Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a client crash related to inspecting the same item twice
  • Fixed the Strange Count Transfer Tool not being able to transfer stats between Mad Milk and Mutated Milk
  • Fixed the equip_region for Pebbles the Penguin
  • Fixed not being able to use Taunt: The Table Tantrum Unusualifier on Taunt: The Boiling Point
  • Updated Taunt: The Pooped Deck to fix some sounds
  • Updated the localization files
  • Updated ctf_snowfall_final
    • Fixed an issue some players were having with candy cane textures
    • Updated the lighting
  • Updated pl_wutville_event
    • The Smissmas trees are now properly colliding with mercs and ordinance
    • The larger first BLU spawn has been re-zoned for proper class changes and no more Engineer shenanigans
    • Wooden crates and furniture from the 2Fort division has had the minimum DirectX levels restored and should now be visible to mercs
    • Clipping of ledges and outcroppings around the Control Points has been installed to keep the merc's boots on the ground
    • The train tunnels will no longer allow for early escape
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed the Spy's arms not cloaking
  • Updated Taunt: Spin-to-Win to fix an animation timing issue
  • Updated Taunt: The Pooped Deck with missing animations and sounds
  • Updated the equip_region for The Cammy Jammies
  • Updated the localization files
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed Strange war paint weapons not including the Strange attribute in their name
  • Fixed an issue with the Select Style and Adjust Unusual dialogs not displaying properly in the loadout panel at some resolutions
  • Added jingle sound to the Elf Care Provider
  • Added Taunt: The Table Tantrum to the list of items for the Unusualifier
  • Updated the Anodized Aloha war paint to fix an issue with the Back Scratcher
  • Updated Taunt: The Fist Bump to add a particle effect on success
  • Updated Taunt: The Boston Boarder to fix moving forward too early
  • Updated Taunt: Spin-to-Win to have the sign stay longer at the end of the taunt
  • Updated web page with community fixes from Liam Stone (boba)
  • Updated Spy invis materials with community fixes from Liam Stone (boba)
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated pd_snowville_event
    • Fixed ground texture incompatibility with mat_specular 0
    • Fixed clipping issues
    • Rewrote HUD file to not conflict with custom HUDs
    • Festivized the middle pine tree
  • Updated pl_pier
    • Expanded hallways to BLU spawn exits
    • Players can no longer build inside RED spawn
    • Fixed rock occasionally missing a texture
    • Fixed clipping not covering some roof overhangs
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Happy Smissmas 2020!
  • All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries.
  • Featuring 4 new community maps: Pier, Snowfall, SnowVille, and Wutville
  • Added the Winter 2020 Cosmetic Case
    • Contains 20 new community-contributed items
    • The Festivizer can be found as a bonus drop when opening the case
  • Added the Winter 2020 War Paint Case
    • Contains 13 new community-created War Paints that make-up the Winter 2020 Collection
    • Has a chance to give a taunt Unusualifier as a bonus item
  • Added 8 new community-contributed taunts to the Mann Co. Store
    • Taunt: The Pooped Deck
    • Taunt: Time Out Therapy
    • Taunt: Rocket Jockey
    • Taunt: The Boston Boarder
    • Taunt: Scorcher's Solo
    • Taunt: Texas Truckin'
    • Taunt: Spin-to-Win
    • Taunt: The Fist Bump
  • Added 19 new community-created Unusual effects
    • 12 new effects for Unusual hats
    • 7 new effects for Unusual taunts
  • All cosmetic and taunt cases will grant Smissmas 2020 Unusual effects instead of their normal Unusual effects during the event. This does not include crates.
  • Mann Co. Store winter sale!
