Portal
portal
Image via ICV2.com
Board game publisher Cryptozoic announced that it is making a board game based on Portal. The tentatively titled Portal: Uncooperative Cake Acquisition Game is set for a release in the third quarter of 2014. Its suggested retail price is currently set around $50. A portal gun that defies the laws of physics is not included.
Cryptozoic has experience translating different franchises into board games. Earlier this month it announced Assassin s Creed: Arena. At the American International Toy Fair, it revealed it s making a DC Comics card game and a dice game based on The Walking Dead television show.
That s where Cryptozoic also revealed the Portal game, but it s still unclear how the game will play. In addition to the tentative release date and price, all Cryptozoic said is that it s designed by the creators of Portal, that it will deliver a rich, smart, and utterly unique narrative experience, and that it will be for 2-4 players.
Playing pieces will include test subject, sentry turret, weighted companion cube, and delicious cake.
Team Fortress 2
Team Fortress 2


Thanks to the Titanfall beta, my week has been mostly defined by super-stompy death machines. Even though that's over, my appreciation for the colossal metal monsters isn't about to end. For anyone else pining for the powerful crush of hydraulic hands, here's a brief hit in the form of a TF2 Source Filmmaker short. Unlike the game's actual giant robots, this version is a dramatically difficult challenge to bring down.



This is the second video in creator "Fedora Chronicles", although according to the creator, it doesn't have much in common with the first. Instead, it's a fully standalone story, and one of the best made SFM shorts I've seen for a while.

Thanks, Kotaku.
Half-Life 2
Estranged: Act I


It's always nice to see a mod progress from humble beginnings to its own Steam product page, and Estranged is fully deserving of the achievement. Alan Edwardes' spooky, puzzle-filled FPS plays and looks like a first-person Alan Wake, and it's an excellent deviation from standard run-and-gun zombie-fragging with its supernatural twists and an atmospheric sense of foreboding. The first act is available on Steam as a free download independent of any Source-based game, so you won't need Half-Life 2 to jump in and start exploring.

Washing ashore on a misty, moonlit island coastline, you'll need to both figure out what happened and how to escape from the island's strange and sometimes hostile inhabitants. The story, like most well-crafted horror yarns, shrouds itself with mystery and urges exploration to reveal the truth. It's a particularly effective strategy, as Edwardes and his team poured a wonderful degree of detail into the island's foggy docks, murky woodlands, and eerily empty houses.

And when the monsters glowy-eyed zombie/infected hybrids do jump out from the shadows, the game shines with a less-is-more approach of eschewing musical cues or zombie groans for more silent and sudden attacks. Running away is often just as correct as fighting, since you'll find yourself hoarding the precious bullets and medical supplies you'll scrounge up as long as possible. Trust me, after getting my back clawed to pieces by a zombie who I could've sworn wasn't behind me a second ago, I can assure that rush of adrenaline will be genuine.

Estranged has come a long way since its beta became the Mod of the Week last September, and seeing just the first act appear on Steam suggests more to come from Edwardes to further unravel more pieces of the island's riddle. Grab it for free on Steam, and check out the official website for more screenshots and info.
Team Fortress 2
Biohats


Has the desire for hats, hats, delicious TF2 hats diminished over the last few years, or is the public's interest in digital head-adornment as strong as ever? I ask because Valve and Irrational are adding BioShock clobber to Team Fortress 2, and- hey, don't all load up the game at once. You'll need to buy BioShock Infinite's season pass on Steam to gain access to it, which I believe comes with a few pieces of downloadable content in addition to a very small selection of hats. Full details here.

The items are only available until the 25th of March - the date that Burial at Sea part 2 is scheduled to release - and comprise a Mister Bubbles doll, a George Washington and a Benjamin Franklin mask. It's not a whole lot of content, but if you still play TF2 and you already own a season pass, then free stuff is always nice, I guess. Here's a pic of that digital clobber, as modelled by the cast of TF2:

Portal
Portal 2


For those, like me, who only need the merest reason to play Portal again, keep an eye on Portal: Alive and Kicking. It's "a full remake and re-imagining" of Portal 1 in Portal 2's fancier iteration of Source. The free mod that's been passed through the latest batch of Greenlight approvals, and has the confident endorsement of Jeep Barnett, Valve designer and co-creator of the proto-Portal student project, Narbacular Drop. "Every tile on every panel has been revisited with loving detail," he writes. "Not only have the visuals been updated to match Portal 2, but the weaker puzzle cues have been improved."

The mod also includes a new set of advanced maps based on Portal chambers 13-18, but with "all new puzzles and set in the "Old Aperture" visual theme seen in Portal 2." The adaptive soundtrack has been expanded and Portal's original advanced maps have been recreated in the Portal 2's ruined Aperture aesthetic. It looks a bit like this.



"WEEEEEEEEEEE."

