May 30, 2018
Tokyo 42 - Lofar
Hey all,

We’ve uploaded a minor patch that allows for the rebinding of the Grenade-Throw key, so that those with broken middle-mouse buttons can throw grenades. There was also another bug that made the game completion percentage never reach 100% unless you’d completed Smaceshi’s castles too, which is also now fixed.

Apologies for the delay on this, and thank you again to those of you who brought this to our attention.

SMAC
x
Dec 12, 2017
Tokyo 42 - Lofar
Greetings Players!

We have a new patch for you today! We address some critical issues and make some additions aimed at bettering the general game experience.

Highlighted entities

A massive part of Tokyo 42 is the isometric viewpoint and one of the more difficult issues that this creates is the way that a player can get lost behind geometry when rotating the camera. We’ve thought about this a fair deal and one of the things we wanted to try was making important entities show up as highlighted when hidden behind the world geometry.

So when you next boot up Tokyo 42, you will notice that we have done this. The player is highlighted blue behind terrain, while enemies, bullets & other projectiles are highlighted red. We’ve found that this helps the eye keep track of what’s going on, and we’re very excited to hear what you think of it.

Here's a video:

https://www.youtube.com/watch?v=tYq-t5xuMP0&t=1s

Bug fixes & balances

We recently released Smaceshi’s castles and were very happy to see many of you trying the great lord Smaceshi’s challenges. What we were not happy to see was that some missions were actually impossible to complete. We’ve now made sure that all missions are completeable, and have even re-balanced some of the more difficult ones. For this we would like to thank the community for their feedback and patience - you’ve helped us a great deal.

There were various other tiny bug fixes that have made it into this build too , some more important than others - but as always we are available here on the forums or at support@smacgames.com, and would love to hear whatever feedback you have.

Happy almost holidays,

SMAC
x
Dec 12, 2017
Tokyo 42 - Lofar
Greetings Players!

We have a new patch for you today! We address some critical issues and make some additions aimed at bettering the general game experience.

Highlighted entities

A massive part of Tokyo 42 is the isometric viewpoint and one of the more difficult issues that this creates is the way that a player can get lost behind geometry when rotating the camera. We’ve thought about this a fair deal and one of the things we wanted to try was making important entities show up as highlighted when hidden behind the world geometry.

So when you next boot up Tokyo 42, you will notice that we have done this. The player is highlighted blue behind terrain, while enemies, bullets & other projectiles are highlighted red. We’ve found that this helps the eye keep track of what’s going on, and we’re very excited to hear what you think of it.

Here's a video:

https://www.youtube.com/watch?v=tYq-t5xuMP0&t=1s

Bug fixes & balances

We recently released Smaceshi’s castles and were very happy to see many of you trying the great lord Smaceshi’s challenges. What we were not happy to see was that some missions were actually impossible to complete. We’ve now made sure that all missions are completeable, and have even re-balanced some of the more difficult ones. For this we would like to thank the community for their feedback and patience - you’ve helped us a great deal.

There were various other tiny bug fixes that have made it into this build too , some more important than others - but as always we are available here on the forums or at support@smacgames.com, and would love to hear whatever feedback you have.

Happy almost holidays,

SMAC
x
Tokyo 42 - Lofar
Hello there friends!

Today’s patch is a heady mix of sweet sweet content and much deliberated balances.

Content:
  • Smaceshi’s Castle’s DLC - Test your T42 assassin skills in our newly released challenge-based DLC! We’ve had a blast pulling together 90 new missions in a whole new open-world level, and are excited to hear how many of you are up to the task of collecting all of our shiny, precious medals.

  • Bishop’s Itchington Multiplayer map - Tokyo 42 base game owners can take a free visit to the local pub in the West-Midlands English town of Bishop’s Itchington: The perfect place to unwind and enjoy the countryside.
Balance:
  • Difficulty settings - Tokyo 42 is at times a challenging game so we decided to add some options for players who’d like to curate their experience a little more

    There are 3 modes: Easy, Normal and Classic.

    Easy mode gives the player a shield with 3 charges that act like extra lives - giving them a little bit of wiggle room after an unscheduled meeting with a stray rifle round. It also makes all of the player’s bullets a little bit faster than normal, making you more deadly than ever.

    Normal mode provides only the sped-up bullets featured in Easy mode. We’ve found that these faster bullets really make the combat more punchy and fun, so this is our recommended level of play.

