Titan Quest Anniversary Edition - Zyddie

The time to carve your legend is almost upon us! Before Titan Quest II charges into Early Access on Steam, we’re calling upon thousands of brave warriors for an exclusive closed playtest.

Head over to the game's store page - on Steam - and request access to be among the chosen ones who will don their armor, wield their weapons, and battle the forces of chaos. Experience epic combat, heroic feats, and a first taste of what’s to come when Early Access begins!

Request access on Steam here: https://thqn.net/tq2-steam

Want to dive deeper into Titan Quest II’s world? Check out our developer diaries and uncover all the details about the game’s combat, world, and the limitless possibilities of its free-form mastery system: https://thqn.net/3KqqyXQ

For a deep dive into various Titan Quest II topics check out the previous dev diaries:
• Gameplay details: https://thqn.net/47aCxU6
• Sparta: https://thqn.net/TQIISparta
• The Ichthians: https://thqn.net/Ichthians
• Music: https://t.co/ubWkEjBdIr
• World Design: https://t.co/tkrKph57GA
• Mythical Creatures: https://thqn.net/3JEDTeD
• Mythological Level Design: https://thqn.net/3xPwvuI


Check out the gameplay video here: https://youtu.be/KAOO7UQuhQU
The Titan Quest II Announcement trailer: https://youtu.be/bY6yb8OoFvw

THQ Nordic Content Creator Program
We love to collaborate with content creators from all over the world. If you are interested in the Wreckfest 2 (or our other games), please check out our content creator program and be among the first to play and show the game(s):
https://creators.thqnordic.com/
Titan Quest Anniversary Edition - Zyddie


New patch just went live, you can find all the juicy patch notes right here - https://steamcommunity.com/app/475150/discussions/0/5876659925424001401/

We also strongly urge you to post any issues and bugs you may find here - https://redmine.thqnordic.com/projects/titan-quest-eternal-embers-community/issues/new
Titan Quest Anniversary Edition - Zyddie
We have just launched the beta patch into the live version of Titan Quest, below you can see all the changes!

New Content :
  • New dungeons - To enter them you need to collect 3 unique keys for each dungeon;
  • 2 new item sets that can be obtained when clearing the dungeons;
  • All the dungeons have new (retextured) monsters with boss fights and traps;
  • New Electrum transmuter Shrine.

Other Fixes/Changes :
  • Made Electrum to be given on creature kill per act and per difficulty
  • Made some balancing in electrum economy
  • Fixed Broken Atlantis item set called Priest of Ba’al Hammon
  • Added Energy Cost and Recharge reduction to character window stats.
  • Moved Weapon Base as Elemental and Weapon Damage as Health to 3rd tab.
  • Fixed bug when players could buy grayed out Orbs at Electrum transmuter
  • Fixed Energy and Recharge cost not being capped on the characters' window stats.
  • Fixed Crash when killing enemies in areas without ZoneData setup
  • Upgraded Talos’ 100 Poison & Vitality resistances to proper immunities
  • Ancient of the Soil now summons more centipedes
  • Ancient of the Soil now uses his skills more tactically
  • Centipedes summoned by the Nerthus cult now survive their masters
  • Ancient of the Forest’s bear now survives its master
  • Lord of the Fjord MI & unique equipment chances increased
  • Lord of the Fjord health increased
  • Lord of the Fjord casts Freezing Blast in melee range
  • Tiamat passively deflects some attacks and projectiles
  • Tiamat learned new skills and tactics
  • Changed damage of Tiamat’s bricks from Fire to Physical
  • Changed damage of Atlantis final boss’ geysers from Cold to Fire DoT
  • Ylva is now of “Human” race
  • Increased HP on Loki
  • Increased damage & disruption on Surt’s two-hand slam
  • Lena learned to dodge melee attacks in flight
  • Set unified proc chance of 20% on all Troll Tusks charms
  • Added damage reduction effects to Troll Tusks charms
  • Increased proc chances and slow effects on Fungoid Spores charms
  • Corrected sell value of Rigid Carapace charms
  • Corrected sell value of legendary Demon’s Blood
  • Corrected sell values of epic Hades charms
  • Corrected sell values of all Atlantis & Ragnarök relics
  • Corrected sell values of all Atlantis & Ragnarök charms
  • Corrected Frostburn duration on Hiemal Decapitator to 3s
  • Reduced attack speed on Mjolnir to match the description
  • Reduced total damage buff on Torc of the Ancestors to +10%
  • Reduced base damage on Dagger of Dawn
  • Tartarus Block & Dodge debuff now reduces values by 75 & 40
  • Gave voices to Tartarus merchant NPCs
  • Lowered Ascacophus roar volume
  • Life Drain Wards (from Lost Soul mages) now last longer and survive their creator
  • Life Drain Wards now do notable damage & scale
  • Life Drain Wards now properly heal their allies
  • Crippling wards (from Lost Soul heroe) now properly cast their debuff
  • Crippling wards are now also used by some mages
  • Removed inactive +% bonuses from the “chance of” list on Archimedes’
  • Cogwheel and Shard of the Elements
  • Added a chance for +% Elemental Damages to Shard of the Elements
  • Tripled “Absorption of Spell Energy” stat on Archimedes’ Cogwheel
  • Fixed attack speed debuff not working on Spear Dance
  • Fixed missing hero properties on Salt Mine quest boss
  • Added short cooldowns to item-triggered projectile skills
  • Fixed Scroll of the Meteor creating no projectile
  • Fixed Scroll of the Meteor damage values & scaling
  • Fixed Scroll of Creeping Death damage values & scaling
  • Added new effects to Creeping Death’s contagious debuff
  • Tweaked Ladon’s poison spit effect and frequency
  • Added item stats to Sword in the Stone
  • Added drop chance for lost Ragnarök parchment
  • Halved conversion chance on Aphrodite’s Favor and doubled duration
  • Reduced %OA reduction but doubled OA bonus on Sargaris Tartarus
  • Changed poison to DoT on Desert Dweller’s Club
  • Tweaked Dvergr death sounds
  • Increased loot amount of Atlantis final boss by ~15%
  • Added a number of new Rings & Amulets to Atlantis area
  • (Item skills without detail text trigger on potion / on kill / on kill while afflicted)
  • Removed armor value from Bandit King’s treasure
  • Vince (Secret Passage) aligned with his Chi
  • Fixed multiple pathing issues
  • Thrown weapons now also use prefixes that substitute OA bonuses for Projectile Speed
  • Thrown weapons can now have prefixes that boost Rogue, Hunting or Rune Mastery skills
  • Fixed Alboran Sandals hiding the character’s legs
  • Increased (irrelevant) duration of Battle Standard’s aura to always 99s
  • Renamed Helmet of Valhalla’s item skill
  • Corrected name of Fafnir’s Orb
  • Doubled pet reflection bonus on Shine of Pandia ring
  • Rebalanced Canopic Jar and Porcelain Pot and Sarcophagus drop rates
Titan Quest Anniversary Edition - Zyddie
New Patch is now live for Titan Quest Eternal Embers.

