Predecessor - Shalryma

Hello Champions!

We’re thrilled to welcome you to another round of patch notes for a major Predecessor update! We have a feeling you’re going to love this one — there’s so much to discover and enjoy.

Here’s a glimpse at what’s coming your way:

  • A brand-new Hero: Renna, the second Hero in the Ashes of the Damned story arc

  • The grand return of the Agora map as part of the Pred Labs initiative

  • Various polish and quality-of-life improvements

  • A fresh round of balancing changes

  • …and more!

Without further ado, let’s dive in!

New Hero: Renna – the vengeful sorceress

It’s only fair that Renna, who’s grown tired of playing second fiddle to her sister Yurei and living in her shadow, finally steps into the spotlight and joins the game after her more celebrated sibling.

Renna underwent the same rigorous training as Yurei - until she chose a different path, forging a risky alliance with the Demon King of Ashkerath. This pact unlocked her true potential, transforming her into a powerful sorceress who draws her strength from the demon realm itself - and life essence of others.

Is Renna the right fit for your playstyle? Let’s find out.

https://youtu.be/kOOpjpVe95M

Stats:
  • Health: 705 (+113 per Level)

  • Health Regen: 1 (+0.15 per Level)

  • Mana: 440 (+38 per Level)

  • Mana Regen: 1.3 (+0.2 per Level)

  • Attack Speed: 140 (+1.5 per Level)

  • Physical Armor: 23 (+4.4 per Level)

  • Magical Armor: 27 (+0.95 per Level)

  • Physical Power: 54 (+3 per Level)

  • Movement Speed: 680

  • BAT: 1.45

Abilities:

Echoes of the Damned \[Passive]:

Effect: Entities that die near Renna have a 50% chance of leaving behind their Essence that can be consumed by moving nearby. Heroes always leave behind Essence. Essence enhances Renna's abilities directly.

Additionally, Renna can Hover by Jumping while mid-air.

Vow \[Basic Attack]:

Effect: Ranged Basic Attack dealing 54 (+60% Bonus Physical Power) physical damage.

Mortal Coil \[Primary]:

CD: 18/16.5/15/13.5/12.

Cost: 80/85/90/95/100

Effect: Launch a Soul Orb that deploys upon contact with a Hero or the World. Once deployed, the Soul Orb attaches to nearby Enemy Units, Pulling them in and dealing 90/130/170/210/250 (+60% Magical Power) magical damage over 4s. 

Renna heals for 16/18/20/22/24% of the damage she deals to targets affected by the Soul Orb, reduced to 10% effectiveness against Minions & Monsters.

If Enemy Heroes or Minions take damage from Soul Orb while below 8% (+1% per 25 Essence) Max Health, they are Executed.

Essence Effect: Mortal Coil’s Damage Radius is increased by 1% for every 10 Essence that Renna consumes.

Stupor \[Secondary]:

CD: 15/14.5/14/13.5/13

Cost: 70

Effect: Renna Leaps upwards and floats in the air as she prepares to launch a ball of demonic energy. Upon re-activating, or after 1.35s, Renna releases the ball.

The ball of energy explodes upon making contact with an Enemy or Terrain, dealing 80/100/120/140/160 (+50% Magical Power) magical damage and Mesmerizing Enemies hit for 1.05/1.1/1.15/1.2/1.25s.

Essence Effect: Stupor deals an additional 1% of the Target's Current Health as magical damage for every 15 Essence that Renna consumes.

Soul Fire \[Alternate]:

CD: 8.5/7.5/6.5/5.5/4.5

Cost: 50/55/60/65/70

Effect: Unleash 3 piercing waves of energy over 1.5s that each deal 50/60/70/80/90 (+18% Magical Power) magical damage.

Essence Effect: Renna fires 1 additional Soulfire wave within the same duration for every 50 Essence she consumes.

