Tower Unite - MacDGuy

Alright everyone, its time! We’ve been preparing for this moment for years, and with this update we’re sealing the deal:

Tower Unite is out of Early Access!!!
The dream of Tower has been part of some of our team’s lives for almost 20 years now, starting as our lead developer Mac’s highschool daydream in 2006. Now, it’s been 9 years with Tower Unite!

Time really does fly, doesn’t it?

Inspired by our love of theme parks, arcades, resorts, and a metric ton of love for gaming, we’ve been creating a loving place that has endless entertainment and fun, and we’re so happy to give it a big welcome in its 1.0 state!

Our wish was to make a jam-packed game that offers you the world and delivers it as best as it can – a place where friends can hop on and chill, play all sorts of games, and express yourselves in your own digital home.

We have been so humbled by the support we’ve been given. Early access has been an absolute gift, and you all gave us the opportunity to make Tower with our small team and work on the game at our own pace, adding the features we all wanted. It’s been a dream come true. The support from our committed community has been overwhelming, and we are so proud of how much Tower has grown.

With all of the work we’ve done on the game over the years, we feel Tower is ready and doesn’t belong in Early Access any longer.

This does not mean we are done!

Tower development is NOT over. We have games to make, promises we are determined to keep, and we will never stop coming up with new games and ideas for Tower Unite! And, of course, we want to do our best to deliver polish and improvements. This game is our passion.

So, while we’re saying goodbye to Early Access, we want to give you all some info about how future updates will work and are happy to announce our first roadmap for post 1.0!

How Will Updates Work Post 1.0?
If you’ve been following Tower’s journey, you’ve been beta testing the game with us with every update and providing feedback. Since we are leaving early access, we’ll be releasing future major updates on a public beta branch before they get launched into the main game.

This way players can continue to provide feedback on new features and test them before the general public.

In terms of communication updates, we’ll still be continuing our developer blogs; We’ll still be active on the forums and our Discord, and we’ll still be using Trello for updates. We’re committed to being transparent with Tower’s development, even after Early Access!

Bug Fixes Post 1.0
No developer wants bugs or issues with their game, and we are no different. We want Tower to work as best as it can, and are always going to figure out ways to improve performance, solve issues, and make the game an enjoyable experience for all players.

If you encounter a bug or other issue with the game, we continue to encourage you to let us know on our forums. Tower Unite has a large scope and a small team, so we are always grateful to players for letting us know issues when they arise, or giving us more information on known issues.

We’ll continue to deliver hot fixes and plenty of bug fixes and optimizations in every update.

Post 1.0 Roadmap


Workshop Rental Store
A new expansion to the Condo Hub, the Workshop Rental Store displays both popular and recently released Workshop maps made by the community. This store will allow players to grab a map off the shelves and throw it into a special VHS portal device that will transport players to the map for easy browsing.

This feature is very close to being done, and it just needs some fine tuning. If you’ve followed development, you know this has been in our desired roadmap for quite some time, so we’re excited to get it out to you all.

Condo Pets & Cafe Miaou
We’re working hard on the new pet system, which will be one of the first post-1.0 updates. Pets will have the ability to walk around your Condo, follow you, eat, drink, sleep, and yes, you can pet them! Pets can be named, and you can form a bond with your pet by giving it care and attention.

With pets being added, you’ll need somewhere to adopt them. We’re very excited to finally share our progress on the new Cafe Miaou with all of you! Cafe Miaou will be a new store next to D.I.Y. and will be a place for players to adopt lovable cats to keep in their Condo.

Don’t worry dog lovers; there will also be a dog park in the Plaza, where you can adopt lovable dogs as well!

Community Condos
A much desired feature, Community Condos are dedicated user-hosted Condos. We plan to release Community Condos in stages. The first stage will be allowing players to host a dedicated Condo with their own Condo map and to show them on the new Community Condos server list. The second stage is to add editing support, so approved players can edit the layout of the dedicated Condo and spawn their own items. Community Condos will also have their own save system.

Cooking
Cooking is another project we are wrapping up development on! Plenty of food has been made, and the bulk of the work is now on the programming side.

Updates Beyond
We are fully engaged with developing the updates mentioned above, and we are working our hardest to be able to continue with future updates beyond these. If things go well, we’ll be able to tackle another game world, future arcade updates, and other various projects that have been in the plans from the start.

VR Support
VR development is one of the ongoing projects planned to be a feature of Tower. Converting a game with the scope of Tower Unite to VR is complicated, so it doesn’t have a planned date for now. However, we’ve been steadily making progress and have made huge strides in its development. We plan to roll out changes to VR throughout the months post 1.0.

Future Game Worlds
Future Game Worlds include Planet Panic, Death Run, and a horror Game World. We’ve mentioned it before, but the horror Game World’s scope has grown, so we’re still in the midst of redesigning it to better fit Tower.

Future Game World Maps
Now that we are in a post-1.0 state, our content developers will have more time to work on maps for existing Game Worlds.

We have plenty of Game World maps still in progress, such as Accelerate: Moon City, Virus: Theme Park, and SDNL: Skyline.

Other Upcoming Features to Tower
Tower will continue to grow, and we plan to expand on existing features, such as releasing new Arcade games and Boardwalk Attractions. New Game World Mutators and Upgrades are also in the works.

Other Developments
Tower Unite has been our sole project for a long time. Throughout development we’ve had many ideas and discussions about future games. We’re happy to say we’ve settled on a project we’re most passionate about! With Tower now in its post-1.0 state, we’re excited to finally announce our next game!

Introducing…

The Elevator
The ultimate sequel to Elevator: Source! We have been eager to share this with all of you.

The Elevator will be our second standalone game!

The Elevator is a 6+ player multiplayer game with extended gameplay based on Elevator: Source. For those who aren’t familiar, Elevator: Source is a game about taking a mysterious elevator on a journey to places beyond your imagination. We don’t want to give away too much, but some floors you may have to get off the elevator…

We plan to have more elevating information soon in a future announcement!

