The Talos Principle - IIIIDANNYIIII


Good people! Grab a tankard, join us in the Room-C inn:
https://discord.gg/EctBx2m

The Hand of Merlin Demo just received a fresh update, and the whole team will kick back for a few hours and hang out on the Discord server. We're inviting you to join us for a chat, to check out the fresh stream with gameplay commentary, or just to play the updated demo! (We'll be switching it off after the Steam Games Festival ends. Good idea or a bad one? Let us know!)

TUNE IN: https://discord.gg/EctBx2m

PLAY THE DEMO:
https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
The Talos Principle - Ante[CT]


Serious Sam 4 will be out soon but Verena & Jonas Kyratzes, the writing duo behind the game's story, is already busy crafting yet another magical world!

The Hand of Merlin is a roguelike turn-based RPG, built on Croteam's Serious Engine, and the game's been recognized by PAX Online and EGX as one of PAX Rising titles at this year's show!

Tune in to listen to Verena & Jonas talk about the inspiration for the story, and watch Mia play The Hand of Merlin Demo. Hop on the game's Discord server, download the demo, and remember to wishlist the game!

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/
The Talos Principle - Ante[CT]


Al-Andalus is a sandy region in The Hand of Merlin and the final stretch before the party gets to the outskirts of Jerusalem. Reaching this region will be an achievement in itself, let alone getting past the dangers in the desert!

Find out more about The Hand of Merlin and the dangerous road ahead in the new dev diary!

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/





The Talos Principle - Ante[CT]
Have you ever been to Gamescom? It's the biggest game show in the world. It's hot, humid, loud, exhausting, and expensive. Sometimes it rains, too. And we miss it all.

Well, maybe not all of it, and certainly not the crowds, but we do miss talking to everybody, watching people when they get thir first victory in The Hand of Merlin, and cackling nervously when they ragequit after the wipe. :)

This is why we'd like you to drop by our Discord server and let us know how did you like the game:
https://discord.gg/ej8sjxx

Oh, didn't we tell you? The complete Albion Demo is available during this year's Gamescom as a limited time Demo on Steam - wishlist and play it today!

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

The Talos Principle - Ante[CT]
“I would have never guessed!”
This is a sort of reaction we usually get when people learn that the same studio made both Serious Sam and The Talos Principle, one we heard many times before.

Yes, there’s a stark difference between a frantic first-person shooter and a philosophical puzzler, but guess what? Some of us love turn-based games even better!

So much so, that a group of Croteam’s lead engineers and turn-based lovers decided to form Room-C Games a few years back, a spin-off studio with the sole purpose of creating a turn-based game of their own. The team was soon joined by Jonas & Verena Kyratzes, a legendary writing duo that needs no special introduction to our fans, and soon The Hand of Merlin was born.

A fantasy turn-based rogue-lite RPG, where medieval arms clash with sci-fi horror, had an interesting time in development full of fun design choices (check out MarkoP’s amazing dev blog diaries here!), including the switch to the latest version of Serious Engine, but today is an exciting day as we’re happy to announce that The Hand of Merlin has joined the Steam Game Festival: Summer Edition!



This means that you can play the exclusive demo right away, and take those first steps in Albion on your epic journey from Camelot to Jerusalem. Time is of the essence here, as the demo will vanish - pooof! - as soon as the Festival ends on Sunday.

The newly released teaser trailer will stay on the Steam game page a bit longer, as will your comments, follows, likes and wishlist actions - we’ll forever cherish those!

Drop by our new Discord server https://discord.gg/ej8sjxx

Check out The Hand of Merlin!

https://store.steampowered.com/app/600610/The_Hand_of_Merlin/

The Talos Principle - IIIIDANNYIIII


Five years ago today we have made something special. Out of nowhere, a team that was known for the absolutely chaotic Serious Sam series launched a much slower, calming game. Just like that, a philosophical puzzler The Talos Principle was born.

Over the course of five years, The Talos Principle has landed on all relevant platforms, traditional and VR, and none of that would be possible without your support.

So, thank you for your love over the years! If you're willing, share your favorite Talos experiences in the comments below, they always warm our hearts.

Danny // Croteam
The Talos Principle - IIIIDANNYIIII


Hey everyone!

