Dec 6, 2022
Taur - EchoDev
Hello everyone!

Update 1.4 has been released, a smaller update that adds some new things to the game:
  1. Customizable Keybindings

    Gameplay keybindings can now be customized in a new Keybindings screen, replacing the old Controls screen. Accessible from the in-game menu.
  2. Lightning Arrows

    Provides Rangers with a chance of firing a powerful Lightning arrow instead of a regular arrow when attacking. Lightning arrows explode in lightning on impact and can jump to enemies behind the explosion, dealing damage to each unit hit as well as heavy damage to enemy shields struck by the lightning.
  3. Wildfire Arrows

    Provides Rangers with a chance of firing a powerful Wildfire arrow instead of a regular arrow when attacking. Wildfire arrows explode on impact and ignite a damaging fire that spreads across the ground.
  4. Dodge

    Provides Rangers with a chance to dodge incoming melee attacks, completely negating their damage and effects.
  5. Retaliation Shot

    Provides Rangers with a chance of firing a Retaliation Shot at their enemy during a successful dodge, dealing bonus damage and knocking down infantry.
Full changelist below:


Version 1.4
  • Added a new Keybindings screen to the in-game menu, allowing for the keymappings of the following actions to be customized:

    • Fire Primary Weapon
    • Fire SecondaryWeapon
    • Weapon Zoom
    • Reload Primary Weapon
    • Reload Secondary Weapon
    • Toggle Build Mode
    • Toggle Loadout Screen
    • Equip Primary Weapon 1
    • Equip Primary Weapon 2
    • Equip Primary Weapon 3
    • Equip Primary Weapon 4
    • Equip Secondary Weapon 1
    • Equip Secondary Weapon 2
    • Equip Secondary Weapon 3
    • Equip Secondary Weapon 4
    • Use Ability Slot 1
    • Use Ability Slot 2
    • Use Ability Slot 3
    • Use Ability Slot 4
    • Use Ability Slot 5
    • Use Ability Slot 6
  • Added new Research tech:

    • Lightning Arrows
      Rangers receive a 5% chance to fire a Lightning Arrow that explodes in lightning on impact, dealing 50 damage in a 5 meter radius.
      The lightning can jump to enemies behind the explosion, dealing 75 damage on hit as well as 200 damage to enemy shields struck by the lightning.
    • Wildfire Arrows
      Rangers receive a 2.5% chance to fire a Wildfire Arrow that explodes on impact, dealing 75 damage in a 9 meter radius.
      The explosion ignites a fire that spreads across the ground. Enemies caught in the fire suffer 15 damage per second.
    • Dodge
      Rangers gain +15%/+30%/+45% dodge chance.
      A successful dodge allows a unit to negate all damage and effects from a melee attack.
    • Retaliation Shot
      Rangers receive a 50% chance to fire a Retaliation Shot at their attacker during a successful dodge.
      Retaliation Shot deals 35 damage and knocks down infantry units.
  • Enemy infantry units are now briefly staggered when hit by player projectiles
  • Stalker units now lose their stealth while affected by Photon Flare
  • Rebel volunteers can now be dismissed the same as recruited Rebels
  • Reduced Rebel dismiss time from 1.5s to 0.75s
  • Replaced the Mouse Sensitivity slider in the Options menu with Mouse Sensitivity X and Mouse Sensitivity Y sliders
  • Fixed a bug with Avenger and Paladin gun turret target prediction
  • Fixed a bug that could sometimes cause infantry units to not engage in melee combat
  • Changed the price improvement of the Ample Spoils trait from 75% to 100%
  • Changed the color scheme of the Options menu
  • Changed the formatting of tech description texts in the Research screen
May 24, 2022
Taur - EchoDev
Version 1.31
  • Added in-game handling of save file corruption.

    • The game now saves an additional savedatabackup.dat file in the savedata.dat file location.
    • If the save data file fails to load on game startup, the game will attempt to load the backup file instead.
    • An in-game message screen will appear to inform the player if save corruption has occurred and whether the backup file was successfully loaded or not.
  • Added new Paladin tech:

    • Inferno Shells
      Increases the blast radius of Paladin main turret projectiles by 100%.
    • Unstoppable Might
      Paladin main turret projectiles receive a 100% chance to bypass enemy shields.
  • Added the ability to have a platoon/sentinel autoselected for deployment by right-clicking its reinforcement button.
  • Added text that displays the campaign difficulty of each game save in the load game screen.
  • Added a text displaying the current game version in the main menu.

