Thea 2: The Shattering - A'vee
Hello everyone!

As you may know, we are currently working on Wrath of the Seas DLC, but to keep you busy, we managed to do another content update - The Awakening - as a little Christmas present.

For those, who know Thea: The Awakening, this will feel quite familiar - this update is all about nostalgia and bringing back the past. Of course, due to lore constraints, not all stories were included, but we've chosen 40 that we thought fit the best and adapted them to the mechanics of Thea 2.

Apart from that, there's also a bunch of bug fixes and minor changes. Full changelog below:

Additions:
  • Added 40 new events,
  • Added 8 god traits,
  • Added Inventor character class along with its class trait and skills,
  • Added a summary screen where all characters can be inspected from anywhere - just press F1,
  • Added tooltips to recipe screen for essence and skill level bar,
  • Added more Chinese glyphs to the font atlas, also added Greek, Korean and Japanese glyph sets.

Fixes:
  • Fixed Replace Idol ritual that would sometimes cause a crash,
  • Fixed Dwelling speed boost not being applied in the first turn after leaving the village,
  • Fixed CONST_NIGHT_MOVEMENT_RANGE where speed boost would not be applied in the first night turn,
  • Fixed challenge difficulty for concepts and challenges above lvl 10 not being displayed correctly,
  • Fixed a bug that would prevent health being permanently recovered following a challenge when the player started a fight with a wounded character and used a weapon with life leech effect,
  • Fixed targeting bug in co-op challenge.

Events:
  • Fixed KS Events/Fli Catapult Spwn2, Cemetery/Cemetery Goblin D3 and Cemetery Orc D5 as their requirements would not let them trigger on Pangea,
  • Fixed Woodlandkin:27 where TradeNode would not have the option to cancel,
  • Fixed Misc Encounters 2/HeresyQuest tag deletion which could block main quest progress,
  • Fixed mChapter 1/Bandits3 which would mark the quest as complete on the logbook at an incorrect point,
  • Fixed mChapter 1/TrappedDwarf6 where a spiritual challenge with Ail'yleth would cause an error (added ChallNod82 as a copy of ChallNod37 but without entry requirements),
  • Fixed mChapter 1/Scavengers4 which could spawn another red cave when a child was returned,
  • Fixed Earthbound/DwarfKillMEdOrcSkel where one option would not have a group assigned,
  • Fixed Generic:28 where Lada path would make girls grow up to be befuddlers instead of rusalkas,
  • Fixed Scavengers:51 where the player would not receive loyalty points to Scavengers faction,
  • Fixed Generic:5 where mythical path would cause a missing group error,
  • Fixed mChapter 1:21 - support from demons after killing them is no longer an option,
  • Fixed trade node in SpiritTalkers:27 that could cause a crash when cancelling,
  • Fixed Misc Encounters 2:19 - missing group in deal damage node that could cause a crash,
  • Added the inventor class as an advancement option for the chosen - localization change: Volh DLC, event 37, node 2 last output: Become an inventor.
Thea 2: The Shattering - A'vee
We've got great news for our Chinese players! A dedicated group of fans in China - 游侠LMAO汉化组 - has prepared a full localisation of our game!

The language pack is provided as a mod. If you own Thea 2 you can visit the mod page in Steam Workshop here: https://steamcommunity.com/sharedfiles/filedetails/?id=1903809614
and subscribe to the mod. Once it downloads, run the game, open the Mods page from Main Menu, check the tick box next to the mod and restart the game.





Many thanks to 游侠LMAO汉化组 from all of us at MuHa Games!
Thea 2: The Shattering - A'vee
It's time to light up the candles and start carving your pumpkins! Today's update brings you a Halloween-themed, time-limited bag of treats filled with Seasonal events, monsters and other goodies available until 11th November. There are also some not-time-limited changes:

Additions:
  • Added characters' current task icon to inventory and equip screens,
  • Show/hide resources and minimap toggle buttons should now work after one player ended their turn and is waiting for other players,
  • Switching pages on various screens can now be done using arrow keys,
  • Added tools filter to Inventory,
  • Added missing Ukrainian glyphs (ґ, Ґ, є, Є, і, І, ї, Ї) to the font atlas.

Fixes:
  • Fixed a problem where a Scavenger Volh would have no portrait and throw errors when starting a fight,
  • Fixed a crash on fight info screen when the joining player still has group info screen open when the fight begins,
  • Fixed challenge queue that would not let you switch to the previous page,
  • Fixed a bug with being able to select a gender for the chosen even if that gender should not have been allowed.