It's a happy day today, as The Talos Principle is getting the long-awaited engine upgrade we've been talking about ever since we launched Serious Sam Fusion. This update is very similar to the one we pushed to open beta a few weeks ago, but also fixes most of the things that were reported during beta.

The highlights of the update are Tobii Eye Tracking and DX12 support, as well as further Vulkan tweaks.

Tobii Eye Tracking

We have worked closely with our friends from Tobii to implement exciting eye tracking features like Jam at Gaze, Connect at Gaze and Pick up at Gaze. Those features allow you to be more efficient in your problem-solving adventures, while the Extended View feature and Clean UI improve your immersion in Talos' world of puzzles and philosophy.

To celebrate this launch Tobii is about to have a cool contest, so be sure to jump on their Twitter page, give them a follow and await further instructions.


If you are having issues please report by starting a new thread in the tech support forum [https://steamcommunity.com/app/257510/discussions/1/] and we'll be on it straight away.

As always, if you are not satisfied with this build there's an option to go back to the older one. To do so, please follow the steps below:

— right click on The Talos Principle in your Steam library
— go to properties > betas
— opt-in by picking the "previousversion" branch in the drop-down menu



For all things Croteam, chatter or all-around fun stuff, we're always available on Facebook, Twitter and Discord. Hit us up!
The Talos Principle - IIIIDANNYIIII


Hey everyone!

We've got some cool news for you today. As some of you might know, behind the scenes we have been working on updating The Talos Principle to the latest version of our engine. Now, this is not an easy task, but we were adamant to make it happen.

The current Serious Engine is vastly upgraded comparing to the one that was used back when The Talos Principle was released on Steam. There are some huge under-the-hood changes that made their way to this build of the game, but we won't bug you too much with those.

What we will say is that The Talos Principle now defaults to x64 executables, has full support for Vulkan and DX12 (OpenGL and DX9 are no longer supported) and is full of various other optimizations, fixes, and tweaks that will make your gameplay experience better without you knowing why that is. If you don't notice anything has changed — we did a good job, because changes are there. It's magic, trust me.


Mind you, this update is currently available only as an open beta update. To play it please follow the steps below:
— right click on The Talos Principle in your Steam library
— go to properties > betas
— opt-in by picking the "publicbeta" branch in the drop-down menu

After you do this, your game will update, and you're good to go.

Please make sure you backup your progress before playing the updated version, as you won't be able to use the saves from the newer version of the game in the current live build.

Please let us know if you are having any issues running this version of the game and we'll get on it ASAP. You can do so by starting a new thread in the Steam discussion boards.

Much love from Croteam!
The Talos Principle - Danny [CT]
Hey folks. We have just pushed another maintenance update to everyone (actually we've made the public beta version live, but a fresh release sounds better). It's quite small in size but packs a punch nevertheless. :)

Here's a complete list of changes:
- Bugs fixed and performance improvements for Vulkan graphics API.
- Fixed some rendering issues under OpenGL graphics API.
- Better detection of usable CPU cores.
- Fixed problems with Chinese Traditional translation in Road to Gehenna.
- Removed usage of D3DX library DLL.
- Enlarged FPS graph and added average line.
- Fixed problem with imprecise frame-rate limitation on Windows platforms.

If you experience serious issues after the update, you may switch to the "previousversion" branch.
Here's how:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
The Talos Principle - IIIIDANNYIIII
Hey folks. We have just pushed another maintenance update to everyone (actually we've made the public beta version live, but a fresh release sounds better). It's quite small in size but packs a punch nevertheless. :)

Here's a complete list of changes:
- Bugs fixed and performance improvements for Vulkan graphics API.
- Fixed some rendering issues under OpenGL graphics API.
- Better detection of usable CPU cores.
- Fixed problems with Chinese Traditional translation in Road to Gehenna.
- Removed usage of D3DX library DLL.
- Enlarged FPS graph and added average line.
- Fixed problem with imprecise frame-rate limitation on Windows platforms.

If you experience serious issues after the update, you may switch to the "previousversion" branch.
Here's how:
- locate the game in the Steam's "Library" panel
- right click and invoke "Properties"
- select the "Betas" tab
- choose "previousversion"
...

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