Dead by Backrooms Anomaly - DarkRook Interactive
UPDATE NEWS: Closer to life.
Various innovations and updates have been completed so that you can progress the game more smoothly and immersively.

Updated major guide update.
Updated visual bug fixes and updates.
Updated healing and story integrity.

The Legend of Yan Loong 1+2 - Creetor
The lag problem caused by the last update has been resolved, the game selection screen has been optimized.
Tribes of Midgard - Norsfell

Hiló Vikings,

We're teaming up with Northgard to offer you a special bundle with more Vikings, more survival and more Valhalla! ⚔️

Also kicking off during the Steam summer sale (June 26th 10am PST) Tribes of Midgard will be an additional 75% off✨!

Whether you're surviving an epic journey through the realms, growing your Viking village, or fending off Ragnarök with your tribe, this is your gateway to the legends of the Norse gods!

Get both with a -10% discount!

https://store.steampowered.com/bundle/54822/Northgard__Tribes_of_Midgard_Bundle/

⚔️ Tribes of Midgard - Gear up, journey across Midgard (and beyond!) in this epic Survival ARPG adventure. Build, craft, explore, and fight creatures of legend to discover the secrets of the Sanctuary stones!

⚔️ Northgard - Set sail to explore and conquer a new land filled with mystery, danger and riches. Bring fame to your Clan and write history through conquest, trading, or devotion to the Gods.

Fight for the Throne, Honor your clan.

Seil seil,

The Norsfell team

Find us: https://linktr.ee/TribesOfMidgard

COMBOLITE - Kristoff Red

Hi there!

I've been working on a pretty large update for the Steam Summer Sale, and welp here it is!

Weapon Changes

◻ Changed black hole to give the base damage boost whenever a gem gets applied to it. This should make it way less confusing to use.

◻ Flipped the directions of every weapon horizontally, so they actually point in the starting direction.

🟩 Donut gives a 4x damage multiplier instead of a 2x one.

🟩 Cleaver no longer removes bleed after attacking and does 2.0x more damage per bleed instead of 1.5x

🟩 Hammer does 5.0x more damage instead of 3.0x when the sphere has broken armor on it.

🟥❗Base damage global buffs now evenly split the damage boost between each hit of the weapon. This means that additional base damage will have an equal effect on both single and multi-hit weapons. This change doesn't include the gems, or projectile buffs.

🟥 Banana is now epic rarity instead of rare.

New Weapons
  • Added Pizza roller (epic, shortblade)

  • Added Beach ball (uncommon, object)

  • Added Spiky ball (common, heavy)

  • Added Fish (rare, food)

  • Added Crossbow (legendary, bow)

  • Added Orange Gem (legendary, gem)

New Buffs
  • Added buff strength, which buffs the effectiveness of item buffs like the donut or the dice.

  • Added base damage and multipliers that affect a certain rarity.

Projectile Changes

🟥 Nerfed projectile buff values (strength, power) to be less ridiculous.

🟥 Changed stat ramping to be slower for projectiles that appear in the shop.

🟨 Final Blow buff is now a percentage increase to projectile count rather than a flat one. Also nerfed the values a bit so they aren't ridiculous late game.

🟩 Changed rounding function on the stat ramping to have more "in-between values".

🟩 Increased the base damage of every projectile type by 2x.

🟩 Increased the base damage of falling projectiles by roughly 3x.

New Projectiles
  • Added a new projectile that applies weakness to the sphere.
    (next weapon hit deals +10% more damage)

  • Added a new projectile that spawns a ring of fire. It deals the projectile's damage (with buffs) every 0.25s for 3 seconds if the sphere is overlapping.

New Feature

Fight speed selector allows you to pause the fight, slow it down to half speed, or speed it up to 2x or 3x as fast. This should allow people to do runs faster or to see how much damage a weapon does.

speeding up can cause inaccurate results on lower end hardware, especially if there are a lot of projectiles!

Minor Changes
  • Changed the fire effects to be more red rather than yellow.

  • Renamed "on destroy" to "on spawn" in projectiles to reflect what it does more clearly.

  • Irrelevant stats on certain projectile combinations are now hidden.

  • A single hit from a projectile can now appear as the highest damaging weapon in the main menu.

  • Increased the font size of objectives to make them more readable on the Steam deck.

  • Added new playtesters to the credits ❤️

Optimizations
  • Group multipliers are now cached. This should significantly reduce stuttering during fights and when moving weapons around in the deck in late-game savefiles.

  • Removed some unnecessary UI updates that were called when moving weapons around the deck. This should lead to way less severe stutters in late-game savefiles.

  • Fixed VFX precompilation for a few weapons.

  • Weapon descriptions are now handled by a single instance rather than per weapon. This reduces node count by up to 60% depending on your deck and should be a noticable CPU performance boost.

  • The map icons are now combined into a single sprite rather than 13 individual ones. This is surprisingly a lot faster.

  • Added GPU instancing to pretty much everything that's duplicated more than twice.

  • Disabled projectile VFX when there's more than ~50 on screen.

