The Witcher 3: Wild Hunt - Vattier
Imbaelk is an Elven holiday celebrating spring’s arrival. But a witcher has no time for cozy festivities; winter still holds its frosty grip on the Continent, with eerie creatures lurking in its blizzards...

Join us on this spooky journey in a new episode of "It's All About You!"

https://youtu.be/ArDkrYEC7mk

This episode was made by you! Thanks for sharing your amazing creations with the whole Witcher community, and remember that our gallery is always open to new, creative submissions: http://cdpred.ly/AAY

Geralt and the rest send their regards — it was thanks to you that they embarked down this spooky path. Where will your voice take them next? Don't forget to check our website for new polls and vote for the topics of upcoming episodes!
The Witcher 3: Wild Hunt - AlicjaCDPR
Join Geralt on a new adventure — The Witcher 3: Wild Hunt collaboration event is now live in Summoners War: Sky Arena!

From January 31st through April 1st you can summon characters from The Witcher 3: Wild Hunt in Summoners War, including Geralt, Ciri, Triss and Yennefer. Fight familiar foes, such as Leshen, Fiend and Archgriffin in the collaboration dungeon, play a unique version of Gwent, carry out Witcher Quest through Kaer Morhen, and more.

Log into Summoners War during collaboration period to receive a ★ (Water) Geralt character!

The collaboration is part of Summoners War’s 10th anniversary celebrations. To learn more, visit the game’s website and Steam page. Summoners War can be downloaded for free from Apple App Store, Google Play and Steam.
The Witcher 3: Wild Hunt - Vattier
It’s that time of the year — the power is in the hands of players! Nominations for Steam Awards 2023 have just begun.

If you’ve been enjoying The Witcher 3: Wild Hunt please consider nominating the game in the Labor of Love category.

Thank you and see you on the Path!
The Witcher 3: Wild Hunt - Vattier
We’re thrilled to announce that we're working on a mod editor for The Witcher 3: Wild Hunt!

This editor is a reworked version of the REDengine 3 editor that we used to create the game — it will allow you to create your own experiences in The Witcher 3: Wild Hunt by making something completely new or editing existing quests and content.

The editor will be available for free for all owners of The Witcher 3: Wild Hunt on PC. We're planning to make it happen in 2024.

We're sure you'd love to know more, but for now we ask for your patience as we'll have more to share next year.
The Witcher 3: Wild Hunt - Vattier
Patch 4.04 or The Witcher 3: Wild Hunt is live and brings various fixes to the game!

Check out what changed in the list below.

PC-SPECIFIC
  • Frames allowed by the "Maximum Frames Per Second" setting will now be counted properly when DLSS Frame Generation is enabled.
  • Fixed some instances where characters' hair could look too bright when Ray Tracing was enabled.
  • Bald Mountain - Fixed a crash that occurred when Ray Tracing was enabled and all the other Ray Tracing options were off.
  • The Beast of White Orchard - Fixed an issue where loading a certain checkpoint save could cause the game to freeze if Ray Tracing was enabled.
  • Fixed an issue where the game would start without REDlauncher and open a browser tab request for permission to "Use Cyberpunk 2077 with your Epic Games Account".
  • Fixed an issue where input from a gamepad could still work while having the game in a suspended state.
  • Fixed an issue where a second cursor with high sensitivity would appear in the Main Menu when "Hardware Cursor" was set to "Off".

VISUAL

  • Fixed an issue where fog could look as if it were 2D in some places.
  • Fixed an issue where the sky's reflection on the water with Ray Tracing enabled was partially missing at specific locations in White Orchard, Velen and Toussaint.
  • Grass collision now works properly.
  • Added an HDR calibration option.
  • Fixed an issue where the mountains in Kaer Morhen could disappear when changing the camera angle while Geralt is under water.
  • Get Junior - Removed an unnecessary body of water from Oxenfurt sewers.
  • Fixed an issue where the loading screen would stutter while having Ray Tracing enabled.

QUESTS & GAMEPLAY
  • Added an option to switch potions and apply oils from the radial menu.
  • Fixed an issue where Geralt's health rapidly depleted when diving.
  • The Final Trial - Fixed an issue where leaving the area and coming back could cause Lambert to stand in the water instead of sitting in the boat, blocking progress.

MISCELLANEOUS
  • Addressed some issues with loading saves when using the Cross Progression feature on multiple machines with the same GOG account.

Please note: these are only the most notable changes and additions to the game. The patch contains other fixes that didn't make it into this list.
The Witcher 3: Wild Hunt - AlicjaCDPR
Patch 4.03 for The Witcher 3: Wild Hunt is now available! This update contains various gameplay and quest fixes.