Below is the long list of fixes.

New features:
Curse Shrines
Curse Shrines would be an area in the gameworld, where unique shrines exist that can place a certain kind of curse on the player in exchange for other rewards.

Once a Curse is activated it will stay active until the player deactivates it via one of the cleansing shrines. The shrines are located in Helos at the very beginning of the game.

A new currency, Electrum, is gained from killing monsters with curses active. The more Curses are on the player the more Electrum is being provided. Electrum is a new currency that players can Transmute later into special Orbs that will give players special gears.

Note: Orbs containing items from any expansion that the player does not own, will still drop items from those expansions. However those items will be unusable until the player has acquired the required DLC.
Description of the Orbs mention a key , this key is not expected to drop for now;

Overhaul of the Character window screen
In order to provide additional information to the players, a third tab had been added to the Character screen and some stats from the second tab had been moved there. Some additional information, like stats breakdown, is displayed on mouse hover.

Added audio/visual indicator when an Epic or Legendary item is dropped: the item icon and the name of the item will appear on hover on the Mini Map, and the audio indicator is heard when the item drops from killed mobs.

Visual updates and issues fixed:
  • Fixed issues with black void appearing instead of fog in multiple regions (Olympus, The Great Wall, Temple of Poseidon)
  • Fixed an issue where item descriptions could stay on the screen while the player moves or zooms in/out
  • Urns/Pots; added dust particle effect when opening
  • Created new Icons for the Shrine Debuffs


Level Design fixes and improvements:
  • Mortuary Temple: Black Sarcophagus now has a rare trap spawn
  • Forgotten Tombs: Fixed areas where clipping occurred near some walls
  • Funerary Temple Ruins: Added wraith champion variants
  • Eternal Embers Secret Passage: Added missing reward chest to Anzara’s chamber
  • Collapsed Catacombs secret level: Widened some narrow corridors for better visibility
  • Fixed issue where player could clipp in to the stairs near Aetolian Polis
  • Solar Temple of Ra: Replaced Greek dead soldier with Egyptian, polished some misplaced assets
  • Flooded Temple of Sobek: Added extra soft lighting
  • Burial Vaults: Added extra soft lighting, added door after the Anubis chamber, added boss reward chest in final chamber
  • Great Osiris Temple: Blocked certain area with camera obstruction, refined pathing in second level, further polish work
  • Abydos Crypts: Fixed areas where camera view was obstructed, added some minor soft lighting, rescaled oversized sarcophagi decorations
  • Fixed pathing issue under bridge at Swabian Jura


