The Dope Game - Grampus
Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes...



Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too. Since we're here for the games (right?) let's get on with it!

One Way To Die
Almost ten years old now! This game has had a ton of updates and will see the final one very soon. As we saw in the Fall Update, the game's main loop was totally rebuilt to make it somewhat less reading and more like an actual game.



The story chunks have been condensed and re-written but are still as ridiculous as before. Conversion is about 90% finished at this point and will be out sometime after the new year. Probably January. Seriously!

Haulin' Oats
I personally loved this game but it totally bombed. That said we are about to release the game's 1.0 version on its anniversary in March. Most of the additional stuff was scraped but this last update will bring it out of Early Access and provide all the best, core things we wanted to do with it.



Like what, you ask? Local co-op, all the bug fixes, some re-worked rules, and more polish. There is a controller support and Steam Deck patch slated for after the release patch so fear not!

The Dope Game
Speaking of fear, the list of cool things that got axed from this final update gives it to me.. but the list of bug fixes restores hope.



The Fatal Dose update will come in May for the nine year anniversary! Holy shit, nine years of slanging dope and broken updates?! Yes. Mostly just fixes and minor feature additions like controller support finally and Steam Deck support. Some of the more ambitious things like multiplayer were dropped so this update will actually ship!

Also, the sequel has been canceled to work on new projects like one we can't talk about just yet. At least not until all these updates get out the door!

Into Oblivion
This game was basically finished with The Last Drop update but we are scheming on putting in a controller support and Steam Deck update out sometime near the end of 2025. But don't hold your alcohol-laced breath on that.

Raise Your Own Clone
And a game I think we all hated will finally get an update we all deserved initially. Plagued by so many issues, this game was a nightmare to work on and completely missed the mark on what it was supposed to be. Bunch of assholes, I say.



However, it is being completely rebuilt from scratch into what a later design meant to do with and with more competent people now. It will be re-released in August to commemorate our favorite clone... The Flash himself. Yeah, he was the model.

What's Next?
We are doing some collaborations this coming year on some new projects but focusing on putting these old ones to their graves first. Announcements on new stuff will come in the summer of 2025 so don't worry.

We'll talk soon. Thank you all so much for all the support over the years. Miss and love you, bitch!
Feb 2, 2024
The Dope Game - Grampus
Hey there! The new year has come and we have an update for where things are and what is going on! Since some of them are still a little ways off, we'll try to keep this short. These final updates will be listed in the order they will be released.



The Dope Game
We kind of blew the Xmas window, obviously. But that is OK because there was a lot more getting packed into this final update than expected; which is also being broken into two updates.

The first one is coming this month, most likely. It will contain a ton of fixes, new features, a new area, new character, and the framework for multiplayer.

The second half will contain, probably, bug fixes for the first patch but, more importantly, the multiplayer version of the game. More of a competition really than player-vs-player in Starkham. The original plan failed terribly but would have been cool; so this is a good test and compromise on that. Hopefully you folks will enjoy it.

Haulin' Oats
Finally bringing this baby out of Early Access after a very long delay. Most of the future plans for the game have been scrapped but couch co-op, controller support, and some rules changes will be included with version 1.0. The game will also appear on GameNite sometime after April too!

One Way To Die
The overhaul is almost upon us! This free and over ten-year-old game will finally get a last update. It is a somewhat nod to the masses who never read text and those who want multiplayer to be less of a pain.

Raise Your Own Clone
A game we can all hate is getting a complete rebuild from the ground up. Instead of creating a whole new game ID for it, I figured it was best to reward those who had purchased the game with some much better. The old version can obviously still be played but, let's be real, no one is doing that.

Into Oblivion
Last but not least by any means, Into Oblivion already got its final update. However, there will be one more patch to provide controller support and Steam Deck support.

Developer Change
All games listed will be moving to the old but new again Tenth&Hess Games for their final releases; not that you'd really notice. The original studio that actually started these projects long before they ever came to Steam will be taking back over. Granted there is no real personnel change, it just seemed fitting that everything ends where it began..

