The Hive - Mephasto


We’re thrilled to unveil our new trailer for The Hive! Whether you’re a seasoned strategist or just discovering the game, this trailer showcases the exciting features we’ve been working hard to improve.



We’d love to hear your feedback – what do you think of the trailer? What are you most excited about in The Hive? Let us know in the comments below!

Thank you for your support. Stay tuned for more updates as we continue to expand and refine The Hive!

– The Skydome Entertainment Team
The Hive - Mephasto


The Hive 1.301 Patch Notes

This patch addresses many long-standing issues and implements significant improvements based on feedback from our players and reviews over an extended period. Your input has been invaluable in helping us refine and improve the game. Thank you for your continued support!

Bug Fixes
Resolved a major performance issue related to collisions:
  • Identified and fixed inefficiencies in how collisions were handled across all levels.
  • Result: Noticeable performance improvements across the game, particularly on larger maps with more units and effects.
Why: This fix addresses long-standing performance bottlenecks, significantly improving the player experience by enhancing stability and responsiveness.

Water Shader Updates
Water Shader: Completely overhauled and tailored to meet project needs:
  • Fixed compatibility issues with Unity 2019 that rendered the old shader broken.
  • The new shader supports adjustable speed and flow direction, offering greater flexibility and visual consistency.
Main Menu Water Shader: Updated to match the new system so it now functions properly and aligns with in-game water visuals.

Why: These changes were necessary to restore broken water shaders while improving customization and maintaining consistency in visual quality.

Unit Changes

Legionnaire
  • Squad size: 1 unit
  • Updated Values:
    • Construction time: 3
    • Food cost: 10
    • Population usage: 1
    • Speed: 0.25 (up from 0.2)
    • HP: 45 (up from 35)
Why: Squad mechanics were removed to make units easier to control. In response, Legionnaires were adjusted to focus on being fast, swarming DPS units and gap closers, with values balanced for their new role as single units.

Hunter
  • Group size: 1 unit
  • Construction time: 10
  • Food cost: 30
  • Population usage: 2
  • Speed: 0.18
  • Life: 80
  • Max life: 80
  • Damage: 6
  • Armor Pierce: 3
Why: Hunters have also been converted to single units for improved control. Their stats were updated to reflect their new role as resilient light skirmishers, with a focus on consistent damage and flexibility in early-game strategies.

Worker
  • Speed increased from 0.16 to 0.2.
Why: Workers were made faster to improve resource collection efficiency and overall game pacing, particularly in early-game scenarios.

Rhino
  • Size increased to 2.5.
  • Speed increased from 0.16 to 0.2.
Why: Increasing the Rhino’s size and speed reinforces its role as a heavy frontline tank, enabling it to reach key targets faster and hold its position more effectively in combat.

Wasp
  • Angle speed increased from 7 to 20, improving handling.
  • Speed increased from 0.2 to 0.5, making it extremely mobile.
Why: The Wasp’s mobility and handling were enhanced to emphasize its role as a highly agile unit, ideal for hit-and-run tactics and fast repositioning in battle.

Level Additions
  • Rhino: Added to the start of Level 2.
  • Infestor: Added to the start of Level 3.
  • Wasp: Added to the start of Level 5.
Why: These units were added early in the campaign to showcase their unique strengths and strategies, allowing players to experiment with them before deciding to unlock them with DNA. This encourages strategic planning and exploration of playstyles.

Level Improvements
  • Level 5 Cutscenes: Two cutscenes redesigned with improved camera angles to reduce disorientation.
Why: Player feedback indicated that the original cutscene angles were confusing. The updated angles make these moments more engaging and visually coherent, improving the narrative experience.

Summary
This patch addresses critical performance issues, improves unit balance and gameplay progression, and enhances visual and narrative clarity. The Hive 1.301 is designed to provide a smoother, more strategic, and immersive experience for both new and returning players.