Fixed pathing and other accessibility issues:
  • Fixed pathing inside wall sections of The Great Wall to prevent player clipping or getting stuck
  • Fixed multiple pathing issues in various regions of the AE, where a player could fall through a bridge and get stuck underneath: City of Delphi, Knossos, Parnassus Hinterland (Act I), Artisans Quarter in Memphis (Act II), City of Chang'an, Jinghe River Valley, Jade Palace (Act III), Celestia (Act IV)
  • Fixed multiple pathing issues, where a player could fall off the dock into the water: City of Megara (Act I), Rhakotis (Act II), Shores of Scandia (Ragnarok DLC)
  • Fixed issues with pathing in the Dvergr Mines (Ragnarok DLC) causing a player to drop under the playable area
  • Added cage door to the secret passage in AE, to prevent players from getting stuck
  • Fixed an issue with a chest spawning in the wall inside of Great Hall of Propontis

Performance improvements:
  • Removed vista in Tiamat Arena and improved performance in Tiamat boss fight
  • Further optimized the performance of various Atlantis DLC regions (Atlantis city, Garden of the Hesperides, Atlas mountains, Coral Temple)
  • Optimized the performance of some regions from the AE (City of Paseron, Athens Swamp)

Updates to monster stats, skills and loot tables:
  • ● Mummy (Eternal Embers)
  • Fixed Mummies excessively high MI drop rate

● Mummy - High Priest of Osiris (Champion)
  • Added new skill ‘Conjured Sphere’: Ranged attacks which fragments up to x4 pieces dealing cold, frostburn and fire damage
  • Removed Ice Shards skill and reduced summoned skeletal minions from 3 to 2
  • Aura: Removed damage reflection, now correctly deals Cold and Mana Burn, updated Fx

● Mummy - High Priest of Ra (Champion)
  • Added new skill ‘Electrum Orbs’: Ranged attack with multiple projectiles dealing elemental damage and burn DoT
  • Removed Meteor and Aesir Ray skills
  • Aura: Removed damage reflection, now correctly deals Fire and Lightning DoT, updated Fx

● Mummy - High Priest of Anubis (Champion)
  • Aura: Removed damage reflection, now correctly deals Vitality and Life Leech DoT
  • Removed Abyssal Lich Give/Take Life skills

● Mummy - High Priest of Set (Champion)
  • Aura: Removed damage reflection, now correctly deals Poison DoT
  • Reduced Scarab summons to 4 with a maximum of up to 6


● Mogwai Abettor (Champion)
  • Added new skill ‘Bloodseeker’: Ranged attack with x2 projectiles that fragment on impact, deals bleeding and life leech damage

● Monk Rhapsodist (Champion)
  • Replaced Trance of Empathy (damage reflect) with Trance of Convalescence (Health regen, damage absorption)

● Skeleton - Sharpshooter (Champion)
  • Updated mesh with cold fx visual to help distinguish as a champion

● Wraith
  • Wraith’s disruption skill: increased 'attack delay’ between casts to help reduce spamming of this

● Sesketesh, Wielder of the Sands (Hero)
  • Slightly buffed default melee attack

● Nemethikaa Keeper of the Ancients (Hero Liche)
  • Added a chance to drop Liche Mi’s

● Amnesh the Scorpionmancer (Hero)
  • Reduced chance to equip Heretic Staff Mi, can now drop Ceremonial Armbands Mi (fixed drop values)

● Akhenaten Zealots (melee)
  • Fixed loot drops, now have a chance to equip unique 1h weapons, including Desert Dweller’s Club Mi

● Akhenaten Zealots (caster)
  • Fixed loot drops, now have reduced chance to equip Heretic Staff Mi, also removed 'Pocketsand’ skill (reserved this for champion variant)

● Akhenaten Crier (Champion)
  • Reduced chance to equip Heretic Staff Mi (fixed drop values), slightly increased cast frequency of 'Pocketsand’ skill

● Ichthians (melee/caster/champion/hero)
  • Fixed loot drops, reduced chance to drop helm Mi and updated equipped weapon values, reduced chance to cast Ensnare net, replaced Blasphemer champions Force Shield with Energy Shield

● Feiyi
  • Increased Life
  • Increased Min and Max damage for Poison Spit
  • Added DOT for Poison Spit skill
  • Increased Min and Max damage for Tail Stab
  • Added Spider Widow Toxic bite: Melee attack that deals Life leech, poison DoT and slowing
  • Added Hero poison attack: Poison DoT to attacks with +10% poison damage (passive)

