The Gardens Between - psiba
Glowing Pains: Deep Cuts - the second volume of the official soundtrack to The Gardens Between, made by the game’s musician Tim Shiel, is out now!

Stream or purchase on Apple Music, Spotify, iTunes, Deezer, Bandcamp.



The artist Tim Shiel shared some thoughts about the origins of this album:


‘Deep Cuts’ create the scars that you later cherish from things that might have hurt when you were a kid. Like when you had to say goodbye to that friend, it hurt but now that scar doesn't really hurt any more. It’s just a reminder of something that meant a lot to you.

It’s also a subtle reference to a famous song - "the first cut is the deepest" - which is in reference to someone's first love, first heartbreak. But could also refer to those pains / memories you have from childhood - your first 'loss' of a friend hurts the most (but it’s something that shapes you/that maybe you cherish).

The album was made by taking the sounds from inside the game and then asking 20+ of my friends from around the world to improvise new parts, build on what was there.

I then took all of their parts and reshaped it into a seamless narrative of music that (I hope) reflects on the themes of the game - childhood, memory, loss, hope, friendship.



The Gardens Between soundtrack - Volume One
Tim has recently released a very limited run of the first volume on vinyl - only 500 copies. In true retro style you can now spin the vinyl at your next house party! You can purchase one of the 500 pressings on Tim's Bandcamp page or Vinyl Me Please!

We got our hands on a copy of the vinyl, and it’s as beautiful as the game that inspired it <3 Check out that transparent vinyl print. Gorgeous!





If you’re feeling a little more modern you can also stream the music directly on your favourite streaming service. To indulge yourself update The Gardens Between to the latest version and hit the Listen button on the main menu, or follow one of these links below:

Glowing Pains: Music from The Gardens Between


Keep on Gardening everyone!
Love from Simon & The Voxel Agents <3
The Gardens Between - VoxelAgentMatt
Hey Gardeners :)

We're super excited today. We've just been nominated as a finalist for two Webby awards - Best Art Direction & Best Puzzle Game.

There's some phenomenal games on the list and we're incredibly humbled to make it to the top 5.





YOU DECIDE WHO WINS!
The fun news is: You decide who wins the people's choice award in each category. Vote for your favourite games here:




Vote for Best Art Direction

Vote for Best Puzzle Game
The Gardens Between - VoxelAgentMatt
Who likes art!? We sure do!

I was recently having a look through the archives, and boy do we have some treasures to share. I don't want to bore you with words here, a picture tells a thousand of them. In The Gardens Between we let the art tell the story, and that's what I'm going to do below. Enjoy this visual story of several long years of game development.

Enjoy! <3


2014 - November

2014 - December







Map / Overworld concept

2015 - January



2015 - First playable prototype

2015 - November

2016 - Islands in the Fog


Game Mood Progression : Fascination -> Frustration -> Nightmare

Engine Test : Fascination -> Frustration -> Nightmare

Puzzle Designs




Communicating The Story Through Memories



2017 - Applying Art to the Drain Concept


Find more concept art from the development of the game on our Instagram, Facebook or Twitter.
The Gardens Between - The Voxel Agents
The last few weeks have been incredibly exciting for the team behind ‘The Gardens Between’. We have been awarded MAC GAME OF THE YEAR and AUSTRALIAN GAME OF THE YEAR!



It is so incredible to be recognised for all of the effort we put in over the last four years of development. We are so touched by all of the support. Be it a tweet from a fan of the game or a big nod from Apple, our heart skips a beat. It’s as though there’s this momentary spark of personal connection with whoever we are hearing from. Like we are felt, understood, and we belong. As though you all know and own a piece of us, like a friendship, understated and subtle... just like our game :)

It’s such an unbelievable honour to have so many people loving the game, “someone pinch me, am I dreaming?” Especially since when we started The Voxel Agents TEN YEARS AGO (woah!) we were operating from a tiny corner of an office building, an old fire escape at the end of the hallway. We were right near the bathroom, practically in it. Everyone would have to walk past us to relieve themselves (the horror!).