Below, you'll find a list of the most notable changes.

PC-SPECIFIC
  • Fixed an issue with ray-traced vegetation shadows “popping”, depending on Geralt’s proximity and angle.
  • Fixed an issue where repeatedly disabling and enabling ray-traced reflections and shadows could cause black shadows to appear at the edge of objects.
  • Addressed the issue where the DirectX 11 version of the game could crash on launch or after loading a save on certain AMD GPUs.
  • Added support for Intel Xe Super Sampling, an upscaling technology that uses machine learning to improve performance and image quality.
  • Fixed some lighting issues with Screen Space Reflections when ray-traced global illumination is off.
  • Performance improvements to ray-traced global illumination and ray-traced reflections.
  • Fixed an issue where purple splashes could appear on the screen when riding Roach through puddles of water.

VISUAL
  • Fixed an issue where a grid of light spots could appear on the ground and walls in certain weather conditions with Ray Tracing enabled.
  • Spider webs will no longer change color when moving the camera with Ray Tracing enabled.
  • Fixed an issue where some textures on characters during cutscenes would appear as not fully rendered.
  • Through Time and Space - Fixed an issue where the mist in the Poisoned Valley was pink instead of white.

QUESTS & GAMEPLAY
  • Added the community-made mod Next Gen Script Fixes by Sergeanur.

QUESTS & GAMEPLAY
  • In the Eternal Fire's Shadow - The ambient music from the quest will no longer continue playing after completion. For players who have already experienced this issue, it may be necessary to enter the Novigrad or Oxenfurt sewers again to resolve it.
  • Added an option to auto-apply oils in combat.
  • With the exception of potions and decoctions, it's now impossible for Geralt to eat or drink underwater. // While the team agreed it might be possible to drink liquids from a corked flask, consuming pints of ale or grilled meats underwater is too much of a stretch.


Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it into this list.
Mar 23, 2023
The Witcher 3: Wild Hunt - Vattier
A hotfix for The Witcher 3: Wild Hunt is out. It improves the stability of the game running on the GeForce RTX 40 Series Graphics Cards related to DLSS 3. The game version won’t change.
The Witcher 3: Wild Hunt - Vattier
Patch 4.02 for The Witcher 3: Wild Hunt is now available! Among various fixes, it also improves the overall stability and performance of the game.

Below you can find a list of the most notable changes for this update:

PC-SPECIFIC
  • Improved CPU core utilization in the DX 12 version.
  • Restored horizon-based ambient occlusion. Players who had previously turned Ambient Occlusion off will need to do so again. You can find it in Options → Video → Graphics.
  • Fixed an issue where the "My Rewards" section was not localized in REDlauncher.
  • Fixed an issue with a flickering landscape in Toussaint that occurred when NVIDIA HairWorks was disabled.
  • Fixed an issue related to particle optimization which could result in temporary stuttering.

VISUAL
  • Improved immersion of water appearance by adding refraction to SSR and ray-traced reflections.
  • Fixed a visual issue with brick textures where black artifacts covered stone arches.
  • Added a Motion Blur slider. It can be found in Options → Video → Graphics.

QUESTS & GAMEPLAY
  • Battle Preparations - Fixed the lack of a dialogue option that would progress the quest during the objective "Let Avallac'h know everything's ready."
  • Reason of State - Fixed an issue where the door to the warehouse could become permanently locked if the player knocked, entered and then immediately left the building.
  • Scavenger Hunt: Cat School Gear Upgrade Diagrams Part 1 - Fixed an issue where the quest could stay active even after the diagrams were looted.
  • Fixed an issue where trying to start a New Game+ on an incompatible save would block the player from starting the expansions in standalone mode until the game was restarted.

LOCALIZATION
  • Fixed an issue with the Korean localization of Ciri's and Geralt's Gwent card descriptions.
  • Fixed punctuation issues in Arabic localization.
  • Updated Traditional Chinese font.


Please note: these are only the most notable changes. The patch contains other minor fixes that didn't make it onto this list.
Feb 14, 2023
The Witcher 3: Wild Hunt - Vattier
A hotfix for The Witcher 3: Wild Hunt is out. It primarily addresses the performance issues that appeared after Patch 4.01. The game version won’t change.
The Witcher 3: Wild Hunt - Vattier
The Witcher 3: Wild Hunt's next-gen update is now available! Welcome to all returning and new Witchers alike! Hopefully, you enjoyed the awesome creations of our talented community in our 11th episode of “It’s All About You”.

https://youtu.be/sokrgt-9CEw

If you'd like to be featured in the future episodes – submit your creations here: https://cdprojektred.com/AAY
...

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