Total Miner - James
Version: 2.20.9.1982 (Retail) (4/1/2025)

Fixes
  • Fixed: Dialogue 'tree is audible soundtypes not setting.'
  • Fixed: StainedGlass 'Selecting a blank texture for stained glass turns it into a crop.'
  • Fixed: NpcSpawnerMenu 'crashing when clicking edit button.'
  • Fixed: EntitySpawnerMenu 'crashing when exiting with no component selected.'
  • Fixed: Permission 'desyncing when you rejoin game.'
  • Fixed: InteractItemScreen 'crashing if description is not defined in xml.'
  • Fixed: ClearCommand 'clearing selected block being treated as fill.'
  • Fixed: SignEditMenu 'not requiring edit permission.'
  • Fixed: Ropes 'player can no longer get stuck on rope by Crouching.'
  • Fixed: Trapdoors 'walking over while crouching no longer kills player.'
  • Fixed: Admins 'setting event scripts not updating on hosts end.'
  • Fixed: NPCSpawnBlock 'loot item exploit.'
  • Fixed: Block2 'conversion causing some maps to not load.'

  • Fixed: 'Lua Commands:.
  • - `set_block`
  • - `add_inventory`
  • - `add_zone`

  • Fixed: 'Decal applicator:'
  • - `Everything showing as locked in dig deep`
  • - `Block updates for remotes`

Tweaks
  • Tweaked: Players 'no longer spawn one block below spawn zones.'
  • Tweaked: Admins/Host Now 'can open locked items without key.'
  • Tweaked: SkeletonKey 'is now disabled by default.'
  • Updated: Boy 'avatar walk frames.'

New Additions
  • Added: View 'steam profile by clicking on Player in Manage Players Screen.'
  • Added: New 'launcher design.'
  • Added: Rich 'presence.'

  • Added: Lua Command:
  • - set_zone_builder

Improvements
  • Improved: WorldBrowserMenu 'now loads local worlds faster.'
  • Improved: 'many item descriptions.'
  • Improved: Ambient Music.

  • Improved: PlayerHud Added:
  • - `fly mode icon`
  • - `fly speed indicator`
Nov 25, 2024
Total Miner - James
Total Miner Public Beta Update
Total Miner 2.20.7.1906, with animation additions, general gameplay fixes and tweaks is available for download.

Backup Your Save Directory Before Switching

Updated to .NET 8

Instructions
  • Right Click on "Total Miner"
  • Select "Betas" Tab
  • Select Drop Down & Choose Open Beta

What's Changed?
This update includes but is not limited to the following changes/additions/fixes:
  • Fixed: Plugins could not add custom NPCs.
  • Fixed: Incorrect sliding block (eg. teflon) collision.
  • Fixed: Mods not installing in certain cases.
  • Fixed: Texture Pack dropdown going offscreen in certain cases.
  • Fixed: Fixed One Way Glass texture visible on all sides.
  • Fixed: String seeds changing after game reload.
  • Fixed: Inventory screens breaking on season change.
  • Fixed: Spectating now shows NPCs around other players.
  • Fixed: Texture fixes (Jectz).
  • Fixed: Legendary now works in multiplayer.
  • Fixed: Multiplayer NPC targeting.
  • Fixed: Trees cut off at chunk borders.
  • Fixed: Some chunk meshes not loading.
  • Fixed: System component pack menu sometimes mistakes player component pack as system packs.
  • Fixed: Player input menu not allowing save after editing key.
  • Fixed: Attack node serialization.

  • Tweaked: Behaviour command can now only set behaviours for players in creative.
  • Tweaked: World browser menu no longer shows worlds on different version.
  • Updated: NPC Models & Animations
  • Added Workshop Support
  • - Some mods might not work due to targeting a different version of the game.

  • Added Lua functions:
  • - is_cursor_valid()
  • - get_cursor_point()
  • - get_cursor_face()
  • - get_cursor_distance()
  • - get_placement_point()
  • - add_flying_block()
  • - set_falling_block()
  • Added: New Texture Packs (The Map Cartographer)
  • Added: Survival Enemy Combat Rebalance
  • Added: Fire Burning and Ice Freeze effects for Players/NPCs.
  • Added: Fire and Ice Resistance/Vulnerability properties for Players/NPCs.
  • Added: Power and Accuracy properties for Bows.
  • Added: Multi-shot capability for Bows.
  • Added: Piercing capability for Arrows.
  • Added: Bow Range.
  • Added: Better XML mod error reporting.
  • Added: World player bans.
  • Added: Player-based economy shops.
And many more fixes not listed here

Workshop Support
This public beta has support for the Steam Workshop, you can upload mods by clicking "Upload" in the mod info screen, and upload worlds by dragging them onto the upload button in the world browser menu.
If you encounter any issues with the workshop, be sure to let us know.
Feel free to join our Discord to talk to us and report any issues.

Thank you all to who support the game and the team :)

- TM Dev Team
Total Miner - xtpgames
Total Miner Patch 2.10.8.1685 has been released onto the live retail version of the game.

This patch addresses a few critical bugs that have been reported to us by the community over the past 24 hours:

  • Fixed: Environment Audio Bug.
  • Fixed: Font Bug.
  • Fixed: Restricted characters in Avatar selection.

Thank you to our community for continuing to play and support the game and helping us along the way!


