The Last Stand: Aftermath - tasselfoot
CLASSIFIED TRANSMISSION – Need to Know Basis Only!
From: Warfare Legacy Collection HQ
To: All Commanders in the Field
Priority: ULTRA TOP SECRET (But please TELL everyone you know)
Date: March 24th, 2025
SUBJECT: Operation Battle of the Bulge & Deployment Date


Commanders,

We have intercepted critical intelligence, and it's time to brief you on the most pivotal operation in Warfare Legacy Collection history.

Operation Codename: "Battle of the Bulge"

After months of reconnaissance, strategic planning, and coffee-fueled late nights at HQ, we are officially launching one of our most ambitious campaigns yet—The Battle of the Bulge.

Your orders? Defend or disrupt. The battle takes place in the winter of 1944, where Allied forces, caught off guard by a sudden German offensive, must dig in and hold the line. Harsh weather, dwindling supplies, and enemy deception will test your leadership like never before. Will you be the hero that turns the tide of war, or will you crumble under the weight of the enemy’s final, desperate push?

Expect new tactical challenges, intense battles and some of the fiercest winter warfare you’ve ever seen. The fate of the Western Front is in your hands.


Deployment Date Confirmed: April 28th

Attention, troops! We are now cleared to reveal our official launch date—April 28th! That’s right, Warfare Legacy Collection will be storming onto Steam just in time for the Steam Wargames Fest. Prepare your battle plans, ration your energy drinks, and get ready to engage in warfare like never before.

Your Next Steps:
  1. Wishlist Warfare Legacy Collection Now
    https://store.steampowered.com/app/2745870/Warfare_Legacy_Collection/
  2. Watch our Reveal Trailer
  3. Prepare for battle on April 28th
  4. Spread the word, but make sure to use invisible ink. Enemy spies are everywhere.
  5. This message will self-destruct after reading (Or just be buried in your notifications)

Signed,
Your Con-manding Officer ‘Chris Condon’ reporting directly from Warfare Legacy Collection HQ
The Last Stand: Aftermath - tasselfoot
From the creator of The Last Stand series comes another classic collection: two of Con Artist’s most popular games, Warfare 1917 and Warfare 1944.

Bundled together for the first time, Warfare Legacy Collection brings back all the action with remastered visuals, additional voice acting, localization, and other surprises.

Watch the Trailer Now!
Check out the trailer on the game's Steam page for a sneak peek at the remastered games!

Enlist.. We mean Wishlist.. Today!
Make sure to add Warfare Legacy Collection to your wishlist to stay updated on news, announcements, and the official release date.

https://store.steampowered.com/app/2745870/Warfare_Legacy_Collection/

Demo Coming Soon!
We’re excited to announce that a demo for Warfare Legacy Collection will be available next month during Steam Next Fest! This is your chance to dive into the game and experience the action firsthand before launch.

Thank you for your continued support of Con Artist Games!
The Last Stand: Aftermath - CathArmor
Hey there, Last Stand fans! Believe it or not, The Last Stand: Aftermath released one year ago today. We’re so grateful for all of your support since then and owe all our success to you for believing in our game. As thanks, we have a little something for you:

Version 1.2 is out now!
That’s right, we’re adding new content to celebrate our anniversary! You can now craft the following weapons at your workbench in-game: Hand Cannon, Big Baller, Spiked Cestus, Morning Star, and Steel Ball. Additionally, you can craft Ball Ammunition for your weapons as well as find the AE-50 pistol (along with all the new weapons) in your travels.

Plus, we’ve added a grand total of seven new maps, two new types of locations (Oil Fields and Desert), and side roads to all Mountain maps that lead to desert-themed locations.

Trading Cards
This update also comes with the addition of Steam trading cards! Now you can collect five trading cards, along with six emojis and three backgrounds.

Anniversary Discount
In celebration of one year on Steam, The Last Stand: Aftermath will also be on sale for 35% off until the 21st.

https://store.steampowered.com/app/1266840/The_Last_Stand_Aftermath/
Apr 11, 2022
The Last Stand: Aftermath - Jarkyttaa
Hey all!

We're very excited to be able to share our first content patch for The Last Stand: Aftermath! There are several new buildings to explore, a few new locations to discover, and three new weapons to collect and craft along the way. We've also added new upgrade levels for your backpacks.