The Future?
Most of this year will be spent designing some new, possible projects. Two of which will need character models but we'll deal with that when and if the time comes!

Stay tuned!
The Dope Game - Grampus
What's up, dope fiends! Finally breaking a long silence to update you on what is going on with this final Dope Game patch, which includes a lot of fixes you all have reported since the last remaster patch. Please note, the patch is not live yet but is coming very soon for this holiday season!



First, this finally update will be dubbed "The Hot Dose Update" as it is going to inject a bunch of stuff I was going to cut for a variety of reasons and to give the game a final, deserved send-off. I will mostly gloss over the features being added but also want to mention that (I think) all of the reported bugs should be squashed and, sadly, some new ones introduced.

Code Overhaul / Removing Localization
Almost all of the code has been re-written. I have spent the last two months re-writing everything scene by scene. Mostly to tighten stuff up but to also remove the problematic language changing functions. I have no plans to localize the game into more languages due to cost and it has been causing issues with different sections so it got gutted.

Makeshift Brewery
A cut feature is coming back: Jenkins Makeshift Brewery. It is at the Starkham Docks and he sells various new items to enhance your playthrough. He cannot be killed but like the Shady Merchant will shut up shop if attacked. Oh, and he sells you new outfits.

Henchmen
Henchmen will now have avatars that randomly generate and can now be set at different locations to slang drugs for you. You can give them a small inventory and set a basic price rule. They will sell and collect money. However, they can be arrested by cops or decide to steal your stuff.

Multiplayer
This feature was also cut due to issue with syncing and such. However, during these last two months I figured out a way to kind of make it work. People will be able to now host lobbies, folks join, then the game starts. While you cannot directly interact with each other, you are basically going for the highest scores / most money made.

The prices will sync across players per day and you will still mostly play like you do in singleplayer. You can, however, chat with other players while slanging. This was the best compromise I could make work currently. While I probably won't add more features to this, you never know.

Also, players can customize their avatars now.

More? More!
There are some other goodies sprinkled in too. Use of your Steam avatar instead of the in-game one. Auto-resolve combat. Updated interfaces. Controller support. Steam Deck support. Etc, etc. My patch notes will be released with the update in case you are curious.

I am hoping to push the update next week during the madness of the Steam Winter Sale so keep an eye out! I expect some bug fix patches after that too.

Stay safe, happy holidays, and get ready for the big finale for The Dope Game.
The Dope Game - Grampus
Hey, gang! Long time, no see! We have been tracking issues in our user forums, working on assets, busy with non-game projects, and prepping a slew of updates in the space of time since the last post. Now we will get into what to expect in the near future!



Haulin' Oats
There were no expectations for Haulin' Oats but it still underperformed. That being said, there will be one large patch to bring it out of Early Access and then smaller QoL update after that. The plans to expand the game with some additional features have been scrapped, sadly. However, all the updates we had planned like Steam Deck support, controller support, score mode, extra animations, etc. are all in this massive, upcoming patch which is almost done. I really loved how this game looked and played but it was pretty niche and drowned in the tidal wave of indie games.

The Dope Game
The beloved Dope Game will be getting a final patch soon. It contains all the fixes from bugs we've received since the remaster update. It will also put the nail in the coffin for some features we planned like multiplayer and character customization. Multiplayer... just didn't work and that's OK. Resources will be moved to a new game project instead but we'll give this beast the ending it deserves.

Into Oblivion
Well, this game received its last patch with The Last Drop update and has been laid to rest. I do miss those characters and hope to bring them back at some point somewhere else. Some vague representation of the ideas for the canceled Brewmaster expansion were worked into a recent game jam game called TasteMaker. Good times!

One Way To Die
The final update for One Way To Die is almost, almost ready. We've talked about it before so I won't go into lots of details here. However, for a free game that wasn't super popular, it has received a lot of love over the years. I'm really looking forward to this final update, I think it's neat.

