your blueprint portfolio will thank you.

Trailmakers - karsestar
- Fix for controller navigation when deleting blueprints
- Nerfed bloom so certain light sources no longer feels like taking 8 flashbangs to the face while holding B-site on Mirage.

Have a blessed day Trailmakers.

In case you missed it, we have started leaking PvP Part 2.
May 1
Trailmakers - Bojangle
Hey Trailmakers!

We hope you are enjoying Planet Gregory in Sandbox mode!

We wanted to push a small hotfix to address a couple of issues we became aware of since releasing the update yesterday.

  • Fixed an issue when trying to navigate into/select the top two rows of Blueprints with controller.
  • Fixed an incorrect offset of 0.125 on the Distance Sensor.
  • Fixed the Smoke Generator not correctly being tintable and only emitting grey smoke.
  • Fixed the Smoke Trail Generator and other blocks that emitted exhaust smoke having invisible smoke on maps with out water.
  • Fixed our instanced rendering frustrum culling not correctly working.

These fixes will make their way to console platforms early next week!
Trailmakers - karsestar
Alright, this one needed a little more time in the oven than anticipated but we hope it was worth the wait. There are A LOT of changes, fixes, and features with this update.

Let's dive into it. ⬇️

Highlights:


PIONEERS - The Pioneers map is now available in sandbox!
Sandbox - BOTNAKs and respawning Mega Drills!
Peaceful Sandbox - Byg og Hyg!




PIONEERS - Added a Difficulty option to Session Options. Cadet and Veteran!
Cadet Difficulty is the standard difficulty.
Veteran Difficulty is for players who want a more challenging experience. Enemies are tougher, deal more damage and respawn quicker. Players can only ever have 1 Repair Token and Teleportation is not available in Campaign mode.

PIONEERS - Six BOTNAK Camps have appeared around the world.
Three in the Meadows.
One in Mudflats.
Two in Withered Heights.

PIONEERS - Ancient Blueprints have been discovered on Gregory. What does it mean?

PIONEERS - Seven new Obsidian side missions.
Four in Meadows.
One in Mudflats.
Two in Withered Heights.

PIONEERS - If you spawn in a blueprint with uncrafted blocks, you can now track the resources required to craft the missing blocks.



AIRBORNE - I have said since the release of Airborne that we needed the Maker Tool hover enabled in Airborne but no one listened. Then ScrapMan came to visit and brought it up and what do you know. We now have Maker Tool hover in sandbox. I guess I will just have to become a famous YouTuber and maybe people will start taking me seriously around here. Anyways, I should probably stop ranting in the patch notes.



BUILDER - Added a Search function. Now you can search for just the right block! Keyboard and Mouse users can press CTRL + F when in the Builder to jump directly to it!



BUILDER - Added a ‘Go to Category’ button to sub categories when browsing the All Blocks and Build Vehicles tabs.

BUILDER - You can now use the right stick to scroll when cursor is inside the block inventory.

BLOCKS - Increased Distance Sensor range from 50m > 1000m.

GENERAL - Removed many now unused video files to greatly reduce install size on all platforms.

Full Patch Notes:

PIONEERS - The groups of BOTNAK enemies found around the world will now respawn after 30 minutes (15 if playing on Veteran difficulty). Previously they did not respawn meaning it was possible to clear the map of enemies outside of the ones that randomly spawn during gameplay.

PIONEERS - Mission Steps have had checkpoints added at various steps in the same session, meaning if you die during a mission you will reset back to one of these checkpoints, rather than all the way back in the last Settlement visited. Combat steps will reset to the previous step if you die on them. This also applies to the chase sequence in the Bottom Feeder’s Mission in Mudflats and Scootie’s Dare 3 in Withered Heights. In Multiplayer it will only reset the step if all players in the mission die!

PIONEERS - Settlement XP Earned as a Client in MP now carries over to your SP progress.

GENERAL - Re-encoded Main Menu, Pioneers, Airborne and Stranded videos to play correctly on the Steam Deck.

PIONEERS - Side Missions are no longer automatically displayed on the map. They will now only appear when you get close to them.

PIONEERS - Improved the messaging when you are about to Quit out of a Pioneers session which will warn you about any in progress Missions you will lose progress on.

PIONEERS - Wetlands are now muddy!

PIONEERS - A save now happens when entering a Settlement.

PIONEERS - The fuel bar now animates when fuel is picked up.

PIONEERS - Added a new Froggit outside Leapsvale, Nitrog, who explains more about fuel and repair tokens!

PIONEERS - Another new Froggit is visting Settlements around Gregory. Trailmaker Geek will help you out with expert knowledge!

