Dreamfall: The Longest Journey - contact@rockpapershotgun.com (Jim Rossignol)

We all have our cultural blind-spots. Knowing nothing about it, The Longest Journey disappointed me, because it wasn’t a high-speed jeep journey across a post-apocalyptic landscape, but instead a story about a girl with a magicface and two addresses or something. Oh, I don’t know, why isn’t Adam writing this article? I was quite happy polishing my purple men and their guns.

Anyway, it seems that there’s now a trailer for the next Dreamfall game, which by a miraculous coincidence appears with less than a week to go on the Kickstarter campaign for that very same game>. Conspiracy? I leave you to decide. (more…)

Dreamfall: The Longest Journey - contact@rockpapershotgun.com (John Walker)

Oh, so on Sunday, in the middle of our yacht-based hammocking, my retrospective of Dreamfall went up on Eurogamer. The conflict the game generates in me was interesting to explore, and once again its moving story of faith and Faith won out. For instance, I utter:

“This isn’t a game that’s worried about drawing in the kids. In fact, it’s imbued with a strong tone of melancholy that it absolutely does not let go of throughout. This is a downbeat game, and goodness knows that’s rare. But it’s not so one-dimensional as to be miserable. Within the trauma, the sadness, the directionless confusion of people’s lives, is a message of extraordinary optimism, a resounding cry of hope. Because there’s faith.”

You can read the rest of it here. And I really whole-heartedly recommend reading my interview with creator Ragnar Tørnquist. I think it’s one of the best things wot I’ve done.

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