The Swords of Ditto: Mormo's Curse - onebitbeyond

Hi everyone!

It's here! The Swords of DItto: Mormo's Curse releases today! Since the release of the Timeless Update in July, we've been beavering away adding a host of new features, as well as reshaping and reworking the game. It's here today as a FREE update for all players!

If you are an existing player, we recommend that you start a new game to experience Mormo's Curse as it was intended.

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But what's changed in Mormo's Curse? While the short answer is "most of it", here are a few of the more obvious things to expect.

Revamped Structure
The game structure has been totally gutted, and the divisive permadeath feature has been removed. You will still fail a story if you die while climbing Mormo's Palace at the end, or if you play in Hero Mode, but otherwise, if you fall, you will collapse and wake up in your house having dropped some cash and fragments. The game is now more forgiving and easier to enjoy.

The end game has been drastically improved, with much more to do, and more variation in the game's rules. For example, when you defeat Mormo, in the next story she will cast one of her curses on you, changing the rules of the world for that story. (The Time Curse that was cast in the Timeless Update remains as one of those curses).

New Areas & Improved Overworld
The Overworld has been drastically overhauled, to be denser, more engaging, and more focused. We've also added four unique areas with their own specific features, two of which are chosen for each story.



New Toys, Enemies & Stickers
The new areas bring bespoke enemies, and dedicated shops which sell new Stickers with amazing abilities and unique Toys of Legend (such as the Axe, the Book of the Dead, the Vampire Ring and many more). We've also added a number of support items to the player inventory, such as the Inflatable Decoys, Mines and Kick Me Signs.

Bug-Fixes and General Improvements
Most of the game has been looked at and smoothed over, including room layouts, item carry over at the end of a story, all menus and user interface, the integration of the Air Kazoo map into the main map, memory management, NPC dialogue and localisation and more.

Port to GameMaker Studio 2
The previous version of the game was running in GameMaker Studio 1.4, which was deprecated by YoYo Games last summer. The move to GMS2 means many technical improvements. For Windows players that means no more DirectX 9, improving compatibility across the board, including for many integrated GPUs. Ubuntu support is now at 18.04, with audio and gamepad issues fixed. There's also much-improved performance, and, crucially, YYG will now be able to offer support for any engine-based issues we come across.

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These are just a few of the things that we've been busy with, however. The general goal throughout the development of Mormo's Curse was to make it a much better game; one that we are much happier with. We hope you enjoy all of the improvement we've made, and look forward to seeing what you think!

All the best in Ditto!
Bidds



The Swords of Ditto: Mormo's Curse - br33dlove


Today sees the release of the Timeless Update!

We've been busy working away on updates for Ditto all summer adding new features and addressing feedback received from the community. It's resulted in two large updates over the last month. Here are the details!

Summer Update

In this update we largely focused on addressing a lot of the feedback that we received since launch, and generally improving the game and its rewards systems. We looked at the time limit, the structure of the level system, streamlining the start of the game, and improving the end game.

Timeless Update

This is the second of our updates, and is now live on the default branch! Amongst other things, we have finally implemented the two most-requested features: selectable characters and save slots!

Check out the full changelist for both updates in the pinned post here: https://steamcommunity.com/app/619780/discussions/0/1694920442943116800

Please note that there is still more to come! We're beavering away on a more fully-featured game update that will feature new areas, toys, enemies, and more! This will be released before the end of the year, and it will be free for all existing owners!

Cheers!

Bidds









The Swords of Ditto: Mormo's Curse - br33dlove


Hey everyone!

We've been busy working away on updates for Ditto since the last build went out at the start of June. The result of which is the first of our Summer Updates, live now on the default branch.

We've largely focused on addressing a lot of the feedback that we've received since launch, and generally improving the game and its rewards systems. Broadly we've looked at the time limit, the structure of the level system, streamlining the start of the game, and improving the end game. There are also a bunch of extra things thrown in there, but this is only the start. We'll be doing another update in around a month or so, with some new features, aimed at improving things even further. And after that there will be a more substantial update later in the year with some new content, free for all existing players. More details to follow!

Meanwhile, check out the changelist in the pinned post here: https://steamcommunity.com/app/619780/discussions/0/1694920442943116800

Cheers!
Bidds
The Swords of Ditto: Mormo's Curse - br33dlove


The Swords of Ditto has been updated to 1.04.07-110 with the changes below. Thanks to everyone for their input and help, the team is still hard at work on more updates and tweaks to improve The Swords of Ditto!

Please follow this link to submit tech support issues, doing so will help our team identify and fix the game to remedy your issue quicker and more efficiently.

https://docs.google.com/forms/d/e/1FAIpQLSf90nbjAo8REgRRs5VIQ-Xtn-cm2vY7nRoLCUSg3Qpuf8rzXQ/viewform



* Many fixes to level layouts and maps that were previously generating impossible rooms

* Fixed invisible collision issue on Mac and Linux

* Fixed the black screen at launch for lower-powered GPUs

* Reworked texture management to run more smoothly on lower powered GPUs

* The game will now automatically choose the higher powered GPU if present on a system (AMD and NVIDIA)

* Increased the time limit for Regular Mode to 5 days

* Fixed doors not opening in Mormo Palace dungeon after all enemies are killed

* Fixed the game occasionally thinking a boss is dead before you've been in their room

* Sticker Packs will now randomize their contents more consistently when opened

* Workaround for screen glitches seen with on-screen names for lower powered GPUs

* Added option to erase save data for cases where players want to start again
The Swords of Ditto: Mormo's Curse - br33dlove


The Swords of Ditto has launched on Steam and off to a enormous start - thank you for all the love and support you've given the game during development and now into the launch day! We hope you enjoy it (alone or with a friend) and keep an eye on the forums for updates from developer onebitbeyond on updates and fixes for any issues arising during the launch week.

Please share with friends and, if you enjoy the game, make some time to write a review to help other Steam users determine if The Swords of Ditto is a game they might enjoy as well.

LAUNCH TRAILER
https://youtu.be/sudVZsrLKYY











The Swords of Ditto: Mormo's Curse - br33dlove


The Swords of Ditto is now available for preorder with 20% off ahead of the April 24 launch date! There will be no launch week discount so take advantage of this offer if you can - we appreciate the love and support!











The Swords of Ditto: Mormo's Curse - br33dlove


Great news adventurers, The Swords of Ditto launches on PC and PS4 April 24! Watch the new trailer below and share with the world.

https://youtu.be/oOoe464SLoU














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