PIONEERS - Moved Mission icons further away from Settlement icons on the map to make them easier to see, hover over and click.

PIONEERS - Side Mission Characters now have unique dialogue before, during and after their missions.

PIONEERS - The structures you are given in the tutorial should now match your profile default colour and skin selection.

PIONEERS - Reduced the range of the BOTNAK Artillery from 200 > 160.

PIONEERS - Reduced the amount of BOTNAK spawned in An Easy Win. It now spawns 1 Artillery, 1 Tank and 2 Tier 2 Drones.

PIONEERS - Moved the spawn position of the A Helping Hand Cargo to lessen potential confusion if a player had both that and Reinforcing Leapsvale Missions active at the same time.

PIONEERS - Optimized the crumble effect when breaking resource nodes.

PIONEERS - Added Steam Rich Presence for Pioneers Sandbox modes.

RACE ISLAND - Aligned repair behavior with other game modes. Now pressing R will not immediately realign your vehicle regardless of speed. You need to hold R to repair and your momentum and direction is retained.

BUILDER - If you close a sub-category inside the block inventory this state is now remembered across sessions.

BUILDER - We made the loading of blocks in the Builder async - this essentially means we load them when they are needed, rather than all at once.

BUILDER - If playing with Controller, pressing B will now open and move selection to the Block Inventory. Press B again will close it and move your cursor back to where it was.

BUILDER - We improved the camera centering when auto focusing on a block, and spawning in Blueprints. It now takes into account the Block Inventory being open and centers based on that.

BUILDER - Re-ordered button placement in top left bar so if using the Undo/Redo buttons the position of them does not change.

Fixes

PIONEERS - Fixed a bug where if a projectile was fired via logic or toggles, the kill would not correctly be attributed to the player, meaning no XP, loot or mission progress would be rewarded.

PIONEERS - Fixed a bug where all clients would see mission markers for Cargo.

PIONEERS - Fixed incorrect colliders on dead Mega Drills.

PIONEERS - Fixed cases where the XP bar would fill up differently depending on the XP Source.

PIONEERS - Fixed some fences being partially inside terrain near Leapsvale.

PIONEERS - Fixed the Settlement Progress UI appearing inside the Customization screen if opened inside a Settlement.

PIONEERS - Fixed some Froggit hats having missing faces.

PIONEERS - Fixed the VIP Seat incorrectly being rewarded for beating Mega Drill 3.

PIONEERS - Fixed some z-fighting inside Settlements.

PIONEERS - Fixed tutorial to correctly show mission name and mission step underneath in the Active Mission UI.

PIONEERS - Fixed the light given from the Artillery Tier 2 shield not correctly being removed upon death.

PIONEERS - Fixed layering issues with Artillery smoke and other effects.

PIONEERS - Fixed water layering issues with projectile impact smoke.

PIONEERS - Fixed BOTNAKs death flames playing underwater.

PIONEERS - Improved LOD distance on Mudflats Lanterns.

PIONEERS - Reduce the height of the “no fly zones” over Settlements.

PIONEERS - Fixed some visible shadow popping across Planet Gregory.

PIONEERS - Fixed a Settlement Task in Tungsburg having the wrong title.

PIONEERS - Fixed Passenger Task Mission Markers not correctly being removed if the Task was being tracked and then cancelled.

PIONEERS - Fixed cases where deleting Passenger Tasks that were not tracked would not correctly show Mission Markers if it was taken again.

PIONEERS - Fixed a bug with Controller where you could not navigate inside the Mission Log if you opened it directly after completing a tracked Mission.

PIONEERS - Fixed a bug in Multiplayer where typing in chat would also activate transformations and interact with NPCs if in proximity.

PIONEERS - Fixed the Mudflats settlements mysteriously floating.

PIONEERS - Fixed cave shadows layering incorrectly over fog.

PIONEERS - Fixed a spot in Port Aqualite where the player could get stuck under.

PIONEERS - Fixed a spot in Meadows Settlements where a player could get stuck in the staircase.

PIONEERS - Fixed a Multiplayer bug where only the player who first started a Settlement Task would have mission markers for it.

PIONEERS - Fixed a late joining client not correctly having mission markers for Passenger steps.

PIONEERS - Fixed a late joining client not correctly being able to pick up Passengers.

PIONEERS - Fixed a bug where a late joining client would not see mission spawned objects in the world (Cargo, NPCs, etc).

PIONEERS - Fixed a Multiplayer bug where mission markers would incorrectly remain active after the step finished and they would persist for the rest of the session.

