TerraTech - saiwun
Hey Prospectors

Welcome to an update to address an issue Mac OSX players have encountered with the game not launching correctly.

Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Steam discussions and Discord.

Bug fixes
  • Fixed bug causing the Mac OSX version to get stuck on the initial screen.
TerraTech - saiwun
Hey Prospectors

Welcome to a minor update to address an issue with multiplayer games when playing cross platform.

Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Steam discussions and Discord.
TerraTech - saiwun
Hey Prospectors

Welcome to another update which contains some important bug fixes.

Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.

Bug fixes
  • Fixed bug/stability issue for cross platform builds.
  • Fixed a crash in Gauntlet after dragging the cab off and pressing Undo.
  • Fixed issue causing players to sometimes get stuck in the lobby when trying to connect to a mulitiplayer game.
  • Fixed crash bug for clients in a multiplayer game when attempting to place conveyor blocks.
  • Fixed bug causing clients in a multiplayer game to have a non-functioning inventory if they use R + Left Mouse Button to send Tech blocks to their inventory.
TerraTech - saiwun
Hey Prospectors

Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes
  • Fixed issue causing players to sometimes get stuck in the lobby when trying to connect to a mulitiplayer game.
  • Fixed crash bug for clients in a multiplayer game when attempting to place conveyor blocks.
  • Fixed bug causing clients in a multiplayer game to have a non-functioning inventory if they use R + Left Mouse Button to send Tech blocks to their inventory.
TerraTech - saiwun
Hey Prospectors

Welcome to another update which contains a couple of bug fixes.

Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.

Bug fixes
  • Fixed bug/stability issue for cross platform builds.
  • Fixed a crash in Gauntlet after dragging the cab off and pressing Undo.
TerraTech - saiwun
Hey Prospectors

Welcome to another update which just contains a minor store related bug fix.

Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.
TerraTech - saiwun
Hey Prospectors

Welcome to another update where along with a bunch of quality of life improvements and bug fixes, offline invaders are now back in the game and those with R&D Labs, you can now set an increased build size limit which may or may not bring your game's performance to its knees.

Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.

New Features
  • Restored offline invaders feature that was accidentally lost when disabling Twitter integration.
  • Added crossplay through Epic Online Services (EOS). Players can opt out of EOS and play without crossplay through the Steam Launch Options.
  • Added options to set a larger build size limit to R&D Labs DLC (from 64 to 256).
Quality of life improvements
  • Fixed a few excessively spamming log entries.
  • Added 'Return Block' (R key + Left Mouse Button) to detach a block and send it directly to your inventory.
  • Added keybind options for Tech Rename, Clear Inventory and Command Window actions.
  • Auto-focussed input field when opening Search in Inventory/Tech loader.
  • Ported the concept of Exund's FastAPLoad mod to basegame for faster loading of Attach Points on large Techs.
  • Cleanup command now has the option to also clear scenery.
Design tweaks
  • Updated the enemy population to include Reticule Research enemy submissions from the community.
Bug fixes
  • The Brake Controller block now applies to Air Brakes too.
  • Fixed bug where the inventory would sometimes become 'locked' even though Alt wasn't held.
  • Harpoon is now prevented from plucking invulnerable blocks.
  • Fixed VAT booster bugs and added rotation input support.
  • Fixed fire-rate bug on several "all at once" firing weapons such as the VEN Micro Missile.
  • Fixed Cog Jammer SFX (and Harpoon impact and Repulsor pad hum) not being affected by SFX volume slider.
  • Fixed seemingly random crash when Space Junkers blocks have been used earlier.
  • Fixed not being able to build on top of Sky Anchors when they are anchored.
  • Placing blocks partially intersecting with the terrain is now allowed when the target Tech is sky-anchored.
  • Fixed Balloon centre of lift moving eratically when inflation is at very low amount.
  • Fixed bug when Better Future Linear Motion Engine is used together with Circuits & Systems that would occasionally break the throttle functionality.
  • Fixed VEN Mobile SCU listing itself as 'Anchored' when in fact, it is not
TerraTech - saiwun
Hey Prospectors

Thanks again to the amazing TerraTech community for the invaluable help in reporting bugs that you've found via Discord.

Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

New Features
  • Restored offline invaders feature that was accidentally lost when disabling Twitter integration.
  • Added crossplay through Epic Online Services (EOS). Players can opt out of EOS and play without crossplay through the Steam Launch Options.
  • Added options to set a larger build size limit to R&D Labs DLC (from 64 to 256).
Quality of life improvements
  • Fixed a few excessively spamming log entries.
  • Added 'Return Block' (R key + Left Mouse Button) to detach a block and send it directly to your inventory.
  • Added keybind options for Tech Rename, Clear Inventory and Command Window actions.
  • Auto-focussed input field when opening Search in Inventory/Tech loader.
  • Ported the concept of Exund's FastAPLoad mod to basegame for faster loading of Attach Points on large Techs.
  • Cleanup command now has the option to also clear scenery.
Design tweaks
  • Updated the enemy population to include Reticule Research enemy submissions from the community.
Bug fixes
  • The Brake Controller block now applies to Air Brakes too.
  • Fixed bug where the inventory would sometimes become 'locked' even though Alt wasn't held.
  • Harpoon is now prevented from plucking invulnerable blocks.
  • Fixed VAT booster bugs and added rotation input support.
  • Fixed fire-rate bug on several "all at once" firing weapons such as the VEN Micro Missile.
  • Fixed Cog Jammer SFX (and Harpoon impact and Repulsor pad hum) not being affected by SFX volume slider.
  • Fixed seemingly random crash when Space Junkers blocks have been used earlier.
  • Fixed not being able to build on top of Sky Anchors when they are anchored.
  • Placing blocks partially intersecting with the terrain is now allowed when the target Tech is sky-anchored.
  • Fixed Balloon centre of lift moving eratically when inflation is at very low amount.
  • Fixed bug when Better Future Linear Motion Engine is used together with Circuits & Systems that would occasionally break the throttle functionality.
TerraTech - Grace
Hey Prospectors!

Here's another update for you - and it's a spoOoOoky one! As well as a whole bunch of brand new Blocks - including Space Junkers and Reticule Research - we're also ushering in Halloween with some scary new content. Chattering teeth, bat wings, wizard hats and more - read on for the full details!

Block Adjustments
  • The Burning Status effect has been added to all existing Flamethrower Weapons.
  • Removed the experimental Reticule Research Hellstream Conduit
  • The following Blocks have graduated from R&D Labs to the main game:
    • Reticule Research Advanced Keybinder
    • Reticule Research Tech Movement Axis Controller
    • Reticule Research Tech Rotation Controller
    • Reticule Research Tech Throttle Controller
New Blocks
  • Reticule Research Cornered Signal Junction
  • Reticule Research Small Signal Junction
  • Reticule Research Medium Signal Junction
  • Reticule Research One Way Corner Wire
  • Reticule Research Xylophone
  • Reticule Research Percussion
  • Space Junkers Hover Ring
  • Space Junkers Left Wing
  • Space Junkers Right Wing
  • Space Junkers Central Wing
  • Space Junkers Encased Propeller Wing
  • Space Junkers Windspire Side -Propeller
  • Space Junkers Windspire Nose Propeller
  • Space Junkers Twin Gun Wing
  • Space Junkers Tail Wing
  • Space Junkers Rear Wing
  • Space Junkers Small Balloon
  • Space Junkers Large Balloon
  • Space Junkers Balloon Controller
  • Space Junkers Ballast
  • Space Junkers Chained Sky Anchor
  • Space Junkers V.A.T Booster
  • Better Future Brake Controller
  • Space Junkers Stream One Block
  • Space Junkers Stream Two Block
  • Space Junkers Stream Four Block
  • Space Junkers Stream Short Corner Two Block
  • Space Junkers Stream Long Corner Two Block
  • Space Junkers Stream Corner Four Block
  • Space Junkers Stream Internal Small Corner Block
  • Space Junkers Stream Internal Medium Corner Block
  • Space Junkers Stream Internal Long Corner Block
  • Space Junkers Drifter Cab
  • Chattering Teeth
  • Left Bat Wing
  • Right Bat Wing
  • Wizard Hat
  • Flying Broomstick
  • Jack In the Box
Quality of Life Improvements
  • More Space Junkers Techs have been added to the enemy population
  • Tons of small fixes
Known Issues
  • Space Junkers V.A.T Boosters behave unnaturally when driving forwards.
TerraTech - Grace
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:
https://www.youtube.com/watch?v=r_ce_yPOflo

Bug fixes
  • Jack In the Box textures no longer appear at a lower resolution than other blocks in-game.
  • Jack in the Box now has correct audio
  • Jack In the Box block's spring no longer pokes through the top of the block unexpectedly
  • Broomstick now has correct SFX
  • Players are now able to cause damage in Deathmatch mode
Known Issues
  • Space Junkers V.A.T Boosters behave unnaturally when driving forwards.
...

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