Events:
  • Changed the event ID 45 'nonhuman cabbage patch' in Children module, so that any two adult characters of any race and gender can find a child in a cabbage patch when they have less than 4 characters in total,
  • Fix for Stingers, Army ID 5; Node 11 - wrong loyalty changed,
  • Change in Volh DLC module - changing the class of the chosen resets half of the character's level,
  • Changed to Earthbound event - added Mental Return to the large village,
  • Fixed GroupTroll event (Generic module) - added group to end node that receives a blessing.

Hotfix 0612:
  • Fixed a crash in multiplayer games caused by the halloween module not initialising correctly for the client,
  • Fixed a bug in Trick or Treat event,
  • Added em dash glyph to font atlas,
  • A hardcoded text on HUD is no longer hardcoded.

Hotfix 0614:
  • Corrected the Halloween event to allow other players to join in the final boss fight,
  • Fixed an issue where only the main player would get RP from events in co-op,
  • Fixed Chinese glyphs not showing correctly.
Thea 2: The Shattering - Yuuki


For the first time in the history of all Thea, we will have a seasonal event. You will have the chance to experience the All Souls Night celebrations and the odd coming of the foreign celebrations of the so called Hallows Eve. How will the small community of Bear Village handle the clash of the old and new, will you embrace the pumpkin madness or fight for tradition?

The event includes some spooky seasonal content:
- a pack of Halloween/Zaduszki themed events, including some classic trick or treat fun with a Thea twist, of course!
- special enemies, including possessed, bloodthirsty pumpkins!
- and, you can now own your very own pumpkin pet if you play your cards right.

You will have only two weeks to explore the event ,between 28.10 - 11.11. 2019. After that time, all new games will no longer have the content available to them.*

*unless you're a modder, than you can cheat your way out of it ;)


So get ready for some pumpkin fun coming your way next week.

Have a seriously spooky time,

Yuuki

Thea 2: The Shattering - A'vee
A small ninja-patch with changes that should reduce crafting grind:

  • Lowered equipment crafting time,
  • Lowered resource crafting time,
  • Increased the cost of resources when upgrading Tier 2 to Tier 3 to increase the value of gathering Tier 3 resources,

Also:
  • Changes to faction spawns to ensure spawns happen around each faction town evenly.
Thea 2: The Shattering - A'vee
0599 Hotfix:
- Fixed the issue with entering on water tiles.

0598 Pangea:
Today's update introduces one of the most requested changes - a more varied, compact landmass.
The world in Pangea consists mostly of large, multi-biome continents. Islands may also exist, but they will be much closer to other lands and will not be restricted to a single biome. Creatures can sometimes wander beyond their natural habitats, so be careful and not venture too far unprepared.
Along with this new map mode, the minimap got an upgrade too - both visually and functionally. There are also many smaller additions and fixes, for the full list - read below:

Addtions:
  • Added a new map generation mode called Pangea,
  • Added names to quest markers on the main map,
  • Minimap now shows quest locations (for tracked quests),
  • Minimap now shows locations of other players' groups in co-op,
  • Minimap now shows locations of visible monster groups,
  • Minimap - visual improvements,
  • Food trader in villages will now accept items other than food as payment,
  • Added Crafting Resources filter to inventory,
  • Big arrows on the Inventory screen will now only move items that are displayed (filtered),
  • Added tabs to the building research popup which allows having multi-building research (modders requested),
  • When levelling up, the game now will avoid offering Fallback skills (i.e. Blunt Attack) if other skills are available,
  • Characters which have no skills to choose from will get an attribute increase instead,
  • Added another option for Maximum Total Cost of Traits difficulty setting, allowing 8 trait points and 2 free starting characters,
  • Each artefact dug out from the ground have 33% chance to offer a random tier 3 resource (with some biome-specific restrictions) instead of the fixed one (biome-specific). This applies to the starting biome as well.

Fixes:
  • Fixed Movement Points being set to 0 when editing inventory on water,
  • Fixed a bug where the enemy would sometimes play cards that have 0 hit points,
  • Fixes to localization loading for mods,
  • Fixed too early spawn of the stronger groups due to mix of world and local difficulty progression,
  • Fixed the issue with fog disappearing on game load,
  • Fixed ship cargo capacity not stacking,
  • Fixed an issue with the advancement of lvl 5 skills resetting their level to 0,
  • Fixed a number of demons having an incorrect name,
  • Fixed Ivan (SUBRACE-IVAN_HUM_GUSLA) and Elder Volh (SUBRACE-HUM_ELDER_VOLH) not having their correct portraits,
  • Fixed a rare multiplayer crash when entering cooperative challenge.