PIONEERS - Fixed grass in the Skytrees not correctly being culled at a distance.

PIONEERS - Fixed cases where the Artillery Tier 3 would not behave correctly.

PIONEERS - Fixed some Mission Intercoms incorrectly requiring the player to press E to progress them.

PIONEERS - Fixed it so if you tried to jump over the stairs at Skytrees Settlements next to Task Buddy, with Controller, it would not also interact with Task Buddy.

PIONEERS - Removed the number from the end of the Settlement Progress UI.

PIONEERS - Improved colliders around the Mega Drill wreck in Meadows.

PIONEERS - Fixed the Mission Marker still being displayed on Cargo you were currently carrying with the Tractor Beam.

PIONEERS - Fixed the congratulations screen when beating Pioneers being the wrong colour.

PIONEERS - Fixed a Controller specific bug where if you had an empty mission log, picked up a new mission and immediately opened the log you would not have navigation.

PIONEERS - Fixed cases where trying to repair a structure with unowned/uncrafted blocks would cause you to have invisible and floating blocks.

PIONEERS - Improved the visuals of the Artillery AOE Pulse so it no longer has the funnel at the top.

PIONEERS - In Multiplayer if a Main Mission is completed multiple times, Settlement XP is only rewarded the first time now.

PIONEERS - Replaced the rocks found on beaches with a new and improved, and prettier, model!

PIONEERS - Improved camera behaviour around Settlements by putting more prefabs in the correct layer.

PIONEERS - Improved layering of BOTNAK shields on water.

PIONEERS - Fixed BOTNAK shields not playing the correct shatter VFX when destroyed.

PIONEERS - Fixed an empty stackable message appearing when driving away from a Settlement.

PIONEERS - Fixed the Mudflats Mega Drill particles looking like mud rather than water.

PIONEERS - Fixed cases of if you tried to skip the tutorial by jumping up the Mudslide incorrectly making a save too early, which meant you didn’t have the correct blocks when going into Pioneers. If you do this, you should now start with the correct blocks. But you’ll still need to go and find some resources to get started, so did you really save any time?

PIONEERS - Fixed the Cloudpoke Froggit Rescue II Passengers waiting for pick up in the air.

PIONEERS - Fixed a slightly floating Gold Crate next to the Withered Heights Mega Drill checkpoint.

PIONEERS - Fixed the grass having stripes at very specific times of day.

PIONEERS - Fixed the BOTNAK in the tutorial not correctly having a Mission Marker over it.

PIONEERS - Added the Simple Hub Cap accessory to Pioneers, it was missing!

PIONEERS - Fixed the Combat Tasks in Skytrees asking for Artillery. Now they specify you need to kill the White Artillery found in Withered Heights.

PIONEERS - Fixed cases of BOTNAK ambushes happening much more frequently than intended.

PIONEERS - Fixed the ever growing Mudflats Boombox. Again. Maybe.

GENERAL - Fixed a bug where you would incorrectly get placed inside a Passenger Seat after transform or repair in motion.

GENERAL - Fixed cases of using recall on mechanically complex structures causing unwanted behaviour.

GENERAL - Fixed smoke particles incorrectly being affected by motion blur.

GENERAL - Fixed opening the Manual incorrectly unpausing the game if opened from the In Game Menu.

GENERAL - Fixed an empty page being present on the Controller screen when opened with Keyboard and Mouse.

GENERAL - Fixed a bug where if a corrupted save game was attempted to be loaded it would not correctly display an error message and instead get stuck infinitely loading.

GENERAL - Optimized performance when using the Cinematic Camera.

GENERAL - Fixed the Keyboard button icons being sized differently.

GENERAL - Fixed some cases of transforming between structures throwing errors.

GENERAL - Fixed externally modified Blueprints containing invalid colour values looking crazy when spawned in.

GENERAL - Localisation fixes and improvements.

BUILDER - Fixed cases of quick navigation icons not being suppressed correctly.

BUILDER - Fixed a bug where if you tried to redo an input binding change you would be unable to exit the Builder.

BUILDER - Fixed a bug where if you deleted a mechanical block then left the builder and re-entered and did redo the block would not correctly be connected to your structure.

BUILDER - Re-ordered button placement in top left bar so if using the Undo/Redo buttons the postion of them does not change.

BUILDER - Fixed the Pause tooltip inside the configurator sharing the same text as Delay.

BUILDER - Fixed a bug where if you mirrored a block without bindings it would incorrectly gain default bindings when pulled out of the mirror plane.

BUILDER - Fixed issues with not being able to navigate in and out of the Block Inventory and into the left bar with D-Pad on controller.