  • Fixed a bug with save data versioning, which could cause some players in certain circumstances to lose their rebel units and reset the health of sentinels to 0.
  • Fixed a bug where an enemy infantry unit could get stuck alive inside its killed dropship on some maps, preventing the mission from progressing/completing after killing all enemies.
  • Fixed a UI performance bug that could occur when entering the campaign screen after a battle, severely reducing FPS while in any of the campaign menu screens.
  • Fixed a bug with Sentinel gun turrets incorrectly predicting their target movement when aiming.
  • Fixed a UI exception bug when switching campaign screens using a hotkey while also dragging a rebel unit icon.
  • Fixed a UI visual bug that occurred for some screen resolutions when dragging a rebel unit icon.
  • Fixed incorrect pricing for a rank of the Melee Expertise rebel tech.
  • Fixed UI alignment issues in the Trade campaign screen for some screen resolutions.

  • Stalker units now break stealth if they are the last enemy/enemies alive.
  • Increased the ranged damage bonus across all Rebel ranks from a range of 0% - 50% to
    0% - 100%.
  • Increased reload time of Specialists from 20 to 25 seconds.
  • Increased base damage of Scouts from 10 to 20.
  • Increased base damage of Gunners from 6 to 13.
  • Increased Paladin main turret base damage from 150 to 500.
  • Increased Paladin beam turret base damage from 10 to 20.
  • Increased Paladin missile turret base damage from 15 to 50.
  • Increased Paladin missile turret rate of fire by 35%.
  • Increased Avenger main turret base damage from 200 to 625.
  • Increased Avenger beam turret base damage from 10 to 30.
  • Increased Avenger gun turret base damage from 15 to 40.
  • Increased the Specialist damage bonus from Volatile Payload tech from 35 to 150.
  • Increased health restoration of Nanoleech Blades tech from 5 to 15 health.
  • Increased the number of ranks for the Kinetic Strike tech from 3 to 5, it now generates 1/2/3/4/5 armor per hit.
  • Increased the number of ranks for the Good Relations tech from 3 to 5, it now grants 1/2/3/4/5 Rebel volunteers after trading with the Rebel trade group. Also changed it to only trigger once per day.
  • Increased the reload speed bonus of Optimized Shells tech, from 15%/30% to 25%/50%.
  • Increased the reload speed bonus of Optimized Autoloader tech, from 10%/20%/30% to 20%/40%/60%.
  • Increased health recovery of the Repair Facility tech from 60/120/180/240/300 to 100/200/300/400/500.
  • Increased health recovery of the Nanogen Hull tech from 60/120/180/240/300 to 120/240/360/480/600.
  • Increased damage bonus of the Punitive Shells tech from 10%/20%/30% to 20%/40%/60%.
  • Increased damage bonus of the Searing Plasma tech from 35% to 75%.
  • Increased reload speed bonus of the Relentless Bombardment tech from 15%/30% to 20%/40%.
  • Increased the price improvement of the Ample Spoils trait from 50% to 75%.
  • Increased the supply probability of all resources for the Organic Colonists trade group.

  • Reduced the weapon switching time of all Prime Cannon weapons from 2.0 seconds to 0.66 seconds.
  • Reduced overall Power gain over the course of a campaign.
  • Reduced Grenadier grenade throwing cooldown from 3.5 seconds to 2.5 seconds.
  • Reduced Grenadier base reload time from 15 seconds to 11 seconds.
  • Reduced and adjusted most Paladin and Avenger tech costs.
  • Reduced the supply probability of Massive Power Cores and Prime Crystals for the Tauron Rebels trade group.
Apr 30, 2022
Taur - EchoDev
Hello everyone!

Update 1.3 has just been released, a large but fun update that adds a few new things to the game, including 3 new game mechanics:

  1. Rebels

    The Rebels consist of a variety of infantry units that can be recruited into one of three platoons for free, one of which can then be deployed to battle.
    While initially weak and unskilled, this ragtag Rebel rabble may be turned into a formidable fighting force by properly managing their experience, morale as well as by investing into the new Rebel tech tree.
  2. Sentinels

    Sentinels are powerful individual units that can be unlocked, upgraded and have additional armaments installed. These include the Paladin heavy tank and the Avenger capital ship. One Sentinel can be deployed at a time.
  3. Trade
    A new trade screen allows the player to buy and sell resources with different trade groups. These have their own supply and price modifier of resources, as well as traits which can affect the pricing and supply further.
Also added are 2 tech abilities for Guardians: Spear Throw and Charge Breaker.


Please let me know in the pinned forum post If you notice any issues or just have feedback in general.