Events:
  • Fixed an event (Volh module, event36, node 21 removed and replaced with a fresh one - spawn node - as the old one was causing an odd bug in the xml),
  • Added an option to the bandits near village event (id3, village events) where if you have a guard tower and good fortune (chance), you can attack the bandits or simply chase them away (node 40 and 41 added),
  • Added node 42 to the same event, where if you defeated the bandits previously 3 times, they will also run away from you now,
  • Fixed a bug in mChapter 1, Alchemist2 and Alchemist2 Spare, tag 82 added (in adv node 1 as prerequisite and 2 as result), to make sure you do not get the quest twice,
  • Fixed Volh Dlc event 31, adv node 52 (added wraith pet as a reward as it was missing),
  • Fixed Alphaclan, event 56 adv node 43, where there was a potential loop after hitting cancel. Adventure node 66 was added,(clone of 45) to resolve this.
  • Fixed Slavyan, event 23, trade node 31 - you can now access the node if you have only one curse, not all three,
  • Fixed Earthbound event 83 adv node13, removed the 'node usable once' tick,
  • Fixed Volh DLC event 36, replaced all span nodes in the event, as it was causing an odd group spawn and that then caused errors.

Balancing:
  • Spawning of "Swarms" now triggers only when world difficulty is at 4+ to ensure some more grace period,
  • Gray Robes now provide multi-type shields,
  • Added MP bonus to Elemental Robes,
  • Legendary Robes now give Wits,
  • Normal armours and shields now give slightly more shielding,
  • Legendary Medium and Heavy Armours gain % Armour bonus,
  • Legendary Shields provide +2 MP instead of +1,
  • Elemental and Legendary Medium and Heavy Armours got a boost to their attribute addons and multipliers to make them more significant (~ x1.5),
  • Removed master-craft and failed-craft options for Cosmic Seed products.
Thea 2: The Shattering - A'vee
Just a small heads up - the Pangea update, which will hopefully drop next week, will not be compatible with the current database - this means saves created with the current version 0.563 will likely not load correctly after Pangea update. Your player profiles will not be affected.

As usual, we will put the current version on a beta branch so you can finish a game in progress if you wish.

Apologies for any inconvenience.
Thea 2: The Shattering - A'vee

Today we wanted to share a little more about what we've got in the works at the moment.

Many players voiced their opinion that they would like to see multibiome islands, Thea: The Awakening-style.

So the Pangea update will allow you to select between the regular single-biome-island-style land generation and the new one, where multiple biomes can be found on a single, larger landmass. We're hoping to give you a totally new gameplay experience, both in single player and co-op.





When will you be able to try it out? We're aiming to release the patch within a couple weeks. It should hit the alpha branch first for testing and if all goes smoothly, the main branch shortly after.




Thea 2: The Shattering - A'vee
Additions:
- Added confirmation popup after selecting Forfeit on the fight info screen

Fixes:
- Fixed essence, non-weapon skills using ReciveTrueDamage which were bypassing shield all together instead of dealing 150% to shielded character shield(reminder to health) or 100% to not shielded characters - bees should be less OP now ;)
- Fixed Cmok event from Volh DLC
- Fixed a bug in Summer Harvest event
- Fixed text bug in reply in Rat Curse event
- Activated Dark Volh Start event in Volh DLC module
- Fixed a number of roaming groups not spawning on the map
- Fixed rounding on summary screen sometimes not granting god points for exactly 100 game points
- Fixed Pikulik event, so it should not continue triggering endlessly
- Fixed swamps event from Volh DLC
- Fixed a bug in autumn preserves event
- Fixed sanity regeneration going over maximum attribute

Modding:
- Added the possibility to mix various textures between categories when making mods (i.e. item icon instead of skill icon etc)
- Fixed misleading name used within scripts to deal damage ReciveDamagePiercing to ReciveTrueDamageEssence
- Fixed misleading name used within scripts to deal damage ReciveShieldAndTrueDamage to ReciveTrueDamageAncient
- Removed misleading name used within scripts to deal damage (ReciveTrueDamage)
Aug 3, 2019
Thea 2: The Shattering - A'vee
https://store.steampowered.com/app/1134160/Pizza_for_Devs/

Hi All!

To continue our tradition from Thea: The Awakening's Coffee for Coding, we have just released a DLC called Pizza for Devs.

Please note! This DLC is not an expansion for Thea 2. It is a way to send us a tip to keep us motivated and help us release even more free content in the future. In return, you will receive a pack of images - cards featuring Thea 2 characters.

Thank you for your continued support!




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