With this patch we wanted to address some issues that have been hanging around since launch, namely the inventory and encumbrance, also the problematic Gear Insurance. At the same time we wanted to make weight management feel more consequential and less of a hassle.



Part of that is the introduction of Sector Stashes. These act as 3 separate containers that will appear near the beginning of the areas after you leave the Suburbs. Each one can store a significant amount of items and allows you to pre-plan a little by stocking up in the field if you have excess items or feel like a run is going poorly.



Your encumbrance now affects your movement speed gradually as you take on more weight on top of the increased stamina use. If you’re overloaded, check the bottom left of your inventory to see how you’re being affected. Upgrading your backpack or unloading some items into a Stash will help alleviate the problem. Lastly, we also included some minor fixes here and there for a number of map-related issues.



Huge thanks to everyone who played our test branch, as that feedback was invaluable in validating a lot of our design decisions. As a big thank you to the community and in honor of this milestone, we're putting the game on sale for its steepest discount yet at 25% for the next few days, so if you haven't picked it up yet, you'd be hard-pressed to find a better time.

Thank you!

-----

Patch 1.1 Notes:

Major Changes:
- Introduction of new encumbrance system. Base weight limit has been raised slightly to 50 and we have introduced a 4 stage encumbrance that slowly reduces your movement speed and increases stamina cost as you carry more over your limit.
- To counteract the encumbrance - we've added new backpack levels and also introduced Sector Stashes
- Sector Stashes allow players in the Mountains, Sunken City and Hell areas to stash away some items that can be recovered there later. Each stash is specific to its sector and items remain there until removed by the player.
- Various fixes to inaccessible fuel canisters across maps and buildings
- New commercial buildings added - Pawn shop, Hardware Store and a new Clinic
- New maps added to each sector (with the exception of Hell):
++ Military Base 2 in Suburbs
++ Farm 2 in Mountains
++ Park 2 in Sunken City
- Merchants now hold more Knowledge to trade with
- Gear Insurance has been removed from the game - if you've got it on your current run it will still work, but we've removed it from the Supply Depot as a purchasable option. This is simply a case of removing the exploits associated with it


Additions:
- Three new weapons
++ Stun Baton (craftable)
++ Flare Splitter (craftable)
++ Tac-Blade
Dec 21, 2021
The Last Stand: Aftermath - Jarkyttaa
Hey all!

We're excited to get one last update out to all of you ahead of the end of year festivities. We've been hard at work putting together a huge collection of changes and fixes based on your feedback. We want to thank our community both for the incredible support you've shown us and the game this whole year as well as for the fantastic feedback and bug reports you've been sending our way.

We're also excited to announce that patch 1.01 has been approved for PlayStation 4 and 5 and will be rolled out shortly! Most notably, this includes the fix for missing save data. Please don't hesitate to send us reports if you update the game and have any issues with your save data going forward. We appreciate your patience as we navigate the extra complexities of patching console versions. The Xbox Series patch has not yet been approved, but we aim to get it out as soon as we can.

You can find patch notes for 1.02 below, followed by the patch notes for the console 1.01 patches.

We can't thank you all enough for what a tremendous year this has been for us and we're excited about what 2022 has in store for us.

Thank you!

-----

Patch 1.02 Notes (Steam):

Notes:
- Due to time constraints, temporary localization has been used for the new HOLD/TOGGLE options for some actions. We apologise for this, and it will be rectified in a future patch.

Additions:
- Keyboard & Mouse: Aiming can now be set to HOLD or TOGGLE via the Keyboard settings menu.
- Keyboard & Mouse: Sprint can now be set to HOLD or TOGGLE via the Keyboard settings menu.
- Controllers: Focus can now be set to HOLD or TOGGLE via the Controller settings menu.
- Controllers: Sprint can now be set to HOLD or TOGGLE via the Controller settings menu.