Full details below (wall of text alert :)


Version 1.3
  • Added new game mechanic: Rebels

    • Rebel volunteer groups arrive periodically in the new Rebels -> Platoons campaign screen and can be recruited into one of three platoons, at no cost.
    • A single platoon may be freely deployed to any mission as combat reinforcements.
    • Platoons can gain or lose morale depending on battle outcome and number of units KIA.
    • Platoon morale can greatly affect reload speed, melee speed and accuracy of its units.
    • Rebel units, unlike regular military units, sustain damage taken in combat and must be repaired over time to regain full health.
    • All Rebel units risk being KIA when killed in battle, at which point the Rebel unit is lost permanently.
    • After a deployment, all surviving Rebel units gain experience which can allow them to rank up.
    • Every rank gained grants a bonus to the ranged damage, melee damage, attack range and parry chance of the Rebel unit.
    • All Rebel units have the ability to parry frontal melee attacks, completely negating any damage and effect if successful.
    • Rebel units:

      1. Commissar

        • Squad leader infantry unit dual wielding a shotgun and powersabre.
        • Has 125 max health.
        • All melee attacks inflict 2 hits on the target.
      2. Scout

        • Long-range infantry unit using a bolt-action energy rifle equipped with a fixed bayonet.
        • Has 75 max health.
      3. Gunner

        • Burst rifle infantry unit equipped with a burst-firing energy rifle and bayonet.
        • Has 70 max health.
      4. Grenadier

        • Grenade infantry unit equipped with plasma grenades and an energy sword for melee combat.
        • Has 65 max health.
        • Can only target ground units.
      5. Specialist

        • Rocket infantry unit using a long range but slow-firing rocket launcher.
        • Has 60 max health.
    • Rebel ranks:

      1. Recruit

        • Starting rank of Rebel volunteers.
        • No bonuses.
      2. Private

        • Increases ranged damage by 5%.
        • Increases melee damage by 5%.
        • Increases attack range by 2%.
        • Increases parry chance by 2%.
      3. Corporal

        • Increases ranged damage by 11%.
        • Increases melee damage by 11%.
        • Increases attack range by 4%.
        • Increases parry chance by 3%.
      4. Sergeant

        • Increases ranged damage by 17%.
        • Increases melee damage by 17%.
        • Increases attack range by 7%.
        • Increases parry chance by 5%.
      5. Lieutenant

        • Increases ranged damage by 22%.
        • Increases melee damage by 22%.
        • Increases attack range by 9%.
        • Increases parry chance by 7%.
      6. Captain

        • Increases ranged damage by 28%.
        • Increases melee damage by 28%.
        • Increases attack range by 11%.
        • Increases parry chance by 8%.
      7. Lt. Major

        • Increases ranged damage by 33%
        • Increases melee damage by 33%
        • Increases attack range by 13%
        • Increases parry chance by 10%
      8. Major

        • Increases ranged damage by 39%.
        • Increases melee damage by 39%.
        • Increases attack range by 16%.
        • Increases parry chance by 12%.
      9. Lt. Colonel

        • Increases ranged damage by 44%.
        • Increases melee damage by 44%.
        • Increases attack range by 18%.
        • Increases parry chance by 13%.
      10. Colonel

        • Increases ranged damage by 50%.
        • Increases melee damage by 50%.
        • Increases attack range by 20%.
        • Increases parry chance by 15%.
    • Morale levels:

      1. Shattered

        • Active when platoon morale is between 0 - 20.
        • Reduces melee speed by 30%.
        • Reduces reload speed by 25%.
        • Reduces accuracy by 40%.
      2. Weak

        • Active when platoon morale is between 20 - 45.
        • Reduces melee speed by 15%.
        • Reduces reload speed by 15%.
        • Reduces accuracy by 20%.
      3. Solid

        • Active when platoon morale is between 45 - 70.
        • Increases melee speed by 5%.
        • Increases reload speed by 5%.
        • Increases accuracy by 10%.
      4. Superior

        • Active when platoon morale is between 70 - 95.
        • Increases melee speed by 10%.
        • Increases reload speed by 10%.
        • Increases accuracy by 15%.
      5. Supreme

        • Active when platoon morale is between 95 - 100.
        • Increases melee speed by 30%.
        • Increases reload speed by 25%.
        • Increases accuracy by 40%.
    • The Rebel tech tree in the new Rebels -> Tech campaign screen allows a multitude of upgrades and abilities to be unlocked for the Rebel forces.
    • Rebel tech:

      • Resistance Headquarters
        Unlocks Rebel tech for research and immediately grants 5 Rebel volunteers.
      • Radio Transmitter
        Increases the size of Rebel volunteer groups from 1 - 2 to 2 - 3.
      • Communications Array
        Increases the size of Rebel volunteer groups 3 - 4.
      • Advanced Broadcasting
        Increases the size of Rebel volunteer groups to 4 - 5.
      • Frequency Booster
        Reduces the time between Rebel volunteer groups from 3 to 2 days.
      • Frequency Amplifier
        Reduces the time between Rebel volunteer groups to 1 day.
      • Good Relations
        Immediately grants 1/2/3 Rebel volunteers every time any type of trade is executed with the Rebel trade group.
      • Spoils of War
        Increases the resupply bonus of the Stockpiled Loot trait from 100% to 200%.
      • Exalted Commander
        Increases the duration of the Inspiring Command trait from 2 to 5 days.
      • Propaganda Feed
        Provides all platoons with +1/+2/+3 morale gain per day.
      • Inevitable Victory
        Increases platoon morale gain when a battle is won from 5 to 15.
      • Fear Override
        Reduces platoon morale loss when a Rebel unit is KIA from 3 to 2.
      • No Surrender
        Reduces morale loss of all platoons when a battle is lost from 60 to 25.
      • False Justifications
        Reduces the morale loss of the Demoralizing Trade trait from 15 to 5.
      • Market Manipulation
        Raises the price improvement of the Opportunistic Deals trait from 2% to 5%.
      • Repair Facility
        Restores 10/20/30/40/50 health to every non-deployed Rebel unit each day.
      • Training Programs
        Provides every Rebel unit with +8/+16/+24/+32/+40 experience per day.
      • Remote Training
        Increases the starting rank of new Rebel volunteers from Recruit to Private/Corporal/Sergeant.
      • Graceful Death
        Reduces the KIA Risk of all Rebel units from 75% to 50%/25%/5%.
      • Art of War
        Increases the experience gained by deployed Rebel units after a defeat from 20 - 40 to 50 - 70.
      • Tenets of War
        Increases the experience gained by deployed Rebel units after a victory from 40 - 60 to 80 - 100.
      • Rebel Armor
        Deployed Rebel units receive +5/+10/+15/+20/+25 armor at the start of every battle.
      • Nanogen Armor
        Deployed Rebel units generate +1 armor every 10/8/6/4/2 seconds.
      • Armor Capacity
        Provides all Rebel units with +5/+10/+15/+20/+25 armor capacity.
      • Melee Expertise
        All Rebel units gain +1/+2/+3/+4/+5 melee damage.
      • Parry Protocol
        All Rebel units gain +5%/+10%/+15%/+20%/+25% parry chance.
      • Riposte Code
        All Rebel units gain a 100% chance to knock back the attacker after a successful parry.
      • Scout Resilience
        Provides all Scout units with +7/+14/+21/+28/+35 max health.
      • Survivalist Code
        Scouts gain +10%/+20%/+30% parry chance.
      • Expose Weakness
        Scout shots inflict Expose Weakness on hit, increasing target ranged damage taken by 5%/10% for 5 seconds.
      • Crippling Shot
        Scout shots have a 50% chance to knock down infantry on hit.
      • Gunner Resilience
        Provides all Gunner units with +6/+12/+18/+24/+30 max health.
      • Heavy Fire
        Gunner shots have a 5%/10%/15% chance to knock back infantry on hit.
      • Core Charger
        Provides all Gunner units with +1/+2 max ammo.
      • Suppressing Fire
        Gunner shots inflict Suppressing Fire on hit, reducing target movement speed by 15%/30% for 4 seconds.
      • Grenadier Resilience
        Provides all Grenadier units with +5/+10/+15/+20/+25 max health.
      • Stun Blade
        Grenadier melee attacks have a 100% chance to knock back infantry on hit.
      • Quick Throw
        Improves the reload speed of Grenadiers by 1/2 seconds.
      • Far Throw
        Increases the attack range of Grenadiers by 50%.
      • Specialist Resilience
        Provides all Specialist units with +4/+8/+12/+16/+20 max health.
      • Tank Hunter
        Specialists receive a +50% accuracy bonus against tanks and will prioritize tanks when choosing a ranged target.
      • Dynamic Reloader
        Improves the reload time of Specialists by 1/2/3/4/5 seconds.
      • Volatile Payload
        Specialist rockets deal +35 damage.
      • Commissar Resilience
        Provides all Commissar units with +10/+20/+30/+40/+50 max health.
      • Power Shot
        Commissar shots have a 100% chance to knock back infantry on hit.
      • Nanoleech Blades
        Each melee hit deals +5 damage and restores +5 health for the Commissar.
      • Redistribution of Health
        The health from Nanoleech Blades is redistributed evenly among the Commissar and his squad members.
      • Kinetic Strike
        Each melee hit generates 1/2/3 armor for the Commissar.
      • Commissar Capacity
        Provides all Commissar units with +10/+20/+30 armor capacity.
      • For the Motherworld
        When defeated in melee combat, the Commissar will call an Orbital Strike on his location before dying, dealing 75 damage in a 15 meter radius.
  • Added new game mechanic: Sentinels

    • Sentinels are powerful but expensive individual units that can be unlocked and upgraded in the new Sentinels -> Paladin/Avenger campaign screens.
    • A single Sentinel unit, once unlocked, may be freely deployed to any mission as combat reinforcements alongside the Taur.
    • If killed in battle, the Sentinel will be unavailable for deployment until its health has been fully restored.
    • Sentinel units:

      1. Paladin
        Heavy tank equipped with the X-1 Wrath heavy gun turret by default.
        Paladin tech:

        • War Factory
          Unlocks the Paladin for deployment and the research of Paladin tech.
        • Reinforced Frame
          Provides the Paladin with +150/+300/+450/+600/+750 max health.
        • Optimized Autoloader
          Increases X-1 Wrath reload speed by 10%/20%/30%.
        • Shattering Munitions
          Increases X-1 Wrath damage by 25%/50%.
        • Repair Facility
          The Paladin recovers 60/120/180/240/300 health per day when not deployed.
        • X-500 Redemption
          Provides the Paladin with +1 X-500 Redemption shield generator.
        • Energized Cores
          Provides the Paladin with +0.8/+1.6/+2.4/+3.2/+4 shield regeneration per second.
        • Expanded Cores
          Provides the Paladin with +80/+160/+240/+320/+400 shield capacity.
        • X-25 Retribution
          Provides the Paladin with +1/+2/+3 X-25 Retribution beam turrets.
        • Optimized Chargers
          Increases X-25 Retribution reload speed by 15%/30%/45%.
        • Augmented Coils
          Increases X-25 Retribution max ammo by 50%/100%/150%.
        • Searing Plasma
          Increases X-25 Retribution damage by 35%.
        • X-5 Purge
          Provides the Paladin with +1/+2 X-5 Purge missile turrets.
        • Enhanced Trajectories
          Provides X-5 Purge with +10%/+20%/+30% accuracy.
        • Launch Capability
          Provides X-5 Purge with +1/+2/+3 max ammo.
        • Conflagration Missiles
          Increases X-5 Purge blast radius by 75%.
      2. Avenger
        Capital ship equipped with the XB-2 Vengeance massive gun turret by default.
        Avenger tech:

        • Hangar Bay
          Unlocks the Avenger for deployment and the research of Avenger tech.
        • Reinforced Hull
          Provides the Avenger with +300/+600/+900/+1200/+1500 max health.
        • Nanogen Hull
          The Avenger recovers 60/120/180/240/300 health per day when not deployed.
        • Punitive Shells
          Increases XB-2 Vengeance damage by 10%/20%/30%.
        • Relentless Bombardment
          Increases XB-2 Vengeance reload speed by 15%/30%.
        • Vengeful Strike
          Increases XB-2 Vengeance blast radius by 50%.
        • XB-15 Vindicator
          Provides the Avenger with +1/+2/+3/+4/+5/+6 XB-15 Vindicator bottom-side beam turrets.
        • XT-15 Vindicator
          Provides the Avenger with +1/+2/+3/+4/+5/+6 XT-15 Vindicator top-side beam turrets.
        • Core Optimizer
          Increases the reload speed of Vindicator turrets by 10%/20%/30%.
        • Core Capacity
          Increases the max ammo of Vindicator turrets by 25%/50%.
        • High-Powered Plasma
          Increases the damage of Vindicator turrets by 50%.
        • XB-3 Retaliator
          Provides the Avenger with +1/+2/+3/+4 XB-3 Retaliator bottom-side gun turrets.
        • XT-3 Retaliator
          Provides the Avenger with +1/+2/+3/+4 XT-3 Retaliator top-side gun turrets.
        • Optimized Shells
          Increases the reload speed of Retaliator turrets by 15%/30%.
        • Targeting Modules
          Provides Retaliator turrets with +15%/+30% accuracy.
        • High-Powered Shells
          Increases the damage of Retaliator turrets by 50%.
        • Fire Superiority
          Retaliator and Vindicator turrets gain a 33%/66%/100% chance to knock back infantry on hit.
  • Added new game mechanic: Trade

    • The new Trade campaign screen allows for buying or selling resources with different trade groups.
    • Trade groups have their own supply of resources, which is resupplied over time.
    • Each trade group has a price modifier which affects the cost of resources when buying and the value of resources when selling.
    • Trade groups have their own traits, some of which may cause the price modifier to improve or deteriorate following certain campaign outcomes.
    • Trade groups and traits:

      1. Tauron Rebels

        • Mutual Interests
          Fair prices by default.
        • Inspiring Command
          Prices improve by 25% for 2 days following a Tauron victory against Extreme resistance.
        • Stockpiled Loot
          Trade group immediately resupplies with a 100% supply bonus following a joint Tauron and Rebel victory.
        • Desperate Times
          Poor supply of resources by default.
        • Crippling Defeat
          Prices deteriorate by 50% for 3 days following an Imperion victory.
      2. Organic Colonists