    Classic Mode is untouched and keeps the original slightly harder T42 experience available for archivists and masochists alike.

    The player can switch between these modes any time during single player play, and will have the option to choose their preference when choosing their initial save game.

  • Kill markers - Feedback is such an important part of playing games, so we’ve added a little animation and sfx when you successfully eliminate an enemy.

  • Aiming at ground - Rocket launchers and Heavy lasers are only truly useful when they actually explode where you want them to, so we’ve made the player aim at the ground by default when using these weapons. You can set this behaviour to be standard for all weapons too if you like, via the gameplay options menu.
Bugs:
  • There have been various mini little fixes that are making it into this patch, and as always we seriously appreciate the reports that we receive in order to help fix them. So please, feel free to continue to do so either here on the forums or in a mail to support@smacgames.com
Sayonara for now
x
Tokyo 42 - Lofar
Hello there friends!

Today’s patch is a heady mix of sweet sweet content and much deliberated balances.

Content:
  • Smaceshi’s Castle’s DLC - Test your T42 assassin skills in our newly released challenge-based DLC! We’ve had a blast pulling together 90 new missions in a whole new open-world level, and are excited to hear how many of you are up to the task of collecting all of our shiny, precious medals.

  • Bishop’s Itchington Multiplayer map - Tokyo 42 base game owners can take a free visit to the local pub in the West-Midlands English town of Bishop’s Itchington: The perfect place to unwind and enjoy the countryside.
Balance:
  • Difficulty settings - Tokyo 42 is at times a challenging game so we decided to add some options for players who’d like to curate their experience a little more

    There are 3 modes: Easy, Normal and Classic.

    Easy mode gives the player a shield with 3 charges that act like extra lives - giving them a little bit of wiggle room after an unscheduled meeting with a stray rifle round. It also makes all of the player’s bullets a little bit faster than normal, making you more deadly than ever.

    Normal mode provides only the sped-up bullets featured in Easy mode. We’ve found that these faster bullets really make the combat more punchy and fun, so this is our recommended level of play.

    Classic Mode is untouched and keeps the original slightly harder T42 experience available for archivists and masochists alike.

    The player can switch between these modes any time during single player play, and will have the option to choose their preference when choosing their initial save game.

  • Kill markers - Feedback is such an important part of playing games, so we’ve added a little animation and sfx when you successfully eliminate an enemy.

  • Aiming at ground - Rocket launchers and Heavy lasers are only truly useful when they actually explode where you want them to, so we’ve made the player aim at the ground by default when using these weapons. You can set this behaviour to be standard for all weapons too if you like, via the gameplay options menu.
Bugs:
  • There have been various mini little fixes that are making it into this patch, and as always we seriously appreciate the reports that we receive in order to help fix them. So please, feel free to continue to do so either here on the forums or in a mail to support@smacgames.com
Sayonara for now
x
Jun 27, 2017
Tokyo 42 - Lofar
Hey all,

So this patch is in response to a few serious issues players have been having. Thanks to those of you who have reported these and been waiting for the fixes. We have a few things on the go here and these fixes took a bit longer than they should have - we appreciate your patience.

Fixes:
  • Weapon Skins disappearing: as a result of a patch pushed recently to allow players to have their skins in multiplayer, players lost access to the skins they had previously collected under certain circumstances. We’ve restored these to the player now, and if you go back into the open world you should see that your skins have all returned.

  • Bike not spawning on entering the open world: The flag being checked to determine whether the player should have access to the bike was not set in time for the spawning manager, meaning that the bike would only spawn once a player did a mission with it in. This is now fixed and when entering the open world the bike will spawn under the bridge next to Yas’s bar IF you have previously completed a mission with the bike.

  • LAN multiplayer is working again: some technical issues slipped through the gaps with this and have now been addressed.
As always, thank you to our players and please do continue with the feedback and support. You can reach us either here on the discussions forums or on the support page at Tokyo42.com

Best,
SMAC


Jun 27, 2017
Tokyo 42 - Lofar
Hey all,

So this patch is in response to a few serious issues players have been having. Thanks to those of you who have reported these and been waiting for the fixes. We have a few things on the go here and these fixes took a bit longer than they should have - we appreciate your patience.