Abyssal Rift \[Ultimate]:

CD: 130/110/90

Cost: 100

Effect: Renna Channels for a short duration before teleporting to her targeted location. Upon arriving, she summons an infernal singularity above herself for 5s. The singularity unleashes projectiles at all nearby Enemy Units every 0.5s, dealing 42/58/74 (+15% Magical Power) magical damage each hit. 

Abyssal Rift’s Damage is increased by 50% against targets that are below 30% Max Health. 

Essence Effect: Abyssal Rift’s effect duration is extended by 0.5s for every 50 Essence that Renna consumes.

Augments:

Communion:

- Related Ability: Primary

- Type: Utility / Support

- Effect: Mortal Coil no longer Executes Enemies. Instead, Allied Heroes now also Heal themselves when damaging targets inside Mortal Coil’s effect radius, at 100% of the original Healing effectiveness.

Netherward:

- Related Ability: Alternate

- Type: Shielding / Dueling

- Effect: Upon using Soulfire, Renna gains a 40 (+40% Magical Power) Shield for 2s.

Vital Essence :

- Related Ability: Passive

- Type: Increased Gold / Sustain

- Effect: When Renna picks up Essence, she gains +5g and restores 4% Missing Health and 4% Missing Mana.

Store News
Skins:

Origin Renna \[Uncommon]

Renna, from before she sided with the Demon Realm.

Dynasty Iggy & Scorch \[Legendary]

It’s just… SO CUTE. It also comes with special VFX, SFX, and its own jumppad and recalling animations.

Zechin Huntress Sparrow \[Epic]

Sparrow reimagined as Huntress of Zechin, the neighbouring Moon to Omeda.

Summer Fun Yurei \[Rare]

It’s written that Koru Shinzo must enjoy her days in the sun, when the sun comes.

Summer Fun Renna \[Rare]

The same is true for demonic witches.

Mountain Forge Terra \[Uncommon]

Your favourite heavy armor warrior, in all her gold, armored glory.

Bundles

Origin Renna Bundle

- Renna \[[b]Hero[/b]]
- Origin Renna \[[b]Skin[/b]]
- Origin Renna \[[b]Banner[/b]]
- Origin Renna \[[b]Profile Icon[/b]]
- Pray \[Overhead Emote]
- Renna Premium Affinity

Zechin Huntress Sparrow Bundle

- Sparrow \[[b]Hero[/b]]
- Zechin Huntress Sparrow \[[b]Skin[/b]]
- Cobalt Zechin Sparrow \[[b]Skin Variant[/b]]
- Zechin Huntress Sparrow \[[b]Banner[/b]]
- Zechin Huntress Sparrow  \[[b]Profile Icon[/b]]
- Scared \[[b]Overhead Emote[/b]] 

Dynasty Mega Bundle

- Iggy & Scorch \[[b]Hero[/b]]
- Dynasty Iggy & Scorch \[Skin]
- Kiwi Dynasty Iggy & Scorch \[Skin Variant]
- Pomegranate Dynasty Iggy & Scorch \[Skin Variant]
- Raspberry Dynasty Iggy & Scorch \[Skin Variant]
- Banana Dynasty Iggy & Scorch \[Skin Variant]
- Blueberry Dynasty Iggy & Scorch \[Skin Variant]
- Strawberry Dynasty Iggy & Scorch \[Skin Variant]
- Success \[Spray]
- Clowning \[Overhead Emote]
- Dynasty Iggy & Scorch \[Banner]
- Dynasty Iggy & Scorch \[Icon]

Summer Fun Mega Bundle

- Yurei \[Hero] - Renna \[Hero] - Twinblast \[Hero] - Summer Yurei \[Skin] - Summer Fun Renna \[Skin] - Summer Fun Twinblast \[Skin] - Gunmetal Summer Fun Twinblast \[Skin Variant] - Pastel Summer Fun Twinblast \[Skin Variant[/b]]
- Waterblast \[Spray]
- Beach Yurei \[Spray]
- Beach Renna \[Spray] - Summer Fun Twinblast \[Profile Icon]
- Summer Fun Twinblast \[Banner]
- Summer Sisters \[Banner][/p]

PS: Summer Blast Twinblast Skin Colour variants now have their loading screen cards, too!

