Terminal Conflict - GFK
GAME ENGINE
  • Updated tooltips for mismanagement warnings
  • Fixed an issue in the "Balance of Power" scenario that could cause a small error
MAP
  • Adjusted the positioning of the Western European map for better accuracy
  • Refined borders along the North Atlantic Ridge in North America to better reflect economic and political realities
  • Updated the Theater Map to accurately reflect changes in the North American map
POLICIES
  • Fixed an issue where placing INFLUENCE from a policy did not display the Theater Map and incorrectly kept the player on the Policy Selection Screen
DECISIONS
  • Updated USSR decisions in Wargames for enhanced strategic options
  • Fixed an error that occurred when displaying the USSR Weapons programs
UNITS
  • Corrected animation positions for Submarine units in the Arctic region
  • Improved positioning of Western European Submarine units in the Arctic to enhance readability
  • Fixed an issue where reorganizing Bomber Commands, Fighter Commands, Submarine Fleets, and Carrier Fleets were incorrectly shown as participating in nuclear attacks during nuclear launch simulations
GAME EDITOR
  • Updated the title menu to clearly indicate when you are editing a mod
  • Fixed an issue where removing the Focus file in a mod caused an error message to be displayed in the Editor


Terminal Conflict - GFK
GAME ENGINE
+ Engine updated to Unity 2021.3.44f1 for Long term support
+ Added and enhanced various visual aspects of the game
+ Enhanced tool-tips for USSR and USA mismanagement warning

DECISIONS
+ Updated USSR ELITES and PEOPLES decisions in Wargames

GAME EDITOR
+ Fixed an issue where the game editor was throwing an error when selecting a Leader referencing an ability that does not exist

AI
+ Fixed a bug where the AI would sometimes get stuck on savegame focus selection


Terminal Conflict - GFK
  • Fixed editor throwing an error when selecting a Leader referencing an ability that does not exist
  • Fixed division by zero
  • Logging data to help fix log report related to tutorial highlight not working with Reconnect the Department of Defense policy in The Big Picture
  • Fixed exception due to focus management screen not updating focuses due to game progress (e.g. player A stays in focus mgmt screen, player B ends focus, player A selects expired focus -> exception)
  • Using leader Resupply ability no longer causes an exception when the ability causes the leader to expire
  • Fixed exploit caused by leader ability menu not closing after using leader ability that does not end turn (e.g. using Supply which kills the leader, and then using Consolidate)
  • Fixed Supply leader ability not using the correct notification when used
  • Steam initialization exception are now logged remotely
  • Errors when clicking on a mod entry in the editor due to Steam checking upload feasibility now handled gracefully and logged remotely
Terminal Conflict - GFK
Commanders, Seth here...

Has it really been since May since the last diary? Well, that does not mean that the Cold War engineers have not been working hard to bring more features, more fixes, and more design into Terminal Conflict.

If you heard the whistle, it’s because we are fully engaged to deliver even more updates and Dev Diaries. Announcing that production has started of Terminal Conflict version 1.2 with all hands on deck. We’ve also upgraded our equipment to deliver even better streams and content post-launch of version 1.2, when Terminal Thursday’s streams will return. We love our community and so keep engaging with us on Discord, and on the Steam forums as we appreciate and value hearing from you. Join our Discord here!

As sure as Kilimanjaro rises like Olympus above the Serengeti
It’s easy to say now that both Soviet and US real life policies in Africa were tragic sparking proxy wars and massive conflicts.


The Soviet Union’s goals during the earlier years of the Cold War were to advance the economic system of socialism. Unreliable leaders in the Third World would cause major issues for both sides and eventually led to the Congo crisis, a proxy war where close to 100,000 people lost their lives and that devastated the region for decades to come. We can also announce that a brand new chain of decisions built around the US-backed leader Mobutu soon is in production.

While an independent and nonaligned Africa exists today it was not without paying a massive price.

Still blessing those rains...
I have been teasing this forever, and over the last few months we have been not so secretly dropping in various additions and balance into the policies of a Soviet Sub-Saharan Africa. Here are the new policies that have been implemented into the main game.

African Command Economy

In order to be able to activate this decision you will need to have 10 USSR influence in Sub-Saharan Africa or Domination in one region in Sub-Saharan Africa and 1 FINANCE. It sets your ELITES to 1 and you gain 1 VP for each USSR FINANCE.

