Mar 15, 2021
The Legend of Bum-Bo - souldescen
update notes for v1.1.24

- Fixed Lost unlock not displaying after 3rd stage if 4th stage is unlocked
- Fixed spells not being charged after exit and continue
- Fixed spells infinite charge after exit and continue
- Fixed Trapdoor not registering all the stage changes
-Fixed Continue not being disabled after erasing the progress
- Fixed random selecting wrong characters
- Fixed Tainted Dusk attacking wrong lanes
- Fixed wheel spin error for other Bum-bos
- Fixed Duke spawning flies at wrong location
- spell upgrades persist now on exit and continue

thanks for submitting bugs folks!

The Legend of Bum-Bo - souldescen
well how do you do fellow kids!? its your old pal Edmund! you probably thought i was dead, and i was!

but im back! and while i was burning in hell i came across this lost expansion for the legend of bum-bo! thats right, after a year of hell and vaporware shakes.. ITS TIME!

i bring you... the lost expansion!



this free expansion features:
-a new playable character, The Lost
-new tile type for The Lost, "Ghost Tiles"
-new feature: save/continue your progress mid-game
-3 new bosses
-10+ new unlockable items
-new achievements and bonus challenges!
-updated audio with tons of new and improved sound effects!

BUT THATS NOT ALL! this expansion is jam packed with major Quality of life improvements!

-added ability to view your current spells and trinkets when choosing new ones
-added ability to view descriptions for your current trinkets
-added ability to cancel when replacing a spell/trinket or purchasing a shop item
-game options menu is now accessible from the pause screen
-improved visual and sound feedback for critical hits
-improved cursor feedback for the puzzle board and other UI elements
-added 'Random Bum-bo' option to the character select screen
-many bug fixes to spells and enemy behaviors
-dozens of minor improvements to player UI and other visual details

i know its been a long horrible year since this game released and i hope this free update can act as a peace offering from us to you, the players!

ok now i gotta get back to repentance crunch.. wish me luck! ( and enjoy more bum-bo! )

xoxo
-Edmund

Nov 25, 2020
The Legend of Bum-Bo - souldescen
when the legend of bum-bo launched on steam last year it was instantly apparent that it was the messiest launch of my career.. James worked non stop for days to fix bugs and update the game after months of crunch. he was able to get the game in a stable and playable state within a few weeks, the holidays were upon us and we had started planning a free mini dlc to make up for our launch issues, i updated many times... but then, radio silence. 

First off I'd like to apologize for lack of transparency and seemingly abandoning the project, I assure you this isn't at all the case but I still feel a huge sense of responsibility and regret for how I dealt with the aftermath of Bum-bo's launch. Me and James are both in a place where I think we can finally breathe a little so i felt like it was time to explain.

Shortly after the final bum-bo update James fell into a deep pit of depression and simply couldn't continue his work on the project. As someone who has also suffered from depression and anxiety I felt helpless seeing him in this situation, but I could do nothing to help him outside of pulling back and trying to figure out another way to continue dev without him as lead programmer. As the months went by James would rise and fall, there were times where dev was back on and things were looking up.. then covid started and as you all know isolation doesn't usually help these types of situations. 

After going through a few different publishers we finally decided to bite the bullet and just work with another small team to not only help finish the mini dlc but also start porting the game to console, this team is composed of Simon and Adrian who also both worked on Rebirth.

then my second daughter was born and the cali fires forced us to evacuate and eventually sell our home in santa cruz to stay safe... and that brings us to now, i'm setup in a small rental with my family, everyone is safe, James is doing much better and the new team is hard at work on the free dlc.

So what is this dlc? well our goal is to get in a few new alt bosses, new items, a few features that were on your most wanted list and a new playable character, Bum-bo the Lost! (i'll do a more in-depth post on him closer to release)

so there you have it, my relationship with bum-bo was very bitter sweet.. but i really hope that once this dlc launches next year and it eventually comes to consoles it will be in a place we are all very happy with. 

A big thanks to everyone who has been understanding during this difficult year. I'm very sorry for my lack of communication about bum-bo on steam, I hope this post helps with understanding the situation.. please take care of yourself during these holidays, and if you find yourself in a dark place seriously reach out to someone and don't just deal with it alone. 