The game now runs on "debug" mode, and should crash way less in theory. If you get a crash, please report it on discord! Just tell me when it happened (while loading to a new area, during a fight etc.) This does come with a performance hit, because the build is "less optimized" but the other optimizations should counteract that.

All of the optimizations resulted in ~60% more FPS (300 -> 500) in my test scene of 21 weapons in Snowy. The improvements completely depend on your hardware since the faster speed comes from a mix of CPU and GPU frametime changes.

Bugfixes
  • Purple gem now properly counts items towards its multiplier, rather than just only weapons.

  • The description of "More Weapons" buffs now show properly in the loot viewer.

  • Fixed projectile buffs showing the wrong prefix when dealing damage.

  • Fixed the target damage overlapping with the fight button or the sphere at very large numbers.

  • Adjusted light intensity on combo descriptions.

  • Adding a new projectile now properly overwrites the last projectile.

  • Adjusted controller support, so hopefully the selector goes to where it's supposed to go more often.

  • The total base damage UI of a weapon is now properly rounded.

  • Projectile buffs no longer spawn in Common Weapons difficulty.

  • Common Weapons difficulty now properly shows the shop rarity chances.

  • "More Weapons" buff now properly displays the weapon category rather than a weapon name.

  • Fixed a bug that lead to directional buffs disappearing seemingly at random.

  • It should no longer be possible to get the same map twice in a row.

Thanks to everyone who played the game, and especially huge props to the playtesters who volunteered. They helped me fix a ton of issues on the beta branch, so that everyone else can have an awesome time with the game! ❤️

Digimon Story Time Stranger - chachani
This begins your report from the ADAMAS Special Investigation Bureau.
Let’s learn more about the Phase Electron Lifeforms known as Digimon! 

 

Obtaining Digimon
Scan Digimon in battle to convert Digimon equivalent of DNA into binary code and create more Digimon! 

Training Digimon
Equip Skills and Equipment to strengthen your Digimon. Achieve certain conditions to Digivolve Digimon into other forms. 

Digifarm
A place where Digimon can grow and train on their own. Give them food to increase bonds! 

Agent Skills
Gain Anomaly Points to unlock abilities for your Digimon. 

Battles
Master the synergies between Attributes and Elements to be victorious in battle. Agents can assist in battle with Cross Arts to turn the tide. 
 
Stay focused on the mission and keep investigating these anomalies. 
 
Travel across time and parallel worlds in this turn-based RPG when Digimon Story Time Stranger releases October 3rd, 2025.

Read the full details HERE

Pre-order today:

  

CYBRID - SHADA GAMES

Discover the original soundtrack of CYBRID (OST Pack 01), composed by Tom Reason including 4 tracks

https://store.steampowered.com/app/3722260/CYBRID_OST_PACK_01/

Enjoy your listening!

Also, all these tracks are available on platforms such as YouTube, Spotify, AppleMusic and other music platforms.

See you in the FUTURE!!!

TrackList

  • Tom Reason - Action

  • Tom Reason - Vibe

  • Tom Reason - Downfall

  • Tom Reason - Outside

7:25am
Corbaci: A Cozy Cinematic Horror - Corbacidev

Hey everyone – and a warm welcome to all our new followers!

The full release of CORBACI is just around the corner, and we’re incredibly excited to show you what’s cooking.
We’ve been hard at work polishing the experience based on your feedback. Here’s a quick look at what’s new:

  • 🛠️ Fixed a few nasty camera bugs (no more spinning heads – unless they're meant to spin...)

  • 🧠 Reduced the brain-melting visual effects (but you can still turn them back on if you dare)

  • 🎥 Improved the cinematic experience and overall flow

  • 🍜 Tweaked some soup secrets… but those you’ll have to discover yourself

This game is made with a lot of love and a little bit of unease – just the way we like it. Thanks for being part of this strange little journey.

Wishlisting, sharing, and feedback are all super appreciated.
More updates (and creepy stuff) coming soon.

— The CORBACI Team

East Trade Tycoon: Inheritance - pandaupstudio

My new game Skyline Urban Story is now live on Steam!

Don’t be fooled by its minimalist look—behind the charming visuals lies a deep city-management sim packed with strategic depth.For a full rundown, hop over to the store page:

https://store.steampowered.com/app/3185000/_/

As a thank-you to longtime East Trade Tycoon players, I’ve also put together a bundle with an extra 10 % discount:

https://store.steampowered.com/bundle/54470/_/

The game was created entirely by me, so some rough edges are inevitable. If you run into any issues or bugs, please drop me a message on social media or send me an email instead of leaving a negative review right away—I read every bit of feedback and push out fixes as quickly as I can.

I hope you have a great time playing! If you enjoy the game, leaving a review or recommending it to friends would mean the world to me.

 

Will East Trade Tycoon still get updates?

I’d love to keep updating it, but as my first Unity cross-platform project the underlying code isn’t the cleanest, so every patch is a bit of a battle and risks introducing new bugs. I still tinker with it when I can, and I’ll let everyone know if a significant update is on the way.

