The Red Solstice - Frandroid
Marines!
It's time to celebrate the one year anniversary of Red Solstice 2: Survivors!

We want to thank everyone in the community for your support - and support over the last year with Red Solstice 2: Survivors.
Please enjoy our one year anniversary armory and new Black Ops skin!

Now get to the mess hall for some much deserved birthday cake!



https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/

The Red Solstice - JCartlidge505


Attention Marines,

Update 1.6 just went live and you know what that means…?
Of course you do - lots of lovely updates and changes to the game. The development team have been busy, and this update is the BIGGEST one so far!

Before we go into detail, let’s recap what we have done until now:
• Added new Terminator Class
• Improved network
• Added offline play
• Added new missions

For Update 1.6, we’ve added a bunch of missions for the Skirmish mode from the campaign as well as a completely NEW MAP that will keep you on your toes on Mars! And of course, we are saying NO to cheaters and improved our anti-cheat and anti-grief system!

We've also added a "co-op" campaign which enables a few things;
• Everyone can now see the world map events and experience the full campaign together - with the host making decisions.
• An option that is enabled by default and limits the equipment of the campaign to the researched technology, can be turned off so that players use their profile and not technology - but must be done at the start of the campaign.

You can now vote to kick players as a team and personally mark players through the ""Avoid Player"" system. If there should be some problems within your squad, and the majority of the team does not get along with another team member, you can make that member leave and mark them.

As you can see, we put a lot of time into this update and hope you will enjoy all the changes!

But wait, that's not all, you can now save 30% on Red Solstice 2: Survivors!

http://505.games/RS2505AnniversarySale

We will continue to work on new updates including Skirmish Bots and Prestige System which will arrive very soon along with the Hellfire Class.

Below you can find all the changes we have made…

1.6 Update Notes (2021 September 2)

NOTABLE
• Added "co-op" campaign where players can share technology and are limited by the technology and research of the host, clients can see the world map also now
• Added 16 critical strike missions to skirmish secondary mission pool
• Added hidden votekick that can be initiated by anyone on anyone other than host if more than 50% of players agree player will be kicked
• Anti griefer system
• Anti-cheat system
• Daily challenge has double the points for monsters now
NEW MAP
• Shield Generator / Cities of flesh

NEW MISSIONS IN SKIRMISH
• Boss Emma
• VIP Howell
• Rescue Troops
• Gauntlet
• Supply Defense Condatis
• Get Supplies Mercs
• Insurgents Gauntlet
• Gather Intel
• Howell Barrex Assault
• BlackLight
• Assault Nest
• DisableJammer
• Fallen Fury
• VIP Founders
• Rescue Specialist
• Rescue Condatis

MONSTERS
• Hellspawn will no longer get stuck in certain cases if he ends up off walking area
• Red Hunter is more dangerous now and requires preparation, this will affect terraformer missions
• Fluffy now uses his 3-chain attack when low on health
• Biomass will no longer spawn under the ground
• Flameburst cooldown increased by 5 on all levels
• Gass pressure mission will detonate on failure visibly on the client now
• Improved muzzle flashes
• Barricade destructive resistance reduced by 5% so convoy has easier time destroying them
• Added information on the profile when buying modules in which slots they go
• Bestiary is showing correct hunter now
• Biomass tentacles can be hurt the moment they get out
• When eaten by creeper player will no longer end up in the broken state
• UI improvements
• Convoy vehicles do less damage so in certain missions you have to protect them
• Red storm will not reduce your energy to 0 anymore
• Synced Red Storm lightning strikes

Right, that’s it! Stay tuned for future updates.

Now get back to the mess hall - those tacos won't eat themselves.

Marines, dismiss!
The Red Solstice - Ironward Games
Hello Marines,

We have some exciting news for you! Today we have released a brand new trailer that focuses on the different mission types which you will encounter in Red Solstice 2: Survivors.
You can check it out here:



Red Solstice 2: Survivors will challenge you with a variation of missions and challenges and you won’t be able to catch your breath. Let’s take a look at them:

Exploration:
Those are missions, where you are not pressured against time and can do the mission at your own pace. Planning is key in Red Solstice 2: Survivors and to defeat the Biomass infection you need to study it. This could be done by retrieving technology from an infested colony, locating the Biomass source, investigating a facility or by escorting a group of civilians or a convoy to the evacuation zone.