I was a bit skeptical about fan-make remakes of old games until I played Black Mesa: Source. The act of recreation through the lens of intense fandom added dozens of loving touches that enhanced Valve's original vision for Half-Life. See also, The Dark Mod, which did a great job of capturing the magic of Thief. Hopefully Alive and Kicking will do the same for Glados et al.
Team Fortress 2
ServerList


Looking for evening of multiplayer gaming? Come and play with us. We've recently refreshed our UK server list, providing a space for readers to explore, build and... okay, mostly just kill. Whether you enjoy a friendly round of competitive brutality, or a collaborative place to create and share, our Multiplay hosted servers are waiting for you to join.

DayZ Standalone



Visit our version of Chernarus for pleasant strolls around picturesque towns and memorable encounters with local characters. It's a camping trip you'll never forget. Maybe you'll even run into long-term resident Andy Kelly. Pro-tip: Don't run into Andy Kelly.

Rust



If spawning unarmed in a brutal and hostile environment doesn't sound like your thing, Rust let's you start with a rock. Our 50-player server will give you plenty of chances to use that rock along the difficult road to survival.

Starbound



If you've a hankering for creative co-operation and expansive exploration, our Starbound server is for you. You can build, fight, find and live amongst the game's mushrooms, brains and bird people, all with your fellow readers.

Minecraft



Prefer more depth to your builds? Our Minecraft server is a massive and beautiful testament to our readers' creativity. It's a museum of wonder, and one that you can add to. Presuming, that is, you can find some unclaimed land.

Counter-Strike: Global Offensive



We're a classy bunch at PCG, but that doesn't mean we can't also kick back once in a while. That's why our CS:GO server is running Classic - Casual, cycling through some of the best official maps. Yes, that includes Dust.

Team Fortress 2



Team Fortress 2 is still brilliant, and for that reason it's the most enduring game on our server list. Thanks to its age there's a great map pool to pick from, and our 24-player server runs through eighteen of the best. No, that does not include Hydro.
Team Fortress 2
steamdevday

As is it wasn't already obvious, hats are hugely profitable. Back in July 2013, we learned that workshop creators have collectively earned $10 million from their items. This week, on day two of the Valve-hosted Steam Dev Days event, the company announced that content creators made $400,000 in just the first week of 2014.
Here are some more mind-boggling stats that were posted to Steam Database:


484,768 compendiums were sold during The Dota 2 International, which added an additional $1.2M to the prize pool. (This is higher than the $1 million figure we ve reported on previously).
More than 90 percent of Team Fortress 2 content is from the community.
Valve reports that 17 million Team Fortress 2 accounts own items, with 500 million total items.
The Counter Strike: Global Offensive community has created 4700 maps and 20,000 weapon skins.
Portal 2 has over 381,000 user generated maps, which Valve attributes to the easy to use map editor.
Garry s Mod has a total of 250,000 user generated items.
Skyrim has over 19,500 pieces of user generated content.

As we wrote about back in November, microtransactions and free-to-play games may make developers a lot of money, but remain controversial among many players, who often feel like they are being nickel-and-dimed. The most recent, obvious example of this is Forza Motorsport 5 for the Xbox One, which had to reconfigure its in-game economy after and outcry from the community about the pricing on certain cars.
What's interesting here is that Valve has managed to sell the same type of content optional and largely aesthetic without alienating the player community. In fact, according to Steam Database, Valve's presentation at Steam Dev Days plainly stated the company rejects the idea that microtransactions must have a negative affect on the player's experience.
The trick to not angering the community, according to Valve, is to let it take the lead on this type of content. User generated content is a vision of the game not restricted by the developer's resources, it said. People are going to mod a successful game anyway, so it's best to help them out and improve it for everyone."
According to Steam Database, Valve's presentation also stated that user generated content is the very thing that differentiates games from other media. It gives players a way to express themselves and improve the game for other fans, something we can't do to movies or books.
Team Fortress 2
steam-controller


In 2013 Valve told us that it s making a controller, an operating system, and is sanctioning PC manufacturers to create Steam Machines. The three-pronged campaign to put Steam in your living room, deliberately revealed ahead of the launch of the Xbox One and PlayStation 4, was the biggest PC gaming news of the year. It s a move that establishes Valve as something that resembles a platform holder, something it s been hesitant to do despite being the PC s biggest online retailer.

We re glad that Valve is removing some of the obstacles to playing Civilization V on our couch. It gets us imagining PC gaming as a more social experience for friends, family members, and whatever other human beings you let into your house. That picture will come into focus at CES next week, when we expect a second wave of information from Valve on its initiative.