I'll do another post when we are far enough in dev to start posting stuff! till next time



-Edmund
Dec 13, 2019
The Legend of Bum-Bo - souldescen
Legend of Bum-bo v1.0.8 Patch Notes:

Bugs:
-Fixed bug that wouldn't let you save sound setting edits.
-Fixed bug that would get you stuck in options menu.
-Fixed bug with Bum-bo the dead where if you canceled a spell of his it would cause issues.
-Fixed audio bug where rerolling the board would cause sounds to stack.

Balances:
Items:
-Trap door now rewards 10 coins when used.
-Magic 8 Ball now adds a wild tile to your next row.
-Beckoning Finger now poisons the enemy it pulls.
-Teleport now skips the room and moves you to the next room.
-Brimstones mana cost has been lowered.
-Snack mana cost has been lowered.
-Trash Lid mana cost has been lowered.
-Yellow belt now adds a 5% chance to dodge that stacks, this now lasts for the full room.
-Dark Lotus now has a charge of 0.
-Cursed rainbow now only spawns 3 curse tiles, its mana cost has also been lowered.

Bosses:
-Duke has gotten a buff!
-Gibs has been reworked and buffed!
-Pyre has gotten a buff!

New Additions:
-15+ new sfx have been added.
-Most bosses now have custom sound effects.
-Bygone now has its own boss music and intro jingle.

we have been having a hard time nailing down a few specific bugs that remain. if you have any extra info on when/why they happen or video of said bugs please send them our way so we can move away from bugs and into more game polish updates.

remaining bugs we need help with:
-Holding R to restart seems to soft lock the game if done in a specific way.
-Using the Price tag spell in a specific way soft locks the game.
-Using Guppys paw in a specific way soft locks the game.

we are also still working on the treasure room cancel bug that happens sometimes when you are full of items, that should be fixed in the next udpate.

till next week!
-Edmund
Dec 1, 2019
The Legend of Bum-Bo - souldescen
Legend of Bum-bo v1.0.7 Patch Notes:
-Damage up needle now effects Bum-bo the Deads attack spells.
-Looping around the board and canceling a move now works.
-Sinus infection bugs on flipping enemies and bosses fixed.
-Fixed bug with egg beater that causes a crash.
-Fixed and readded Price tag spell.
-Fixed and readded metronome spell.
-Fixed visual bug on death screen showing game time as a giant number.
-Fixed needle cancel visual bug.
-The game shouldnt hang if not logged into steam anymore.
-Mirror haunt bug fixed!
-Flippers now have resistance icons.
-Fixed bug that caused leapers to not spawn from Tado kids.
-Fixed menu soft lock in casino.

Balances:
- 9 volt exploit removed.
- rainbow bag reworked to reroll items into items of the same type.
- egg beater now rerolls your current mana instead of the board.
- bosses at 0 health now die the moment they hit 0 instead of at the end of their turn.
- blind status effect now causes the enemy to damage itself if it misses and has a higher chance of missing.
-Bum-bo the Stout now starts with a soul heart!
-Bum-bo the Stout now gains +1 more mana with each tile combo made.
-Needles prices slightly raised.
-HP in casino now costs 2 coins (and 4 on everythings terrible)
-Mirror Haunt reworked to act more like Shy gals.
-Bum-bo the weirds puzzle flick spell now rounds down its damage when counting tiles removed.

New Additions:
- Steam Cloud support added!
- Added ability to skip intro credits.
- you can now hold R t restart your run.
- added the ability to pass on items in treasure rooms when full.
- new sounds for usable items
- new sounds for unlocks, enemy mana drain, enemy spawn and more.

with this update we should be clear on all major bugs (that we know of) and only have a small list of visual bugs to go. if you run into any soft locks at all with this update please report them to me on twitter or in the forums.
https://steamcommunity.com/app/1148650/discussions/

from here on out we will be focusing on doing weekly updates. outside of more bug fixes we plan on working on re-balancing items and bosses you felt sucked, so its a buff to the most commonly passed items, and easiest bosses. we also have a bunch of new SFX we will be adding and doing a polish pass on the most requested visual improvements!

thanks again for all the support, we have a few things planned for the new year and will def be doing a dlc next year for sure. we should also announce our console plans soon as well.

see you next week!