● Ghost Pirate Captain
  • Increased Life
  • Increased Spell Cast Speed
  • Now summons Drowned Sailors instead of basic white skeletons (with increased HP)
  • Added new skill ‘Arcane Mines’: Summons x10 mines around the caster which deal cold, frostburn DoT and 10% chance to freeze for 1-3 seconds
  • Added new skill ‘Enchantment Spirit Blade’: when active this skill adds cold and poison damage to attacks
  • Added Ether Strike: melee attack dealing vitality damage
  • Adjusted Ether Strike skill values
  • Added physical damage passive bonus

● Shen
  • Increased Life
  • Increased OA
  • Added Storm Nimbus: Adds cold and lightning damage to attacks
  • Added Passive damage bonus

● Exhumed Medjai (SQ)
  • Added Pierce, Poison, Life Leech and Trap resistances
  • Increased Strength, Life and Mana
  • Decreased Intelligence
  • Increased Run speed
  • Increased Mana regeneration
  • Increased Dodge and Deflect projectile
  • Added Plaguebird_TransmitDisease: Adds Poison DoT and reduces resistances (passive)
  • Added OpenWound: Adds bleeding DoT (passive)

● Mogwai Taskmaster (SQ)
  • Added Physical and Pierce resistances
  • Increased Life and Mana
  • Increased Run Speed and Attack Speed
  • Added Onslaught + Modifiers: Melee attack which charges up, increasing physical damage with every hit
  • Added Bladehoning: Buffs piercing damage


● Sanshou
  • Increased Life and Mana
  • Added Adrenaline: When activated applies health regen, -%recharge, increases physical and bleed damage

● Houshen
  • Added Physical, Pierce and Stun resistances
  • Increased Life
  • Increased OA
  • Added Wildfire: Ranged static AoE dealing fire and burn DoT, reduces OA
  • Added FireNova: Expanding ring dealing high fire and burn DoT, also impairs aim
  • Added Volatility: Buffs physical, fire and burn damages (passive)
  • Fireblast Skill - Increased attack delay on this from 5 to 9, reduced the skill level from 15 to 12 (therefore reducing stun time duration from 4 to 3 seconds)

● Zazamankh
  • Added Physical, Fire, Sleep, Stun and Trap resistances
  • Decreased Poison and Vitality resistances
  • Increased Life and Mana
  • Increased Run Speed, Attack Speed and Spell Cast Speed
  • Added Life regeneration
  • Increased Mana regeneration
  • Added Ternion + Arcane Lore: Allows x3 projectiles to be cast with increased projectile speed
  • Added CorpseOrbs: Slow moving orbs which explode on contact dealing elemental damage
  • Added new skill ‘Consuming Vortex’: Casts a static AoE dealing Burn and Electrical DoT
  • Added new skill ‘Summon Dark Obelisk’: Summons x4 Mummified Guardians
  • Added new Pet monster - Mummified Guardians:
  • Use Chaos Blade weapon enchantment: When active adds fire, lightning and mana burn to attacks
  • Zealot Molten Strike: Melee attack that deals burn DoT damage, Life leech and has a chance to lower player’s primary resistances
  • Detonates on death
  • Added new skill ‘Necrotic Discharge’: AoE skill with high vitality and bleeding damage
  • Added LifeDrain Beam (long range only)

● Terracotta General
  • Increased Life and Mana
  • Increased DA
  • Added new skill ‘Imperial Battle Standard’: Buffs caster and nearby allies with increased physical damage, health regen, offensive ability, electrical burn DoT and 25% chance of 2-4 secs of confusion
  • Added new skill ‘Ancient Bonespire’: Sends forth x2 bone spires wave attacks which deal high physical, pierce and minor vitality damage
  • Added Shen Pao Bombs: Casts out x3 bombs which have a chance to debuff and deal elemental damage
  • Added General Judgement: Melee trample attack dealing physical and bleeding damage