Raise Your Own Clone
For a game I hated worked on and it seems other people hated to, it is getting a full revamp with something I wanted to try. It will be the last to get updated but it is a really big overhaul. More on that when it gets closer but maybe the people of Turkey will stop buying so many copies.

The Great Beyond!
For the future, CoaguCo will probably release two more games then call it quits. Game development can be fun but making commercial games sucks: both time and money. It has been fun seeing folks enjoying these games and hilarious seeing people hate them. We will keep you posted as we go but at least there is light at the end of this tunnel!

Have a safe and, hopefully, not too hot rest of your summer!
The Dope Game - Grampus
Hey dope fiends! This tiny patch fixes a very rare crash if you select the not-yet-included Brewery location on the map. Technically, you shouldn't be able to select it and this patch makes sure you can't.

Stay safe and warm out there!
The Dope Game - Grampus
Hey dope fiends! Yes, another holiday update for you and yours. This time we are updating the base game with the new music tracks from the OST, as well as some fixes for various little bugs, and... removing the size limitations for weapons!



More on the weapon thing, the size limitation is removed game-wide. That mechanic, while classic, sucks honestly. Now you can equip whatever you want no matter how many drugs you're carrying around!

For those curious, here is the full change-log for the game:
  • Added: four new music tracks
  • Fixed: volume sliders
  • Fixed: sound effects level not saving correctly
  • Fixed: dropping drugs from inventory reduced coat size
  • Fixed: missing Xmas prefix name for henchman
  • Fixed: possible crash when visiting Starkham Docks during Xmas event
  • Removed: weapons using up coat space

Our other content updates will be on hold until Haulin' Oats officially launches in February but fear not... they are coming.

Stay warm out there!
The Dope Game - Grampus
Hey dope fiends! Today we are pushing a small update to The Dope Game OST that adds four new tracks from Macabre Gandhi. His gift to you this holiday season. Well, if you already own the soundtrack that is.



These new tracks will be added to the game's next update which will be rather small but soon. Nonetheless, stay warm and have a good holiday season!
Oct 25, 2022
The Dope Game - Grampus
Hey there, dope-fiends! We have yet another patch based on user feedback for your Halloween enjoyment. This primarily all fixes and a few extra little bits. There will be one more patch coming for a few minor things but we wanted to roll out a bunch of bigger bug fixes first.

The change-log is as follows:
  • Added: seeded in more lost stuff
  • Changed: restructured how what is lost or found happens
  • Changed: updated engine to Godot Engine 3.5.1
  • Changed: Classic version now uses new API system
  • Fixed: a few bugs in API system
  • Fixed: turning off holidays doesn't disable them
  • Fixed: issue where backgrounds didn't load right in Halloween mode
  • Fixed: problem with saves loading due to encryption, players may need to delete local saves
  • Fixed: signals for networking loading in background
  • Fixed: missing dialog for old lady
  • Fixed: issue with finding stuff, caused thread to break and nothing to be found
  • Fixed: getting stuck in dialog when fleeing from the cops
  • Fixed: some naming issues with finding or losing items
  • Fixed: organ related keys in translation file

We had to remove save encryption since it broke during the engine change. If you experience problems with saves loading, please delete the save files then just sync from the Options menu. Your save files should be at these locations:
  • Windows - C:\Users\<your username>\AppData\Roaming\Godot\app_userdata\The Dope Game\
  • Linux - ~/.local/share/The Dope Game/
  • OSX - ~/Library/Application Support/Godot/app_userdata/The Dope Game/
If you run into any issues with any of this, please reach out to us! Happy holidays!
The Dope Game - Grampus
Hey dope-fiends! And happy something-or-other. We are about a week late letting you know that the annual Halloween event is live and has been since the 15th. Those of you who play are already aware. The event will run until the Day of the Dead ends on November 3rd.