Final Thoughts & Early Access Overview
Thanks for sticking around to read this, to play the game, and to see Tower Unite grow. We make games because we love them, and gaming has been an important part of each of our lives. Tower is all about spreading that love!

We can’t wait to keep making games with you all along for the ride.

Below is an overview of every year of Early Access development, up to our last update. I’ve highlighted some updates that were significant in scale or were technical accomplishments for us. All of them are included as interesting parts of Tower’s history.

When you look at this overview, keep in mind that it only scratches the surface of bug fixes, back-end work, and other important changes that have gone on throughout development.





Dev Hangout
In celebration of 1.0, you can join us for a Dev Hangout today at 1PM Pacific Time on Twitch! We’ll be playing Tower and talking to you all about the game.




THANK YOU
Thank you to our backers, early access players, supporters, patrons, and our inspiring community!

Thank you to those of you who submitted your custom maps & condos for our trailer, and thank you to those of you who joined us for trailer shots.

Thank you to everyone who filled out our Road to 1.0 feedback survey, and everyone who submitted bug reports, crash reports, and suggestions throughout the years.

Thank you to everyone who has been on or worked with our team in the past, to those who have given advice during development when we reached out for help, and to everyone who helped us keep pushing forward on this game.

Thank you for talking about the game, creating awesome things with it, and making memories in it, and forming new friendships!

Thank you for playing Tower Unite and being a part of this exciting journey!

We can’t wait for more!

We love you all,
<3 PixelTail Games





Changes
  • Condo - House: Centered fireplace's hearth to the mantle
  • Condo - House: Added decorative chimney to the roof above the fireplace
  • Condo - House: Completed trim around the Garage's roof (to match the main roof's trim)
  • Condo - House: Basement occluders are now invisible in gameplay, but still cast shadows
  • Condo - House: Removed the neon light above the downstairs bar
  • Condo - House: Cleaned up collision in the basement and skylights

Bug Fixes
  • Halloween 2024 category in Anniversary store should now correctly contain Halloween 2024 items and not Winter 2024 items
  • Fixed workshop player model ragdolls exploding verts
  • Fixed death cameras clipping through the ground throughout the game
  • Ball Race - Prism: Fixed issue with rhythm blocks not always playing their appear/disappear patterns when starting the next round
  • Ball Race: Fixed players (clients) not always respawning properly
  • Condo: Fixed broken material on snow arena cabins
  • Condo: Fixed Balloon Arch not displaying for clients
  • Condo: Fixed Orderly Pavers items having broken materials
  • Condo: Fixed House windows opening the wrong direction
  • LC: Fixed if you pick up Birb while holding an item it would break
  • Minigolf: Fixed Scuba Mask and Oval Glasses not fitting correctly on ball
  • Minigolf: Fixed gamepad camera rotation sensitivity
  • Fixed being able to spray while in an instrument
  • Minigolf - Island: Fixed huts having broken materials






Join our Discord for development updates and community fun!
Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

<3 PixelTail Games
Tower Unite - MacDGuy
This update adds 6 new unlockable player sprays, adds ordered NPC dialogue, and fixes various bugs from the latest update.

New Sprays!
6 new unlockable player sprays have been added to celebrate springtime!


Ordered NPC Dialogue
In this update, you can set your NPC dialogue to be ordered, which allows you to create more structured stories with your NPCs (or Dialogue Volumes)!




Changes
  • Added 3 new Easter Sprays: Spring Rabbit Spray, Sleepy Spring Rabbit Spray, and Baby Bird Rabbit Spray
  • Added 3 new sprays: "I Paused My Game To Play My Game" Spray, Coloracle Spray, and Target Practice Spray
  • Condo: Added ordered talking dialogue support to NPC / dialogue volumes. This allows creators to have talking dialogue that is not randomized.
  • Condo: Added indicator when there's more that the NPC wants to say (ordered mode only)
  • Updated Plaza map (boardwalk changes, casino exterior changes, changes to the beach and added Dark Voyage)
  • Collection Book: Overall progress on each game now shows on the game's tab for easier view on overall progress for achievements, milestones, and badges
  • Added refresh inventory buttons to both appearance menu and hot bar
  • Minigolf - Nostalgia: Added themed course signs to the middle section, vaporwave section of the map
  • Minigolf - Nostalgia: Various art improvements in the vaporwave area
  • Pause Menu - Inventory: Organized the tags so it's not just a list of every single tag in the game
  • Pause Menu - Inventory: Active selected tag now restores
  • Updated various condo map icons (some were out of date)
  • Added Map key prompt to bottom left of Plaza HUD
  • Added Collection Book key prompts to EXP Bar and Achievement popups
  • Added more variations to Gem item and improved collision on two existing variants
  • Updated vending machine images to use the new cans that are part of the game instead of just blank cans
  • Condo: Canvas URL history now previews the URL so you can actually see what it is before selecting it
  • Fishing: Increased Rare Item / Treasure Fish spawn rate for Curly Grub bait
  • Fishing: Increased Rare Fish spawn rate, decreased Common Fish spawn rate, and increased Rate Item Fish spawn rate for Mighty Ball bait
  • Libretro: Added 3D resolution scale setting, which increases the overall rendering resolution for certain cores. Only works for Mupen 64, Parallel 64, Mednafen PSX, and PPSSPP