Other fixes:
  • Fixed issue with: Changing HUD Style to Titan Quest will cause problems with the third tab and player won't be able to open it;
  • Added loot Orb to FeiYi
  • Fixed Global Multipliers to show for DOT damage types : Burn Damage, Frostburn Damage, Electrical Burn Damage
  • Fixed issue where Client was not able to purchase Orbs from Electrum Vendor
  • Made Two decimal long global multipliers
  • Fixed issue with: Player able to clip through the newly added stairs in Helos;
  • Fixed global multipliers on Life and Energy leech
  • Fixed issue with: When a player clicks on the scroll for the first time in Helos where the new shrines are it reads normally, but when clicking on it a second time it won’t appear normally. It disappears every time a player tries to read it;
  • Fixed: Spellbreaking enemies causing players to lose shrine debuffs/buffs;
  • Added a modified "trap resists" skill without Mana Drain Resistance. Replaced "trap resists" skill on any summoning Obelisks with this new skill. (The passive skill is just a modified copy of the "trap resists" skill. The one difference being that it no longer grants the Drain Resistance.Not a crucial change, but nice to give skills like Chi Realignment a bit more use. And these "traps" obviously use spirit magic rather than being mechanical, so the immunity is not justified.)
  • Tweaked obelisk summon skill mana costs. Tweaked obelisk mana pools & regeneration (Now also adjusted costs of summoning to always be above the regeneration rate * cooldown, so obelisks slowly run out of mana and (more importantly) slow down when mana drained. > Collecting enough mana for one summon (if not drained again) takes about 20s on all difficulties.)
  • Hero monsters receive 50/100 extra Defensive Ability in Epic/Legendary
  • Boss monsters receive 100/200 extra Defensive Ability in Epic/Legendary
  • Gave standard Undead resists to Elysian shades
  • Improved visual around city of Megara
  • Polished Athens city visual
  • Added missing vitality damage to Gates of Hell unique shield
  • Fixed: On the new 3rd UI tab “Attack Damage converted to Health” does not fit the window space
  • Fixed: When clicking on one of the three tabs in the character inventory menu it makes a sound. However our newly added third tab makes a different sound than the other two.
  • Changed The Army on the March sword to be of "Fast", not "Average" speed.
  • Changed Ahmoses Ceremonial Axe from “Average” to “Fast” speed.
  • Multiple small misspellings fixed;
  • Added +10% Total Damage stat to Chiyou’s Fall;
  • Fixed sarcophagi in Epic/Legendary Gadir Necropolis dropping normal items
  • Increased drop quality of the more rare Necropolis sarcophagus type
  • Increased item drop chances on Mudmen
  • Fixed an issue with TQ Workshop tool not handling correctly item ids larger than max number possible with int32
  • Removed login window in the Main Menu
  • Fixed an issue where, if the Auto-Party option was enabled on game hosting, a player would automatically return to the party right after being kicked out of the party: if this option is enabled on hosting, the host can now only ban the player from the session altogether; if the Auto-Party option is disabled, when kicked out of the party, the player remains in the game session and stays out of the party, unless invited again
  • Fixed a bug on teleporting where players would sometimes be teleported to a wrong location, seemingly random
  • Fixed an issue where an unpleasant noise could be heard if a player opens and closes loot menu with a gamepad in a quick succession
  • Added failsafe feature to Tartarus, to save player’s progression in case of a crash
  • Updated proxy placements within EE Egypt dungeons for better variety and gameplay
  • Reduced Ceremonial Axe/Armbands Mi drop chances further (specifically from quest related Wraiths located in the Funerary Temple Ruins)
  • Reduced Fallen Seers Mi staff drop chances from Chinese Wraith’s
  • Traps: Swapped Scorpion and Spider spawn mix for Scarab spawns
  • Several localization fixes in different languages
  • Undead monsters such as: Wraiths, Zombies, Ghosts, Rumor Monsters had the normal Undead resist skill, with an additional Negative 30 Life Resist in their base skills.Then Ragnarok modified them, gave them Ghost resist skill, which only has 50 Life Resist, but they got rid of the -30 Life Resist in the monsters base skills. We brought back the Undead resist for them.

Old Item Changes/Fixes:

  • Tiresias' Guide, Cestus, Theurgist's Ward, Chthonic Legwraps now form a set
  • Reduced Cestus armor value by 7 (to match other parts)
  • Horns of Vorenus, Armor of the Tireless Soldier, Gauntlets of Implacable Will, Dienekes' Iron Boots now form a set
  • Reduced Dienekes' Iron Boots armor value by 6 (to match other parts)
  • Light of Wu: Attack damage converted to health stat from 30 to 15 and removed the chance of it happening, now it is a constant.


On top of this we also added a lot of new items that sadly wasn't room for in the announcement so we wrote them on the steam forums here - New Items
Titan Quest Anniversary Edition - Zyddie
Hello,

Please report bugs here:
https://redmine.thqnordic.com/projects/titan-quest-eternal-embers-community/issues/new