As tradition dictates, all the NPCs will don costumes and decorate their respective lairs. All the drugs in the game will change into candy. And various areas of the town will be themed appropriately.



To sweeten your candy bags, we also made a quick patch that fixes some translation issues and also now lets you skip ahead during dialog. For those curious, here is the change-log for version 4.2!
  • Added: ability to skip / fast-forward typed dialog sections
  • Changed: updated engine to Godot 3.5.1
  • Changed: minor bits under the hood for upcoming content pack
  • Fixed: issue with game rendering translation files
The Dope Game - Grampus
Hey there! So last year around this time we did a Fall Update to give news on every project we are working on and where everything currently is. This year we're gonna do the same. Instead, however, we will talk about each project in alphabetical order.

TL:DR; Been doing real-life stuff and other non-game projects, but things are still moving along! Just slower. Wanting to provide higher-quality updates.




The Dope Game
So the game has five different content updates (still) coming. Most of them have missed their original assumed deadlines but so it goes in the world of game development. Since most of these updates require a lot of art, that takes a bit more time than programming sometimes.



The first update, which adds more customization to characters, is being overhauled. While you will be able to modify colors and such for the outfits, they will be put together in sets to reduce the complication of the mix-and-match; which is really where things get hung up.

We are also going to mix update 1 and 2 together by putting out the DLC updates in with the customization patch. Just to speed things up a bit.




Haulin' Oats
Release dates have been speculated on a lot and right now we are targeting Q1 2023 with a nice buffer after Steam Winter Sale and a buffer before Steam Spring Sale. Other than the grueling grind that is multiplayer, the game has been getting a graphical overhaul.



Various fonts, lines, and images are being redesigned and cleaned up. As you can see from the images above and below. Card faces are being reworked too; most of this for clarity and to match the physical assets for the (hopeful) physical version. Some higher resolutions are also being used for larger displays. Also doing a round of checking for any missing assets like missing card graphics.



A few other things:
  • More animations are being done, like game pieces, icons on the board, etc.
  • A new radio is being added to change tracks in-game if you want to skip some.
  • More music is being added too.
  • Actual hands and arms of in-game "players" being tested.
  • UI overhaul to fit information better.
Hopefully our first multiplayer build will be out this XMas for you guys to test out.




Into Oblivion
The game is currently awaiting its Midnight update. Most of the time has been spent combating how the interface is laid out with so many other players. In the end, the maximum number of players for Midnight is being reduced to 6 from 8.



Almost all of it is done. The intro animations are ready to go and most of the assets are in place. At this point it is finalizing the UI and finishing up the code.

There will also be a small update to some of the rules of the main game. Status effects will be added as cards to the deck as well as created by drink combinations. This will be included as a new game mode in the Midnight update. Also some new skins coming but I think that was in the last roadmap update.




One Way To Die
When will multiplayer toggle be here? Soon. It is about the only question asked of our first (joke) game. The game itself is also getting slightly rebuilt with a new mode which is different from the last teased one. Frankly the visual novel aspect wasn't greatly received so it will be getting dumped in favor of this:



A match-style game has been implemented with some new mechanics and there will also be more UI changes. There will be some new death animations and shorter death text, with the option to read longer text if you want. It will also make multiplayer more interesting with the new changes.




Raise Your Own Clone
Speaking of games no one really liked, the last and least is the one that sucked internally to make and didn't fare very well despite the weird surge in sales lately.

Yes, the game is being completely rebuilt, much like One Way To Die, as the visual novel thing just sucked. Also the writing is not great, but no one said it would be. Sadly there are no images currently of the new style the game is moving towards. As it is lowest on the totem and at this point it is just graphic assets construction.

What we can tell you is that it will end up being a muliti-chapter 2D, top-down, RPG-style remake.




That's it for this fall update. Unlike previous times, there are no hard dates for anything so there is no disappoint on our end or yours. Have a happy fall season and hope to get some new content out to you all soon!
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