The Flame in the Flood - TMF_Forrest
If you are a fan of The Flame in the Flood, check out Drake Hollow, the next game from the creators, and get an additional 15% off for the first week!

Wishlist it right here!

Drake Hollow is a cooperative action village-building game set in The Hollow - a blighted mirror of our world - in which players protect villages of Drakes; the lovable, local vegetable folk. Either solo or with friends, players explore a dynamically generated and aether-swept world of islands to defend the Drakes from a menagerie of feral beasts, all while helping them to maintain their camps.

Mysteries and rewards, as well as danger, await those curious enough to search every nook and cranny of The Hollow. Drakes are hungry, thirsty, and need a place to sleep. They can also - quite literally - die of boredom. Players will explore the wilderness and set up valuable supply routes to bring essentials back to camp, while keeping the Drakes entertained and happy (think yoga and puppet shows). Defending the Drakes from enemies with weapons ranging from tennis rackets to nail guns, players will eventually unravel the peculiar and ancient connection between The Hollow and our own world.
The Flame in the Flood - TMF_Forrest
Hello all,

We just posted a small update that fixes a number of issues with non-english languages, audio levels during commentary playback, and the Seafarer achievement.
The Flame in the Flood - Stuckbug
Hello all,

We just posted a small update that fixes a number of issues with non-english languages, audio levels during commentary playback, and the Seafarer achievement.
Apr 21, 2017
The Flame in the Flood - TMF_Forrest
We’ve just released a new patch for The Flame in the Flood!

Our main goals are to fix bugs, and alleviate some frustration and quality of life issues that people have given us feedback on.

The main changes are as follows:
  • Added Director’s Commentary: the previously PS4 exclusive director’s commentary is available for all. To enable it, you can toggle it on in the options screen.
  • Fixed Save Loss: We identified an issue leading to save loss when attempting to continue. If you died during a process that advanced the clock (sitting at a fire, sleeping, docking) your save would enter an unreadable state, and checkpoints would no longer work in campaign.
  • Achievement fixes: We fixed a number of issues with achievements failing to register, including Paleo Diet.
  • Inventory: Added “discard all” option: For stacked items, you can now discard the whole stack at once.
  • Inventory: Auto-sort items into existing stacks: When you pick up an item, it will auto-sort into any existing available stacks, or the first available inventory slot if no stacks are available. For example, if you’ve got a partial stack on Aesop, a new item will auto-sort to that stack, rather than into your backpack.
  • Rabbit refactor: Rabbits now behave like other animals, in that you no longer need to skin them as a crafting recipe, and killing a live captured rabbit can be done from an inventory contextual menu.
  • Fire crafting can be done in proximity to a fire: Fire recipes are now available near fires, not just while sitting at them.
  • Added “Craft Multiple” button: Crafts the maximum possible of an item, so you don’t need to click over and over.
  • More starting bag slots on traveler: New games on traveler difficulty have 2 pouches worth of bag slots already available.
  • Crafting cost changes: Arrows only require 1 feather, sumac tea can be made with 1 sumac.
  • Tools can be crafted with a full inventory: You no longer need to drop something to make a knife if your bags are full. Additionally, if you craft a tool that you already have, it will replace and refresh the durability of the existing tool.
  • Inventory Stacking Changes: Stack sizes increased across the board, and many previously unstackable items can now be stacked, including jars, jar items, traps, and torches.
  • Added UI element for equipped torch: it indicates the life remaining.
  • Added quest caches at every camp: So now you can reliably find them.
  • Added “mute dog” option: Sorry Aesop, not everyone likes those barks!
  • Marina spawning on endless: Marinas now spawn continuously on endless.

If you check it out and have any issues, please let us know. You can email us at support@themolassesflood.com, message us on facebook or twitter, or leave a comment in Steam discussions.
Apr 21, 2017
The Flame in the Flood - Stuckbug
We’ve just released a new patch for The Flame in the Flood!

Our main goals are to fix bugs, and alleviate some frustration and quality of life issues that people have given us feedback on.