A-Spec First Assault - centaurianmudpig
Patch Notes 0.20.1

<b>Note: This update will reset all existing bindings to default values to avoid conflicts with new generic HOTAS and generic flight pedal default bindings</b>

Overview
  • Added an overview screen as a place to easily reference control bindings
  • Artillery and Autocannon weaponry adjusted to provide more distinct differences and use
  • Improvements to Torpedo Launchers (installation costs, flight specs, damage)
  • Kherson turrets significantly less likely to spontaneously combust when firing a launcher salvo

Added
  • Default bindings for generic HOTAS controllers
  • Default bindings for generic flight pedal controllers
  • Controller Bindings Overview screen (For a quick glance reminder of controller bindings accessible from the pause menu during mission flights)

Changed
  • Adjustments to all Artillery and Autocannon variants towards defining distinct useage of these weapons and to Artillery:
    • Artillery are long range weapons (range increases, while muzzle velocities decrease, as slot sizes go up)
    • Burst and Standard Autocannons are medium range weapons (range increases, while muzzle velocities decrease, as slot sizes go up)
    • All Autocannons have a slightly faster muzzle velocity than the equivalent it's Burst Autocannons
    • Adjusted maximum projectile range and muzzle velocities to move autocannon use from long range to medium ranged
  • Torpedo Launcher (Medium):
    • Fitting Points cost changed to 61 (from 169)
    • Prestige Points cost changed to 1464 (from 1624)
    • Adjusted lock range and flight time and flight velocities
  • Torpedo Launcher (Large):
    • Fitting Points cost changed to 243 (from 675)
    • Prestige Points cost changed to 5832 (from 5400)
    • Adjusted lock range and flight time and flight velocities
    • Adjusted Explosive damage values
  • Torpedo Launcher (Extra Large):
    • Fitting Points cost changed to 648 (from 2250)
    • Prestige Points cost changed to 15552 (from 18000)
    • Adjusted lock range and flight time and flight velocities
    • Adjusted Explosive damage values
  • The launcher status bar in the flight HUD weapons panel will no longer play out the reloading UI animation when the launcher ammo is 0, instead it will remain as an empty bar
  • The Save/Load window in the Equipment Loadout Screen:
    • Window real-a-state has been increased and equipped items are listed with consolidated totals to ensure specification text is fully displayed
    • Players can now select Save/Load Slots 6-8 when using controller navigation
  • Controller axis binding for roll is now inverted by default

Fixed
  • Hard at work Akkadian Technicians have corrected a minor fault with the Kherson's new forward positioned keel turret mounts. In completely unrelated news, the Kherson's launchers have been repositioned further forward allowing missiles to reach their intended target that little bit quicker, oh, and-any-keel-mounted-turrets-will-no-longer-spontaneously-combust-when-firing-said-launchers
  • Several side missions were not using overrides to spawn vessels and instead used the data in the mission file (therefore no random spawns!)
  • Firing a secondary launcher with multiple salvo's and then immediately switching to another secondary launcher will pause the firing of the previous launcher
  • Projectiles were applying the shooters velocity to position offsetting the spawn location from the muzzle (which is no longer needed due to a script execution order change in a 0.19.x change)
  • Explosive Damage Enhancer Passive Module is not being applied to equipped launcher missile explosion damage
  • Equipment Loadout Screen now highlights locations (Primary, Secondary, Turrets) and equipped weaponry (primary guns and Turret models) on the vessel when hovering or selecting the relevant equipment slot
  • Vessel Selection Screen: Vessel loadout specification text for assigned wignmen is not updated when navigating the UI with the directional keys/buttons
  • Adjusted Turret Hierarchy Order so that turrets listed in the fitting screen in a standard convention
  • Muzzle Velocity and Max Range stats for projectiles do not display correct adjusted values with the Frictionless Coils Passive Module equipped
  • Rate of Fire stat for projectiles do not display correct adjusted values with the Magnetic Callibration Passive Module equipped
  • Using a Controller with a Throttle Axis binding assigned will set the throttle value to 0 while a Flight Group (1,2,3) button binding is held
  • Help Glyphs are not using a fallback for generic controllers without glyphs, which would instead use the element descriptive name of the controller for the bound action
7:22am
Passion Rift - k.kaszuba

💜 Meet Gale Seanuile — elven wild card, magic-tech junkie, and walking headline

Gale doesn’t follow rules — she rewrites them in glitter pen and sets them on fire. Born in New York to powerful JNT Corp parents who mostly ignored her existence, she made herself impossible to overlook. Now? She’s 182 cm of purple hair, loud laughter, and "Was she really naked at the strategy meeting?" energy.

She’s a whirlwind of gadgets, board games, and highly questionable decisions.
Her fashion sense is a spell. Her party stamina is legendary. And her idea of a quiet night usually involves
strobe lights and one very illegal potion.

📱 Builds gadgets.
🍸 Breaks routines.
🎲 Plays very dirty in games.

She says she joined Island Hoppers for the fun — but let’s be real: Gale is the fun.
And under all the chaos? Well... let’s just say she’s got a surprisingly decent heart.

https://store.steampowered.com/app/3578240/Passion_Rift/

...

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