-Edmund
Nov 19, 2019
The Legend of Bum-Bo - souldescen
Legend of Bum-bo v1.0.6 Patch Notes:
-Black magic trinket bug fixed!
-Bug causing the Dead to not win 20 coin jackpots fixed!
-Fixed issue with puzzle combos caused by enemies to not go off (usually curse tiles)
-Blue and Purple Bonys in ch3 now have veins (showing their bonus movement)
-Fixed visual bug that caused Burfers and Mirror Haunts to appear on lanes they arent actually on.

Balances:
-Re-worked the fool card trinket so it acts more like a forget me now from isaac.

New Additions:
-Achievements!

all common-uncommon soft locks are 100% gone now. there are some lose ends still but this week we are moving onto minor bugs, balances and requested polish.

we also hope to add steam cloud in the next update as well!

thanks again for all the love and support. we have something neat planned for new years.. stay tuned!

-Edmund
Nov 17, 2019
The Legend of Bum-Bo - souldescen
Legend of Bum-bo v1.0.5b Patch Notes:
-Reworked the tile match system ( this should fix any bugs or issues with more complex combos or huge combos that cover the board and all go off at once)
-Bumbo the Dead no longer gets screwed over when he gets a 20 coin jackpot.
-Trap door no longer kills you if you use it to get to a chapter that doesnt exist. ( i thought it was cute, but you thought it was a bug, so... )
-Fix bug that made it so your turn was skipped even if you gained mana from a spell that was enough to cast another spell on your turn.
-Curio trinket no longer effects passive character abilities.
-Fixed bug that caused a lagging attack when attack flys set off gas.
-The visuals of everything is terrible and bumbo the dead unlock screens are correct now.
-Fixed Shy Gal bug where poisoning them caused bugs.
-Fixed visual bug on Daddy Tado guys caused by boogering.
-The reward bag popping no longer gives the weird an extra movement.
-IBS trinket now has the correct art.
-Fixed the bug where pepper caused your turn skip after you used it even if you had mana to cast another spell.
-Fixed the fast click bug caused end turn sign to stay around after clicking it.
-Fixed bug that lower chance of slot machine ending too much.


Balances:
-Golden tick no longer reduces useable item charges and has a charge of 3 now.
-Black blobbys now alternate between doom spell and normal attack.
-Trash can lid now blocks 2 attacks and its text reflects this.
-Using tooth pick on a cursed tile no longer yields mana.
-Fixed the Weirds stat wheel so he has 2 puzzle mana instead of 2 spell mana sections.

New Additions:
-re-implemented sound options to the options menu (hooray!)
-added intro credits.
-added bonus mini alt intro for 100% completion.
-added in some sfx changes to the weird and empty.

Monday-friday we will be focusing on small bug fixes (and any remaining big ones) and then start implementing requested changes/polish ideas as well as the rest of the features on our previous lists.

thanks again for all the support! keep spreading the word of bum-bo!

-Edmund
Nov 15, 2019
The Legend of Bum-Bo - souldescen
Legend of Bum-bo V1.0.4 Patch Notes:
-Fixed soft lock when having 4 trinkets with the empty and gaining another.
-Fixed soft lock when gaining over 4 trinkets in the casino.
-Fixed soft lock when getting a curse + other tile combo at the same time.
-made it so you can no longer use useable trinkets in the casino.
-Fixed soft lock with the empty that caused 2 treasure rooms to load.
-Fixed the fool bug.
-Fixed 20 coin wheel payout bug.
-Fixed Double Treasure room bug.
-Fixed bug where the deads spells cost would reroll if you canceled the spell (sorry)
-Fixed bug where you could still click things in the casino if the games menu was open.
-Temporarily removed egg beater ( was the cause of a bunch of soft lock issues when killing multiple enemies while holding it )

New additions:
- new item purchase sounds added
- new item upgrade sounds added


at this point we should have 99% of all soft locks removed from the game, but minor visual bugs and item combo effect bugs may remain. we will continue our quest on Monday! so expect an update at some point then.

we hope to expand to additional features as well as start a polish pass based on your feedback mid next week.

thanks so much to everyone who submitted ideas and wanted features on my forum post. you guys have great ideas especially about how the game could control with a gamepad, so thanks a ton for that.

currently after we are 100% these are some of your suggestions id like to explore in the future.
-add end turn button ( if we add it it will be added as an option you can turn on/off )
-add toolkit pop overs ( mainly for mouse over states on trinkets )
-make sure spell hud is visible in treasure rooms.
-being able to pass on spells in late game.
-general quality of life mouse over states for the board and hud.