Stealth: You versus the deadly Hunter! In these 1 on 1 stealth missions, you have to avoid the powerful Hunter creature before it eats you alive. At the same time you still have to finish the objective and make it to the end of the mission. In a very tense atmosphere you need to carefully explore the surroundings and eliminate critical targets in order to survive. On the other side, you will also be on the hunt to take out creatures which are becoming a bigger threat for you and human mankind.



Survival: Fight through a horde of enemies, hold a position or defend a bunker against a Strol attack. In Red Solstice 2: Survivors you have to be ready any time to fight and save Mars! These are most known survival missions where you are pressured against time in order to finish the objectives.
All missions will take place in different environments including different weather effects. In one mission you might have to locate the Biomass infection in a reactor facility and then you are being called up to hold your position in the desert against a giant sandworm..



That’s not all! Besides the primary missions, you will also be able to explore a load of secondary missions. It’s totally up to you whether you want to try them out, but make sure you are fully prepared to enter the battlefield!

We hope you enjoyed the trailer and stay tuned for more info!

Be sure to keep up to date with all things around Red Solstice 2: Survivors by wishlisting us here on Steam!
The Red Solstice - Ironward Games
Hello Marines!

It's been a busy time in the world of Red Solstice. We announced a brand new trailer, completed our Playtest which thousands of you joined and we have also started our wishlist campaign!

Wishlist Unlock Tiers



As you can see there's a bunch of new content we are looking to unlock on launch and we are happy to announce that we've already hit Tier 1 unlocking a Gauss Assault Rifle MK1 skin. Thank you so much for your support!

50k Wishlist COMPLETED


We can't wait to see what you think and of course what will be available on launch week! Be sure to keep up to date with all things Red Solstice 2: Survivors by wishlisting us on Steam.

SURVIVE – RESEARCH – FIGHT BACK!
The Red Solstice - Ironward Games
Hello marines!

Release date
We’re thrilled to announce that Ironward have partnered up with 505 Games to bring Red Solstice 2: Survivors to Steam on June 17th!

Trailer


Red Solstice 2: Survivors takes place in the year 117 After Earth when corporations rush to secure dominance over the last remnants of humanity. Players command a team of up to eight in online co-op or can blast their way through a deep single-player campaign as they work strategically to lead operatives, research new technologies, and counter a mutant invasion taking over the colonized planet.

Steam playtest
Ahead of the game's launch, a Steam Playtest is set to start Friday, March 12 through Monday, March 15.

Access to the Playtest can be requested here on Steam!
https://store.steampowered.com/app/768520/Red_Solstice_2_Survivors/

505 Games
We are excited to work with 505 Games and cooperation with them enabled us to develop Red Solstice even bigger and better. Our vision of the game aligns with 505 Games' vision for the franchise. We are happy to work with them as a Publisher as it will enable us to push the franchise to an even wider audience!

Stay frosty and see you on the field!









The Red Solstice - Ironward Games
Greetings Marines!

We are delighted to tell you that in 24h we will be streaming Red Solstice 2: Survivors, so don’t miss out and come and join us! We will be talking about the state of the game, where we are in the development, answer questions from you guys & gals in the community and a few tips and tricks to survive on Mars ;)

Schedule:

Tomorrow from 8 PM when EGX-PAX kicks off, we will be streaming each day to showcase some gameplay of Red Solstice 2: Survivors.

Content of the streams
12. Sept 8 PM CEST - Saturday: Arcadia Colony
13. Sept 7 PM CEST - Sunday: Mining Colony

18. Sept 7 PM CEST - Friday: Swamp Colony / Followers and tactics
19. Sept 7 PM CEST - Stealth/Hunter game mode

https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/



You can also visit our booth at https://www.paxegx.com/ and check for some new trailers and cool things!

For now, we are showing you a teaser for the upcoming trailer tomorrow!