Changes:
- General: The game now runs in the background during loading screens by default, to ensure loading completes even if the game window is not focused. The game can be forced to always run in the background by launching with the -runInBackground command line argument.
- Gameplay: Crouching/stealthing too close to Infected will be much more likely to trigger their aggressive state
- Gameplay: You can now tap the vault/climb action whenever the prompt is visible to vault over an obstacle, even if standing still.
- Gameplay: You can no longer interact with objects and reload your weapon at the same time.
- Gameplay: Improvements to Infected spawn position selection to avoid overlaps/intersections with the environment and each other.
- Gameplay: The Charger Infected's stomp attack will no longer hit the player through walls and other large obstacles.
- Gameplay: Interacting with closed doors now has a higher priority than looting Infected corpses, making corpse interactions much less likely to block access to doors.
- Gameplay: "Burning" status effect now applies 100% more damage. Small spot fires in Hell apply a lower burning status effect that does less damage.
- Gameplay: M82A1 damage increased by 100%: 500, up from 250.
- Gameplay: Improved items for all existing Loadouts that are purchasable through Supply Depot.
- Gameplay: Reduced cost of purchasing loadouts through Supply Depot.
- Gameplay: Increased weight of Gear Axe.
- Gameplay: More traps will react to external explosives / damage.
- Optimization: Reduced number of particles in fires in Hell sector.
- Optimisation: Weapon bullet shell ejection visuals are now more efficient overall.
- UI: The Map screen now displays partial routes in yellow to reinforce travel ability. Partial routes occur when you have at least one unit of fuel, but less than the required to reach a selected location.
- UI: The power generator minigame UI will only fill the bar to the top on the final successful input.
- UI: The power generator minigame UI now displays an Exit prompt.

Fixes:
- Achievement: "A Bridge Over Troubled Waters": This achievement now triggers when activating the bridge lowering switch. For those who missed this achievement due to dying before leaving the area, it will trigger the next time you enter Hell.
- Achievement: "This is The End": This achievement now triggers only when completing the correct number of runs on a single save slot, rather than an aggregate of all save slots.
- Gamepads: Fixed an issue where the vibration enabled setting was not saved between sessions.
- Gamepads: Fixed controllers sometimes continuing to vibrate when the inventory or pause menu is opened.
- Gameplay: Destroyed doors will no longer continue to block Infected navigation paths.
- Gameplay: Fixed an issue where purchasing a new permanent Armory item would replenish all permanent Armory items instead of only the purchased item.
- Gameplay: Fixed a rare crash that could occur in while an Infected horde is in progress.
- Gameplay: Fixed a rare issue on the travel map that would not allow you to visit a location that was clearly on a valid travel route.
- Gameplay: Fixed heal-over-time effects from consumables not restoring the expected amount of health.
- Gameplay: Melee executions should be much less likely to pull the player into out-of-bounds areas.
- Gameplay: Fixed an issue where some hardships would not be applied when reloading a previously saved game.
- Gameplay: Hardships will now correctly reset to rank zero when "Reset" is pressed.
- Gameplay: Flaming skeletal Infected are now lootable after exploding and will no longer block doorways.
- Gameplay: Fixed an issue where some player animations would not play when triggered while crouched/stealthed.
- Gameplay: Fix for code lockers sometimes not dropping items.
- Gameplay: Fix for terrain in Camp in Sunken City sector.
- Gameplay: Lab doors have a much larger interaction point to avoid bodies getting in the way.
- Gameplay: HERC medical safehouse boxes always drop items now.
- Gameplay: Sunken City locations should have less areas you can get stuck in water / from drop offs.
- Gameplay: Infection Bursters now show the infection icon, rather than purple poison icon.
- Gameplay: Motel bathrooms are no longer prone to getting stuck.
- Gameplay: Removed collider from HERC code lockers to stop blocking players.
- Gameplay: Fixed HERC tarp fences being too thin.
- Gameplay: Fix for town hall not having external wall colliders.
- Gameplay: Fix for out of bounds areas in Mountains Gas Station.
- Gameplay: Fix for observation area where you could fall out of bounds in Hell.
- Gameplay: Box Mines no longer explode on contact, have a timer and light indicator to show when armed.
- Gameplay: Added additional colliders to end location to help with clipping.
- Gameplay: Fixed G17 drop description in Supply Depot.
- Gameplay: Made small bunkers render outlines.
- Gameplay: Fixed basements that couldn't be exited.
- Gameplay: Fixes for loot being out of bounds on multiple maps.
- Gameplay: Fix for temp metal barriers not checking valid vault positions.
- Gameplay: Fix for non colliding wall in store.
- Gameplay: Fix for zombies spawning on compound roofs.
- Gameplay: Fix some jumpable sections in Hell end maps that could cause collision issues.
- Gameplay: Various object placement adjustments and fixes based on player submitted bug reports.
- Graphics: Carried weapons and supply bags will now render outlines when occluded by the environment.
- Quest: "The Warehouse": Fixed an issue where it was not possible to complete the "Find the explosives" objective if you placed some explosives before collecting all the explosives.
- Tutorial: You can no longer vault or jump over the sandbag barricade to escape the horde!
- Tutorial: It is now easier to shoot over the first sandbag barricade and hit zombies that are reaching over it.
- UI: Fixed an issue in the Supply Store that could cause no items to be displayed.
- UI: Fixed an issue where equipped weapon attachments would not be marked as equipped in the inventory when first opening the inventory in a new location.
- UI: Fixed various issues with the equipped status displayed on weapon attachments in the inventory.
- UI: Fix supply store items sometimes getting stuck with a white overlay.
- UI: Fixed RPG showing incorrect ammo icons.
- Volunteers: The "Scientist" loadout now has three starting items as intended, like all other loadouts.
-----