We ll also hopefully leave Vegas with a better understanding of how versatile the Steam Controller is, which we ve been investigating. But even if Valve s controller exceeds our expectations and plays a very wide set of games comfortably, there s an serious need for a keyboard and mouse platform that can be used effortlessly on a couch. I m challenging accessory makers like Razer and Logitech to make one.
Control issues
Just 290 of Steam s 2,459 games feature full controller support, and 502 feature partial support a cumulative third of the library. Even if we give generous consideration to Valve s claim that the Steam Controller older games into thinking they re being played with a keyboard and mouse, I m still going to need to edit command lines, to chat with my Steam friends, to Alt + Tab, and no amount of virtual keyboards, haptic feedback, and autocomplete will ameliorate that. In particular, I don t have high hopes for how well hotbar-heavy games like Dota 2, Starbound, Path of Exile, RTSes and MMORPGs will handle on the Steam Controller.

The Phantom Lapboard. "Do you like typing on a keyboard that s locked at a significant angle to the natural plane of your hands? Of course you don t," Maximum PC wrote in 2010.

The peripheral, though, isn t actually the problem it s the absence of a stable surface in the living room that rests above your legs. Our friends at Tested put it this way in an article from last July: If you just put your mouse and keyboard on the coffee table and perch on the edge of your couch, you're gonna hurt your neck and back, craning your neck to see the TV. Conventional mice and keyboards can work in the living room, but not without a desklike platform to rest them on.

Infinium Labs yes, that Infinium Labs now known as Phantom Entertainment, produced one of the only commercial solutions to this problem, the Phantom Lapboard: a $110, wireless, cantered keyboard and mouse combo. It s bad. The bottom line is that this thing is bad, our sister site Maximum PC said in its 2010 review. The keyboard only tilts at a single angle, the mouse only features two buttons and a scroll wheel, and there s no lip on the surface to contain it. The second you take your hand off the mouse to type something, that sucker s clattering to the floor, MaxPC wrote.



The Couchmaster is the weirder and even more expensive alternative, a hulking, 24 -wide, upholstered thigh prison that at least provides a stable, ergonomic surface. But it s a frown-inducing $180, and its cumbersome shape doesn t seem conducive to easy storage or use in any living room that doesn t feature a wide couch.

Apart from Ikeaing something wooden and rigid together, the two options PC gamers have are pricey and strange. If anything, they show us two designs that any future lapboards should avoid, or at least iterate on aggressively. With Valve s initiative, third-party manufacturers should be scrambling to produce a lapboard that accommodates gaming mice and keyboards, if only because it s an item that will help them sell more mice and keyboards. Razer has a small history of experiments like the Artemis prototype and the Razer Hydra, but more practically, they already make left-handed keypads like the Orbweaver and Nostromo, devices that would be the perfect starting points for a compact lapboard. Logitech would be another good candidate; they make plenty of mainstream wireless peripherals, and on the gaming side they have an ambidextrous keypad we like, the G13.

Valve should want such a peripheral to be available as an alternative to its controller. After all, a sturdy, inexpensive, versatile gaming lapboard would absolutely increase the adoption of living room PCs and SteamOS. Valve s goal isn t to sell controllers, it s to get you playing PC games on your couch, and we should all want that proposition to be as effortless as possible.

An innovative controller can t and won t replace the decades-long relationship PC gamers have with WASD because PC gamers don t like compromise we expect high framerate, high resolution, low cost, and total freedom to modify our devices and games. And while we re grateful for a controller that s built with PC gamers and PC games in mind, it s essential that we get a compromise-free way of bringing the core implements of our hobby, the mouse and keyboard, into the living room.
Half-Life 2
Jaykin Bacon


I've not much sympathy for "things were better in the old days" reminiscing. For instance, those who prefer the twitch action of 'old-school' shooters still have valid options for their acrobatic rocket-spam. Far better then, are those retro-pastiche projects that filter the philosophy of nostalgia through something entirely more ridiculous. Take Half-Life 2: Deathmatch mod Jaykin' Bacon 3. As you'll see in this trailer, its Instagib mode will let you play a flying Solid Snake shooting his deadly electrified finger gun.



There's no hint of a release date yet for the Jaykin' Bacon Source sequel, so while we wait for the mod team to provide further instructions, you can check out their official site. Alternatively, head over to ModDB to see how the creators have incorporated Perfect Dark Zero into their mythology.
Team Fortress 2
Team Fortress 2 - Saxxy 2013


Last night, Valve revealed the winners of their Source Filmmaker competition, The Saxxy Awards. After a public nomination process, five videos have been crowned, with top entries chosen in the categories of Best Comedy, Drama, Action and Short, as well as an Overall Winner. Head below to see the chosen few. Just don't roll out a red carpet. It would only annoy the BLU team.

Best Short: The Mann Co. Symphony



Best Action: Chinatown Getaway



Best Comedy: Disruption



Best Drama: Till Death Do Us Part Two



Overall Winner: Lil' Pyro Guardian



If, like me, you're not ready to stop watching funny animated videos and pretending it's work, head over to the Saxxy mini-site to view the nominees. Then, pop over to Valve's list of Honorable Mentions, where you'll find excellent near-misses, like the bizarre The Advantages of Sandviches. Still not done? Find all Saxxy entrants over at the Steam community page.
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