Shadow Ops VFX Bundle

Perfect fit for when you feel like appearing out of nowhere and then discreetly disappearing into shadows.

Pricing Updates:

We’re constantly reviewing the pricing of our in-game items to ensure we’re offering the best value possible while also considering the sustainability and longevity of our studio. 

One element of this has been skin variants, and we’re really pleased with how well they have been received since we first started releasing them.

Since releasing skin variants we also made it so that you can purchase, equip and play with them without needing to own the base skin the variant was based on. The reality of this meant that more rare skins could be grabbed at hefty discounts if you didn’t mind an off-colour, due to variants often being much cheaper than the base skin.

In order to keep delivering new skins and content at the level of quality you expect from Predecessor we’ve decided to make a slight price adjustment specifically to skin variants.

Important notes:

  • Skin variants can be purchased without owning the base skin, except for bundle-exclusive variants.

  • Base Hero recolors (Common and Uncommon) will continue to be priced at 300 Platinum.

  • This pricing change will apply to new skin variants released in this update and beyond. Existing variants will remain at their current prices, but their prices might get adjusted in the future as well.

New pricing for skin variants:

  • Rare Variants: 400 Platinum

  • Epic Variants: 500 Platinum

  • Legendary Variants: 600 Platinum

Thank you for your support and understanding as we continue to evolve Predecessor’s offerings!

Game Features:
Introducing Legacy:

Some of you asked for Agora. Some of you asked for a new map.

In a way, you’re all getting what you asked for.

The Agora map is here! A place of nostalgia and a place of fresh challenges.

Think you’ve mastered Predecessor? Prove it on a brand-new battlefield.

The map is vast and uniquely shaped, offering completely different opportunities for strategic play. Tactics that work on the standard map might not work here. Don’t forget about the Shadow Pads - areas hidden from view unless warded, perfect for ambushes and surprises. And check out the jungle - it truly lives up to its name on this map!

Explore, experiment, and evolve your strategies - and let us know what you think! You can learn more about it here.

Legacy Mechanics Breakdown:

This instalment of Pred Labs includes several changes and adjustments compared to the version from the old days that some of you might remember.

The map and mode needed to be adapted for what Predecessor is today. We took care to ensure that matches played on this map still meet our standards for how fair and fun they are. Some of the mechanics from the original map were not really contributing to this goal, so we chose to replace them with alternatives that, in our view, make more sense and still deliver the same sense of challenge and immersion.

That said, many of these elements could evolve in the future. If you love this mode as much as you’ve embraced Nitro, who knows what might become of Legacy? 

With 1.7, we invite you to discover what this mode has to offer in our unique interpretation!

What are the gameplay differences between Sanctuary and Legacy?

Conventional gameplay and balance is the largely the same as Standard (Fangtooth, Mini-Prime, River Bug, etc), with a few extra additions!

The only major difference is that normal Jungle Camps Respawn at slight slower times:

White Camps:

- Respawn Time increased from 120s to 135s.

Original Legacy Mechanics adjustments:

Jump Pads:

Although Legacy did not originally feature Jump Pads, we have added them to each Team’s Base to improve the flow and pacing of the map.

Travel Mode:

Instead of travel mode, which in our view was not a particularly healthy mechanic, we made it so Heroes gain 100 (approximately 14%) Bonus Movement Speed after being Out of Combat for 4s, helping them navigate the map faster!

Shadow Pads:

Shadow Pads are returning in a slightly altered form:

  • Shadow pads turn Heroes invisible while they are within them.

  • Dealing damage to an Enemy while inside a Shadow Pad will reveal you for 2.5s.

  • Wards and Sentry will also reveal Heroes that are inside Shadow Pads. 

  • You may also walk into the Shadow Pad to see if any other players are inside them,

    • Note: For OG Legacy Players - Shadow Pads are NOT treated as a separate vision realm where you can see Wards or other Stealthed units, such as Kallari.