Bug Fixes
  • Fixed auto reconnect to Plaza not connecting you to the same region you were on
  • Plaza: Fixed a memory leak when adding multiple items in any store carts
  • Plaza: Fixed a bad LOD on the DIY store exterior
  • Plaza: Fixed the entry doors for various buildings fading out when they shouldn't be
  • Plaza: Fixed the appearance store's exterior windows having very bad and noticeable LODs
  • Plaza: Fixed the Bowling exterior having an improper lightmap assignment
  • Plaza: Fixed railings in the Casino entryway having broken lightmaps
  • Plaza: Fixed Typing Derby's LODs having poor and noticeable lightmaps
  • Plaza: Fixed a couple plaza holes near the northern area of the lazy river
  • Bowling: Fixed pins not always spawning in properly
  • Casino: Fixed various units earned stats not updating, and fixed double or nothing multiplier stat not updating
  • Minigolf - Nostalgia: Fixed a missing material in the vaporwave area
  • Minigolf - Nostalgia: Cleaned up the rolling CD's animations
  • Minigolf - Nostalgia: Fixed an issue in the final neon area that caused a directional light to turn on and off when players putted into the hole
  • Fixed missing animations/sounds for Throwable Cake and Hot Bar Gnome
  • Fixed mouse wheel not working in appearance menus (notably colors, profile backgrounds, sprays)
  • Fixed payout popups replaying old payouts if you had Hide HUD (F5) enabled
  • Fixed Cape not fading out properly during certain games (such as Bowling)
  • Fixed oversized helmets on the Summer and Halloween visitor Knights
  • Condo: Fixed Elevator Cab items not applying auto-close to other doors
  • Condo: Fixed an issue where Projector would initialize wrongly on map load, causing it to cast to the wall wrongly
  • Condo: Fixed various condo tutorial prompts getting cut off by the item editor panel
  • Libretro: Fixed leaving/quitting game not closing fullscreen

Optimizations
  • Plaza: Optimized/reduced the shader memory within the Plaza
  • Minigolf - Nostalgia: Optimized and improved lightmap visuals in the bedroom area
  • Optimized payout log (it would cause the pause menu to lag when opening the pause menu after playing a game)





Join our Discord for development updates and community fun!
Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

<3 PixelTail Games
Tower Unite - MacDGuy

To celebrate Tower Unite's debut to Early Access, we're starting our Anniversary Event celebrations!

Kalleira, wanting to celebrate with everyone, caused mayhem by bringing in all the characters and minigames from all the holiday events. Due to her magic, this event features minigames from Halloween events and Winter Holiday events all at the same time!



You can also earn Anniversary Coins from playing any of the game worlds or minigames in Tower and unlock anniversary themed items, Halloween items, and Winter Holiday items!

This event will last for the entire month of April, so you'll be able to take your time getting coins!

New Anniversary Items!
  • Anniversary Store: Rainbow Crab, Logo Cape, Hotbar Gnome, Catsack Storm, Party Crowns (Yellow, Orange, and Purple), Clown Horn, Click-a-Clacker, Throwable Cake Slice, Rolling Balloon Pet
  • Celebrations: Balloon String, Balloon Arch, Confetti Machine, Paper Lantern Catsack (Traditional)
  • Tower Threads: Cat Tail, Wolf Tail, Fox Tail, Fox Twin Tails
  • DIY: Wood-Panelled Elevator Cab, Steel Elevator Cab, Wood-Panelled Elevator Cab (Small), Steel Elevator Cab (Small), Industrial Elevator Cab, and Elevator Freight Door


Head to Kalleira near the Plaza fountain!



Changes
  • Start of Anniversary 2025 events!
  • Added new Anniversary items!
  • Player sprays now can be stacked on top of each other properly
  • Player sprays no longer automatically disappear, unless the player has left the server or resprays
  • Adjusted gamepad aim sensitivity. Reduced it overall, making the lower sensitivity setting more viable
  • Added categories and reorganized keybinds in the Controls settings menu to make it easier to find keybinds
  • Inventory: Added a dynamic pointer that points towards an item, if you move / move the camera / item moves, while you have the item properties open
  • Removed chatbox error sound

Bug Fixes
  • Fixed join button on friends list not working for certain servers such as EU France 4
  • Fixed tutorials not being able to be continued or skipped while using a controller/gamepad
  • Fixed collection book showing sprays when it shouldn't
  • Virus - Catzek: Fixed a spawn point not working due to collision issues
  • Fixed Plaza maintenance auto reconnect not reconnecting you to the Condo Hub if you were in the Condo Hub
  • Fixed accessory colors not resetting their colors properly
  • Fixed accessory coloring not working while in a seat
  • Fixed Birb spray not showing up in appearance menu
  • Fixed projector dynamic lights not working
  • Condo - Courtyard Villa: Fixed double doors to pantry being offset
  • Fixed hair LODs on default player models
  • Fixed player spray key activating while using chat
  • Fixed accessories with physics colliding with player ragdoll on death
  • Fixed centering of camera for Libretro on Mastobox CRT TV
  • Inventory: Fixed mouse getting locked on (under certain reported use cases)
  • Inventory: Fixed an issue where gizmo hotkeys would no longer function if you searched in the inventory, then clicked on an item to use the gizmos on the item
  • Inventory: Fixed an issue where snapping mode could change while you are not dragging an item






Join our Discord for development updates and community fun!
Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

<3 PixelTail Games
Tower Unite - MacDGuy


Player Sprays!

We have been working on a selection of different sprays to be used in all areas of Tower Unite! Sprays are artwork you can spray on walls or the floor in the Plaza, Condos, and even Game Worlds. You can use sprays to express in a new way! You can spray by using the G key.

Sprays can be unlocked at the computer customization station in Tower Threads.

There are over 64 unlockable sprays!

Like the profile backgrounds, we have a big batch of sprays for all players to use, as well as a few gift sprays for Supporter Pack 2 owners and a few for Patrons.

Aside from the gift sprays from the Supporter Pack 2 or the Patreon subscription, all sprays will be earnable with Units, Tickets, or event currency (ex. Ghoul Coins). Some require achievements to unlock as well.

Along with the functionality to use sprays, we’ve made a favoriting feature which allows for easy access through a ring menu shortcut (default holding G key).


Player Outfits!
You can now save preset outfits to be equipped from the appearance menu! This means you’ll be able to save your accessory and player model combos for easy access in the future. You’ll also be able to save workshop player models in an outfit. The outfit slots are unlimited, so you can go wild with expressing your different personal styles!

Outfits are also saved as small files you can share with other players (found in Tower Unite/Cloud/Outfits). Outfits are saved to Steam Cloud as well!




Condo Backups
Lost or corrupted Condos are a heartbreaking issue, so we wanted to make improvements to the system to provide backups and give further information on how saving works in this update.

