The Cave
The Rift Report Elite Dangerous


Every Tuesday Andy straps on the Oculus Rift and dives headfirst into the world of virtual reality in The Rift Report. Is it really the future of PC gaming? Let s find out.

The Rift Report will be taking a break until I get my hands and eyes on the higher resolution DK2. But before I go, here s a list of the games, tech demos, and other oddities I think make the most of the hardware. I ve been using the Rift pretty frequently for a couple of months now, and it still manages to impress me. But the limitations of the original development kit are obvious, so I think I ll wait until the fancypants new model lands on my desk before I continue my virtual reality odyssey.

Elite: Dangerous



I ve put this at the top, because it s my favourite VR game so far. The weighty ship handling and dramatic space battles are fun with just your archaic old eyes, but throw the Rift and a good flight stick into the mix and it s like being in Star Wars, but with fewer Ewoks.

Buy

Blue Marble



You re an astronaut, and you re drifting through space, away from the Earth, slowly, until you run out of oxygen and die. That s the setup in this atmospheric and evocative demo that I actually enjoyed more than Gravity. Being able to import your own background music is a nice touch.

Download

BlockedIn



You can t move in this demo. You re pinned to a chair in a detailed, stylised room, and it seems like nothing s happening, until you turn around and notice that, outside, Tetris blocks are falling from the sky. It s like some surreal dream, and the lack of movement doesn t diminish its impact.

Download

Spirited Away Boiler Room



Someone has recreated a key set from Studio Ghibli s brilliant, beautiful Spirited Away the bath house boiler room and it s a very weird experience to wander around a 3D version of a 2D environment you know so well from an animated film. Its creator is doing My Neighbour Totoro next.

Download

Solar System Explorer



Another of my favourite demos. This sees you flying around an almost to-scale replica of the solar system. Distances between planets feel vast, and there s some incredible scenery, from sun flares, to the rings of Saturn, to Jupiter and its icy moons. A remarkable experience.

Download

VR Cinema



This amazing demo simulates the experience of being at the cinema. The screen feels genuinely massive, and the lighting in the room dynamically mirrors whatever s on the screen. You can import most video files, including high-def Blu-ray rips. It s like having your own personal 500 inch TV.

Download

The Cave



This is a proof of concept demo that simulates being Bruce Wayne in the Batcave. The holographic UI is really impressive, and I can see this being implemented into mission briefings for games. There s a batmobile in the cave, but you can t drive it, sadly. Just stare at its shiny bodywork.

Download

Euro Truck Simulator 2



The genuinely, unironically good Euro Truck Simulator 2 works brilliantly with the Oculus Rift, especially if you have a force feedback wheel. The detailed 3D cabins give a good sense of depth as you look around, and the realistic handling makes for a satisfying sim experience.

Buy

Technolust



Only a single room of this cyberpunk adventure game is currently available, but a Kickstarter campaign will ensure we see more if it s successful. It s a bit like being in Deckard s apartment in Blade Runner, and the view of a futuristic city out of the window is particularly impressive.

Download

RedFrame Environment Demo



This is probably the most realistic Rift demo I ve seen yet. It s not exciting or interactive, but the quality of the modeling and lighting makes this bedroom (a sample environment from an adventure game) an eerily convincing and uncanny space to explore in VR.

Download
The Cave
The Cave


Legendary game designer Ron Gilbert has announced his departure from Double Fine Productions, following the release of The Cave. Gibert made the announcement in a blog post earlier today, posting that there are "so many games left to be designed". He's currently working on "another iOS side project" with Clayton Kauzlaric called (take a deep breath) Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG.

Gilbert joined Double Fine in 2010 at the invitation of the studio's founder Tim Schafer. Gilbert and Schafer collaborated on several titles at LucasArts including Day of the Tentacle - which was a sequel to the Gilbert-created Maniac Mansion.

"I want to thank all the amazing people at Double Fine for all their hard work on The Cave," Gilbert wrote in the announcement. "It was a true pleasure to work with every one of them over the past two years. So much fun. I miss them all. And of course to Tim for creating the opportunity to come there and make The Cave." Gilbert rounded out his announcement with the promise of more "behind the scenes pictures" for The Cave in the coming weeks.

Ron Gilbert will be a keynote speaker at the inaugural PAX Australia, which takes place this July in Melbourne. We wish Gilbert all the best.
Jan 30, 2013
The Cave
PCG250.rev_cave.pic10


A Knight, a Scientist and a Time Traveller walk into a cave. Somehow, that feels like it should lead to a joke - especially in a game by Monkey Island creator Ron Gilbert. It doesn’t, but that’s not in itself a problem. The Cave has a definite dark sense of humour, but it’s not a comedy. Instead, it’s a laidback tragedy about seven sinners on a search for their deepest desires, only to find their fatal flaws waiting for them instead. A series of light morality plays written to educate and entertain.

And, sadly, a really quite dull platform game.

Focusing on that bit feels mean, but it can’t be helped – not least because there’s little that’s more depressing than playing an obvious labour of love that doesn’t pull it off. The ideas behind The Cave are great, it looks delicious, especially in motion, and no creative expense has been spared in charting this allegorical labyrinth. Even with its flaws, calling it ‘lazy’ is to openly summon Gilbert to come slap you in the face – and with good cause.

Nevertheless, The Cave shows no sign of having learned from other side-scrollers like Limbo and Trine or even The Lost Vikings, with its puzzles built on tedious lever pulling and repeatedly backtracking over whole levels with newly acquired items. At one point it even copies a ‘fill this six gallon jug with two other jugs’ sequence from the dusty Book of Elder Puzzles, which is unforgivable in a game committed to imagination - as is then assuming you had to cheat to solve it.



Worse though is how it wastes its characters. For each run through The Cave you get to pick three of the seven, much like the game that made Gilbert’s name, Maniac Mansion. Each has a special skill – the Time Traveller can phase through some walls, for instance – and an otherwise locked-off area. That means three playthroughs to see all the stories, and six to see all the endings (though the Achievement for that should be called ‘Never Heard Of YouTube’).

Except in each character’s own area, their abilities are almost never used. Very rarely there’ll be something like a hook for the Adventurer to swing from, but with no combat, a completely linear path and no choices to make, in practice everyone spends most of the game consigned to trudging along in silence, pulling levers and being ballast for pressure pads. Weighted Companion Rubes, if you will.

Most of the story areas are no more interesting from a design perspective either, with the worst being the three dull ones that you have to replay and are unchanged regardless of your character line-ups. Areas devoted to the characters’ lives are much better, with each telling their story through setting and puzzles, backed up with a series of cartoon stills.



Even so, there’s depressingly little emotional resonance. Much as The Cave as a whole would be more impressive in a world without other puzzle platformers, these would be better in one without Double Fine’s own Psychonauts – a game that used exactly the same tricks to far better effect back in 2005, as well as having more humour and heart. There's nothing as hard hitting as Milla's secret room here, with the stories being just too on-the-nose to blossom into much more than they initially appear.

That’s the biggest disappointment here. The Cave isn’t bad, but it is mystifyingly bland for what it sets out to be – and that ends up being worse than a glorious failure. We need more games like this, with this much love on display. With its actual adventure bits lacking the spark of its concept and artistry though, The Cave ends up sending you on an ill-fated trudge through platform purgatory in more ways than one.



Expect to pay: £10
Release: Out now
Developer: Sega
Publisher: Double Fine Productions
Multiplayer: 3 player co-op
Link: www.sega.com/thecave
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