Trailmakers - karsestar
oh lawd here come dat booooi

Credit to beta tester Martysama for the GIF

Highlights:

  • MELVIN - You helped us reached new heights during the release weekend of Pioneers. In return we promised you we would make Melvin a moveable object — and we kept our promise! Melvin is now moveable in Space Sector, Race Island, and Pioneers.
  • PIONEERS - The BOTNAK Air Force had a budget increase and dogfighters will now respawn every 5 minutes.
  • PIONEERS - Made advancements on the Advanced Pulse Miner making it more advanced. It will fire faster and it now picks up resources at a larger distance.
  • PIONEERS - Moved Inverted Corner 1x3x3 to be rewarded at Level 8 instead of 25 (sorry literally everyone, we forgot how much you love inverted corners)
  • GENERAL - Reduced the Respawn Timer from 5 business days to 1.5 seconds
  • GENERAL - Moved Go Kart Seat to level 25 to avoid people accidentally putting themselves in Dark Souls mode.

Changes:

  • BUILDER - Moved Spinning Servo alongside Heli Engines inside the Builder.
  • BUILDER - Moved Mechanical blocks inside the Movement Category inside the Builder.
  • BUILDER - Added a Copy to Build Slot option to dialog when switching from building outside of Build Slots to a Build Slot.
  • PIONEERS - Reduced the amount of Dogfighters needed for Combat Tasks from 8 > 5 when they are the only target and from 5 > 3 when there are multiple kill targets.
  • PIONEERS - Player should now be messaged why a mission can't be shared when an invite fails.
  • PIONEERS - Added Task Buddy name to first time Power Core unlock intercoms.
  • PIONEERS - Hid Map binding in HUD in Tutorial.
  • PIONEERS - Updated some resource pick up visuals.
  • PIONEERS - Placed more gold chests around Gregory.
  • MISC - Set Default input on the Tank and Large Cannon to be right mouse like the rest of the explosive weapons. (should be no change if you have bound this to something else previously)

Builder / Transform Fixes:

  • Fixed Quantum Rudders behaving bonkers after transforming.
  • Fixed switching between mouse and controller in Builder leading to having cursors in two different positions.
  • Fixed a bug with Undo not correctly undo'ing a move if a block was moved right after a copy.
  • Fixed cases of block selection being wrong when selecting blocks after previously replacing a Build Slot structure.
  • Fixed block selection visuals not updating correctly when inside color or Decal picker.
  • Fixed the highlight when mousing over a Folder in Blueprints being incorrect.
  • Fixed cases where trying to replace a Build Slot would not correctly give a confirmation prompt.
  • Fixed issues with Controller cursor navigation when moving horizontally over vehicle categories in the Builder.

Other Fixes:

  • Fixed Mudflats Boombox growing in size :(
  • Fixed Blaster Projectiles not correctly changing color.
  • Fixed nubs on Quarter Cones have incorrect colliders.
  • Fixed level up animation playing twice.
  • Improved rendering performance around Mudflats and Withered Heights.
  • Optimizations around Mega Drill fights.
  • Memory optimizations.
  • Fixed a bug where loading old game mode saves would cause the loading screen to not correctly be removed.
  • HP Bar on shielded Hover Tanks only updating when they go in and out of water.
  • Fixed cases of Passengers not animating when dropped off if they are at any point ejected from the seat during transport.
  • Fixed Completed Combat Tasks not displaying anything in mission log description.
  • Fixed errors being thrown when last Dogfighters in For Sunreach were killed.
  • Fixed issues with Mega Drill jaw not correctly closing during core exposed phase.
  • Fixed many cases of mission markers/world icons not correctly updating.
  • Fixed a tracked Task being completed leaving behind a Task marker for the rest of the session.
  • Fixed floating shrubs around Sky Trees.
  • Fixed BOTNAKs incorrectly spawning in Sky Trees.
  • Fixed Softlock in tutorial at realign step.
  • Fixed Softlock in tutorial at Transform steps.
  • Fixed BOTNAKs missing explosion sound sometimes.
  • Fixed BOTNAK aggro issues in Mega Drill Mudflats fight.
  • Fixed Sky Trees Settlements not correctly showing unlocked Power Core amount on map.
  • Fixed flickering shadows/lighting in Mudflats/Croak Caves.
  • Fixed the +in Crafting Dialog incorrectly not being greyed out in cases when you couldn't craft more.
  • Fixed Emergency repair when in water/stood on a boat incorrectly costing a token.
  • Fixed cases where repairing a damaged structure with unowned blocks could lead to floating blocks.
  • Fixed a softlock on Journey to Mudflats if the player quit out on that mission not at Port Aqualite.
  • Fixed Journey to Mudflats not correctly progressing to the next step if you entered the Builder before Master Sapo’s intercom was done.
  • Fixed upgrade cutscenes having some Froggits stood in incorrect places.
  • Dr Kramz is now stood in an actually dark part of the cave for his mission.
  • Opening Progress when prompted should now jump to the level rewards just unlocked.
  • Fixed cases of Froggits moving underground if approached in specific situations.
  • Fixed some blocks having a black preview in Progress screen.
  • Fixed Tier 3 Artillery playing a shooting sound but not actually shooting in some cases.
  • Fixed Fuel Balloons in Withered Heights sometimes spawning inside terrain.
  • Fixed cases of the Advanced Pulse Miner phasing through a resource node.
  • Fixed the Mega Drill firing missiles not having SFX.
  • Fixed some terrain inside Sky Trees Settlements where the player could get stuck.
  • Fixed the Froggit Boombox not having a Crafting Cost set up. It now needs 10 Bismuth.
  • Fixed an exploit where the player would be able to repeatedly be given Resources on certain mission steps.
  • Fixed a bug with Mission objective Map Markers incorrectly showing a Track message.
  • Fixed some assets in Withered Heights having missing collision
  • Localization Fixes.
Trailmakers - alexirons92


We are here to help you transport your best friends to Planet Gregory for an epic adventure together.
For the Steam Spring Sale we have cut the price of Trailmakers by a whooping 40% alongside our most popular DLCs (Airborne, Space Voyager, and Motorhead) to lay a stable foundation to your planet-saving-sessions.

https://store.steampowered.com/app/585420/Trailmakers/

There has never been a better time to get your friends onboard — not just because of the price — but because of the mega-drill deep content drop the game just received.



When you and your friends are tired from a long day of saving frogs, jump into one of Trailmakers' many other game modes like sandbox, racing, and PVP.

See everything Trailmakers-related with heavy Spring Sale discounts here:

https://store.steampowered.com/app/2285970/Trailmakers_Airborne_Expansion/

https://store.steampowered.com/app/3009870/Trailmakers_Motorhead_Pack/

https://store.steampowered.com/app/2579530/Trailmakers_Space_Voyager_Pack/
Trailmakers - alexirons92
Trailmakers: Pioneers is out now for free and for all platforms!

It is the culmination of almost two years of hard work and we are beyond excited for all of you to try it.



With this update we bring you a new, exciting campaign with many hours of content, a new fresh UI and a whooping 25 new blocks.

Everything gameplay related is free but we are selling an Artbook and a Soundtrack if you want to support us.

https://store.steampowered.com/app/3275860/The_Art_of_Trailmakers/

https://store.steampowered.com/app/3456630/Trailmakers_Pioneers_Soundtrack/

Without further ado, let’s take a look at all the new stuff that got beamed to your PC today:

[expand type=details expanded=false]
New Cinematic Intro

New Tutorial World

New Pioneers World

  • Large new map!
  • Multiple biomes: Meadows, Wastelands, Mudflats, Withered Heights, TreeTops.
  • Terrain features: Water, Caves, Mountains, Mud.
  • New skybox and time of day settings.
  • New grass system - we now have wheat, grass fields, pebbles, flowers etc, and can show grass much further away from the player.
  • Lots of new world objects such as: Skytrees (Biig trees), oak trees, rocks, roots, hanging seaweed (mudflats) lighthouses, Froggit settlements
  • Lots of new resources to mine and collect: Fuel tanks, bismuth rock, iron, glowfruit etc.
  • Long campaign with boss fights, missions, story and lore.
  • Mission types: Passenger, Salvage, Combat, Resource Gathering, Traversal.
  • New Froggit NPC characters
  • New Botnak enemies: Mining drone, Hover Tank, Artillery Pod, Mega Drill
  • Froggit Settlements that you can discover and interact with