Now, every time your Condo is saved, a backup will be saved to a file on your computer. These files will be zipped up to save space on your system. If you have an issue with your Condo and need to revert, this will give you a secure way to access your old saves.

Backups are stored in the game files, under Tower Unite/Backups/Condos. You can restore a backup by using the new Load From File feature in the Condo Save menu.

The backup system works even when Steam Cloud is down!


Coloring Accessories
Accessories are now colorable! You can now color most of the hats, glasses, and other appearance items in the game, with a few exceptions for some seasonal items. This is a thorough coloring system that allows you to color various parts of an appearance item like you would a Condo item!




Accelerate: 150CC!
There’s a new gamemode for Accelerate: 150CC mode! This mode will pick up the pace of your races and allow for new competition with its own leaderboards.




Condo: Highrise Changes
Highrise had a bit more cleanup work done on it in this update! There were more changes that allowed for colorability, hiding map objects, light toggles, and additional map issues.


Plaza Auto Reconnect
Near the end of each day, we have our Plaza servers restart for maintenance. We now have a system that reconnects players to another Plaza automatically once the Plaza restarts for maintenance, reducing the need for you to have to search and find another Plaza during the maintenance.


Workshop SDK Improvements and Fixes
We've fixed a major issue with Condo IO Movers that affected published SDK maps. Now movers work for SDK maps!

The player model creation SDK now has the ability to preview all the wearables, so you can get a better idea how the offsets will look for all the accessories.

We also added better error handling when uploading workshop player models, specifically around creating the icon for the player model.


Game World Ports Connection Issues Fixed
In the last update, we found an issue that caused Game World Ports not to properly connect players when a game starts. This issue is now resolved!


Friends List Fixed
And lastly, we fixed the friend list not displaying your friend activities in this update.


We fixed lots of major bug fixes in this update, so be sure to check the change log below for more details!


New Items
  • Added new items to Kalarry's: Storage Tank, Processing Tank, Oversized Gelatin, Explorer Cot, Explorer Tent, Dino Nest, Catzek Statuette
  • Added new items to Vendy: Splurge Aesthetic Drink
  • Added new items to Fresh: Bottle of Maple Syrup, Bottle of Honey, Kitchen Jars, Kitchen Cake Display
  • Added new items to Rob's Imports: Payphone, Phone Booth (City) and (Royal), Rotary Phone, Push-Tone Phone, Wall Phone
  • Added new items to Oasis: Tiki Dock Lamp
  • Added new items to Seasons: Garden Gnome

Major Changes
  • Added savable player outfits! Now you can save your player model and accessories combinations and colors
  • Added new customizable - player sprays! Sprays can be unlocked at the computer customization station in Tower Threads. You can spray on most surfaces with the key bind G. If you hold G down, you can also select from favorite sprays. You can favorite sprays by going to the Appearance > Profile > Sprays and click on the star on the spray you'd like to favorite (you can favorite as many as you'd like)
  • Added coloring wearable support! You can now color your hats, glasses, and more!
  • Created a bunch of achievements icons that were missing from newly added achievements

Plaza Changes
  • Plaza: Added auto reconnect to another Plaza if you are in a Plaza during its automatic maintenance restart
  • Boardwalk: Milk Jug Toss now automatically ends after 8 seconds after the second ball is thrown
  • Plaza: Added confirmation prompt when closing a store if you have items currently in the cart
  • Added Casino tutorial
  • Bingo: Added better feedback for when you get a bad blackout (now tells you which number you got wrong)

Game World Changes
  • Accelerate: Added 150CC mode. This gametype speeds up the kart speeds and has its own leaderboards
  • Accelerate: Restored boost speed to 75mph (original boost speed)
  • ZM: Bosses now take less damage from melee and orbital lasers
  • ZM: Player class (survivor, etc.) now show up better on name tags
  • Virus: Reduced fire rate of Plasma Autorifle
  • Virus: Increased damage of Plasma Autorifle
  • Virus: Added "patient zero" tag on scoreboard so you know who was the first infected
  • Virus: Added "survived for" progress bars to scoreboard

Condo Changes
  • Condo: Added Condo backup system that backs up your Condo to your local disk instead of just Steam Cloud. This backup system will always save your Condo data even if Steam Cloud goes down. Backups are stored in Tower Unite's install folder Tower Unite/Backups/Condos/. Backups are made each time your Condo is saved by the game. Backup system is enabled by default but can be disabled in Settings > Game/HUD > Condos
  • Condo: Added Load From File and Save To File to the condo saves menu so you can make your own condo save files and load backups or your own condo files without the need of using Steam Cloud
  • Condo - Highrise: Lights in the Pool room are now customisable
  • Condo - Highrise: All metal railings are toggleable
  • Condo - Highrise: Wood panelling around the building is toggleable
  • Condo - Highrise: Rafters, some columns, and an upstairs wall are now customisable
  • Condo - Highrise: Added a missing wall in the main atrium room
  • Condo - Highrise: Lights in the hidden area are now toggleable and react to light settings
  • Condo: Art pass on Wood Door item (renamed to Victorian Wooden Door), now has 3 variants
  • Added Condo tutorial tooltips (togglable)
  • Added canvas URL history (saves the last 50 used canvas URLs for easy reuse)
  • Updated workshop subscribe error messages with descriptions of the error instead of just the error code
  • Items: Added Splurge to the Soda Vending Machine item
  • Items: Updated Hammock to have coloring options and ability to hide stands (so you can easily "hang" it between trees)

Workshop SDK Changes
  • Workshop SDK: Added the ability to preview workshop wearable offsets with any wearable item
  • Workshop SDK: Moved preview wearable button up to prevent accidentally clicking on reset instead of preview
  • Workshop SDK: Added image requirement details when uploading workshop avatars
  • Workshop SDK: Before uploading, the workshop avatar uploader will check the file size of the avatar image to see if its too large
  • Workshop SDK: When failing to upload, the workshop upload popup will no longer close completely and remove all of the name/description of the model you are trying to upload