        • Deep Pockets
          Excellent supply of resources by default.
        • Opportunistic Deals
          Prices improve by 2% for every 1 point of Imperion control of Taurea, up to a maximum of 150%.
        • Boundless Greed
          Very expensive prices by default.
        • Rival Repression
          Prices deteriorate by 75% when Tauron control of Taurea reaches 100.
      3. Imperion Smugglers

        • Embezzled Funds
          Decent supply of resources by default.
        • Ample Spoils
          Prices improve by 50% for 3 days following an Imperion victory.
        • Bountiful Plunder
          Immediately resupplies with a 150% supply bonus following an Imperion victory.
        • Corrupt Affairs
          Expensive prices by default.
        • Demoralizing Trade
          All Rebel platoons lose 15 morale after executing any trade with this group.
  • Added new tech: Spear Throw

    • Enables Guardian units to throw their spears at enemy ground units
    • Deals 25 damage and knocks down infantry on hit
    • Can be used once every 30 seconds
  • Added new tech: Charge Breaker

    • Allows Guardian units to completely negate the damage and knockback or knockdown effect of an incoming melee charge attack, while also throwing the attacker to the ground.
    • Deals no damage to the attacker
    • Can only be used against front-facing melee charge attacks
    • Can be used once every 10 seconds
  • Added a structure + unit overview/count display to the build mode screen, detailing the current number of every structure and unit deployed.

  • Fixed a bug where infantry units would move around with faster than normal speed after having charged into melee once
  • Fixed a bug where infantry units would sometimes ignore their melee cooldown after trying to do a melee charge attack against a dead or out of range target
  • Fixed a bug where the infantry spawn drop trail effect would sometimes get stuck mid-air
  • Fixed a bug where some projectiles would always pierce Firehawk and Skybringer units when hit
  • Fixed a bug where some projectiles would bypass the shield of certain units when hit
  • Fixed a navmesh issue for tanks on World's Face map

  • Remodeled Praetorian unit
  • Remodeled Guardian unit
  • Remodeled Ranger unit
  • Reanimated Berserker melee attack and melee charge animations
  • Reanimated one of the melee attack animation for Guardian units
  • Reanimated the bow attack animation for Ranger units and added 2 additional bow attack animations

  • Reworked melee charging code so that infantry units are now more likely to use their melee charge attack when entering melee combat
  • Reworked navigation and movement/aiming code of infantry units, resulting in slightly slower but less jarring movement and animations
  • Reworked Stalker units so that they are now untargetable by all Tauron units and structures when in stealth (stealth is broken when the Stalker enters melee combat)
  • Changed Berserker melee charge to inflict knockback instead of knockdown

  • Increased the power reward from campaign missions
  • Increased Stalker ranged damage from 20 to 35
  • Increased melee cooldown for Berserker from 1.1 seconds to 1.65 seconds and melee damage from 15 to 25
  • Increased health of Marauder units from 100 to 125
  • Increased health of Vanguard units from 50 to 75
  • Increased health of Thrasher units from 75 to 100
  • Increased armor of Brute units from 0 to 400
  • Increased shield of Praetorian units from 200 to 350
  • Increased health of Firebearer units from 200 to 300
  • Increased range of Overlord anti-air turrets from 65 to 200
  • Slightly reduced the non-power resource reward from campaign missions
  • Reduced the total number of Rangers that can be deployed from 40 to 36
  • Reduced the likelihood of aircraft instantly exploding when killed from 40% to 33%
  • Reduced the likelihood of aircraft exploding when hit by a projectile while crashing from 15% to 10%
  • Reduced armor of Vanguard units from 50 to 0
  • Reduced health of Brute units from 500 to 200
  • Reduced health of Praetorian units from 200 to 175
  • Reduced armor of Praetorian units from 100 to 0
  • Reduced health of Stalker units from 225 to 200

  • Improved unit impact particle effects of some projectiles
  • Improved ground impact particle effects of some projectiles
  • Improved unit destruction so that chunks are now spread out in more varied patterns when a unit is killed
  • Improved the color scheme of Stalker units
  • Improved unit and boss armor bar HUD
Feb 12, 2021
Taur - EchoDev
Hello commanders!

The second content update for Taur is now live.

This update introduces 7 new enemy units: A large dropship unit, a gunship unit and 5 different types of heavy infantry units, each with their own unique specialization and equipment.

Also added are 10 new maps in 2 new biomes: Lunar and Space. These maps have low to no gravity, making infantry knock-down effects especially deadly.

Feedback and/or ideas for coming updates are as always appreciated, please use the pinned forum post to let me know!