The main changes are as follows:
  • Added Director’s Commentary: the previously PS4 exclusive director’s commentary is available for all. To enable it, you can toggle it on in the options screen.
  • Fixed Save Loss: We identified an issue leading to save loss when attempting to continue. If you died during a process that advanced the clock (sitting at a fire, sleeping, docking) your save would enter an unreadable state, and checkpoints would no longer work in campaign.
  • Achievement fixes: We fixed a number of issues with achievements failing to register, including Paleo Diet.
  • Inventory: Added “discard all” option: For stacked items, you can now discard the whole stack at once.
  • Inventory: Auto-sort items into existing stacks: When you pick up an item, it will auto-sort into any existing available stacks, or the first available inventory slot if no stacks are available. For example, if you’ve got a partial stack on Aesop, a new item will auto-sort to that stack, rather than into your backpack.
  • Rabbit refactor: Rabbits now behave like other animals, in that you no longer need to skin them as a crafting recipe, and killing a live captured rabbit can be done from an inventory contextual menu.
  • Fire crafting can be done in proximity to a fire: Fire recipes are now available near fires, not just while sitting at them.
  • Added “Craft Multiple” button: Crafts the maximum possible of an item, so you don’t need to click over and over.
  • More starting bag slots on traveler: New games on traveler difficulty have 2 pouches worth of bag slots already available.
  • Crafting cost changes: Arrows only require 1 feather, sumac tea can be made with 1 sumac.
  • Tools can be crafted with a full inventory: You no longer need to drop something to make a knife if your bags are full. Additionally, if you craft a tool that you already have, it will replace and refresh the durability of the existing tool.
  • Inventory Stacking Changes: Stack sizes increased across the board, and many previously unstackable items can now be stacked, including jars, jar items, traps, and torches.
  • Added UI element for equipped torch: it indicates the life remaining.
  • Added quest caches at every camp: So now you can reliably find them.
  • Added “mute dog” option: Sorry Aesop, not everyone likes those barks!
  • Marina spawning on endless: Marinas now spawn continuously on endless.

If you check it out and have any issues, please let us know. You can email us at support@themolassesflood.com, message us on facebook or twitter, or leave a comment in Steam discussions.
The Flame in the Flood - TMF_Forrest
Hello all,

We just posted an update addressing a number of issues with achievements. If you had previously met the criteria for some, but they didn't properly award, you may get a handful when you next launch the game.

We fixed issues with the following failing to fire:
Learned the Hard Way
Crafty
Chatty
Sickly

We also addressed some that were firing inappropriately:
Mechanic
Marathon
Speedboat
Seamstress

As always, let us know if you see additional issues. Thanks so much for playing!
The Flame in the Flood - Stuckbug
Hello all,

We just posted an update addressing a number of issues with achievements. If you had previously met the criteria for some, but they didn't properly award, you may get a handful when you next launch the game.

We fixed issues with the following failing to fire:
Learned the Hard Way
Crafty
Chatty
Sickly

We also addressed some that were firing inappropriately:
Mechanic
Marathon
Speedboat
Seamstress

As always, let us know if you see additional issues. Thanks so much for playing!
The Flame in the Flood - TMF_Forrest
Hello folks,

Not everyone may be aware of this, but back when we were just getting started on this game, we ran a Kickstarter campaign. We succeeded, and along the way we had a backer contribute enough to have their dog added to the game for everyone to use.

With the 1.1 update, we've added Daisy Belle! She's a dalmation/pointer/who-knows-what mix. You can select her via Scout options when you start a new game.

Thanks for playing, and we hope you enjoy your new canine pal!
The Flame in the Flood - Stuckbug
Hello folks,

Not everyone may be aware of this, but back when we were just getting started on this game, we ran a Kickstarter campaign. We succeeded, and along the way we had a backer contribute enough to have their dog added to the game for everyone to use.

With the 1.1 update, we've added Daisy Belle! She's a dalmation/pointer/who-knows-what mix. You can select her via Scout options when you start a new game.

Thanks for playing, and we hope you enjoy your new canine pal!
Apr 1, 2016
The Flame in the Flood - damianisla
And following quickly on the last one: an audio bug was introduced in the last update. This patch fixes it. Anybody who was crashing frequently or having other audio issues as of the last update, grab this new one and all should be well.

Thanks everyone!
...

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