Fifth International

For each SOVIET-controlled region in Sub-Saharan Africa gain 3 VP

Eastern Decolonization
PLA Movement, Mau Mau Rebellion, and PAIGC Rebellion activates USSR Eastern Decolonization policy

Spend 3 ELITES. Gain 5 USSR INFLUENCE in SUB-SAHARAN AFRICA.

People's Revolution

Gain 1 INFLUENCE in all local WAR ZONES and trigger a new WAR ZONE in a USA-CONTROLLED region in SUB-SAHARAN AFRICA.

Comecon Africa

Gain 3 USSR INFLUENCE in a SUB-SAHARA AFRICAN region with USSR PRESENCE.

Cold War Balance of Power Bundle
Terminal Conflict is in a great bundle with Gaming At Work’s 1920s grand strategy game Rise of the White Sun taking place in China. I put forth that this time period set in motion the events that lead to the communist movement during the Cold War. You can get both games at a brilliant discount. Check out the bundle here: The Balance of Power Bundle on Steam

In closing
Q4 is a very exciting time for Strategy Mill and Terminal Conflict as the game continues to be patched with fixes, additions, and new content. Looking forward to this fantastic journey in strategy gaming. If you know my work as The Strategy Informer, you also know that is my mission statement as well.

I am writing this on National Mental Health day. A cause we support and are deeply committed to. We love you guys!

Might Cheers! /Seth out
*********************************************************
Upcoming Development

I) Mobutu leader event chain
II) Terminal Conflict version 1.2

CHANGELOG
GAME
  • NEW Trigger added for faction Region Domination (5 INFLUENCE)
  • Fixed exception when moving unit from arctic to theater not bordering the Arctic
  • Upgraded to Unity 2021.3.7
  • Fixed ability to navigate to folders outside the wargame in the Editor
  • Fixed name of editor image text sprite
  • CPU optimization: update focus/policy text in theater com every 300ms instead of checking every frame
  • When downloading mods from Steam, report attempt to register the same mod twice instead of throwing an error to the user.
  • Attempting to fix an OOS occurring during apocalypse:
  • Region scoring takes units into account
  • Each faction calculates region scores for both factions, and the score is influenced by the units situated in the region
  • When faction A estimates the score for a region targeted by faction B containing units owned by A, faction A will always take these units into account, because faction A is aware of all these units existing
  • When faction B estimates the score for a region targeted by faction B containing units owned by A, faction B might not take the same units into account, because faction B's visibility for these units might be different
  • This skews the simulation scores, leading to OOS
  • The implemented solution is to keep track of unit visibility from the opponent's point of view as well and use that during the nuke simulation process.
  • Fixed an issue where units that can do nuclear strikes can still incorrectly launch nukes despite being set to reorganize
  • Fixed an issue where Panama had the wrong population numbers
  • Fixed an issue where Honduras had incorrect population numbers

FOCUS
  • NEW MPLA Movement, Mau Mau Rebellion and PAIGC Rebellion now activates USSR Eastern Decolonization policy
  • NEW SWAPO Rebellion and Somali coup d'état now activates USSR People's Revolution policy
  • Updated description for FRELIMO Movement to better reflect the gain of 2 Government

POLICIES
  • NEW Added USSR Sub-Saharan Policy AFRICAN COMMAND ECONOMY: Set ELITES to 1. Gain 1 VP for each USSR FINANCE. Conditions: (1) USSR must have at least 10 INFLUENCE in Sub-Saharan Africa OR DOMINATION in at least one region in Sub-Saharan Africa AND (2) at least 1 FINANCE
  • NEW EASTERN DECOLONIZATION: Spend 3 ELITES. Gain 5 USSR INFLUENCE in SUB-SAHARAN AFRICA.
  • NEW PEOPLE'S REVOLUTION: Gain 1 INFLUENCE in all local WAR ZONES and trigger a new WAR ZONE in a USA CONTROLLED region in SUB-SAHARAN AFRICA.
  • NEW COMECON AFRICA: Gain 3 USSR INFLUENCE in a SUB-SAHARA AFRICAN region with USSR PRESENCE.
  • Fixed an issue where some policies where incorrectly activated
  • Activated African Command Economy in Balance of Power Scenario

OTHER
  • Fixed a Typo a the Design Dispute decision
Terminal Conflict - GFK
Greetings Commanders! As we approach the dog days of summer, we are coming in hot with some updates! Much like the weather, things continue to heat up with brand new content. Let’s talk about some of it, shall we?