All the best,
Skydome Entertainment
The Hive - Mephasto


The Hive - Patch 1.300

Overview
This update brings a range of improvements to visuals, gameplay balance, and early-game pacing based on player feedback. Our goal is to make The Hive more visually engaging, intuitive for newcomers, and better balanced overall.

We’ve introduced quality-of-life changes to improve resource visibility in darker areas, refined unit and boss stats for smoother combat, and fixed a critical monitor resolution bug.

Under the Hood Updates
Alongside the visible changes in this patch, we’ve made important updates behind the scenes to improve the game’s infrastructure and prepare for future development:
  • Updated Epic SDK to enhance achievement systems.
  • Created a standalone demo build of The Hive for smaller platforms, increasing accessibility.
  • Prepared the project for importing into Unity 6, ensuring long-term compatibility and access to advanced development tools.
These updates lay the groundwork for future improvements and ensure The Hive continues to run smoothly.

Future Plans
We’re committed to improving The Hive and taking player feedback into account as we look toward the future. Here are our primary focus areas moving forward:
  • Enhancing Gameplay Balance: Refining combat and resource progression for a smoother, more engaging experience.
  • Unit Differentiation: Making units feel more unique, both visually and mechanically, to encourage diverse strategies.
  • Content Expansion: Introducing more units and mechanics to keep gameplay fresh and exciting.
  • Technical Updates: Ensuring the game remains stable and compatible with new platforms and tools for future updates.
Your feedback is invaluable in shaping these updates, so keep sharing your thoughts with us!



Graphics and Visual Improvements

Scene Lighting Adjustments
  • Brightened scenes for better visibility.
  • Added slight saturation for more vibrant colors.
These changes ensure environments are clearer and more visually appealing.

Improved Object Visibility
  • Gold piles now emit a soft glow, making them easier to spot in dark areas.
This ensures resources are noticeable without disrupting immersion.

Reflection Probes Added
  • Introduced new reflection probes to enhance realistic lighting on units and environments.
This improves the visual fidelity of objects and characters in the game.

Dimetrodon Miniboss Color Adjustment
  • Adjusted Dimetrodon miniboss color for better differentiation and clarity.
This change ensures the miniboss stands out effectively in its environment.

Gameplay Adjustments

Legionnaire Speed
  • Increased movement speed from 1.0 to 1.2.
This adjustment makes Legionnaires more effective in combat by improving engagement pacing.

First Level End Boss (Ancient Crab)
  • HP reduced from 3500 to 3000.
  • Melee damage reduced from 20 to 15.
  • Cave-In Ability: Cooldown increased from 10 seconds to 15 seconds, and splash damage reduced from 20 to 10 HP.
These tweaks make the Ancient Crab less punishing while retaining its challenge.

Early Game Enhancements

Starting Units
  • Players now start the first mission with 1 Behemoth and 2 Medics.
This change introduces unit variety early on, encouraging strategic gameplay and showcasing advanced units that can be unlocked later.

Starting Resources
  • Food increased from 20 to 100.
  • Minerals increased from 250 to 350.
  • Starting population count on first mission increased from 1 to 13.
  • Population cap raised accordingly.
These adjustments provide a smoother economy at the start and encourage unit production experimentation.

Bug Fixes

Monitor Resolution Bug Fixed
  • Resolved the error: "Couldn't switch to requested monitor resolution."
This fix ensures smoother transitions between monitor settings and eliminates related crashes.

Thank you for your continued support and feedback! Let us know your thoughts in the comments or forums—we’re excited to keep evolving The Hive and look forward to hearing your ideas for future updates.

All the best,
Skydome Entertainment
The Hive - Mephasto


Hey all,

We have released a new update for The Hive. Our main focus was to resolve difficulty issues with A.I behaviour on levels 4 and 5.

We were also able to find a solution, why The Hive ending cinematic "The Age of Discovery" would not play for every player at end of the campaign.

It is now working correctly for everyone. If you have not seen it, we recommend completing the last level again!