BUILDER - Improved resolution of block image rendering in the block info box and ban block dialogs.

BUILDER - Fixed the Forces warning incorrectly being shown on the Settings button in the Builder.

BUILDER - Fixed the hints in the bottom right incorrectly persisting into Main Menu if you quit out whilst they were visible.

BUILDER - Fixed cases where neighboring blocks would be visible in another blocks preview.

BUILDER - Fixed not being able to change Build Slots if you were in Mirror Mode.

BLOCKS - Reduced collider size on the Short Range EMP.

BLOCKS - Reduced collider size on Aiming Servo.

BLOCKS - Fixed the normal texture of the Advanced Pulse Miner.

BLOCKS - Fixed the Mini Gun incorrectly having a weight of 1.64KG. It is now back to the original weight of 4.40KG.

BLOCKS - Fixed the Small Energy Shield not correctly being visible for clients.

AIRBORNE - Fixed the mission marker for Chirpo Passenger missions incorrectly using a Pioneers icon.

AIRBORNE - Fixed the Pirate Mothership not correctly exploding in the final cutscene.

AIRBORNE - Fixed the destroyed Pirate Mothership model not being visible after it was defeated.

AIRBORNE - Fixed some broken text formatting in an intercom.

STRANDED - Fixed a gap in the terrain inside of the Volcano.

STRANDED - Adjusted the black fog plane in the dark caves to better align with water.

HIGH SEAS - Fixed a bug where sometimes when continuing a save discovered Artifacts would not correctly be displayed on the map.

HIGH SEAS - Fixed a bug where the Open Map stackable message would incorrectly not be suppressed after opening the map.

DANGER ZONE - Fixed it so the default Time of Day is no longer night time.

RACE ISLAND - Fixed the Power Core UI from Pioneers incorrectly being displayed on the map.

RALLY - Fixed the Power Core UI from Pioneers incorrectly being displayed on the map.

GREAT CARRIER REEF - Fixed some floating grass underneath the helipad.

GREAT CARRIER REEF - Fixed some misplaced underwater assets.

AUDIO - Fixed a hitmarker sound incorrectly playing when hitting a BOTNAK with the Mining Pulse.

AUDIO - Aligned the Settlement Shield GFX to correctly match the SFX triggers when entering/exiting the shield.
Trailmakers - karsestar
oh lawd here come dat booooi

Credit to beta tester Martysama for the GIF

Highlights:

  • MELVIN - You helped us reached new heights during the release weekend of Pioneers. In return we promised you we would make Melvin a moveable object — and we kept our promise! Melvin is now moveable in Space Sector, Race Island, and Pioneers.
  • PIONEERS - The BOTNAK Air Force had a budget increase and dogfighters will now respawn every 5 minutes.
  • PIONEERS - Made advancements on the Advanced Pulse Miner making it more advanced. It will fire faster and it now picks up resources at a larger distance.
  • PIONEERS - Moved Inverted Corner 1x3x3 to be rewarded at Level 8 instead of 25 (sorry literally everyone, we forgot how much you love inverted corners)
  • GENERAL - Reduced the Respawn Timer from 5 business days to 1.5 seconds
  • GENERAL - Moved Go Kart Seat to level 25 to avoid people accidentally putting themselves in Dark Souls mode.

Changes:

  • BUILDER - Moved Spinning Servo alongside Heli Engines inside the Builder.
  • BUILDER - Moved Mechanical blocks inside the Movement Category inside the Builder.
  • BUILDER - Added a Copy to Build Slot option to dialog when switching from building outside of Build Slots to a Build Slot.
  • PIONEERS - Reduced the amount of Dogfighters needed for Combat Tasks from 8 > 5 when they are the only target and from 5 > 3 when there are multiple kill targets.
  • PIONEERS - Player should now be messaged why a mission can't be shared when an invite fails.
  • PIONEERS - Added Task Buddy name to first time Power Core unlock intercoms.
  • PIONEERS - Hid Map binding in HUD in Tutorial.
  • PIONEERS - Updated some resource pick up visuals.
  • PIONEERS - Placed more gold chests around Gregory.
  • MISC - Set Default input on the Tank and Large Cannon to be right mouse like the rest of the explosive weapons. (should be no change if you have bound this to something else previously)

Builder / Transform Fixes:

  • Fixed Quantum Rudders behaving bonkers after transforming.
  • Fixed switching between mouse and controller in Builder leading to having cursors in two different positions.
  • Fixed a bug with Undo not correctly undo'ing a move if a block was moved right after a copy.
  • Fixed cases of block selection being wrong when selecting blocks after previously replacing a Build Slot structure.
  • Fixed block selection visuals not updating correctly when inside color or Decal picker.
  • Fixed the highlight when mousing over a Folder in Blueprints being incorrect.
  • Fixed cases where trying to replace a Build Slot would not correctly give a confirmation prompt.
  • Fixed issues with Controller cursor navigation when moving horizontally over vehicle categories in the Builder.