New Blocks
  • New Combat blocks:
  • 2x2x2 Small Shield Generator (Small Energy Shield)
  • Short Range EMP
  • Mini Grenade Launcher
  • Shotgun
  • Submachine Gun

New Shape blocks
  • Quarter Cone 1x1x3
  • Quarter Cone 1x1x4
  • Rounded Wedge 2x4
  • Rounded Wedge Corner 2x2
  • Square Panel 6x6
  • Rounded Panel 6x6
  • Smooth Panel 6x6
  • 4x4x2 Sleek Windshield
  • 4x4x2 Narrow Windshield
  • 4x4x1 Flat Windshield

New Light blocks
  • 3x2x1 Diagonal Compound Light
  • 3x2x1 Rounded Compound Light
  • 3x2x1 Flat Compound Light

Other blocks
  • Small Pulse Miner
  • Advanced Pulse Miner
  • Large Mining Laser
  • Standard Car Wheel
  • Froggit Passenger Seat

3 new Frame blocks
  • Block 2x2
  • Block 4x4
  • Block 6x2

New Fuel System
  • In Pioneers players can run out of fuel and be stranded.
  • This should create a feeling of constant danger.
  • Fuel is replenished at towns and via pick ups.

New Repair System
  • In Pioneers players have three repair tokens.
  • Tokens can be replenished at towns and via pick ups.
  • Players can perform emergency repairs when repairing outside vehicles.
  • Players can die while performing emergency repairs.
  • Damage is transferred when transforming.
  • Players can realign without repairing.

New Material Properties
  • Wheels now slow down in mud, grass and sand (and have low traction).

New Trailmakers Manual
  • Replaces Videos-based Help Menu.
  • Helps players with building vehicle types: Cars, Planes, Boats, Spaceships.
  • Explains many core mechanics.

New Dashboard Menu
  • Replaces map screen.
  • Includes Map in all worlds and in Pioneers:
  • Map
  • Pioneers Progress (Level, Megadrills and Unlocked Blocks)
  • Mission Log (Accepted missions and mission invites)
  • Resource Inventory

New Intercom UI
  • Redesign of existing Intercom UI.
  • Additional UI design for Pioneer.

New HUD
  • New design of the HUD.
  • Build slots are always visible.
  • New elements for Pioneers: Fuel and Repair Tokens.

New Builder UX/UI
  • Build Slots based
  • Vertical Block Inventory
  • New Block Categorization
  • Collapsible sub-categories
  • Redo option
  • “Build Vehicles” - categorization of blocks based on vehicle types
  • Block Crafting

New Main Menu Video
  • Features new builds and up to date footage.
  • Features Pioneers as well as old worlds.

New Keyart
  • New Trailmakers Splashscreen
  • New Trailmakers Pioneers Logo and update to Trailmakers Logo

Changes
  • Most weapons no longer penetrate the water surface (but new underwater weapons are being planned)

Quality of Life
  • Added angle limit visualization to Aiming Servo block.
  • Moved Map Beacon placement button to a different input to avoid accidental placement as a result of mislicks.
  • Pressing R realigns your vehicle without repairing your vehicle - but you can hold to repair as well.
  • New sound HDR system that now dynamically ducks the least important sounds.
  • All basic wind sounds are now using ambisonics giving a more immersive audio experience.

Bug Fixes
  • Fixed punctured wheel sound being stuck after repairing.

Audio Improvements
  • Sounds from structures will get muffled and harder to hear if the structure is underwater but the camera is above. Time to be sneaky with those submarines!
  • DLC
  • The Art of Trailmakers
  • Trailmakers: Pioneers Soundtrack
[/expand]

And what's next, Trailmaker? So many exciting things are coming. Check our Roadmap for Spring 2025:

Trailmakers - alexirons92
That’s a wrap for the 2.0 Dev Diaries!