Fixes:
  • Weapon Skins disappearing: as a result of a patch pushed recently to allow players to have their skins in multiplayer, players lost access to the skins they had previously collected under certain circumstances. We’ve restored these to the player now, and if you go back into the open world you should see that your skins have all returned.

  • Bike not spawning on entering the open world: The flag being checked to determine whether the player should have access to the bike was not set in time for the spawning manager, meaning that the bike would only spawn once a player did a mission with it in. This is now fixed and when entering the open world the bike will spawn under the bridge next to Yas’s bar IF you have previously completed a mission with the bike.

  • LAN multiplayer is working again: some technical issues slipped through the gaps with this and have now been addressed.
As always, thank you to our players and please do continue with the feedback and support. You can reach us either here on the discussions forums or on the support page at Tokyo42.com

Best,
SMAC


Jun 20, 2017
Tokyo 42 - Lofar
Hey players, we’re back with another little patch. This one is a mix of fixes and features, which is why it’s been little bit of a longer time coming.

Fixes:
  • Achievements. For many users the completionist achievement was bugged and their game percentage was never reaching 100%. This has now been fixed and will be verified when a player enters the single player open world and waitd for the game to load. Pressing ‘GO’ at this stage will trigger any achievements they are still warranted.
  • ‘Use’ key and ‘Map’ key binding. Previous the player was unable to map these keys to their own chosen keys. This is now possible.
  • Player skins in Multiplayer. Player is now able to correctly display any skins (Cat, coat or weapon) they may have earned in Singleplayer during a Multiplayer match.
Features:
  • Text size increase. The text in the game has been generally enlarged to provide better visibility. This was especially an issue with players playing on a big screen from a distance.
  • Multiplayer lobby chat. Players can now communicate via a chat window in the bottom right of the lobby screen. There are some known issues with the Input field losing focus when a mouse has been moved during edit. We are still looking at ironing this issue out, but wanted to get the chat out as soon as possible.
Okidokes, that’s it for now. As always, thank you to everyone who has provided us with feedback and please continue to do so here on the discussions page or at Tokyo42.com through our support form.

Best,
SMAC
Jun 20, 2017
Tokyo 42 - Lofar
Hey players, we’re back with another little patch. This one is a mix of fixes and features, which is why it’s been little bit of a longer time coming.

Fixes:
  • Achievements. For many users the completionist achievement was bugged and their game percentage was never reaching 100%. This has now been fixed and will be verified when a player enters the single player open world and waitd for the game to load. Pressing ‘GO’ at this stage will trigger any achievements they are still warranted.
  • ‘Use’ key and ‘Map’ key binding. Previous the player was unable to map these keys to their own chosen keys. This is now possible.
  • Player skins in Multiplayer. Player is now able to correctly display any skins (Cat, coat or weapon) they may have earned in Singleplayer during a Multiplayer match.
Features:
  • Text size increase. The text in the game has been generally enlarged to provide better visibility. This was especially an issue with players playing on a big screen from a distance.
  • Multiplayer lobby chat. Players can now communicate via a chat window in the bottom right of the lobby screen. There are some known issues with the Input field losing focus when a mouse has been moved during edit. We are still looking at ironing this issue out, but wanted to get the chat out as soon as possible.
Okidokes, that’s it for now. As always, thank you to everyone who has provided us with feedback and please continue to do so here on the discussions page or at Tokyo42.com through our support form.

Best,
SMAC
Jun 14, 2017
Tokyo 42 - Lofar
Hello,

We’ve put together a little balance patch for Tokyo 42 single player. It became apparent to us that many of you struggled with a few of the final missions, so we went ahead and nerfed them slightly. Hopefully this will take the sting out of them a little.
  • Final mission: Many of the enemies in the later waves have been removed
  • Wing fight Mission: Wing’s life span has been reduced greatly
  • Alternative healing: The runners have been slowed down significantly
As well as these nerfs we’ve reduced the cost of the Cluster-chuck grenade significantly, so the ‘Weapon Collector’ achievement will be more within reach.

EDIT: We accidentally only changed the price of the Cluster chuck grenade in one of the shop locations. The cheaper nade can be bought in the Commado's faction area (Nudist Forest)

There are some more patches coming up this week so watch this space, and as always please feel free to contact us on the support form at Tokyo42.com, or in the discussions page here on steam.

Regards,
SMAC
...

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