Patch 1.01 Notes (Console):

Changes
• Tripwire based traps now have a thicker, more visible wire. All traps now show an outline when occluded by the enviornment.
• M82A1 Drop is no longer purchasable with Supply (it can only be purchased with Reputation)
• Reduced volume of crickets during the night
• Reduced atmospheric volumetric lighting strength to improve visibility in most time/weather combinations
• Reduced intensity of lightning effects. It should also be slightly more efficient to render.
• Inventory will now display upgraded weapon and item stats, rather than just the base stats. This includes bonuses and penalties from attachments, knowledge upgrades, etc.
• Weapon attachments in the inventory will now display a icon if they are equipped (an addition to the colored tab)

Fixes
• Fix for savefile issue that prevents users loading a save where they have used the 'Gear Insurance' mechanic
• Fix to ensure loadscreens persist until the next area has loaded instead of fading out early
• Fix for failed serialization of a specific surviver model's cosmetics
• Fixed non-functional vibration setting on PS5/PS4
• Various fixes for missing localization
• Pyromania Level 4 will now correctly award and display +50% fire damage, for a total of +150%
• Many prop and set piece positions fixed to avoid blocking navigation
• Fixed explosions sometimes not registering damage to targets within their area-of-effect
• Reputation multiplier is now correctly applied at the end of a run
• Leaper infected attack should no longer clip the player into the ground
• Improved aim-assist to help with targeting enemies that are above or below you
• Barricades no longer block bullets or melee attacks
• Office chairs, shopping carts and other dynamic/movable objects should no longer obstruct the player
• Fixed some zombies not display blood splatter visual effects when shot
• Fixed an issue where main story quests would sometimes not restart correctly when re-loading a saved game
• Fixed an issue where some text characters were not visible if the system language was set to Turkish
The Last Stand: Aftermath - CathArmor
First of all, thanks so much to all of you who picked up The Last Stand: Aftermath after we launched a couple of weeks ago. We really appreciate it and wouldn't have been able to make this game without your support.

If you didn't already hear, nominations for the Steam Awards close on December 1, and we'd be really grateful if you nominated Aftermath for Best Game You Suck At! (Yes, that's the actual name for the category.)
Nov 22, 2021
The Last Stand: Aftermath - Jarkyttaa
We're trilled to announce the first update for The Last Stand: Aftermath! Your continued support in both reporting issues as well as your patience has meant so much as we put together this patch. You can find a change-list below, but know that we're hard at work on other fixes as we speak!

As always, you can refer to our list of known bugs to get a sense of what is on our radar and please keep those bug reports coming if you run into anything. We're working on packaging up our console patches as well, but as we mentioned in our previous updates these tend to take time to go through approval processes.

We're honored to have you along with for this journey and hope you enjoy the new update!