Full notes below:

1.204 - 2023-05-11

Bug fixes:
  • Fixed issue where Ending Cinematic "Age of Discovery" would not play after completing the campaign, if loading from a save.
  • Fixed issue where A.I would be too aggressive with attacks on levels 4 and 5.
  • Balanced out the attacking Chalatoi forces on levels 4 and 5.
  • Players now have more time between attack waves on levels 4 and 5.
  • Player starting food increased from 20 to 50 on levels 4 and 5.
  • Added additional food and mineral sources to levels 4 and 5 starting areas.
  • Chalatoi Archers range reduced from 50 to 35. They can no longer outrange player turrets.
  • Skip function now works on ending cinematic

Thank you again for reporting the bugs for us! (no pun intended)

Cheers,
Sauli, Toni, William, Dat, Ale & Ville.
aka
Skydome Entertainment

The Hive - Mephasto


Hey all,

Another small update has been released, the main thing here was sorting out bugs when loading a saved game.

Full notes below:

1.203 - 2020-03-09

Bug fixes:
  • Fixed issue where GUI would get stuck if played had resource source selected when it runs out
  • Fixed issue where inventory icons would not show up after loading
  • Fixed issue where items would disappear when loading a save
  • Fixed issue where certain items could be duplicated after loading
  • Items are now returned to unit that had them after loading a save
  • Items equipped on workers are now returned to inventory after loading a save

Thank you again for reporting the bugs for us! (no pun intended)

Cheers,
Sauli, Akseli, Antonio, Jenni, Johanna & Jonna.
aka
Skydome Entertainment
The Hive - Mephasto


Today we are proud to release update 1.2 "Rise of the Behemoths", which includes new player units, buildings and a reworked DNA upgrade system.


Behemoth
Heavy Insectoid unit Behemoth - A sturdy unit with heavy melee attack. It nests
small Seeker aerial units on it’s back.

Light Insectoid aerial unit Seeker - Swarm of them is carried on Behemoth’s
back. Uses aerial bombing attacks to hit enemies from range.


Infestor
Medium Insectoid specialist Infestor - Uses a variety of neural oozes to terrorize
enemies and aid friendly units.

This update features:
  • Heavy Insectoid unit Behemoth
  • Medium Insectoid specialist Infestor
  • Small Insectoid aerial unit Seeker
  • Insectoid building Nestling Mound
  • Insectoid building Conch
  • Damage and Defence upgrade rework (Different classes have different upgrades, light, medium, heavy)
  • Food costs at start of levels adjusted to speed up start of levels
  • Rhino and Avatar now have custom sound effects
  • First level boss damage adjusted
  • Streamers now get notification regarding video quality, if they are using OBS recording software
  • Several new ability visual effects and sounds have been added

Bug fixes:
  • "Shadow" faction buildings now have custom debris effect on destruction
  • Avatar and wasp units no longer get stuck after ability cast
  • Several tooltip tweaks
  • Population cap can no longer go over 200 due to saving bug
  • All workers now continue their current task correctly after loading
  • Workers no longer get stuck on cutscenes
  • Tomb of Aradesh overlaping music fixed

Follow us on Steam, Twitter, Facebook & Youtube to keep up to date with what we’re working on!
Steam: https://store.steampowered.com/developer/Skydome
Twitter: https://twitter.com/SkydomeHive
Facebook: https://www.facebook.com/SkydomeEntertainment/
Youtube: https://www.youtube.com/user/SaarimaaSauli/

Have fun with the new features and let us know what you think!
Cheers,
Sauli, Akseli, Antonio, Jenni, Johanna & Jonna.
aka
Skydome Entertainment
The Hive - Mephasto


Hello everyone!

We are happy to announce that the full soundtrack of The Hive is now available on Steam! The OST can be purchased as a standalone DLC or as a discounted bundle with The Hive game.

The Hive OST includes high-quality WAV files as well as Mp3 versions.