Cheers
- TM Dev Team

Total Miner - xtpgames
Total Miner Steam PC Retail Update
Total Miner Version 2.10.8.1613 is now live and available for download as the retail version of the game.
This means you should opt out of any betas you are in, if any, to update to this latest version.

What's Changed?
Thousands of bugs have been squashed and dozens of features implemented since the last retail release several years ago, and we felt that the current state of the game now should replace the old.

Moving Forward
A regular update schedule being established to get updates out ever 2-4 weeks both on retail and beta. The idea behind this approach is to have content tested and published within a consistent schedule, even if the update isn't big or a new feature.

Thank you to all who support the team.
Total Miner - XBLToothPik
A patch for the public beta has been issued.

This patch includes the following fixes:
  • Fixed stuck on "Creating Online Session..." issue.
  • Fixed new worlds not creating any save data in the worlds folder.
These bugs primarily affected new/fresh players.

Expect another major public beta update this coming week with significant improvements.

Thanks from the TM Dev Team: Craig, XBLToothPik, Native Function, Dave, Presley & James.
Total Miner - XBLToothPik
Greetings..again!

Our latest update for the Multiplayer Public Beta is now live. To participate in the Open Public Beta please refer to the #play_now section of our Discord Server.

This update is largely aimed at fixing and improving multiplayer hosting & joining stability & consistency, along with blueprint & wisdom scroll generation fixes and general quality of life improvements.

Here are some of the notable changes/additions/fixes:
  • Improved Multiplayer lobby hosting & joining stability.
  • Multiplayer Ban System (to be improved upon)
  • Pasting Components in multiplayer fixed.
  • Blueprint Fixes.
  • Shop Economization Fixes.
  • Added 3D outlines for Marker/Exclude blocks.
  • New GUI for script created interfaces.
  • MagicaVoxel color palettes (in-depth guide coming soon).
  • Many GUI menus ported to the new GUI framework.
  • Improved sign text readability.
  • Improved text spacing in books (makes them more readable).
  • Added new item: Obsidian Shard.
  • + Many more bug fixes & QoL changes.

There are some bugs and missing features that we are aware of and are currently being worked on. For more information on bug reports & upcoming fixes, please refer to our Discord server.


Thanks for stopping by, and cheers from the TM Development Team: Craig, XBLToothPik, Native Function, Dave, Syn and everyone from our testing team and Discord admins.

Join our Discord: Official Total Miner Discord Server to engage with the community & developers directly and to give your thoughts, feedback & suggestions!
Total Miner - Studio Forge
Greetings

Our latest update for the Multiplayer Public Beta is now live.

This version is fully multiplayer capable and very close to what we will be releasing as the full public retail Total Miner 3.0 release.

So jump in, take a look, and join in the worlds of fun. If there aren't any to join, start one, and hopefully others will join ;)

There are hundreds of changes and fixes in new this version. Mostly around multiplayer and networking, and porting the remaining old screens to the new interface. There are also a lot of QOL improvements.

And here are a few notable additions:
  • Player Stamina.
  • New Mod Management tab.
  • New World Preview tab.
  • Mouse Look At fixes.
  • New Dig Deep Nexus Tower.
  • New Spider.
We've also added in some frame based animation for the naturally spawning NPCs, just for some fun. This is not our final animation, but it is good for the interim.

We are still having problems with Dig Deep blueprints, so we'd advise not to play Dig Deep on this version. It will be fixed before the full 3.0 release.

Cheers from the TM Dev team: Craig, XBL, Native, Dave & Syn.
And everyone from our testing team and discord admins.
Nov 23, 2021
Total Miner - Studio Forge
Hi All

We want to let you know we are almost there. Progress over the last 3 months has been solid. And we intend more of the same until 3.0 released.

It appears all the heavy lifting for multi-player has been completed. A networking architecture for the game, an interface to Steam networking, and replacing all the legacy Xbox Live networking code where necessary.

We have also completed most of the work to ensure all of TM's game play works well with multi-player. But there is still a number of smaller details that need to be fixed or redone.

We have also completed a lot of the general PC port work that was not finished on the current version.

Cheers
Craig
Aug 19, 2021
Total Miner - Studio Forge
Hi All

Development of the game did stop in 2020, and this pause lasted about a year.

Since then, for the last few months, a couple of TM devs have been quietly chipping away at multi-player, and it is now working well.

So we think now is the right time to announce the upcoming release of Total Miner 3.0.

This is the multi-player release.

There is still some work to do to make it ready for release, and we are working on that as much as we can.

We are not able to give a reasonable estimate for the release date yet, but we think we will be in a position to do that soon.

There are also a bunch of quality of life improvements included in the release. These will be detailed closer to actual release.

Cheers
TM Team
Dec 30, 2019
Total Miner - TM Steve
Total Miner's development which has been on hiatus since March of 2019, will now be resuming. Our long awaited multiplayer update is expected to release spring 2020.

Upcoming update priorities:
  • MonoGame port
  • Multiplayer networking code
  • Correcting mouse control stability

General bug fixes and tweaks are expected as well, but the above will likely be the major items you can expect.

We apologize for the lack of communication over the past year, and will be doing our very best to stay transparent and open with the community. We are thankful for the tremendous support everyone has given TM over the years.

You can follow our progress in detail here: https://trello.com/b/HB1s1xhH/totalminer

Make sure to join us on our official Discord server here: https://discord.gg/totalminer
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