Everything counts in large amounts
It’s midnight, and the unthinkable has happened. Global Thermonuclear War. Maybe you scratched out a victory, but at what cost to humankind? We wanted to highlight even further the sheer devastation actions could cause to the citizens of our shared beautiful blue marble.


Terminal Conflict now comes equipped with a regional population system. This allows us to open up a world of future possibilities. The regional populations grow realistically with each shift of the timeline. We add together these numbers to form the world’s population.


Now you will see the devastation of the apocalypse that you have brought on has caused. The numbers here will include immediate deaths, may they rest in peace.

The rest of the population system plans are eyes only for now, but we would love to hear your suggestions on what you would like to see. Speaking of which, if you haven’t checked out the Eyes Only intelligence DLC for Terminal Conflict, created by the Hearts of Iron 4: Road to 56' team, we’ve provided a link here.

Focusing On Focuses
So I buried the lead ... A small change with some big ramifications as we wanted to strengthen the strategies you can play towards influencing your opponents’ domestic interests with your Focus Selection.


We have added an indicator for the enemy focuses that displays the enemy domestic interest holder of that focus. This choice deepens the strategies during the selection of focuses because we all know that information is power.

Has your opponent over-invested with military alignment, take the opportunity and favor the same domestic enemy power-brokers. Then sit back and watch as they take power away from your opponent and their country becomes paralyzed by mismanagement. Faints? Countermoves? It’s what the Cold War was about.

I am very excited to hear about how you like the system and what moves you’ve pulled off. Grab us on the Terminal Conflict Discord Server or the Steam discussions and let us know.

What a treat to kick off the summer. Keep a nice pitcher of tea close by and reach out with feedback, questions, or even conversations on strategy games. I am, after all, The Strategy Informer.

/Seth out.
*********************************************************
Upcoming Development

I) NEW USSR Policies for Sub-Saharan Africa
II) Update of USA mismanagement events
III) Design of a teaching module for use of Terminal Conflict in schools

CHANGELOG

GAME
  • NEW Regional Population and pop growth data & implementation
  • Reduced pop growth random variation from +-25% to +-5%
  • Population shown in tooltip also in non-debug mode
  • NEW Death calculator implemented for Nuclear Apocalypse
  • Updated Nuclear targeting that would sometimes cause an out of sync
  • NukeMiniSimulation() considers all nuke-capable units again with every new round
  • Fixed an issue where launching a Nuclear Apocalypse would incorrectly disconnect the opponent
  • NEW Activated the domestic interest marker to be shown for enemy focuses at focus selection to deepen
  • the type of strategies that can be played when selecting enemy focuses
  • Removed space from theater influence text in Focus card
  • Fixed an issue where multiplayer games could incorrectly end mid-game and disconnect
  • Updated Excel file for MIEA UN Partition Plan
  • Fixed a bug when launching a False Flag operation in Carpathian-Ukrainian Zone an Invalid Operation exception occurs
  • Fixed a bug where disarming did not properly update the Global Map
  • Fixed an issue where when attacking a reorganizing enemy naval unit from the arctic in an enemy controlled region, instead of a war zone being declared the enemy unit is incorrectly set to withdrawal.
  • Fixed a bug that would sometimes wrongly display the policies with the enemy coloring
  • Unity upgrade to 2021.3.1f1

FOCUSES
  • Fixed an issue where Sud-Afrikaanse Weermag would incorrectly add influence to ALL regions with Soviet Control or Domination instead of ONE

POLICIES
  • Fixed an issue where the Warsaw Pact effects would incorrectly overflow the notification field when implemented.

DECISIONS
  • Operation Balak has have it's option upgraded to:
  • Option 1 - Provide arms covertly vi Czechoslovakia (+1 Power to DAVID BEN-GURION, -1 Military, +1 Government)
  • Option 2 - Openly defy the embargo (+2 Power to DAVID BEN-GURION, +2 Finance, -1 Military, +1 Doomsday Clock)
  • Option 3 - Provide a cultural exchange instead (-1 USSR Influence in Levantian Zone, +2 People)
  • Fixed a few typos in the Western European Wirtschaftswunder decision chains
  • Fixed an issue where the US decision Enemy Activity would incorrectly show up as to have a hidden bonus.