Dunking Zones

The Dunk Zones have been closed off.

Harvester Location Camps

Instead of Harvesters, we have added new camps at their locations:

  • Sidelanes: A Gold Golem (Duo) or Cyan Golem (Offlane) + Teleporter.

  • Jungle: A Small Gold Bug that grants global gold when killed, in each Quadrant.

  • Orb Pit: An Enhanced Gold Bug that is tougher and grants far more gold than the Gold Bugs in the Jungle.

Gold Bugs: 

- Initial Spawn: 02:30.

- Respawn Time: 140s.

- Stats:

- Health: 800 (+50 per Level).

- Physical Armor: 20 (+1 per Level).

- Magical Armor: 10 (+1 per Level).

- Damage: 32 (+6 per Level).

- Kill Rewards:

- Gold: 40g.

- Global Gold: 40g (+1 per Minute).

- XP: 80/95/110/125/140/155/170/185 at Levels 1/3/5/7/9/11/13/15.

- Creep Score (CS): 2.

Enhanced Gold Bug: 

- Initial Spawn: 04:00. 

- Respawn Time: 210s.

- Stats:

- Health: 2500 (+180 per Level).

- Physical Armor: 30 (+2 per Level).

- Magical Armor: 25 (+1 per Level).

- Damage: 70 (+10 per Level).

- Kill Rewards:

- Gold: 150g.

- Global Gold: +100 (+2 per Minute).

- XP: 200/225/250/275/300/325/350/375 at Levels 1/3/5/7/9/11/13/15.

- Creep Score (CS): 7.

Nitro

What about Nitro? After all, the entire idea behind Pred Labs was to frequently rotate and test experimental game modes.

However, Nitro has proven to be incredibly popular, with many players naming it their preferred way to play and our data backs that up. So, we've decided to keep Nitro as its own standalone LABS mode for 1.7!

Let me say it clearly: Nitro is staying!

That said, we’ll be closely monitoring the situation to ensure the health of the overall game and keep queue times reasonable across all modes.

Thank you so much for the love and enthusiasm you’ve shown for Nitro. We’ve been truly overjoyed to see how much this mode has resonated with you!

Audio improvements 

Sound is an integral part of the Predecessor experience. From the menu music to the sounds of the UI, Heroes, and the battlefield, and also on our videos and trailers audio plays a crucial role in creating the game’s immersive atmosphere.

With Legacy's launch, we’re excited to highlight the sound work that’s gone into bringing this new map to life. Agora is a completely different environment from the Sanctuary map, and it deserved an equally distinct and fitting ambient soundscape to match its unique surroundings.

Beyond the new map, the rest of the game has received audio polish as well. We’ve focused on improving the clarity of action and enemy sounds by giving them more space and reducing background noise. We’ve also introduced dynamic mixing, which helps emphasize player and enemy actions and adds extra “oomph” to key gameplay moments - making the game feel even more alive, rewarding, and intuitive to navigate.

We’ve refreshed several sound effects to make them more satisfying and noticeable; here’s some of them:

  • Blink sound has been upgraded to sound more rewarding and exciting

  • Jump Pad whoosh has been enhanced to sound more impactful and energetic

  • Level-up chime has been updated to sound more rewarding and celebratory

  • The sound of the Hunt crest is now more prominent and noticeable

  • We reduced the “thumpiness” of the sound of getting hit for better clarity

  • Fangtooth & Orb ( both Prime and Mini) now use unique SFX while enemy steals it

  • We added a sound in the main menu for when you level up the Battle Pass

Let us know how it all sounds out there on the battlefield!

Main Menu improvements

As part of our ongoing efforts to improve UI across the game, the landing page of the main menu is the next, coming in V1.7!

Our goal with this one is to improve discoverability of things currently available in the game - be it news, events, promotions, battlepasses and your progress on them, opportunities to get more loot cores or skins! We also made it to be more sleek and polished, and to give you more opportunity to look at the splash art - they’re often just too beautiful for you to be able to look at them only for the time it takes the game to load.

