May 28, 2016
TowerFall Ascension - Matt
Hey folks, just pushed another small TowerFall patch on Windows. Mac and Linux will follow soon.

  • The match results screen now shows Revives if you play Team Deathmatch with the Team Revive variant enabled
  • Fixed getting two kills if you detonate a trigger arrow on the same frame that the arrow itself kills someone

Have fun! :)

-Matt
May 28, 2016
TowerFall Ascension - mattmakesgames
Hey folks, just pushed another small TowerFall patch on Windows. Mac and Linux will follow soon.

  • The match results screen now shows Revives if you play Team Deathmatch with the Team Revive variant enabled
  • Fixed getting two kills if you detonate a trigger arrow on the same frame that the arrow itself kills someone

Have fun! :)

-Matt
TowerFall Ascension - mattmakesgames
Hey folks! Time for another quick TowerFall patch. Here's the details:

  • Crusher blocks can no longer sense players during their invincibility frames
  • Changes to the layout of a Dreadwood stage in Dark World mode
  • Changes to the layout of a Flight stage in Versus mode
  • Fixed a crash when minimizing the game
  • Fixed a crash with player invisibility when using modded archers

This patch is live right now for Windows, with Mac and Linux coming soon. Enjoy! (:

-Matt
TowerFall Ascension - Matt
Hey folks! Time for another quick TowerFall patch. Here's the details:

  • Crusher blocks can no longer sense players during their invincibility frames
  • Changes to the layout of a Dreadwood stage in Dark World mode
  • Changes to the layout of a Flight stage in Versus mode
  • Fixed a crash when minimizing the game
  • Fixed a crash with player invisibility when using modded archers

This patch is live right now for Windows, with Mac and Linux coming soon. Enjoy! (:

-Matt
TowerFall Ascension - mattmakesgames
Hey everyone! Today I uploaded a quick little patch to address a few lingering issues after the Workshop Update.

  • Added a new achievement! Speed of Light - Hyper jump across a level
  • Fixed a crash when placing Mud on a bottom row of a level in the editor
  • Modding in new archers or co-op towers by hand, rather than replacing the already-existing ones, should no longer crash the game

Thanks, and have fun!
TowerFall Ascension - Matt
Hey everyone! Today I uploaded a quick little patch to address a few lingering issues after the Workshop Update.

  • Added a new achievement! Speed of Light - Hyper jump across a level
  • Fixed a crash when placing Mud on a bottom row of a level in the editor
  • Modding in new archers or co-op towers by hand, rather than replacing the already-existing ones, should no longer crash the game

Thanks, and have fun!
Sep 21, 2015
TowerFall Ascension - mattmakesgames
Today we're releasing a huge update for TowerFall that includes a brand new level editor and Steam Workshop support. The editor is a powerful tool that allows you to create and share your own personal Versus Towers! We're super excited to see what you create :) These updates are free, but require the Dark World Expansion to play.

Here's the full changes:

New Stuff:
  • Added the Workshop! Create, share, and play your own custom Towers for Versus mode. Requires the Dark World Expansion.
  • Use Steam Workshop to share and find custom Towers
  • New stage element available for custom levels: Chalice platforms
  • New variant added: Infinite Brambles
  • Added new sound effects for:
    • Miracle Grabs: Catching an arrow and then immediately cancelling your dodge
    • Dodge Stall Grabs: Catching an arrow by holding the dodge button to extend your dodge time

Changes:
  • Players now bounce when they drop orbs by touching them, regardless of where they collided with the orb
  • Reduced the volume of proximity block sounds
  • The keyboard config menu now accepts the “OemPipe” key
  • Keyboard inputs now have numbered names on character select screen ("Keyboard 1", "Keyboard 2", etc)

This update is currently only available on Windows - but Mac and Linux support are coming very soon! I'll edit this post when they're available. This update was originally only available for Windows, but now Mac and Linux support have been added!

Thanks for your support!
-Matt
Sep 21, 2015
TowerFall Ascension - Matt
Today we're releasing a huge update for TowerFall that includes a brand new level editor and Steam Workshop support. The editor is a powerful tool that allows you to create and share your own personal Versus Towers! We're super excited to see what you create :) These updates are free, but require the Dark World Expansion to play.