Check out more details below:


Version 1.2 - Content Update 2
  • Added new Imperion dropship unit: Skybringer
    • Heavy dropship unit carrying infantry and some heavy infantry, equipped with two gattling guns and a large energy shield
    • Only targets ground units
    • Has 1000 health
    • Has 750 armor
    • Has 1000 shield
    • Each gattling gun can fire 50 rounds before reloading for 10 seconds
    • Each projectile deals 1 damage and has a 50% chance to knock back infantry
    • Temporarily stops firing while deploying carried units
    • Can appear in battle from day 15
  • Added new Imperion gunship unit: Firehawk
    • Long-range gunship unit equipped with four rocket launchers
    • Prefers ground units
    • Has 300 health
    • Has 300 armor
    • Can fire 4 rockets rapidly before having to reload for 20 seconds
    • Each rocket deals 15 damage in a 3 meter radius around its impact
    • Rockets can be intercepted by the Talos turret
    • Can appear in battle from day 6
  • Added new Imperion heavy infantry unit: Berserker
    • Anti-infantry melee-only unit equipped with dual power axes
    • Only targets infantry
    • Has 300 health
    • Regenerates 3 health per second
    • Deals 15 melee damage
    • Very fast melee attack speed
    • Melee charge can hit multiple units at once and knocks down infantry
    • Can appear in battle from day 8
  • Added new Imperion heavy infantry unit: Firebearer
    • Anti-structure unit carrying a small warhead
    • Only targets structures
    • Has 200 health
    • Detonates itself upon reaching its target structure or when killed
    • Deals catastrophic damage to structures in a small radius around the explosion
    • Deals 25 damage to units of any faction in a very large radius around the explosion
    • Can appear in battle from day 8
  • Added new Imperion heavy infantry unit: Praetorian
    • Defensive anti-infantry unit equipped with a two-handed power glaive and a small energy shield
    • Only targets infantry
    • Has 200 health
    • Has 250 armor
    • Has 300 shield
    • Regenerates shield energy with every melee attack, equal to melee damage dealt
    • Deals 20 melee damage
    • Can appear in battle from day 8
  • Added new Imperion heavy infantry unit: Stalker
    • Accurate long-range unit equipped with a sniper rifle, bayonet and cloaking tech
    • Prefers infantry targets
    • Has 225 health
    • Projectiles deal 20 damage and knock down infantry
    • Deals 10 melee damage and knocks back infantry on hit
    • Cloaking is briefly exposed when firing
    • Deactivates cloaking when entering melee combat
    • Can appear in battle from day 8
  • Added new Imperion heavy infantry unit: Brute
    • Versatile unit equipped with a two-handed war hammer and shoulder-mounted tri-cannon
    • Has 500 health
    • Melee attacks deal 30 damage
    • Melee attacks can hit multiple units at once and knock down infantry on hit
    • Very slow melee attack speed
    • Shoulder cannon can fire independently both while moving and while in melee combat
    • Every shot fires 3 projectiles at once, each dealing 4 damage
    • Can fire 3 shots in rapid succession before reloading for 5 seconds
    • Can appear in battle from day 8
  • Added new map biome: Lunar. Maps in this biome have low gravity, making infantry knock-down effects more dangerous
  • Added new lunar map: Lost Outpost
  • Added new lunar map: Desolate Fields
  • Added new lunar map: Queen's Landing
  • Added new lunar map: Fallen Colony
  • Added new lunar map: Hollow Basin

  • Added new map biome: Space. Maps in this biome have very low gravity, making infantry knock-down effects extremely dangerous
  • Added new space map: Asteroid Mine
  • Added new space map: World's Face
  • Added new space map: Orbital Rock
  • Added new space map: Lost Remnants
  • Added new space map: Belt Station

  • Reworked invasion spawn system, allowing for greater variety of unit composition
  • Green Abyss map reworked and renamed Flooded Cross
  • Fixed a bug where explosions could sometimes deal double damage to Taur structures
  • Fixed a bug where aircraft thruster smoke sometimes would not despawn properly when killed
  • Fixed a navmesh issue on the Weatherpeak map that could cause tanks to get stuck

  • Improved destruction quality of all infantry units
  • Improved baked lighting quality of some maps
  • Improved aerial targeting when aiming directly at an enemy aircraft
  • Improved ground targeting when aiming directly at tanks

  • Marauder melee damage lowered from 15 to 10
  • Vanguard melee damage lowered from 15 to 10
  • Havoc missile damage increased from 200 to 300
  • Reduced skyfall difficulty slightly
Jun 25, 2020
Taur - EchoDev
Version 1.11 - Changelog:
  • Added difficulty setting for new campaigns:
    1. Easy:
      • Reduces overall size of enemy armies by 25%
      • Reduces size cap of enemy armies by 10%
    2. Normal (default setting used for existing campaigns):
      • Leaves overall size of enemy armies unchanged
      • Leaves size cap of enemy armies unchanged
    3. Hard:
      • Increases overall size of enemy armies by 25%
      • Increases size cap of enemy armies by 10%
    4. Brutal:
      • Increases overall size of enemy armies by 50%
      • Increases size cap of enemy armies by 20%
  • Level outro cutscenes, along with post-battle screen animations, can be skipped by pressing Escape
  • Skyfall difficulty reduced slightly
  • Reduced randomness of reward amounts from 20% to 10%
  • Increased early-game reward amounts of Standard Power Cores and Astral Crystals slightly
  • Increased reward frequency of Large Power Core
  • Increased reward frequency of Massive Power Core
  • Increased reward frequency of Stellar Crystal
  • Increased reward frequency of Prime Crystal
  • Reduced base power cost of Cryo-Shots tech from 100 to 50
Jun 23, 2020
Taur - EchoDev
Hello commanders!
The first content update for Taur is now live. A short overview of what's new and what's changed can be found below, with the full changelist further down. If you have any feedback or ideas for future updates please let me know in the pinned post over in the forum!