im also having Ridiculon do a new custom final boss track next week, since i think it deserves one :)

see you monday!
-Edmund
Nov 14, 2019
The Legend of Bum-Bo - souldescen
Legend of Bum-bo V1.0.3 Patch Notes:
-Fixed Curse tile matching soft lock
-Fixed Curse tile chaining bug
-Fixed audio sfx bug in Casino
-Fixed skull game bug. (sorry)
-Fixed Burfer visually in another lane bug
-Fixed Meat Hook bugs
-Fixed soft lock that was caused by using ecoli on gibs boss
-Fixed Black magic trinket bug
-Fixed 0 charge usable item bug
-Fixed usable item reducer over charge bug
-Fixed fast click character select bug
-Fixed final boss freezing when being counter attacked
-Fixed Moms pad passing turn when used

possible fixes:
- possibly fixed soft locking on shy gals, hard to replicate, but high chance its fixed now

balance notes:
- reworded unlock text for bum-bo the dead
- raised cost of charge reduce needle to 7c.
- made it so the dead no longer can use mana reduce needles in shop ( they no longer spawn for him )

new additions:
- Started additional sound pass ( we noticed people feeling that sfx sounded sparse places, especially bosses )
you should notice more added sfx in the coming updates.

--------------------

Next on the list:
general bug fixes and quality of life updates.
add ability to pass on a spell if you have max spells.
an extra bonus at 100%.
achievements.
add steam cloud support.
add sound options.
add saving and loading ( so you can quit a run and come back to it )

we should have most or all of these in by the end of next week but will update as much and as often as possible. we have another general fix/update planned for tomorrow that should put them game at 99% bug free and we will start working on the additional features listed above next week!

i also want to say how much we appreciate those who are understanding about our situation, the praise is amazing, but its obvious the general consensus with fans seems to be that the game feels more like early access to them and unfinished/buggy. we are doing our best to address these issues and hope to really change how you feel about the project soon. i believe strongly in bum-bo and James, im positive we can get it to a near perfect state soon enough.

till tomorrow!
-Edmund
Nov 13, 2019
The Legend of Bum-Bo - souldescen
Legend of Bum-bo V1.0.2 Patch Notes:
- Picking up the trinket from later chapters no longer locks up the game.
- Poisoning enemies resistant to spells no longer locks up the game.
- Bug causing music in the wooden nickle to be muted fixed.
- Usable trinkets going infinite with other spells fixed. ( Thermos/Rainbow Tick etc)
- Mirror Ghost updates so they no longer have the ability to cause a stalemate.
- Using Refresh with no usable items bug fixed.
- Using Ecoli or D10 on bosses bug fixed.
- Removed Debug key that caused death!
- Craft Paper bug fixed.
- Quake temperately removed ( it caused an unknown bug we are still trying to nail down )
- Secret characters now appear in boss VS screens.
- Edits to 3-4 items that caused small visual bugs and other issues
- misc. bug fixes that were tied to most of the more general bugs listed above.

- unlock wording for the Forlorn Hollow and Halls of Belial updated
( beat ch1 with bumbo the brave to unlock forlorn hollow, beat ch2 with bumbo the nimble to unlock the halls of belial )


Tomorrow / Future updates, what on our list:
- general bug fixes and quality of life updates.
- add ability to pass on a spell if you have max spells.
- an extra bonus at 100%.
- achievements.
- add steam cloud support.
- add sound options.
- add saving and loading ( so you can quit a run and come back to it )


Other Notes:
we are blown away on how much people instantly love bum-bo and we will continue to fix and update the game till its perfect! here are a few non fix type things we plan on doing in the coming weeks.

- we notice people want more visual tells and mouse over states for the hud/board. once all the general stuff is done, we will do big quality of life update that should make you all very happy!

- since this game isn't exactly Isaac, i want to make sure all the items are totally balanced to the best of my ability. what that means is i want to take a poll soon on what you guys think are the top 10-20 worst items, then ill do a balance pass on them and make sure they no longer suck!

- i can say that even after less than 24 hours of release, the game has enough of a fan base to warrant an expansion. so dont be surprised if we announce something dlc wise after repentance release ;).

---------------------

James and i are super grateful for all the support and how kind and helpful most of you have been when it comes to the bugs, i hope the next week or 2 show you how dedicated we are to making sure this game is as perfect as we can get it!

see you tomorrow!
-Edmund & James

...

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