Let us know what you think, and stay tuned for more UI updates in the future!

Ranked Changes

This one is short and sweet: at last, we finally collected enough data and made a very informed decision to open up Ranked Mode 24/7 permanently on NA and EU servers! No more waiting for the window to open - Ranked Mode is always there, as an option, whenever you might feel like playing it. Huge kudos to you for making it possible!

You can find the rest of patch notes, including changes to Heroes, Items and bug fixes here.

6:55am
Fire from the sky: Cagliari 1943 VR - bminteractive13
bugfix
Fill Up The Hole - the_lotus
- The game should no longer freeze when a balloon carrying a large amount of trash is destroyed.
- Balloons will no longer pick up trash when positioned over the hole.
- The minigames should now be easier to click when it is in focus.
Xion Leak - Gentle Beasts Studio

Hello everyone! 👋

This update contains a few bug fixes (see changelog below)...

But the main objective was to help the speedrun community by integrating code they can use to run an “autosplitter” that automatically controls their time counter in LiveSplit.

Hopefully, this will enable them to launch runs in the best possible conditions! 🕺✨

📜 Change log 1.4.1
  • ⚡ Added support for LiveSplit autosplitters to help the speedrun community

  • 🔨 Fixes one shot trigger feedback

  • 🧁 Changed section 3 of puzzle "Through the Jelly" to avoid a weird behaviour with blocks

  • 🏆 Makes the most difficult trophy in levels "Dangerous Games" and "Prickly Passages" a little easier

Enjoy little robots!

🐻 The Gentle Beasts🦎

Drakensang Online - bhan

Heroes of Dracania,

Join DSO July Livestream!

DSO Twitch Channel: http://twitch.tv/drakensang

Get ready for an epic stream packed with:

  • Exclusive bonus codes

  • Dev Q&A – respond to 25 popular feedback

  • New Maps LEAKS! (coming in September)

  • Creator Rewards Program

  • Your July Bone Dragon Raffle

Your Drakensang Online Team

Above the Snow - Above the Desk
Hey Hikers,

We have some inspiring news to share with you all! Our game, Above the Snow, has been officially accepted by the jurors to participate in the DevGAMM Awards 2025!

This is a huge milestone for us and a testament to all the hard work and passion we've poured into developing Above the Snow. DevGAMM is one of the most respected game development conferences in Europe, and to have our game recognized and selected for their awards is a tremendous honor.

Being part of DevGAMM Awards 2025 means Above the Snow will be showcased to a wide audience of industry professionals, fellow developers, and players. It's an incredible opportunity to gain valuable feedback, make new connections, and most importantly, get Above the Snow noticed on a larger scale.

We want to extend a massive thank you to all of you, our amazing community, for your continued support. Your enthusiasm and feedback inspire us every day. We're more motivated than ever to make Above the Snow the best game it can be.

Stay tuned for more updates as we prepare for DevGAMM Awards 2025! We'll be sharing more details about our participation and what this means for the future of Above the Snow very soon.

Thank you again for being on this journey with us!

Sincerely,

The Above the Snow Development Team

This event is a great opportunity for small teams to showcase their games and compete. Whether you're building your next project or have just launched your game, it's a great chance to get noticed!

More information about the event can be found here -> https://devgamm.com/portugal2025/

POGO Stadium - k-ueno

The stadium lights are on and the skyline is shaking—POGO Stadium has arrived in Early Access.

Land blocks on the beat, sever platforms in a flash, and watch floating islands switch to your color before they drop into the neon abyss. Every jump is a decision. Every beat is a chance to outsmart rivals.

[carousel][/carousel]
Key Features

• Solo Challenge

Tackle 45 carefully tuned stages across nine zones that sharpen timing, strategy, and nerves.

• Battle Mode

More than 100 handcrafted arenas host frantic local showdowns for up to four players. Pure skill and smart Effector use decide the victor.