From those awkward beginnings, so much has happened, so much has been achieved, but we are still as awkward as ever. I’m just hoping adorably so :P

<3 The Voxel Agents

The Gardens Between - psibaspace
Tomorrow, Saturday, November 3rd



Join us tomorrow, Saturday, November 3rd, at 1pm Pacific/4pm Eastern/8pm GMT when we join up with Jessa from The Jessa Channel to play The Gardens Between with developer commentary by Simon Joslin of The Voxel Agents!

Jessa produces livestreams served up with a soupçon of silly and a whole lot of story, so come watch us right here on Steam. See you then!

The Gardens Between - The Voxel Agents
We're super excited to announce that The Gardens Between is coming to PlayStation®4 in 2018.

To celebrate, we have a brand new Gameplay Trailer on YouTube. Unless you've been lucky enough to play the game at PAX - this is the first time we've shown off the unique gameplay that defines The Gardens Between. In this game, you don’t control the characters; in this game, you control TIME.




I’m Matt, and at The Voxel Agents we’ve been working on this wild game idea for some time. Back in 2011, we had a concept for a game based on that scene in Minority Report where Tom Cruise is scrubbing backwards and forwards within a memory trying to uncover clues. We built several prototypes around the idea, and one of those prototypes blossomed into The Gardens Between.

The game follows two best friends, Arina and Frendt, who find themselves in this strange and surreal world of garden islands. As a player, you follow the pair and manipulate time to solve puzzles and uncover the gardens’ secrets. As you control time, moving it backwards and forwards, the characters can manipulate the world around them, changing the flow of cause and effect.



One of our driving principles during development was to build a game that anyone can play. We wanted The Gardens Between to have simple controls, to encourage stress-free exploration, and to tell a genuine story without text or dialogue. We strongly believe that games are for everyone, and The Gardens Between fits that perfectly.

At its core, the game is about exploring, but unlike most games, where you explore space, in The Gardens Between you explore time. In some ways this is simpler. On a timeline you can only move forwards and backwards, but time travel is full of its own complexities, and that’s where the puzzle elements come in.

At The Voxel Agents, we’re all about beautiful, simple, crafted experiences, he kind of games that we played growing up. It’s no coincidence that our game is packed full of 90s childhood nostalgia. We’re super excited to be launching The Gardens Between on PS4 next year, and we can’t wait for everyone to play it. We’ve poured our souls into The Gardens Between, and we think you’re going to absolutely love it!

The Gardens Between - The Voxel Agents
We're super excited to announce that The Gardens Between is coming to PlayStation®4 in 2018.

To celebrate, we have a brand new Gameplay Trailer on YouTube. Unless you've been lucky enough to play the game at PAX - this is the first time we've shown off the unique gameplay that defines The Gardens Between. In this game, you don’t control the characters; in this game, you control TIME.




I’m Matt, and at The Voxel Agents we’ve been working on this wild game idea for some time. Back in 2011, we had a concept for a game based on that scene in Minority Report where Tom Cruise is scrubbing backwards and forwards within a memory trying to uncover clues. We built several prototypes around the idea, and one of those prototypes blossomed into The Gardens Between.

The game follows two best friends, Arina and Frendt, who find themselves in this strange and surreal world of garden islands. As a player, you follow the pair and manipulate time to solve puzzles and uncover the gardens’ secrets. As you control time, moving it backwards and forwards, the characters can manipulate the world around them, changing the flow of cause and effect.



One of our driving principles during development was to build a game that anyone can play. We wanted The Gardens Between to have simple controls, to encourage stress-free exploration, and to tell a genuine story without text or dialogue. We strongly believe that games are for everyone, and The Gardens Between fits that perfectly.

At its core, the game is about exploring, but unlike most games, where you explore space, in The Gardens Between you explore time. In some ways this is simpler. On a timeline you can only move forwards and backwards, but time travel is full of its own complexities, and that’s where the puzzle elements come in.

At The Voxel Agents, we’re all about beautiful, simple, crafted experiences, he kind of games that we played growing up. It’s no coincidence that our game is packed full of 90s childhood nostalgia. We’re super excited to be launching The Gardens Between on PS4 next year, and we can’t wait for everyone to play it. We’ve poured our souls into The Gardens Between, and we think you’re going to absolutely love it!

...

Search news
Archive
2024
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002