We did not do an in-game DLC this time around but we do ask you to consider buying our Digital Artbook and/or Soundtrack to further support the development of Trailmakers. Contrary to popular belief we have not made 100 billion dollars from DLCs and we still solely rely on your continued support of the game. It’s that support throughout the years that have allowed us to make Trailmakers: Pioneers free for all!

If you want to support us some more, here is what you are getting for your buck!

The Art of Trailmakers
In this last installment Helena Sokol from Flashbulb Games presented the Digital Artbook featuring many of Marco Morale’s block designs and sketches, as well as concept art from the early days of Trailmakers.

Developer notes, scrapped designs, and weird ideas throughout the time - 90 pages of it!

https://store.steampowered.com/app/3275860/The_Art_of_Trailmakers/

Trailmakers: Pioneers Soundtrack
Along with the art, we are also selling more than 1 hour of the beautiful Pioneers soundtrack composed by Carl Lindegaard, available directly through Steam!

https://store.steampowered.com/app/3456630/Trailmakers_Pioneers_Soundtrack/

Trailmakers - alexirons92
Here it is!

Trailmakers: Pioneers - releasing March 6

This update has been underway for almost 2 years and finally being able to reveal the name feels incredible. The historians will note that the name Pioneers was the original name of Trailmakers, so we are paying homage to the old days with the biggest update in Trailmakers history - all free!

Watch the cinematic trailer for Trailmakers: Pioneers here:

Trailmakers - alexirons92
We have almost covered everything in 2.0 now with our latest Dev Diary diving into Missions, Resources, and Crafting.

We still have a few more episodes to go though - next week we will be looking at different enemy types so make sure to tune in for that one!

But until then, watch a short recap of the latest Dev Diary here:



For the full Dev Diary VOD go here:

Trailmakers - alexirons92
We just revealed all the new blocks coming with 2.0.

Some of them have a use for the game that can seem a bit cryptic at the moment but keep in mind a lot of it was designed for the campaign which we will start showing off from next week.

If you missed the Dev Diary, take a look at the short block recap here:



…or if you want a deep dive, watch the entire Dev Diary here:

Trailmakers - karsestar
The last suspense-building Dev Diary aired yesterday - after this we are going all in on gameplay.

That's not to say that there weren't exciting reveals.
The Trailmakers 2.0 Teaser Trailer was unveiled!



In the Dev Diary, Johannes and Lasse went a trip down memory lane to look at the history of Trailmakers and discussed how its' almost 10 year development cycle has lead to the biggest, most ambitious update in the history of the game.



Remember to tune in on February 6 where we take a look at the new blocks and weapons coming with Trailmakers 2.0.

Follow us on Twitch and YouTube and get notified when we go live with news!
Trailmakers - alexirons92
Another week, another exciting 2.0 Dev Diary!

This time we announced the complete overhaul of the Builder UI.



We know first-hand the pain of a well-known and rehearsed UI suddenly changing and moving the buttons around. But it was due time for the Builder to step into the 21st century. After a while of using it we are sure you’ll come to the conclusion that it’s just so much better.

For example look at the nifty sorting of your blueprints:



or your workshop downloads:



Transformation Slots are also becoming a much more integral part of the Builder so we have naturally streamlined the process of how that works to make it a lot more intuitive than before.



If you want the full deep dive with the devs, watch Episode 2 of the Dev Diary here:


Trailmakers - alexirons92
Remember to follow us to stay in the loop about 2.0 updates!



The first Dev Diary of the elusive 2.0 mega-update aired on January 16, where Johannes Kjems and Carl Lindegaard from Flashbulb Games were joined by a special guest: Everyone’s favorite Trailmakers content creator.

The talented ScrapMan has collaborated with us to make Boss Music for 2.0 under his musical alias Catarinth.

That was all that was revealed this time around but the fact that we dedicated an entire episode just for music should tell you something about the scope of the update.

Until next week, enjoy the Dev Diary in full or jump straight to the track, your choice!



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