The Talos Principle VR - IIIIDANNYIIII


Five years ago today we have made something special. Out of nowhere, a team that was known for the absolutely chaotic Serious Sam series launched a much slower, calming game. Just like that, a philosophical puzzler The Talos Principle was born.

Over the course of five years, The Talos Principle has landed on all relevant platforms, traditional and VR, and none of that would be possible without your support.

So, thank you for your love over the years! If you're willing, share your favorite Talos experiences in the comments below, they always warm our hearts.

Danny // Croteam
The Talos Principle VR - IIIIDANNYIIII


Hey everyone,
We've just released The Talos Principle VR Build 443779 and this one is small, but definitely not insignificant as it brings Index Controller support to the game. You'll now be able to track your finger movement, as well as use "grab" to get ahold of objects which will boost the immersion even further.

Of course, there are some tweaks and fixes that were done in the background, but nothing that would require an elaborate changelog.

Enjoy playing with your brand new controllers, and let us know if you have any worries or issues after this update.

Cheers,
Danny, on behalf of Croteam.
The Talos Principle VR - Danny [CT]
Hey folks. We did some more work on your favorite VR games, so here's a brand new update for you.

This update focuses on Windows Mixed Reality headsets that are finally officially supported in all our VR games. Be prepared to enjoy custom controls, official ghost controllers and anything else you'd expect from Win MR support.

The list of changes is posted below.

- Windows MR headsets and controllers are now officially supported, with MR specific control schemes
- fixed the problem with alt-tab not working correctly when VR's mirror was set to full-screen
- fixed the problem with random teleporting when using custom teleport controls on Oculus
- fixed the problem where players would be unable to jump out of the water while using teleport movement
- Oculus ghost controller no longer hovers over player's hand
- players should no longer get stuck when teleporting through open plasma walls

***

As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
The Talos Principle VR - IIIIDANNYIIII
Hey folks. We did some more work on your favorite VR games, so here's a brand new update for you.

This update focuses on Windows Mixed Reality headsets that are finally officially supported in all our VR games. Be prepared to enjoy custom controls, official ghost controllers and anything else you'd expect from Win MR support.

The list of changes is posted below.

- Windows MR headsets and controllers are now officially supported, with MR specific control schemes
- fixed the problem with alt-tab not working correctly when VR's mirror was set to full-screen
- fixed the problem with random teleporting when using custom teleport controls on Oculus
- fixed the problem where players would be unable to jump out of the water while using teleport movement
- Oculus ghost controller no longer hovers over player's hand
- players should no longer get stuck when teleporting through open plasma walls

***

As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
The Talos Principle VR - Danny [CT]
Hey boys and girls.

We have just released a hotfix update (337175) that fixes the issues with verification which became apparent this morning.

All the other recent changes are mentioned in the last update (333254):
http://steamcommunity.com/app/552440/discussions/0/1489992713708209315/
The Talos Principle VR - IIIIDANNYIIII
Hey boys and girls.

We have just released a hotfix update (337175) that fixes the issues with verification which became apparent this morning.

All the other recent changes are mentioned in the last update (333254):
http://steamcommunity.com/app/552440/discussions/0/1489992713708209315/
The Talos Principle VR - Danny [CT]
Hey folks.
We have gone ahead and released a new patch that brings some performance improvements and tweaks for people using Vulkan or DirectX 12.

For those of you that take this gaming thing all serious, there's an official changelog below.

Changelog
- Improved performance and various tweaks for Vulkan and DirectX 12

;)

As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
The Talos Principle VR - IIIIDANNYIIII
Hey folks.
We have gone ahead and released a new patch that brings some performance improvements and tweaks for people using Vulkan or DirectX 12.

For those of you that take this gaming thing all serious, there's an official changelog below.

Changelog
- Improved performance and various tweaks for Vulkan and DirectX 12

;)

As always - if you are having any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
The Talos Principle VR - Danny [CT]
Hey folks.
We have just released a new patch for The Talos Principle VR, with many of the changes that were made according to community feedback. The changelog is posted below.

- Improved third-person camera fallback detection.
- Change default rotation method on classic movement preset from same-as-movement to discrete
- Added step movement option for teleport type movement.
- Improved selection of tetrominoes in puzzle arranger.
- Fixed problem where hint controllers would sometimes not turn off properly.
- Fixed problem where rotation rate in classic locomotion was framerate dependent.
- Fixed other minor problems with VR movements controls.
- Now, computer terminal conversation will be randomly auto solved. The player is now free to move anywhere, but if he leaves the world or starts a new terminal, the open terminal conversation will be randomly auto-completed.
- Made elevator buttons physically pressed.
- Added controllers vibration when pressing computer terminal and elevator buttons.
- Changed computer terminal scroll sensitivity to page-up/down.
- Made changes to some VR movement control presets.
- Fixed problem with leaving QR code messages.

In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
The Talos Principle VR - IIIIDANNYIIII
Hey folks.
We have just released a new patch for The Talos Principle VR, with many of the changes that were made according to community feedback. The changelog is posted below.

- Improved third-person camera fallback detection.
- Change default rotation method on classic movement preset from same-as-movement to discrete
- Added step movement option for teleport type movement.
- Improved selection of tetrominoes in puzzle arranger.
- Fixed problem where hint controllers would sometimes not turn off properly.
- Fixed problem where rotation rate in classic locomotion was framerate dependent.
- Fixed other minor problems with VR movements controls.
- Now, computer terminal conversation will be randomly auto solved. The player is now free to move anywhere, but if he leaves the world or starts a new terminal, the open terminal conversation will be randomly auto-completed.
- Made elevator buttons physically pressed.
- Added controllers vibration when pressing computer terminal and elevator buttons.
- Changed computer terminal scroll sensitivity to page-up/down.
- Made changes to some VR movement control presets.
- Fixed problem with leaving QR code messages.

In case you have any issues with this build, the previous one is still available for opt-in, by doing this:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
...

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