• Effector Loadouts

Equip stage-shaping effects that freeze foes, create walls, or carve shortcuts. No stat boosts—only tactical mind games.

• Six Stylized Competitors

Choose from six expressive animal athletes, each with unique animations and emotes. Unlock skins and gear through in-game achievements.

• High-Energy Original Soundtrack

Composer Shinobu Amayake drives every hop with a pulse-pounding score that synchronizes perfectly with the action.

Pick a character, feel the rhythm, and claim every last island. Claim the stadium and make your mark.

Monarch : Medieval Remastered - StPapi

Bilibili

B2025.7.22 Wonders
  • OK1- Add several regional battalions; they can only be recruited if a certain fief is owned.

  • OK2- Add 1 special battalion to several cultures of the Holy Roman Empire. It can be recruited (1 unit) only after becoming the emperor and unlocking the relevant cultural technology.

  • OK3- The issue with the display of the buttons for loading a save and creating a new save when clicking on save/load in the main interface.

  • OK4- Add religious restrictions to some standing army units.

  • OK5- Fix the problem where the Scholarship +1 from the Investigation skill was added incorrectly, resulting in a +1 to the Diplomacy attribute.

  • OK6- Add an option to force AI marriage in the dynamic game rules, for players who only want AI to marry but still wish to restrict other behaviors.

  • OK7- Fix the possible issue with the titles for current relative relationships in character records.

  • OK8- Add ocean terrain: ranged attack bonus, all charges are ineffective.

  • OK9- Enhance the importance of battalion armor and modify the algorithm for determining battalion combat damage.

  • OK10- Fix the issue where morale did not take effect in wars. When morale drops to zero, the battalion will withdraw from the battle in advance. Each time a battalion's death toll exceeds 20% in a single defense, its morale decreases by 1.

  • OK11- In the war interface, when displaying a battalion, show the number of enemies it has killed, along with hover prompts for the attack information from the previous round.

  • OK12- Fix the problem where the battlefield state reverts to "rallying" after loading a save.

  • OK13- The issue where the Templar knights are not at full strength when recruited.

  • OK14- Add several battalions for different religions, which will serve as auxiliary troops for lords of other religions after being conquered. Their troop replenishment requires free farmers or citizens of the original religious faith.

  • OK15- Wonders

Parking World: Build & Manage - Bekka [Aerosoft]
Parking World Full Release on August 7 – Now Coming to PlayStation and Xbox!

On August 7, Parking World will leave Early Access and launch as a full version. At the same time, the game will also be released on PlayStation and Xbox!

In Parking World, you build and manage your own parking garage – from a simple lot to a bustling multi-level facility. Take care of staff, pricing, cleanliness, and customer satisfaction as you expand your parking empire.

Play through structured challenges in Scenario Mode or unleash your creativity in Sandbox Mode – it’s up to you!

Ready to park some cars and build your parking empire? 🚗💼
Parking World – coming August 7 to PC, PlayStation, and Xbox!

Arma 3 - LeClair
FROM: Rotators Collective
TO: Arma 3 Creator DLC Users
UNIT: Western Sahara
ACTIVITY: Update 1.1.6
SIZE: ~ 4.5 GB

https://store.steampowered.com/app/1681170/Arma_3_Creator_DLC_Western_Sahara/

Changelog

DATA

  • FIXED: Camouflage net scenery object was missing from Zeus game mode
  • FIXED: The Mk17 Holosight (Snake) SMG variant had the wrong name string in 3den
  • FIXED: Various headgear was not available to place manually in 3den and Zeus
  • FIXED: Wrong materials on the Velko R5 GL base variant
  • FIXED: Restored the emblem function on the Beret (Headset) model
  • TWEAKED: Desert/Sand friction values in Sefrou-Ramal terrain
  • TWEAKED: Various 3den editor icons have been updated

    MISSIONS

    EXTRACTION
  • ADDED: New (bruised) face for Michael Sully
  • ADDED: Prevention for exceeding group spawn limit
  • TWEAKED: Various minor script improvements
...

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