Here's the full changes:

New Stuff:
  • Added the Workshop! Create, share, and play your own custom Towers for Versus mode. Requires the Dark World Expansion.
  • Use Steam Workshop to share and find custom Towers
  • New stage element available for custom levels: Chalice platforms
  • New variant added: Infinite Brambles
  • Added new sound effects for:
    • Miracle Grabs: Catching an arrow and then immediately cancelling your dodge
    • Dodge Stall Grabs: Catching an arrow by holding the dodge button to extend your dodge time

Changes:
  • Players now bounce when they drop orbs by touching them, regardless of where they collided with the orb
  • Reduced the volume of proximity block sounds
  • The keyboard config menu now accepts the “OemPipe” key
  • Keyboard inputs now have numbered names on character select screen ("Keyboard 1", "Keyboard 2", etc)

This update is currently only available on Windows - but Mac and Linux support are coming very soon! I'll edit this post when they're available. This update was originally only available for Windows, but now Mac and Linux support have been added!

Thanks for your support!
-Matt
TowerFall Ascension - mattmakesgames
We just uploaded a new update for everyone on Steam, tying up loose ends after the release of the Dark World Expansion.

The biggest change, by popular demand, is that Trigger Arrows now have a dedicated detonate button. There's also a new keyboard configuration menu. It lets you rebind the keys from in-game, assign multiple players per-keyboard, and saves your settings in Steam Cloud!

The full changelog is below. Thanks for playing :)
-Matt

Gameplay Changes:
  • Alt shoot button (B on xb360 controllers) now detonates trigger arrows rather than primary shoot button
  • Added a screen explaining how to detonate trigger arrows to Darkfang. It will only show once per play session, and you can disable it by disabling tips in the Options menu
  • Catching a flaming arrow now lights you on fire
  • Rebalanced a few Twilight Spire stages
  • Added [???]

Controls:
  • Added an in-game Keyboard Config menu
  • The config menu allows for multiple keyboard players, but be warned that most keyboards will drop keypresses when multiple players try to use them at once!
  • Moved keyboard config data to tf_savedata, so that it works with Steam Cloud
  • If you have no gamepads connected when you start the game, the menu will show you the keyboard controls
  • Even if you have 4 gamepads connected, you can now still use the keyboard to navigate the menus
  • Added option to disable all DirectInput gamepads on Windows

Fixes:
  • Fixed 'Ghost Friend' bug
  • Fixed depth issue with the King on King's Court in Versus mode
TowerFall Ascension - Matt
We just uploaded a new update for everyone on Steam, tying up loose ends after the release of the Dark World Expansion.

The biggest change, by popular demand, is that Trigger Arrows now have a dedicated detonate button. There's also a new keyboard configuration menu. It lets you rebind the keys from in-game, assign multiple players per-keyboard, and saves your settings in Steam Cloud!

The full changelog is below. Thanks for playing :)
-Matt

Gameplay Changes:
  • Alt shoot button (B on xb360 controllers) now detonates trigger arrows rather than primary shoot button
  • Added a screen explaining how to detonate trigger arrows to Darkfang. It will only show once per play session, and you can disable it by disabling tips in the Options menu
  • Catching a flaming arrow now lights you on fire
  • Rebalanced a few Twilight Spire stages
  • Added [???]

Controls:
  • Added an in-game Keyboard Config menu
  • The config menu allows for multiple keyboard players, but be warned that most keyboards will drop keypresses when multiple players try to use them at once!
  • Moved keyboard config data to tf_savedata, so that it works with Steam Cloud
  • If you have no gamepads connected when you start the game, the menu will show you the keyboard controls
  • Even if you have 4 gamepads connected, you can now still use the keyboard to navigate the menus
  • Added option to disable all DirectInput gamepads on Windows

Fixes:
  • Fixed 'Ghost Friend' bug
  • Fixed depth issue with the King on King's Court in Versus mode
...

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