  • Smissmas runs through January 7th, 2021
General
  • Fixed exploit where players could use "retry" in the console to reset the MvM timer and prevent the wave from starting
  • Updated item schema with community fixes from Andrés S. (rabscootle)
  • Updated web page with community fixes from Liam Stone (boba)
  • Updated Spy invis materials with community fixes from Liam Stone (boba)
  • Updated materials with community fixes from Andrés S. (rabscootle) and NeoDement to fix broken Jarate effect
  • Updated/Added some tournament medals
  • Updated the localization files
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Mannpower update
    • Dominant players are now marked for death only when carrying a powerup
    • Shield charge meter passive refill rate reduced. Reduction is greater when carrying a powerup
    • Items or actions that add to the shield charge meter now add less when carrying a powerup
    • Carried buildings now deploy faster than default, but not instant
    • Decapitating swords no longer get the base melee damage boost other melee weapons get in Mannpower
    • Strength powerup no longer multiplies critical damage
    • Medic
      • Powered up medics with unpowered up targets get a less reduced heal rate (50% -> 75% of default rate)
      • Reduced ubercharge gain on Ubersaw hit in Mannpower. 40% of regular rate if not powered up, 20% of regular rate if powered up
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated item schema with community fixes from Andrés S. (rabscootle)
  • Updated/Added some tournament medals
  • Updated the localization files
  • Updated pl_bloodwater
    • Fixed a Minify spell exploit at point A
    • Removed the Horseless Headless Horsemann from the map
    • Updated the underworld to give a rare spell when escaping
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Jupiter Jetpack to not hide the Pyro grenades
  • Updated The Great Deflate achievement to include the Balloonicorpse
  • Updated pl_hasslecastle
    • Fixed more out-of-bounds exploits
    • Improved clipping
    • General improvements
  • Updated koth_undergrove_event
    • 3v3 participants will now be healed and extinguished upon entering a 3v3 portal, in addition to when the 3v3 begins and ends
    • Reduced the delay after winning a 3v3 before players are teleported back to the overworld
    • Fixed Wrap Assassin/Pomson 6000 projectiles not firing correctly in the indoor areas
    • Polished clipping around the capture point
    • Polished some textures on RED's side
    • Fixed several console errors that appeared upon map load
    • Minor lighting fixes
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated koth_viaduct_event
    • Fixed Engineers building teleporters in the spawn rooms
  • Updated pl_precipice_event_final
    • Fixed missing models
  • Updated pl_bloodwater
    • Removed an unintended clip brush passing through a BLU spawn wall
    • Added occluders
  • Updated pl_hasslecastle
    • Fixed BLU players spawning in the wrong spawn room
    • Fixed Engineers building teleporters the first BLU spawn room
    • General improvements
  • Updated pl_rumble_event
    • Fixed Merasmus uttering round start voice lines randomly during mid round
    • Fixed some misaligned textures
    • Fixed a tree from hovering in underworld
    • Fixed few models fading too late or too soon
    • Fixed clock sometimes triggering underworld entrances during bumper kart race
    • Fixed Merasmus from spawning if the race was already over
    • Fixed push trigger in underworld being too low
    • Improved clipping around the map
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed players not being able to rocket jump or stickybomb jump during a truce
  • Fixed missing War Paint icons in the Steam Community Market
  • Updated the Impish Ears to add a missing style
  • Updated the equip_region for the Gourd Grin
  • Updated The Ghoul Box to fix an issue with the materials
  • Updated pl_hasslecastle
    • Added occluders to improve optimization
    • Added a spell book near the first RED spawn and the first BLU spawn
    • Brightened up some areas
    • Fixed some texture misalignments
    • Reduced the saturation of purple spell book patches
    • Changed the ending when BLU wins
    • Fixed the arrow signs not changing near the first RED spawn
    • Fixed an out-of-bounds exploit near the first point
    • Fixed an out-of-bounds exploit in the second BLU spawn
    • Fixed an out-of-bounds exploit near the cliff at the second-to-last point
    • Changed the doors in the second BLU and the first RED spawn rooms to standard ones
    • Fixed a displacement error near the entrance to the last point
    • Moved the resupply cabinet from the second BLU spawn out of the wall
    • Updated the "Kill with a pumpkin bomb" bonus objective to be "Win a round"
    • Fixed some texture errors
    • Brightened up the map
    • General improvements
  • Updated pl_precipice_event_final
    • Lowered amount of entities on the map to prevent crashing
    • Adjusted some misaligned textures around the map
    • Simplified some detail for better performance
    • Combined some models for better performance
    • Removed some clutter to improve readability and fluid movement
    • Fixed some lighting bugs around the map
    • Added a one way door to left flank on last CP for Blu
    • Removed build limitations on both Shack (CP1) and the isolated balcony (final CP)
    • Adjusted health kits in last to be less favorable to defense
  • Updated koth_megalo
    • Fixed players building teleporters in RED spawn
  • Updated pl_bloodwater
    • Fixed exploit using the Minify spell at point A
    • Fixed being able to build as an Engineer in lava pits
    • Bosses no longer get stuck in lava pits
    • Reduced the chance of the Horseless Headless Horsemann and Monoculus spawning
    • Updated all railings to not collide with projectiles and bullets
    • Removed normal-sized skeleton spawn locations
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Updated the Handsome Devil to fix an issue with the model
...

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