Misc Changes
  • Libretro: Added NeoCD core support
  • Chat messages that are over the limit no longer clear from the chat box (on send) and now properly error
  • Hot Bar: Moved edit option on items to the left of de-quip
  • Inventory: Added Sweet Tooth props to Drink/Food inventory category and added Fireworks to Games category

Optimizations
  • Optimized players and reduced tick rates



Major Bug Fixes
  • Fixed Game World ports not traveling players to the host properly
  • Fixed movers not working in published SDK maps
  • Fixed friends status on main menu not always updating
  • Fixed player models with different scales not being able to use machines or panels due to a desync change
  • Fixed players in pool tubes flickering
  • Fixed players in seats appearing to sit backwards or sideways in seats

Bug Fixes
  • Fixed pool tubes not applying workshop offsets properly
  • VR: Fixed model not showing properly in mirrors
  • First Person Leg Fixes (these bugs only happened while first person legs setting was enabled):
  • Fixed workshop model not setting up properly in mirrors in first person leg mode
  • Fixed head being taken off, when equipping a workshop model in first person leg mode
  • Fixed wearables/hats becoming offset when toggling third person and first person
  • Fixed first person leg mode causing you to see your head in first person on spawn
  • Fixed pool tube camera offsets in first person leg mode
  • Fixed mirrors not showing wearables properly
  • Fixed wearables fading out when the third person camera is near
  • Fixed flying pets staying in mid-air with no players nearby
  • Fixed default player model dress not being colorable
  • Fixed toast in mouth being offset

Condo Bug Fixes
  • Condo IO: Fixed issues where movers don't activate & get locked up after saving and reloading Condo
  • Condo: Fixed an issue with co-op condo editing when you have both the gizmo and item property menus open and you close one of them, it'll finish editing the item before you are actually done editing the item causing either the properties to not save or the gizmo adjustments to not save
  • Items: Fixed Double Bedroom Door's center being offset

Plaza Bug Fixes
  • Plaza: Fixed EXP badges for players not always displaying
  • Plaza: Fixed lazy river speed and water height
  • Boardwalk - Splash Blasters: Fixed IK arms not attaching to the turrets (players weren't holding on to the gun handles properly)
  • Arcade - Más Fuerte: Fixed hammer being offset with default player models
  • Bingo: Fixed blackout round sometimes disqualifying you wrongly
  • Plaza: Fixed missing materials on SDNL gameport screens
  • Fixed soft lock where players emoting while waiting for Bumpers Cars would cause them to be unable to move

Game World Bug Fixes
  • Accelerate: Fixed Criss-Cross Rapids, Hallway Raceway, and Riptide Retreat not updating best time and also not showing up properly in the leaderboards collection book
  • ZM: Fixed TRex boss getting spun around on blade trap
  • ZM - Escape: Fixed some collision boxes getting in the way of the explosive flasks
  • ZM: Fixed several HUD elements not hiding properly when in hide hud mode (F5)
  • Minigolf: Fixed various glasses accessories being offset on the minigolf ball
  • Minigolf: Fixed gamepad controller rumble effects happening for every player, when it should just be yourself
  • Virus: Fixed the camera rotating weird angles when you die as infected
  • Virus: Fixed dead virus ragdolls colliding with players
  • Virus - Catzek: Fixed collision issues with smaller props suddenly colliding when they shouldn't (due to Team collision being added)
  • Virus - Catzek: Fixed collision issues with water and decorative features of the temple
  • Virus - Catzek: Smoothed collision on a terrace near the explorer camp
  • Virus - Catzek: Fixed a path that was too tight near the crash site
  • Virus - Catzek: Fixed destructible pottery flying everywhere when starting a round
  • Virus - Catzek: Fixed some lighting issues
  • Virus: Fixed giblets not being green for infected
  • Virus: Fixed gib system not gibbing the top half of infected properly
  • Virus: Fixed Plasma Autorifle missing firing animations
  • Virus/SDNL: Fixed various missing materials in Decommission and Corrosion
  • SDNL: Fixed various pipes in Decommission being disconnected
  • SDNL: Fixed all voice lines not always being adjusted by the sound settings properly (some lines would be louder than others)
  • Accelerate: Fixed hop sound effect not being adjusted by the sound settings properly
  • Accelerate - Pine Valley: Fixed a terrible tree stump
  • Minigolf - Cove: Fixed various rocks clipping with the course

UI Bug Fixes
  • Fixed issues where supporter/backer tags would not always load in
  • Fixed player model favorites buttons being locked when setting your player model
  • Fixed achievements showing as 1970 (default unix timestamp) when you first unlock them, now they will say "unlocked this session"
  • Fixed various UI game banner artwork streaming out (being blurry) when they should not
  • Fixed various UI map icon resolutions
  • Fixed Game World ports vote map not displaying the winning map details properly



Join our Discord for development updates and community fun!
Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/
https://store.steampowered.com/app/3490630/Tower_Unite__Supporter_Pack_2/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

<3 PixelTail Games
Tower Unite - Sabrina
Hello everyone and welcome to this week’s Tower Unite Dev Log!

March 2025 Condo Contest - 80s - RESULTS



Alright everyone, the results are in!

There were 72 votes this time :) Thank you to everyone who participated in the vote and contest.

The winners are:

1st Place - 2,000,000 Units - @jun
2nd Place - 1,000,000 Units - @jamlee11
3rd Place - 750,000 Units - @Sithonious
4th Place - 500,000 Units - @Noodles95
5th Place - 300,000 Units - @Burns_Lord

Very nice entries all around and a pretty close vote between all of them for the most part!

Thanks again for joining and voting everyone.

Hope to see you all in the next contest. You can check out all the entries at the link below.

March 2025 Condo Contest - PixelTail Games Forums

Miscellany

Johanna continued working on optimizations and bug fixes for the Plaza, getting it ready for 1.0.