EDITOR
  • Added hotseat support in debug menu
  • Added a debug option to force the AI to always select a specific posture to make testing easier
  • Footer divide is no longer active when the progress dialogue is active
Apr 28, 2022
Terminal Conflict - GFK
Commanders!

Seth here. I hope everyone had a fantastic Easter and Passover break. Let’s get right to it cause I am as excited as a long tail cat in a room full of rocking chairs.

It’s the end of April already and that really blows my mind, but things have been hot and furious in the land of the Cold War, with Terminal Conflict. I have been hinting at some things going on and today I get to let you in on some of these events. As you know, we continue to tune, improve and enhance the game from fix’s to new features and content to even improving underlying systems and AI. We are always keeping our ears to the ground to see what directions the community is interested in. We continue in 2022 to move forward with this path.

We are also expanding the Strategy Mill team! Today, with great pleasure, I get to announce that we are being joined by legendary game developer Yoshitomo Moriwaki (Tomo). He brings with him over 24 years of multiple discipline game development. Tomo, being the Lead Designer on Spiderman and the Creative Director on Spiderman 2 (he even designed the much-loved web-swinging system!) will make an excellent innovative addition to our strategic focus. We are excited for Tomo to be joining us in the design role, and bringing fresh eyes and ideas into the DNA of Strategy Mill.



Many will also recognize Tomo as the Creative Director of the award winning game Epic Tavern with his team at Hyperkinetic Studios, of which he is the co-founder. Epic Tavern, which Geek and Sundry calls “D&D meets the Sims” but it’s much more than that, it’s about storytelling with a tavern management layer on top. Epic Tavern is available in Steam Early Access now with the goal of a 2022 full release.

Having been a strategy gamer for many years he remembers the days of playing Steel Panthers and seeing tanks designations such as Sd.Kfz and then doing a deep dive to find out all the information of what is better known as the Panzer 3 and its stats and role during the war.

YouTube fans will also recognize him from the Game Wisdom podcasts. Check out our last episode on "Do Video Games Need Humanlike AI?" featuring Tomo, Seth, Gellert, and Josh Bycer. I will tease that the next episode in planning is about the educational applications of strategy gaming. We look to record in the first week of may.

If you want even more, come to our Discord and chat with him directly of course.

What's happening next
I still can’t give many details on that part, but in the following months, there is going to be lots of Terminal Conflict activity that I will engage you with and informing you about. One of those is the added death calculator that's being developed for the Nuclear Apocalypse. This also means population will now be implemented on a region basis and grow naturally and historically plausibly over time.

Also as promised, remember that the Soviets need to get their time in the blistering heat of Sub-Saharan Africa, so look for that update too soon.

In closing
Check the forums and chime in on things you wish to see improved and any strategy questions. I will start by pushing out information asked and collected in our Discord, so look out for these dispatches on our forums.

Also, remember we are running the AAR contest so get your entries into us. read more about the contest HERE for a chance at fame and glory and all the DLC+OST.

Now I am going to go introduce Bert the Turtle to Tomo, have a great time until we meet again.

/Seth Out...
Terminal Conflict - GFK
Commanders...

Hey folks, we have some interesting things to mention for our update today regarding Easter! But first, would it be one of our holiday updates without an image from the cold-war presidential archives?


President and First Lady Carter are ready to board Marine One for an Easter at Camp David… There was a hop on the White House lawn!

Easter Break
The Strategy Mill bunnies have been out looking for eggs this past Easter week. I will look for the big eggs ones as I hear they carry MIRVs. Let us know what you found in your eggs! Terminal Thursday was thus postponed this past week and the team got some much-needed R&R.

We hope you and your family have also had a great time.

Don’t forget to come over to the Discord as it is the best way to reach us for direct feedback or questions. We also have our regularly scheduled Terminal Thursday games. Playing Terminal Conflict against a real live player is certainly an experience you do not want to miss.

Easter Eggs
Let me let you guys in on a secret. We have some eggs hidden in the game! Actually quite a few, some give new terminal skins and some even give achievements. Look for bits of code in various menus and images and use your handy decryption table to decode them. After you get the correct cipher, you just check in your verification.