Other Fixes:

  • Fixed Mudflats Boombox growing in size :(
  • Fixed Blaster Projectiles not correctly changing color.
  • Fixed nubs on Quarter Cones have incorrect colliders.
  • Fixed level up animation playing twice.
  • Improved rendering performance around Mudflats and Withered Heights.
  • Optimizations around Mega Drill fights.
  • Memory optimizations.
  • Fixed a bug where loading old game mode saves would cause the loading screen to not correctly be removed.
  • HP Bar on shielded Hover Tanks only updating when they go in and out of water.
  • Fixed cases of Passengers not animating when dropped off if they are at any point ejected from the seat during transport.
  • Fixed Completed Combat Tasks not displaying anything in mission log description.
  • Fixed errors being thrown when last Dogfighters in For Sunreach were killed.
  • Fixed issues with Mega Drill jaw not correctly closing during core exposed phase.
  • Fixed many cases of mission markers/world icons not correctly updating.
  • Fixed a tracked Task being completed leaving behind a Task marker for the rest of the session.
  • Fixed floating shrubs around Sky Trees.
  • Fixed BOTNAKs incorrectly spawning in Sky Trees.
  • Fixed Softlock in tutorial at realign step.
  • Fixed Softlock in tutorial at Transform steps.
  • Fixed BOTNAKs missing explosion sound sometimes.
  • Fixed BOTNAK aggro issues in Mega Drill Mudflats fight.
  • Fixed Sky Trees Settlements not correctly showing unlocked Power Core amount on map.
  • Fixed flickering shadows/lighting in Mudflats/Croak Caves.
  • Fixed the +in Crafting Dialog incorrectly not being greyed out in cases when you couldn't craft more.
  • Fixed Emergency repair when in water/stood on a boat incorrectly costing a token.
  • Fixed cases where repairing a damaged structure with unowned blocks could lead to floating blocks.
  • Fixed a softlock on Journey to Mudflats if the player quit out on that mission not at Port Aqualite.
  • Fixed Journey to Mudflats not correctly progressing to the next step if you entered the Builder before Master Sapo’s intercom was done.
  • Fixed upgrade cutscenes having some Froggits stood in incorrect places.
  • Dr Kramz is now stood in an actually dark part of the cave for his mission.
  • Opening Progress when prompted should now jump to the level rewards just unlocked.
  • Fixed cases of Froggits moving underground if approached in specific situations.
  • Fixed some blocks having a black preview in Progress screen.
  • Fixed Tier 3 Artillery playing a shooting sound but not actually shooting in some cases.
  • Fixed Fuel Balloons in Withered Heights sometimes spawning inside terrain.
  • Fixed cases of the Advanced Pulse Miner phasing through a resource node.
  • Fixed the Mega Drill firing missiles not having SFX.
  • Fixed some terrain inside Sky Trees Settlements where the player could get stuck.
  • Fixed the Froggit Boombox not having a Crafting Cost set up. It now needs 10 Bismuth.
  • Fixed an exploit where the player would be able to repeatedly be given Resources on certain mission steps.
  • Fixed a bug with Mission objective Map Markers incorrectly showing a Track message.
  • Fixed some assets in Withered Heights having missing collision
  • Localization Fixes.
Trailmakers - alexirons92


We are here to help you transport your best friends to Planet Gregory for an epic adventure together.
For the Steam Spring Sale we have cut the price of Trailmakers by a whooping 40% alongside our most popular DLCs (Airborne, Space Voyager, and Motorhead) to lay a stable foundation to your planet-saving-sessions.

https://store.steampowered.com/app/585420/Trailmakers/

There has never been a better time to get your friends onboard — not just because of the price — but because of the mega-drill deep content drop the game just received.



When you and your friends are tired from a long day of saving frogs, jump into one of Trailmakers' many other game modes like sandbox, racing, and PVP.

See everything Trailmakers-related with heavy Spring Sale discounts here:

https://store.steampowered.com/app/2285970/Trailmakers_Airborne_Expansion/

https://store.steampowered.com/app/3009870/Trailmakers_Motorhead_Pack/

https://store.steampowered.com/app/2579530/Trailmakers_Space_Voyager_Pack/
...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002