Team Fortress 2 - contact@rockpapershotgun.com (Matt Cox)

Most battles may be fought royalley nowadays, but some still like to fight in the olden ways. Team Fortress 2 is alive, kicking, and hosting a 6v6 tournament explicitly for beginners. It’s called the Fresh Meat Challenge 2, it begins in a couple of weeks, and if you’ve ever thought about playing competitive TF2 then you should absolutely consider signing up. I dipped my toes into those waters many years ago, and it was wild.

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Half-Life 2 - contact@rockpapershotgun.com (Natalie Clayton)

I m not sure anyone at Respawn has properly busted their ass on the curb. It hurts. The last time I cracked my rear off the concrete in a moment of skating hubris, I was limping for days. Fortunately for the fifty million folks flying around in Apex Legends, a billowing cushion of air has turned what should be an embarrassing accident into the most compelling movement skill in years. There are, uh, a few> battle royale games. And each one has had to find its identity to stand out. PUBG has its impossibly large open fields and tense sniper standoffs. Fortnite requires you be a Minecraft building savant to change the level around you during battle. In Apex Legends, though? It s all about that need for speed.

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Half-Life - contact@rockpapershotgun.com (Alice O'Connor)

A calamitous crossing of worlds has occurred in Two Point Hospital, the spiritual successor to Bullfrog’s Theme Hospital, with Half-Life headcrabs glomping onto heads and all manner of decorative doodads from Sega PC games scattering around hospitals. If you’ve not yet played the wacky hospital management sim, hey, you’re invited to try the whole thing for free this weekend on Steam. The trial weekend has just started, so hop to it. Well, don’t hop if you’re suffering from Hurty Leg, Premature Mummification, Night Fever, Lazy Bones, or Mucky Feet, in which case the doctor will see you now.

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Half-Life 2: Episode One - contact@rockpapershotgun.com (Alice O'Connor)

Hooting echoed across the virtual valleys and mesas of the Internet this week after those who pan the digital stream in search of anything ending with “3” got an inkling that former Valve writer Erik Wolpaw had returned to the Half-Life mob after leaving in 2017. And yep, Wolpaw has confirmed to me that he is doing work for Valve these days – because he never really stopped. Apparently he’s been contracting for them all along, working on this and that as needed, on top of working for his niece’s juice shop (which was not a joke). Looks like the digipanners found Fool’s Three.

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Team Fortress 2 - contact@rockpapershotgun.com (Matt Cox)

The thing about special Halloween game modes is that they’re fun for a round or two, then the novelty wears off. The thing about Team Fortress 2‘s Halloween mode is that there are 18 of them.

Ok, so only 5 of those are new – but you can also play the 13 previous Halloween events, which would be enough to last you all year if the event didn’t end on November 14th. Valve have turned to their community for the new stuff in Scream Fortress X (not a sex thing), introducing five maps with their own game modes. I’ve spent the morning fuelling ghost ships, resurrecting corpses and running away from skeletons.

It is hot messy nonsense and I’ve enjoyed myself considerably. (more…)

Team Fortress 2 - contact@rockpapershotgun.com (Matt Cox)

Welcome to the weird and wonderful world of Team Fortress 2 jumping. It’s a lot like normal TF2, only rather the shooting people the goal is to propel yourself skywards using explosively powered movement techniques on custom designed maps. Yeah, it’s nothing like normal TF2.

Jumpers have tournaments too though. They’ve spent the past month hopping through three separate events in the Beginnings 5 competition. With the competition now over, they’ve settled down again – and left us with some impressive aerial highlights. I’ve gathered the victors’ videos below, and got a couple of the jumpers to sit still long enough to tell me about why they do what they do.

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Half-Life 2 - contact@rockpapershotgun.com (RPS)

Then the bus EXPLODED. Hello, this is the RPS podcast, the Electronic Wireless Show, and we are here to talk about the best game openings and intros. Whether they are cold opens or slow burns, we love a good first impression. (more…)

Half-Life 2 - contact@rockpapershotgun.com (Brendan Caldwell)

podcast-best-npcs-2

Ah, the non-player character. Stoic endurer of all our sadistic whims. It s time the monsters on the RPS podcast, the Electronic Wireless Show, made tribute to these humble little robots, whether they re annoying companions, side characters, or disembodied human heads. Let s talk about some of our favourites. (more…)

Team Fortress 2 - contact@rockpapershotgun.com (Matt Cox)

TF2_Readysteadypan_header1

There’s a ‘this is the pinnacle of esports’ joke right there on the table, but I’m gonna say straight up that Ready Steady Pan is an absolute mess to spectate. But what a spectacularly daft mess it is.

This is 6v6 Team Fortress 2, where everyone is only allowed to attack with frying pans and food. And urine, for some reason. The community-run “semi-competitive tournament” is nearly done accepting sign-ups for its fourth annual competition, which kicks off at the start of next week. (more…)

Portal - contact@rockpapershotgun.com (Dominic Tarason)

Moondust

It strikes me as very silly that anyone is trying to declare VR a failure or a success, given that we’re still working out the most basic of control systems for it. Valve’s latest VR project is a new alternate controller for the HTC Vive called Knuckles, and by all accounts it’s a big step in the right direction, allowing complex finger motions to be tracked, on top of offering analogue sticks and buttons. To demo the new hardware, Valve put together Moondust, a Portal-themed minigame collection designed to put the new hardware through its paces.

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