Yes it is that Falcon

The GRE(AAR)T Giveaway!
We're giving away ALL of the DLC for the game:
  • Eyes Only
  • Supreme Commander
  • Flower Power
  • The Original Soundtrack

We will choose the winner from the best AAR (After Action Report) from either a single-player game or a multiplayer game. Tell us your story of the Cold War against the computer or a worth (or not we won’t judge) human opponent. Video or written entries are fair game, just leave a link in the comments below if it is a video.

Get creative and put your writing (or video) hat on, Commander. We are waiting to see your entry. The contest will run for 3 weeks and we will announce the winner on Terminal Thursday on May the 5th. Submitted AARs may also be featured in upcoming Dev Diary’s with approval from the writer, of course. We reserve the right to give out extra prizes for other non winning but excellent entries.

In closing, we will see you next this Thursday, the 21st of April, with another EXCITING announcement you don’t want to miss. Take care everyone and have a great week.

See you soon…

Oh, even though we are “off” we are, of course, around in the usual places like the Terminal Conflict discord and steam forums, so reach out!

/Seth


The bunnies and clowns are here for your safety!
Terminal Conflict - GFK
Greetings commanders!

First off, we may develop strategy war games, but we wanted to make a statement regarding world events as we deplore the loss of any human life and feel saddened by the events of the Russo-Ukrainian War. We hope that strategy games can help humankind reflect on our shared humanity, especially in a conflict with the deadly combination of human fallibility and nuclear weapons. We urge, therefore, for calm and for a swift return to peace and dialogue. - Gellert Keresztes.

Seth here and today we are going to talk about some recent additions that have gone into the game. The team is in very active development and there are some great additions lined up for Terminal Conflict in the coming months. We are also expanding the team, so follow our Twitter and look at the post on the Steam forums for all our other locations.

Click here to check out places to find us, get help or even sync up for a game or two, or find out what we are working on.

Second, as promised, we’ve been busy with updating the balance and ways the US can operate in Sub-Saharan Africa.

The US in Sub-Saharan Africa
Africa played an important part in the Cold War, and both sides provided extensive military and economic aid on the continent. The US had the more dominant strategy while the Soviet Union was under informed of the needs and structures of the countries it supported initially. The Soviet Union made gains by the 60s and 70s, increasing the amount of proxy wars that compounded the threat of nuclear war.

Bert knows what we are talking about. Let’s take it away!



Sub Saharan Scramble

Spend 3 VP to Gain 6 USA INFLUENCE in Sub-Saharan Africa. - Now Activated by the Treaty of Lagos focus.

Bert The Turtles Secret Strategy: Losing VP seems counterintuitive but this can be a very positive thing as at we convert end game surviving INFLUENCE to VP for final scoring. If you find yourself ahead or you think you can make the VP back, you can sure make use of that 6 INFLUENCE, provided things don’t go nuclear. Since the faction with the lowest amount of VP goes first, each Timeline (USSR if tied), you can make use of this to lower your VP and be first to start the next timeline, so look out for that!

American Culturalization

Reduces Military MILITARY ALIGNMENT by 1 to gain 8 VP. - Now Activated by FNLA Movement focuses.

Bert The Turtles Secret Strategy: This is excellent for the late mid-/end game when MILITARY ALIGNMENT is not as important for interest resource generation. 8 VP is a nice gain and could give you that push you need to surge ahead!

Western Decolonization

Spend 3 ELITES gain 5 USA INFLUENCE in Sub-Saharan Africa
Activated by UNITA Forces and Congo Crisis focuses.

Bert The Turtles Secret Strategy: This is a great way to prevent ELITES mismanagement of course and gain the INFLUENCE. Unlike some other policies, you do not get to place them. As in real life, supporting decolonization might yield results in unexpected regions, but it’s easy to enact, and 5 INFLUENCE is a considerable amount.

Merchants Of Liberty

Spend 3 MILITARY to PLACE 4 INFLUENCE in Sub-Saharan Africa
Activated by African Base, Suid-Afrikaanse Weermag, and RENAMO Forces focuses.

Bert The Turtles Secret Strategy: This is powerful. If you find yourself flush with MILITARY interests, being able to place 4 INFLUENCE in Sub-Saharan Africa could indeed give you that upper hand where you need it the most! Remember those activation per-requisites!

I cant wait to see what the USSR update brings next.

In Closing
Last week we ran a giveaway for the Original Sound Track. If you haven’t picked up the soundtrack yet, make sure to check it out as James’s work is excellent. For the contest, big congratulation to you Zeney for winning a copy of the coveted soundtrack!