Change Log:
Changes
  • Gameplay: Tripwire based traps now have a thicker, more visible wire. All traps now show an outline when occluded by the enviornment.
  • Items: M82A1 Drop is no longer purchasable with Supply (it can only be purchased with Reputation)
  • Audio: Reduced volume of crickets during the night
  • Graphics: Reduced atmospheric volumetric lighting strength to improve visibility in most time/weather combinations
  • Graphics: Reduced intensity of lightning effects. It should also be slightly more efficient to render.
  • UI: Inventory will now display upgraded weapon and item stats, rather than just the base stats. This includes bonuses and penalties from attachments, knowledge upgrades, etc.
  • UI: Weapon attachments in the inventory will now display a icon if they are equipped (an addition to the colored tab)
  • Keyboard & Mouse: Pressing the dodge roll button will now cancel consumable item usage
  • Keyboard & Mouse: UI prompts that require holding a button down will now respond to holding the LMB on them if mouse interaction is allowed
Fixes
  • Knowledge Upgrades: Pyromania Level 4 will now correctly award and display +50% fire damage, for a total of +150%
  • Gameplay: Many prop and set piece positions fixed to avoid blocking navigation
  • Gameplay: Fixed explosions sometimes not registering damage to targets within their area-of-effect
  • Gameplay: Reputation multiplier is now correctly applied at the end of a run
  • Gameplay: Leaper infected attack should no longer clip the player into the ground
  • Gameplay: Improved aim-assist to help with targeting enemies that are above or below you
  • Gameplay: Barricades no longer block bullets or melee attacks
  • Gameplay: Office chairs, shopping carts and other dynamic/movable objects should no longer obstruct the player
  • Gameplay: Fixed some zombies not display blood splatter visual effects when shot
  • Quests: Fixed an issue where main story quests would sometimes not restart correctly when re-loading a saved game
  • UI: Fixed an issue where some text characters were not visible if the system language was set to Turkish

Nov 19, 2021
The Last Stand: Aftermath - Jarkyttaa
First and foremost, we want to extend the world's biggest and most sincere "THANK YOU!" to all of you who have helped make this launch so wonderful. The response has been truly staggering and we can't thank you all enough for being a part of it.

With the game now finally out, we're working harder than ever to deliver updates and fixes as quickly as we can. We're listening to all your feedback and working closely with our testing team to reproduce and fix the issues as quickly as we can. To help keep everything organized, we made a list of known bugs for all platforms and if it's here you can be sure that we're working to resolve it. Some of these issues are pretty complicated, so we appreciate your patience as we work to get them all fixed up.

Patches for all platforms are in the works and we'll keep you up to date on their progress. Please note that because of approval processes associated with patches, consoles may take a little while to have their updates go out, but know that these are a top priority for us.

We look forward to resolve all these issues so everyone can play the game the way it was meant to be played and want to thank you all again for everything!
The Last Stand: Aftermath - Jarkyttaa


After four and a half years of development, we can't begin to describe how thrilled we are to be able to say that The Last Stand: Aftermath is now live! There are too many people to thank and too many stories about development to tell, but for now we just hope all of you find some joy in this game that we've put so much into.



While we do want to keep this short and sweet, we wanted to make sure to thank all of you in helping make this game a reality. The Steam community has been absolutely invaluable in your constant support and enthusiasm. The feedback we received on our public demo was crucial in making Aftermath into the game it is today.



While we're obviously focused on Aftermath's launch today, this is just as much of a celebration of the almost decade and a half (!!!) old franchise and the amazing community that has formed around it. To that end, we're excited to be able to offer a bundle that combines all single-player TLS games. You can get the The Last Stand Bundle which contains Aftermath and The Last Stand: Legacy Collection for 10% right now! If you already own Legacy Collection, then you can finish the bundle to get a cool 10% off Aftermath!



We could drone on with sappy platitudes all day, but we're really just thrilled to finally be able to share the fruits of our labor with all of you and we hope you enjoy!
The Last Stand: Aftermath - CathArmor


Big news for you all: The Last Stand: Aftermath will be releasing on PC, PS4, PS5, and Xbox Series X/S on November 16, 2021! We’re so glad to share this date with you and can’t wait for you all to finally get your hands on it.



To celebrate this announcement, we also have a brand-new trailer for you all! This one’s super atmospheric, and we can’t get enough of it. Check it out here.



And with the game’s release approaching soon, we just want to say thanks for your support since we ran our Kickstarter last year (and special thanks to all of you long-time fans of the Last Stand series for making this possible). We really couldn’t have done it without you all. Hope you all find the final game is worth the wait!



By the way, if you haven’t yet, go wishlist us on Steam if you haven’t so you get notified when the game launches on November 16!

https://store.steampowered.com/app/1266840/The_Last_Stand_Aftermath/
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002