Fixed Crash in Coop Lobby when trying to join;
Fixed Atlantis Legendary item drop rate;
Fixed Eternal Embers Legendary item drop rate;
Fixed bug Marksmanship skill doesn't grant projectile speed bonus;
Epic login overlay won't appear unless you Launch the game with Epic Crossplay;
Fixed issue with Breath Attack skill - cast in opposite direction when moving - controller;
The merchants maximum purchasing price has been changed from 750 000 to 350 000 gold;
Replaced old starting gear with new ones, unsellable ones (5 new items : Spear,Axe,Bow,Staff,Amulet).These Items now only give minor bonuses relevant to their item type. All resistances are given based on how many set items you have.
Changed the starting gold to 3 000 000;
Changed the starting Attribute points to 156;
Corrected the Northener’s Axe setup - now it properly roll affixes;
Updated values of resistance on Dragon King’s Talon;
Added blocker door for Suns fight so player can't exit the area when fight is initiated;
Balanced stats on several Monsters: Shade and Water elemental, Terracotta general, Monster Hero Wraith, Xennu, Narsas, Nythri ;
Added Icon for the debuff Nova in the Suns fight;
Updated Mortuary Temple back entrance dungeon, added small secret passage to reach blocked area (provide purpose to this small dungeon now);
We have increased the drop chance of unique items from boss loot containers;
Added Neidan potions to Shuo in the Ascent. Reduced potion prices;
Added {^K} for relics and charms before the description in order to display different color for these sentence;
Removed offensive ability from Ahmose's Ceremonial Axe, Entropy, Gan Jiang's Razor, Pharaoh's Legacy and Zhou's Duty;
Removed offensive ability from armour pieces Leggings of Swift Justice, Helm of Tenacity, Ao Guang's Fury;
Changed elemental damage to 150-200 and reduced attack damage converted to health to 5% for Enthropy Axe;
Fixed Sesketesh loot table where he was dropping only legendaries;
Fixed Sihai not dropping repeat loot after 3rd fight;
Decreased amount of enemies around the Ghost Pirate Captain boss;
Updated mesh on armor Anubite Mantle;
Added obelisk sound to Akhenaten fight;
Created inventory icon for DragonKingAmulet;
Added DragonKingStaff and fixed DragonKingSpear positioning;
Added Dragon King spear, bow, axe and staff;
Removed Dragon King's set items from unique loot tables;
Fixed Sihai talk animation ;
Increased the primary and the repeat Orbs drop chance on Suns (Final Bossfight);
Moved “Assign this skill to your left mouse button” from Breath Attack skill to Huangdi’s Favor;
Corrected wrong loot tables that were dropping starting gear legendaries;
Fixed Neidan only provided +1 dexterity instead of the +2 dexterity mentioned;
Fixed Consequences and Echoes of the Ancestors skills, so they have full level scaling for all stats;
Fixed French loca bug with Echoes of Ancestors tooltip where it did not show damage right when level is increased with item equipment;
Stop character from rotating towards the enemy if using gamepad;
Fixed bug with German and Russian language to show correct format ‘{%+.0f0}% ‘;
Small typo fix on German language name changed to “Wasser” instead of “Waser”;
Fixed the issue where Spawned monsters can become stuck in place due to chest collision;
Fixed the issue where enemy did not increase in quantity when there are more players in COOP;
Canopic Jars and Porcelain Pots have reduced drop chances from 2, 4, 6 and 8%, to 1, 2, 3 and 4%;
Fixed issue where some Monsters did not have mana so they could not use their abilities;
Fixed SFX callbacks, added death body fall sound for Akhenaten;
Replaced english SFX with Localized SFX for Akhenaten, Akhenaten Cult Zealot, Huoshen, Mogwai Taskmaster, Pirate Captain, Sanshou, Ten Suns, Terracotta General, Zazamankh;

Changes to new Mastery:

Consequences apply with all attacks;
Potent elixir - now gives poison, life leech and bleeding resistance along with HP/Energy regen when you drink a potion;
Essence of Jade - gives movespeed, attack speed and casting speed while not drinking a potion;
Added green pfx to the Essence of Jade so there's a visible difference when specced into it;
Convergence moved to be untethered between Shen Pao and Echoes of the Ancestors in the UI;
Blessing of Jin Chan moved to the far right, when loot does spawn, it’s always gold and maybe a regen potion - chances low, VFX are chinese cash coins flying all over next to the slain enemy that triggered the passive;
Terracotta Servant - Can have two at higher levels, no longer hurts itself with the flame aura (makes the soldier more brittle though), aura activates only when in combat, they now have a melee skill they can use, shatter does piercing/bleed damage and reduces enemy HP;
Breath attack renamed to “Dragon’s Flame”;
Description for mastery skill Shen Pao has been changed;
Description of mastery skills: Essence of Jade and Voice of Ancestors has been changed;
Changed the modifiers for the Target Level Equation in the Unique items loot tables from base game values ,more inline with Atlantis values. This tilts the drop rate curve more towards higher level items making late game unique items (EE, Ragnarok, Atlantis) drop more than early game unique items;
Fixed bug with: Aura of Tranquility reflecting damage is killing the player;
Fixed Force Move
Fixed XPack4 content not being visible to Editor and Viewer
Fixed coop bug with Terracotta Servant ability where the spawned soldiers were not attacking;
Fixed bug with a door at the beginning of Great Osiris Temple that closes when someone walks through it and it could not be opened;
Removed spellcaster items from Daiyu merchant;
Fixed Pathing issue in Elemental Cave Earth;
Fixed Pathing issue on destroyed bridge in Rice Fields;
Updated mastery skills descriptions for better understanding (this needs localisation still so it will be only on English for now);
Fixed issue when Bao Vendor was not spawning if player restarts the game for the 3rd time;
Fixed issue with the bandit spawning with a bow in his right hand trying to punch the player with it;
Fixed issue with Zazamankh repeats his initial dialogue line upon clicking on him again second time;
Made Zazamankh initiation dialog a bit more robust;
Changed music with Zazamankh bossfight;
Added SFX for Exhumed Medjai Twister Skill;
Made the Suns arena door close when players clicked on shire , preventing players from leaving the arena once the fight started;
Fixed interactive waterfall decoration in Thebes City, replaced with non-interactive version;
Fixed floating sarcophagus and stone slabs in Solar Temple of Ra near Imhotep;
Fixed Floating stone blocks in Abydos Necropolis;
Fixed Floating pillar in Asyut Encampment;
Refined secret chamber in Abydos Crypts level 1. Changed tileset to better fit the aesthetic of the dungeon, added further polish and relinked entry;
Altered Yu's Sacrifice - boosted dmg and removed stun chance;
Fixed issue with The message “Leave the mausoleum” is not updated in the quest window;
Added more death animations for bandits and monks;
Updated monster stats: Fixed monster classification, fixed missed gold chance, fixed missed distress call groups;
Added additional music to Scorched Ridge, Ascent, Yaoguai encampment/Marshlands, Egypt miniboss fight;
Added reward to Jun Flavor NPC in PingYang;
Replaced Akhenaten Sand spell with more appropriate SFX;
Fixed minor text bugs in Russian,German,Italian,Polish and Spanish languages;
Fixed some overlapping text issues with Chinese language;
Fixed some overlapping text issues on Japanese language;
Titan Quest Anniversary Edition - THQ Nordic