I am also going to be preparing some strategy content with the community’s questions and answers from our top players. We are looking for your feedback! If you have questions about Terminal Conflict things you do not understand, things that you even think can be improved, please post them on the Steam forums or come to the Terminal Conflict Discord to let us know. Your feedback and questions are important for us.

I can’t stress enough how many exciting things are going on with Strategy Mill and Terminal Conflict. Along with all the new content, fixes, balancing based on player feedback.

Now it's time for me to disappear into a puff of smoke!
Be safe everyone.

Seth Out…
*********************************************************
Upcoming Development

I) NEW USSR Policies for Sub-Saharan Africa
II) Update of USA mismanagement events
III) Design of a teaching module for use of Terminal Conflict in schools

CHANGELOG
GAME
  • Fixed an issue where nuclear war would sometime cause the opponent to incorrectly get a disconnect message instead of a victory message
  • Improved the way targeting works for nuclear war
  • Fixed an issue where nuclear targeting would sometimes cause an Out of Sync issue
  • Nukes launched from the Arctic are always fired from the same special Arctic position to prevent OOS from client & master having differing sub positions
  • Fixed policy enactment not updating UI in case of Interest mismanagement
  • Fixed THE BIG PICTURE lacking a draw description text resulting in exception when quitting and saving
  • Updated several issue to further improve performance on slower computers
  • Fixed an issue where Disarming would sometimes not properly register on the Global Map
  • Fixed an exploit where a player incorrectly could attack and then send a unit back to command reserve in the same turn

OPTIONS
  • Added the ability to disable screen reflection seen on the Terminal in the options menu to improve performance on older GFX cards

FOCUSES
  • Treaty of Lagos now activates SUB-SAHARAN SCRAMBLE policy
  • FNLA Movement now activates AMERICAN CULTURALIZATION policy
  • An African Base, Suid-Afrikaanse Weermag and RENAMO Forces now activate MERCHANTS OF LIBERTY policy
  • UNITA Forces and Congo Crisis now activates Western Decolonization Policy

POLICIES
  • Updated Policies for Balance of Power
  • NEW Added MERCHANTS OF LIBERTY: Spend 3 MILITARY to place 4 USA INFLUENCE in Sub-Saharan Africa.
  • NEW Added WESTERN DECOLONIZATION: Spend 3 ELITES. Gain 5 USA INFLUENCE in Sub-Saharan Africa.
  • Fixed an issue where triggering Glasnost would sometimes not reward 10VP to the USSR
  • Fixed an issue where the ASEAN Declaration did not show the correct Soviet effect

OTHERS
  • Fixed a typo with the Chinese Civil War
Terminal Conflict - GFK
Hey folks, it’s Seth here, and this is a very exciting day for the Terminal Conflict team. Not only do I get to (re)introduce you to a talented team member, but I also get to announce the release of our much requested original soundtrack. Here is a the legendary composer James Spence himself explaining the work process, for those that have missed it.



James captures the essence, ambiance and sounds of the Cold War in Terminal Conflict. Regional cues to the music of that area and even instruments are used, provide the flavor to the theaters of operation. The dark seriousness of certain theaters can give way to the regions that invoke a feeling of progress or devastation. Immersion is the key for the soundtrack and the words atmosphere and tension are not enough to do justice to his wonderful work.

A 12 year veteran in video game soundtrack production, James' path to fame started with his wonderful work creating music in the UK and later in Japan, where he has been based for many years. His soundtrack for Paradox Interactive and BI-Logic’s Hearts of Iron: East Vs. West game and recently the soundtrack for the GOTY contender Suzerain, has earned him many fans in the strategy and gaming community. We are proud to present to you his wonderful Original Soundtrack for Terminal Conflict both in high quality mp3 and lossless FLAC version.

You can find James's mentioned work here:

Terminal Conflict OST

Suzerian OST

https://soundcloud.com/jamoose/sets/east-vs-west-a-hearts-of-iron

Bandcamp Page

We also have a surprise for you! We are going to give away a copy of the soundtrack to a lucky person. It’s going to be really easy to enter. Simply leave a comment to the development diary on Steam and we will enter you into the giveaway. The winner will be announced via the Strategy Mill Twitter channel and on Discord, by me on the 31st of March during Terminal Thursday. Make sure to add a follow to get more of or content directly delivered to you!