Lifeless continued working on the Condo tutorial.

macdguy worked on finishing the Spray system, adding all of the sprays and artwork. He also worked on the condo backup system, adding compression and an optional automatic older backup deletion system. In addition, he fixed a major bug with movers in published maps, fixed some issues with the Votemap system, fixed Minigolf hats (coloring), fixed gibs in Virus, did a small audio pass on Hospital, and finished the outfit system.

Sketchman worked on bug fixes and optimizations.

wheezwer continued working on sprays, created the April event calendar and helped with the 1.0 Trailer.

That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Sabrina
Hello everyone and welcome to this week’s Tower Unite Dev Log!

March 2025 Condo Contest - 80s - NOW VOTING



Hey everyone!

The theme of this month’s contest is The 80s!

Voting is now live, and will close on Thursday, March 27th, 2025 at 11:59PM!

Check out the forum thread below on how to vote!

March 2025 Condo Contest - PixelTail Games Forums

Player Customization

macdguy worked on improving the context menu UI, added a spray selector menu, added the ability to color wearables and save outfits, and added a way to preview wearables while importing a workshop model.

Spray Selector Menu



Workshop Editor: Wearable Preview



Context Menu UI



Colorable Wearables



Outfit Saving



Miscellany

Johanna worked on fixing bugs across the plaza, getting it ready for 1.0.

Lifeless continued working on the Condo and Casino tutorials.

macdguy fixed issues with speed in Accelerate, as well as adding a 150cc mode. Fixed a bug where smaller playermodels were unable to interact with buttons. Fixed a bunch of issues with first person legs, wearables, mirrors, pool tubes, and more. Finished the condo backup system. Also worked on recording footage for the 1.0 trailer.

Nuclearxpotato worked on items.

Sketchman worked on bug fixes and optimizations.

wheezwer continued working on sprays and helped record footage for the 1.0 trailer.

Workshop Rental Store Demo WIP



Upcoming New Items
Updated art for the Wood Door item (will be renamed to Victorian Wooden Door), Telephone Items, and some Garden Gnomes.





Accelerate: 150cc Mode



Zombie Massacre: Escape Achievement Icons



That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - Sabrina
Hello everyone and welcome to this week’s Tower Unite Dev Log!

March 2025 Condo Contest - 80s - ENDING SOON



Hey everyone!

The theme of this month’s contest is The 80s!

So, base your condo around 1980s culture and style, capture the feeling of life in the 80s, or make a general homage to something from that time period!

Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.

The submission period ends on March 20th, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules found on the forum post below!

March 2025 Condo Contest - PixelTail Games Forums

Smoother Movement Quality of Life Update! (0.18.9.0)



Last week, we released Update 0.18.9.0, which included massive improvements to network prediction for sprinting, walking, ladders, sliding, jumping, vehicle movement, and vehicle boosting.

In addition, we released a hotfix to fix some issues found in the initial release.

Update 0.18.9.0 Announcement
Hotfix 0.18.9.0 Announcement

Miscellany

Johanna worked on fixing bugs across the plaza.

Joshua started working on items for the upcoming Anniversary event, such as Catsack Paper Lanterns and a Solar System Pool Tube.

Lifeless continued working on the Condo tutorial, and well as starting work on a Casino tutorial. He also fixed bugs across various Ball Race maps, and adding more melons to the bonus levels, as well as optimizing the Zombie Massacre map, Escape.

macdguy worked on releasing the update, and fixing bugs in preparation for 1.0.

Nuclearxpotato started working on a customization pass on the Highrise condo. The lights in the pool, rafers, some columns, and an upstairs wall are now customizable, the metal railings and wood panelling are now toggleable, a missing wall was added to the main atrium room, and the lights in the hidden area are now toggle-able and react to light settings.

Sketchman fixed some bugs with rich presence support on the Main Menu, worked on achievement icons, and worked on other various optimizations.

wheezwer worked on over 40 Player Sprays.

Anniversary: Upcoming Items WIP





New Achievement Icons



That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
Tower Unite - MacDGuy
This update fixes a few issues with our latest 0.18.9.0 update:
https://steamcommunity.com/games/394690/announcements/detail/831582351143207605?snr=2___


Changes
  • Jetpack: Added slight delay before jetpack starts so that you are able to jump while having a jetpack equipped. Holding down space will engage jetpack, but tapping space to jump will not
  • You can now be killed by the transit station subway trains if you stand in front of one
Bug Fixes
  • Fixed workshop player scales not working properly due to desync fixes
  • Fixed jetpack causing air control movement to get disabled
  • Fixed store preview pedestal for appearance store
  • Fixed splash effects occurring while using jetpack and having a pool tube equipped
  • Fixed touching Central Circuit sign causing desync
  • Fixed Home Theatre Seat buy volume pointing to the wrong furniture ID
  • Accelerate: Fixed triple melon boost only doing two boosts (host only)
  • LC: Fixed sword showing up in maps that don't have the sword



Join our Discord for development updates and community fun!
Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

<3 PixelTail Games
Tower Unite - MacDGuy


This update includes massive improvements to network prediction for sprinting, walking, ladders, sliding, jumping, vehicle movement, and vehicle boosting.

Networking & Prediction Improvements
Networking has been a longstanding complaint, and it’s a complicated issue that has been a huge challenge in development. Networking affects how you and others experience actions in any online game, such as the visual smoothness of movement, viewing other players playing games, or general connection issues.

This update includes massive improvements to network prediction for sprinting, walking, ladders, sliding, jumping, vehicle movement, and vehicle boosting. This means you will be much less likely to see jerky movements or “rubber banding” while playing or watching others play.

These changes affect different areas all throughout the game, whether you’re in the Game Worlds, Plaza, or Condos. Game Worlds also got an overhaul with their movement such as SDNL sliding, LC dragon jumping, LC knight sprinting, and ZM power ups.

Accelerate Network Overhauled
With the improved networking, Accelerate feels and plays better in multiplayer. This has required us to rework the internals, but now there are no more network desyncs that would disrupt your racing!

Accelerate certainly got some love from the networking fixes, but there were other quality of life changes included in this update as well. We’ve adjusted the lap amounts for each map, improved handling and turning, and changed the speed of certain actions and power ups.