The Eternal Embers are still glowing strong, Titan Slayers!

Guess Who's Back, Back Again: Titan Quest Gets Its 4th Expansion Today, Eternal Embers

Vienna/Austria, December 3rd, 2021 - Action-RPG Titan Quest is getting a new expansion! In Eternal Embers, players will set foot in the mystic realms of the Far East. Legendary entities from Asian mythology like the Jade Emperor, the Ten Suns, and the Dragon King of the Four Seas are part of an epic storyline, spanning four new acts. Over 30 different types of enemies and bosses are standing in the player's path and a new mastery becomes available.

With the legendary powers of the ancient Neidan masters, the blessings of demigods, and the will of ancient emperors, all the power is at the player’s fingertips.

With new weapons and new gear, new relics, new potion types, and additional game modes - Titan Quest: Eternal Embers offer a divine amount of fresh content for the critically acclaimed Action-RPG.

Titan Quest: Eternal Embers is out now for PC at an SRP of $ 19.99 | € 19.99 | £ 17.99.

Watch the trailer on YouTube: https://youtu.be/CL1GwJpQqnQ
Titan Quest: Eternal Embers on Steam: https://store.steampowered.com/app/1804460/

Enjoy and Stay tuned, Titan Slayers!
Titan Quest Anniversary Edition - THQ Nordic


The eternal embers of Titan Quest are still glowing strong, Titan Slayers.

Millenia have passed since we embarked on this quest together and now we call upon you for aid! Will you answer?

Nominate us for the “Labor of Love” Steam Award and help us write this new chapter in an epic for the ages!

Thank you!
Your THQ Nordic Team
Titan Quest Anniversary Edition - MegalomaniacNG
Titanslayers!

Patch 2.8 is here and we have a lot of changes and fixes for you.
The game now uses a single launcher that lets you select to play Enhanced or Legacy.
(skip by using command-line option /dx11 for Enhanced or /dx9 for Legacy)

Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community

Changelog
  • Fixed War Wind freezing for spear users without Atlantis
  • Increased chance of unique items in Atlantis chests
  • Added level requirements to Atlantis unique thrown weapons
  • Reduced First Disciple pursuit distance
  • Fixed Triton Witches not getting their MI staves
  • Fixed requirements on Allfather and Freya torsos and greaves
  • Tweaked pet equip that may become visible in MP
  • Changed art on Mudman accessories
  • Removed "ice shard" name from First Disciple rock hand grab
  • Fixed Merfolk Fighters using their left hand
  • Merfolk Fighters learned to use Shield Bash
  • Fixed Serpentoid equipment on mages and mounted
  • Added Unholy Beacons as a new enemy
  • Fixed icon of Sigurd's Cloak skill
  • Fixed augmented masteries on Gem of the Serpent Priest
    and Tartarian Armlets
  • Fixed Lifedrain - Cascade not increasing damage at the ultimate level
  • Removed screen shakes from water creature death effects
  • Fixed low attribute requirements of thrown MI weapons
  • Tweaked some unique item levels to improve drop distribution
  • Upgraded resists of ghostly priests from 'undead' to 'ghost'.
  • Tweaked size of xsq24 chest
  • Minor fix to Core Dweller
  • Reduced damage of Triton lightning rods
  • Reduced number of spear users among Merfolk and Potamoi
  • Tweaked PGB radius on level 16
  • Reduced volume of Basilisk sounds
  • Fixed Hades dropping relics from the next difficulty
  • Fixed missing properties on Serpentscale Mail
  • Fixed requirements and value of Enforcer's Bracers
  • Centaur armor is now consistently "light" (no dex req) on all difficulties
  • Windswept Packs are now consistently dex-based on all difficulties
  • Deathwing helmets are now consistently dex-based on all difficulties
  • Reduced excessive armor on normal Mummy MIs
  • Gamma is now working in DX11
  • Fixed crash related to volume options in GOG version of the game
  • Fixed an issue where the main menu screen sometimes would remain black after starting the game with the Atlantis backdrop
  • Fixed issues at startup that could lead to game crashes
  • Fix crash when playing in a language with CJK characters
  • The cinematic menu now picks correct language trailers if they do exist
  • Fixed Persephone sometimes not being placed correctly while chained
  • Fixed Hotbar keybinds symbols not corresponding to the bound button
  • Holding down now works for skills in the hot slot bar
  • Fixed bug where rapidly clicking a skill could give you more levels than intended
  • Improved Meteor skill so it is more likely to hits the ground
  • Improved the way the game responds to alt-tab
  • Fixed bug where animations sometimes failed to trigger events/drops (e.g. Eye of Chaos)
  • Libyan Satyr Camp textures now have lower saturation.
  • Fixed Projectile model for several 1hRanged weapons
  • Fix switched Bitmaps of Michanismos and Shark Spine bows
  • Updated arts and textures on several items
  • Updated art on The Fomorian and Grim Companion
  • Added some random enemies to Tartarus boss arena.
  • Fixed fog in Atlantis District 2
  • Mollusk Turrets appear in Malta caves and Atlantis Wilderness/City
  • Changed POI's in Necropolis
  • Added day/night layer near Odysseus in Elysium
  • Fixed some collision bugs
  • Built new arena for Tartarus (Arena 15)
  • Rebuilt pathing on Orient
  • Fixed the bug where Atlantis NPC symbols are visible without the expansion.
  • Added "device_gadirobelisk_01t" to necropolis/tombs
  • Chests placement adjusted
  • Tweaked torches and lights in Gylfis settlement
  • Restored Mistletoe Shrine in Nerthus Sanctuary
  • Fixes to the character getting stuck in Tartarus arenas
  • Collision bug in Atlas mountains fixed.
  • Experience potion effect can no longer be dispelled
  • Reduced low-end damage of Arc Discharge
  • Made pet bonus on Svalinn a direct effect


Hope you will continue to report any bugs and issues you may find so we can continue to improve the game.

Also, make sure that you keep on top of any news here - https://titanquestgame.com/

And you can come to chat with other TQ fans and us on discord here - https://discord.gg/xX96ynA

Cheers!
Jun 28, 2019
Titan Quest Anniversary Edition - Zyddie
The newest blog post is up where Pieces are talking about the future of TQ and what they are slowly working on.

Check it out here - https://titanquestgame.com/titan-quest-the-future/

As always we are happy to hear your feedback in the comments below.

Titan Quest Anniversary Edition - MegalomaniacNG
Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community

Changelog
  • Added new Quest to find Marinos in Rhodes.
  • Side quest fix: The quest giver now re-drops the letter if the player does not pick up the letter or loses it. Unfortunately, players who have already accepted or completed this quest will lose it from their quest journal.
  • Doubled Energy cost of Earthbind skill
  • Finesse trigger now always reduces life by 50%
  • Fixed Rune Field to have 12/16 maximum and ultimate levels
  • Reduced health of Dream Image
  • Tweaked Chromatic staff
  • Added bonus to unique chance when running Tartarus with low player numbers.
  • Fixed bug where claiming the Tartarus reward orb would not reset the kill counter on Epic and Legendary difficulties.
  • Fixed bug where the next arena in Tartarus sometimes would not load, halting progress completely.
  • Tartarus now also casts Soul Vortex, and Meteor/Fire skills over wider areas
  • Fixed toggle item pick up and added sort button to transfer
  • Player sounds for German, French and Russian are now correctly used
  • Fixed several collision and navmesh bugs
  • Minor tweaks to several enemies and enemy distribution
  • Several fixes to resolve graphical issues
  • Improved text readability in DX11
  • Stability fixes
  • Fixed some missing assets on epic & legendary Atlantis chests
  • Adjusted possible completion bonuses of Atlantis reics & charms
...

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