While you are there, get into a multiplayer game with the dev’s or the community. One of these days, I swear I will take you on, so come on in even if you are new! I look forward to our next diary where I will be talking about how the drums of war echo into night.

MIGHTY CHEERS!
-Seth
Terminal Conflict - GFK
Happy Lunar New Year, as we exit the year of the ox and enter the year of the tiger, this would be a great chance to talk a little about Chinese pandas and the role they played in diplomacy during the Cold War. First, let us start off with some less furry topics!

What would a holiday be without a Steam Sale, and what would a community announcement be without a notice of a discount? Starting today January 27th at 10 AM PST and going on till February 3rd, you can get Terminal Conflict and all the DLC for 30% off. This is an excellent deal, especially if you want to buy a copy for your friend so you can show him who’s who on the grand geopolitical stage. Don’t have the fantastic Eyes Only DLC? Then this is the best time to get it.

Remember in a multiplayer game only one person has to have the DLC for it to be available to both players!

Here is a little tip, don’t tell anyone. Usually if there is a bundle deal, there is a discount beforehand and then you get the other discount for the sale. So look at the bundles as you can get some super savings this way.

Cold War Changes
After the communist party won at took control in China in 1949, America took on the policy of isolation and backed Taiwan as the then only legitimate government of China. The Korean war, of course, brought communist China into conflict with the US as the People Republic backed North Korea during the war. Communist China was also refused a seat at the U.N. during this time. As time passed, come 1969, it was not the US but the USSR and communist China that ended up essentially in open warfare on the Ussuri River. There were discussions about what would happen if the Soviets used nuclear weapons in that conflict and would Nixon come to communist China’s aid? Especially being strongly Anti-Communist.

Nixon on the other hand saw an opening into Asia right at Russia’s back door and famously sent Secretary of State Henry Kissinger to Beijing on a secret meeting with China’s Zhou Enlai to secured an invitation for a visit to the People Republic.



In 1972, president Nixon took an 8 day historic trip as the first U.S. president to step foot in the P.R.C. after 25 years of no communications and no relations. During this trip, Chinese premier Zhou Enlai offered American first lady Patricia Nixon two pandas as a show of friendship. This trip was one of the most important diplomatic meetings of the cold war and a complete reversal of policy by the United States and Nixon. How devastating it must have felt in the halls of the Kremlin?

“Ling-ling” and “Xing-xing” became possibly the two most famous pandas in the world. During their stay at the U.S. National Zoo in Washington, DC, they were a major attraction, being seen by millions of people a year. They certainly lived up to opening relationships with opposing ideologies and being a symbol of peace. A lesson perhaps also echoing into our troubled times.



No Pandas in the War Room
It is said that the year of the Tiger will bring rewards to people who are vigorous and ambitious, daring and courageous, enthusiastic and generous, self-confident with a sense of justice and a commitment to help others for the greater good. For strategies in how to handle the Chinese Civil war, be vigorous in deploying your forces both as the United States and the USSR. You never know when an opening might present itself. In particular as this update introduces the possibility to now also favor the historical character, General Lin Biao. A man full of surprises.



I really hoped you enjoyed this piece. I wanted to do something relating to China and luck and such and tie it into the cold war and this seemed absolutely perfect.

For information regarding panda conservation efforts please visit this link.

Let me know in the comments below what you thought and what goodies you got in the Lunar New Year’s Sale. Give us a thumbs up if you enjoyed it and come to our discord and chat with the team.

Don’t forget that you can play with the Terminal Development Conflict team on Terminal Thursdays every week.

Seth signing off, wishing you an amazing Year of the Tiger.
As we say… Mighty Cheers!

*********************************************************
Upcoming Development

I) Development starts for UI/UX update for focus Selection.
II) Policies are getting rolled out with each new patch - focus is on Sub-Saharan Africa

CHANGELOG

GAME
  • Fixed an issue where rebasing a figher or bomber command outside the focus theater would not correctly require 1 people interests

DECISIONS
  • Promoting Peng to Marshall now only requires 10 power
  • Added US consulate siege decisions for Lin Biao
  • Added Funeral decision for Lin Biao


UI
  • Fixed an issue where the terminals would be stuck in Ultra Wide resolution
  • Added updated set of Faction buttons
  • Fixed a space race researched incorrect opponent faction icon color

OTHER
  • Fixed various smaller bugs
  • Fixed a few typos
...

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