Ball Race
We’ve made improvements to the visual and audio experience of playing Ball Race. Additions include more visual/audio feedback for areas that have boosts, sound effects for more interactions, and better contrast of colors for boosts and buttons on some maps.

Plaza
We’ve further optimized the Plaza with improvements to LODs, light/shadows, rendering, and item collision. We also fixed a large loading start-up hitch.

Jetpacks
With our networking changes, expect smoother jetpack movement! We’ve also made improvements to the lighting of jetpacks.

Singapore and AUS Plaza Servers
We addressed the connection issues with our APAC and AUS region Plaza servers and they are now back online.

TU is 30% off for Spring!
https://store.steampowered.com/app/394690/Tower_Unite/


Networking Changes/Bug Fixes
  • Added better network prediction for sprinting, walking, ladders, vehicle boosting
  • Fixed sprinting being horribly desynced and causing network lag when toggling it (effects Plaza, Condos, and Game Worlds)
  • Fixed walking being horribly desynced and causing network lag when toggling it (effects Plaza, Condos)
  • Fixed vehicle boosting being horribly desynced and causing network lag when boosting (effects Plaza, Condos)
  • Fixed ladders being horribly desynced and causing network lag when using them (effects Plaza, Condos, and Game Worlds)
  • Fixed jetpacks having lots of desyncs when using them
  • Fixed network desync when moving around crouched
  • Fixed network desync when equipping potions
  • Fixed various pool tube related desyncs
  • Accelerate: Completely eliminated all network related lag with boosts, powerups, dirt, and walls
  • SDNL: Fixed sliding being desynced and causing network lag when sliding
  • LC: Fixed all network desyncs with sprinting as a Knight
  • LC: Fixed all network desyncs with jumping and flying as a Dragon
  • ZM: Fixed network desync with using the survivor shield powerup
  • Added better network prediction for jetpacks
  • Improved jetpack dynamic lights

Changes
  • Plaza: Art pass on stair steps throughout Plaza area
  • Condo: Save button has been updated to directly go to the snapshots list
  • Condo: When resetting your condo, it'll ask you one more time before clearing it
  • Condo: When loading a snapshot, it'll now ask you to save your current condo as another snapshot before loading the snapshot
  • Condo: Improved look of snapshot menu
  • Condo: Added description of what snapshots are to the snapshot menu
  • Condo: Snapshot date is now shown on the tooltip, so it's easier to find when a snapshot was made from the list
  • Condo IO: Added video feed support to Camera IO items (connects to TVs) and added "Play" and "Stop" IO inputs to control its movement without having to enter the camera
  • Condo: Media players now show "Play" when they have a playlist, otherwise it shows Turn On
  • Condo: Added media player prompt override setting
  • Trivia: Added new payout for getting a correct answer (single player or multiplayer supported) which will give you 100 units for each correct answer
  • Workshop SDK: Added "skip updating description" option when uploading workshop player models/items

Game World Changes
  • Accelerate - Bedzoom: Reduced Laps from 4 to 3
  • Accelerate - Wishy Washy Waterfall: Reduced Laps from 4 to 3
  • Accelerate - Pine Valley: Reduced Laps from 4 to 3
  • Accelerate - Holly Jolly Highway: Reduced Laps from 5 to 3
  • Accelerate - Sunrise Isles: Reduced Laps from 5 to 3
  • Accelerate: Improved handling/turning
  • Accelerate: Added controller DPad turning support
  • Accelerate: Reduced respawn/fallout respawn delay (2s > 1s) to keep players in the race faster
  • Accelerate: Reduced speed of Moon Power powerup
  • Accelerate: Reduced slowdown of water
  • Accelerate: Adjusted boost priority so that boosting is preferred even when powered up because boosts are faster
  • Accelerate: Dirt slows you down more
  • Minigolf: Added voice volume setting to Minigolf scoreboard
  • Ball Race: Improved customize menu
  • Ball Race: Booster pads now have sound and visual effects
  • Ball Race: Boost pipes and boost fans now have visual and audio wind effects
  • Ball Race: Added various ambient audio effects throughout the maps
  • Ball Race: Slightly shrunk the kill volumes on the toxic sludge in Woodlands so that slightly touching/getting near the edges is a bit more forgiving
  • Ball Race: Increased the amount of melons in Oasis's bonus level
  • Ball Race: Improved button's glow effects to better indicate when a button is turned on.
  • Ball Race: Added on/off click sound effects when triggering a button
  • Ball Race: Pop-up blockers now play a sound effect when they spawn and despawn.
  • Ball Race: GLXY, Khromidro, and Midori's floor tiles now match the location of the booster pads, making it more clear where exactly the boosts are
  • Ball Race- Paradise: Boost pipes in Paradise now play a "thunk" sucked-into-a-pipe sound effect when entering.
  • Ball Race - Paradise: Paradise's boost pipes now have a wrong way indicator.
  • Ball Race - Prism : Changed some of the blocks to have translucent glass in the easy/hard course in Prism so that players can better see what they are doing without having their view obstructed
  • Ball Race - Midori: Midori's platforms have gotten an art pass
  • Ball Race - GLXY: Reduced distance to death volumes on most levels
  • Ball Race - GLXY: Added more melons to Bonus Level
  • Ball Race - Midori: Added more melons to Bonus Level


Optimizations
  • Plaza: Various LOD improvements throughout the Plaza
  • Plaza: Reduced collision complexity of hanging signs in stores area
  • Plaza: Vastly improved the way the monorail bridge is rendered for improved performance
  • Plaza: Optimized and re-did the way the lazy river is rendered for performance
  • Plaza: Removed an unnecessary shadow-casting spotlight from the boardwalk that was causing a 2ms FPS drop when in the area
  • Plaza: Optimized store creation by a huge amount, which will help reduce the initial load in freeze
  • ZM - Escape: Optimized Suburbs