Stay frosty!
The Red Solstice - Ironward Games
Hello everyone,

Red Solstice 2 gameplay explained
For those that are not aware or haven't seen yet we have published gameplay video of Red Solstice 2, featuring survival mode of the game.

Remember to FOLLOW and WISHLIST Red Solstice 2 for more hot updates, like milestone that we've put recently.

https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/


Enjoy the video and let us know what you think or what questions you have in the comments below!




And if you wanna see all the crazyness from Kaif in Red Solstice 2 during steam festival, it's a long watch but if that's something for you, here it is:



See you on the field and stay frosty marines!
The Red Solstice - Ironward Games
Hello everyone,

Red Solstice 1 new content
We are working with our community members into delivering a new content to play with, we don't know when it will be ready but we wanted to share this news with you.. some class that was never made might be available soon! :)

- Fingers crossed that the community is about to make first official mod for TRS 1


Red Solstice 2 gameplay explained
For those that are not aware or haven't seen yet we have published gameplay video of Red Solstice 2, featuring survival mode of the game.

Remember to FOLLOW and WISHLIST Red Solstice 2 for more hot updates, like milestone that we've put recently.

https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/


Enjoy the video and let us know what you think or what questions you have in the comments below!




And if you wanna see all the crazyness from Kaif in Red Solstice 2 during steam festival, it's a long watch but if that's something for you, here it is:



See you on the field and stay frosty marines!
The Red Solstice - Syrus
Hello everyone, let's talk about patch!

Idea for all of those changes was to shake things up a bit and try to bring older classes and their roles back into action so people have to think proactively about ammunition and tactics

TRS 1- Patch Notes:

  • Doubled maximum limit on all classes! 2 Terminators / 2 Hellfires etc. are now a thing!
  • You can swap marines with TAB without being in tactical mode now for singleplayer and survival games
  • Savage burners will do fire damage now on any class if there is no different damage mod active from skills
  • Energy, toxic, explosive when activated will always override item passive damage mod
  • Vindicator overcharge damage is doubled
  • Friendly damage caused by overcharge reduced from 350 to 250
  • Vindicator overcharge will do 100% damage in it's entire radius to enemies
  • Arclite will get it's full damage potential 50% faster when burning single target, increasing it's dps drastically
  • Vindicator weapon damage increased from 500 to 850
  • Fiery shockwave cooldown reduced to 10 sec
  • Napalm grenade cooldown reduced to 30 sec
  • Autocannon load systems damage increased by 10 per level
  • Autocannon will only do 10 friendly damage per shot
  • Suppress target skill: -90% damage while using it
  • Holer health increased by 200
  • Hellspawn resistance Piercing 85 > 95 / Energy 25 > 55
  • Behemoth and Lyganesh resistances Piercing 10 > 80, Hollow 20 > 50, Energy 0 > 80
  • Holer resistances changed to Piercing 50 > 90, Hollow 80 > 20, Energy 35 > 20, Toxic 20 > 0, Shotgun 40 > 0
  • Wired Armor spends armor faster now

The Red Solstice 2 ALPHA
There is big update on TRS 2 where we have presented a new trailer, opened an ALPHA SIGN UP and talked a bit about development.

https://www.youtube.com/watch?v=s5WDPYi5s-M&feature=youtu.be

Check it out here!
https://store.steampowered.com/app/768520/The_Red_Solstice_2_Survivors/



The Red Solstice - Syrus
Hello everyone.

First thing to say is that we will be at Gamescom in the business hall 3.2 A011, so if you know any journalists/streamers that would like to play and see the game exclusively, they can join us at our booth there and talk to us!




We've been hard at work on The Red Solstice 2: Survivors and yes we know that you are all eagerly awaiting any news.

One new thing is that the player will take the role of the Executor, a corporation appointed individual who is in charge of executing important missions across planet and striking the STROL in order to change the war in humanity's favor.

Soon we will show the new trailer and also announce the alpha testing for all willing to get in and become the best marine they can be.

We will talk more about the alpha when the trailer is out.

In the meantime we will show you an additional teaser for the new trailer which will be crazy, and it also continues the story where the last trailer ended.





Marines, are you ready to defend the planet?

Enjoy!

...

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