The soundtrack is composed, performed and produced by Akseli Takanen & Slava Pogorelsky.

https://store.steampowered.com/app/1257630/The_Hive_Soundtrack/

Track listing:

1. Main Menu (2:44)
2. Pools of Reflection (2:19)
3. Tomb of Ara'desh (3:23)
4. Chalatoi Empire (3:51)
5. Ancient Waterway (3:33)
6. Skeleton King Battle (1:26)
7. The Sunken City (4:35)
8. The Lost City (3:27)
9. The Gatekeeper (4:07)
10. Derelict Ship (2:17)
11. Temple of the Drowned God (4:34)
12. Orb of Life (0:46)
13. Drowned God Battle (1:57)
14. Underground Empire (0:55)

Total length 39:56


Enjoy the atmospheric sounds of the underworld and stay tuned for the upcoming release of our new major content update in the following weeks!

Cheers,
Sauli, Akseli, Antonio, Jenni, Johanna & Jonna
aka
Skydome Entertainment
Jul 13, 2019
The Hive - Mephasto


Pathfinding performance and bug fixing

Today we released an update 1.108 that includes performance updates and bug fixes.

This update features:
  • Major optimization of Pathfinding and collisions performance
  • Commanding huge number of units is now much smoother
  • Multiple buildings can now be selected at same time
  • Several enemy patrol routes are now better
  • Fixed bug with inventory and camera scroll
  • If building is destroyed it will no longer show construction bar
  • HP bars are hidden when the level is won
  • Modified raycast is used for units in mainmenu



Have fun with the new features and let us know what you think!

Cheers,
Sauli, Niko, Tero, Santeri, Akseli & Jenni
aka
Skydome Entertainment
Jul 5, 2019
The Hive - Mephasto


New level up system and solving issues

Today we released an update 1.107 that includes overhaul of the level up system. We also added new sound effect for all player buildings.

This update features:
  • All player buildings now have unique sound effect when you select them
  • Level up system overhaul
  • Level up bonuses apply to all squad members
  • All unit levels now have meaningful stat increases
  • Hover over unit level to see stats gained from experience
  • You can now see what next level up will give to your units
  • Different units have different bonuses from leveling up
  • Experience points needed for unit to level up is increased from 500 to 1000 (to reflect reduced number of unit levels
  • Maximum level is now 5 down from 1-99
  • "Ding!" achievement now required level 5, down from 20
  • Bonuses are not lost when unit is resurrected
  • Items are now correctly hided during cutscenes
  • Fixed issue that was slowing the game down when commanding large number of units
  • Game runs now more smoothly due to optimization



Thank you for being super supportive and encouraging - we are incredibly grateful to have such a positive community. Have fun with the new features and let us know what you think!

Cheers,
Sauli, Niko, Tero, Santeri, Akseli & Jenni
aka
Skydome Entertainment
Jun 27, 2019
The Hive - Mephasto


Solving issues and adding new features

Today we released an update 1.106 that includes a bunch of that tidying up.

This update features:
  • Map02 now has new music
  • Credits now have new music
  • Map10 cutscenes now have a little story surprise for you!
  • Load/save/quick load/quick save, are now correctly disabled during cutscenes
  • DNA amount now loads correctly when you load a save
  • Avatar chain bolt now jumps to 10 targets, up from 3
  • Avatar chain bolt damage increased from 80 to 100
  • Avatar chain bolt cooldown reduced from 60seconds to 30seconds
  • "Always Blame the Healer" achievement now requires 1000 healing on one medic, instead of 5000
  • "Acidodger" achievement now works correctly
  • Completing the game on hard difficulty now rewards "Hive Guardian" achievement correctly
  • Completing the game on insanity difficulty now rewards "Insane" achievement correctly
  • "Killing Spree" achievement should now be easier to achieve with the Avatar changes
  • Spring building grid is now "smarter"
  • Construction queue now cancels right slot
  • All opened/unopened chests now save correctly
  • Final door in map01 now opens correctly if loading save in certain part of the map
  • Map02 debris pile now works correctly



Let us know if you enjoyed the game, because that makes our day! :)

Cheers,
Sauli, Niko, Tero, Santeri, Akseli & Jenni
aka
Skydome Entertainment
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