Bug Fixes
  • Fixed high quality shaders setting not applying
  • Fixed rich presence not setting to main menu when you return to the main menu
  • Fixed jetpack not turning off when you de-quip it while using it
  • Fixed underwater effect happening in third person
  • Fixed water splash effects being missing from the game
  • Fixed multi-buy purchase options showing up in stores that have no shopping cart
  • Plaza: Fixed an improper collision at one of the monorail stations that was caused by an encircling railing having a box collision
  • Plaza: Fixed one of the hanging signs in the stores area incorrectly listing Vroomspeed twice
  • Plaza: Fixed the spotlight models glowing in Dark Voyage
  • Plaza: Fixed collisions around the lazy river
  • Plaza: Fixed Dark Voyage cart looking very dark
  • Condo: Fixed post process volume not working with sphere shape
  • Condo: Fixed Studio Headphones items fading out
  • Arcade: Tutorial will now activate when entering any entrance
  • Condo: Fixed Water Volumes not working with pool tubes (now pool tubes float properly)
  • Condo: Fixed clients getting kicked from a condo when editing Sky Volume color properties
  • Condo IO: Fixed Player Movement Volume not unsetting its effect on a player when a player dies/respawns while inside it
  • Condo IO: Fixed Damage Heal Volume applying damage twice when first overlapped with
  • Libretro: Fixed Libretro not displaying properly on OEM Computer, Laptops, and 90s / 80s TVs
  • Workshop SDK: Fixed mover pause button not showing up in workshop level editor mode
  • Fixed media player controls menu "Stop" button (bottom left corner) not working (clients were unable to hit the "Stop" button)

Game World Bug Fixes
  • Accelerate: Fixed boost desyncing players
  • Accelerate: Fixed turning speed adjustments desyncing players
  • Accelerate: Fixed respawn boost netlag
  • Accelerate: Fixed drift boost net lag delay
  • Accelerate: Fixed starting race boost having network delay
  • Accelerate: Fixed dragon animations always turning left/right wrongly
  • Accelerate: Fixed drift angle not networking to other players (players drifting would appear not drifting at the correct angle or at all)
  • Accelerate: Fixed item cards not clearing after respawning, causing item cards that appear usable but are not
  • Accelerate: Fixed Flux powerup sound/effects playing twice/at a delay for clients
  • Accelerate: Fixed Moon Power powerup sound/effects playing twice/at a delay for clients
  • SDNL - Container Ship: Fixed various visual issues
  • SDNL - Decommission: Fixed glowing ceiling lamps
  • SDNL - Frostbite: Fixed glowing floor lights
  • SDNL: Fixed broken lighting in SDNL's broadcast room (intermission room)
  • LC: Fixed issues where players sometimes do not spawn in
  • LC: Fixed player avatar scale on scoreboards
  • ZM - Escape: Fixed an issue where spawning would cause you to fall forever
  • Ball Race: Fixed customize menu being under the spectating menu
  • Accelerate - Bedzoom: Lighting fixes



Join our Discord for development updates and community fun!
Join Our Discord
We love awesome people like you!

Follow our developments on our Trello in near real-time:
Tower Unite Roadmap

If you love our game and want to support its development, please consider getting a Supporter Pack! We'd be so grateful!

https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack/


Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
Weekly Dev Logs

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: Bug Reports
For suggestions: Submit a Suggestion

<3 PixelTail Games
Tower Unite - Sabrina
Hello everyone and welcome to this week’s Tower Unite Dev Log!

March 2025 Condo Contest - 80s



Hey everyone!

The theme of this month’s contest is The 80s!

So, base your condo around 1980s culture and style, capture the feeling of life in the 80s, or make a general homage to something from that time period!

Your submission can be a regular Condo or a Workshop Game World Map. The submission should be something that was made after the contest was announced.

The submission period ends on March 20th, 2024 at 11:59 PM CT.

Be sure to look at the prizes and follow the rules found on the forum post below!

March 2025 Condo Contest - PixelTail Games Forums

Upcoming New Items

Nuclearxpotato continued working on a bunch of new items, including even more food and cooking related items.

Upcoming New Items: Cooking Items

Honey and Maple Syrup Bottle, Frosted Cookie, Creme Sandwich Cookie, Oatmeal Cookie, and Gelatin



Condo Rental Store

macdguy worked on the Condo Rental Store that we've mentioned in the past, where you can see and explore popular and new Workshop condos via the Condo Lobby. Last week, he worked on adding Game World Map support to the store.

Condo Rental Store WIP




Miscellany

Johanna worked on various polishing passes on Ball Race, getting it ready for 1.0.

Lifeless continued working on the Condo tutorial.

macdguy finished fixing various networking desyncs across the entire game, such as Sprinting, Crouching, Jetpack, Potions, sliding in SDNL, Knight Sprinting and Dragon Jumping in LC, among others. He also fixed lots of desyncs in Accelerate regarding boosting, powerups, and speed adjustments, making Accelerate way more playable for those who are not the host. These changes affect the entire game and lead to way better networking feel throughout the game.

wheezwer finished the art contest, started a new condo contest, and continued working on the Player Sprays.

That’s a Wrap!
Thank you for reading and we’ll see you all next week for more!

---

Note: Devs that don't appear in the weekly log are not necessarily away or not doing work, but may be working on things currently not announced or backend work that doesn't need to be detailed.

---

Join our Discord for development updates and community fun!
https://discord.gg/pixeltail
We love awesome people like you!

Follow our developments on our Trello in near real-time:
https://trello.com/b/6BwRMiPw/tower-unite-roadmap

If you like our game and want to support development, please consider getting a Supporter Pack:
https://store.steampowered.com/app/2792910/Tower_Unite__Supporter_Pack

Take a peek at what's being worked on every week in our weekly dev logs! There's bound to be something interesting every week!
https://forums.pixeltailgames.com/c/announcements/weekly-dev-logs/65

Please report bugs & submit suggestions on our forums. We're active everyday & here to help.
For bug reports: https://forums.pixeltailgames.com/c/bug-report/18
For suggestions: https://forums.pixeltailgames.com/c/suggestions/7

<3 PixelTail Games
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