Overview:
  • 4 new maps added
  • 33 new techs added to the Research tree
  • War Zone resources are now gained piecemeal during battles in a total of 3 stages, instead of during the post-battle screen
  • Reworked Air Raid, Siege and Skyfall battles. Their spawn intensity and total duration are now more consistent with Invasion battles
  • Taur structure slots can now be demolished and rebuilt in the same battle
  • Reduced randomness of War Zone rewards and they now scale based on overall campaign progress as well as by the level of resistance in the War Zone
  • Overall campaign difficulty increased
  • Added a controls screen to ingame menu. Will be replaced by a customizable key-bindings screen in a future update
  • Additional support for ultra-widescreen resolutions implemented
  • Various bug fixes and balancing tweaks

Version 1.1 - changelog:
  • New desert map added: Sand Pits
  • New jungle map added: Green Abyss
  • New snow map added: Freezing Isles
  • New temperate map added: Skywood
  • New tech added: Targeting Amplifier, increases the maximum range of Raptor turrets by 10%/20%/30%/40%/50%
  • New tech added: Rapid Fire, increases the reload speed of Raptor turrets by 50%
  • New tech added: Cryobeam Booster, increases the maximum range of Hydra turrets by 10%/20%/30%
  • New tech added: Subzero Impact, increases the duration of the Hydra slow effect by 20%/40%/60%/80%/100%
  • New tech added: Deep Freeze, increases the slow strength of Hydra turrets to 50%/75%
  • New tech added: Volatile, increases explosion radius of Chimera shells by 10%/20%/30%
  • New tech added: Inferno, Chimera turrets burn targets hit for 1/2/3/4/5 damage per second for 5 seconds
  • New tech added: Heavy Barrage, increases Chimera max ammo to 2/3
  • New tech added: Charged Lasers, increases the maximum range of Talos turrets by 5%/10%/15%/20%/25%
  • New tech added: Fast Recharge, increases the reload speed of Talos turrets by 25%/50%/75%
  • New tech added: Rapid Launcher, increases the reload speed of Sam Site turrets by 5%/10%/15%/20%/25%
  • New tech added: Heavy Payload, increases the damage of Sam Site turrets by 15%/30%/45%/60%/75%
  • New tech added: Fast Reload, increases the reload speed of Striker turrets by 10%/20%/30%/40%/50%
  • New tech added: High-Powered Rounds, increases the max range of Striker turrets by 10%/20%/30%
  • New tech added: Sustained Fire, increases max ammo of Striker turrets by 1/2/3
  • New tech added: Shattering Shots, targets hit by Striker turrets suffer 25% more ranged damage for 3 seconds
  • New tech added: Decimate, increases damage of Decimator turrets by 10%/20%/30%/40%/50%
  • New tech added: Relentless Fire, increases reload speed of Decimator turrets by 10%/20%/30%/40%/50%
  • New tech added: Shredder Rounds, gives Decimator rounds a 10%/20%/30%/40%/50% chance to pierce through infantry hit
  • New tech added: Kinetic Shots, gives Decimator rounds a 100% chance to knock down infantry hit
  • New tech added: Obliterate, increases Obliterator damage by 10%/20%/30%/40%/50%
  • New tech added: Ceaseless Fire, increases Obliterator reload speed by 10%/20%/30%/40%/50%
  • New tech added: Unstoppable Force, enables Obliterator shells to completely bypass enemy shields.
  • New tech added: Destructive Ammo, increases Interceptor damage by 10%/20%/30%/40%/50%
  • New tech added: Cryo-Shots, Interceptor projectiles slow down enemies hit by 10%/20%/30%/40%/50% for 3 seconds
  • New tech added: High-Impact Rounds, gives Interceptor rounds a 100% chance to knock down infantry hit
  • New tech added: Titanium Plating, provides Interceptor aircraft with 30/60/90/120/150 armor
  • New tech added: Hardened Hulls, increases Spectre aircraft max health by 20/40/60/80/100
  • New tech added: Titanium Plating, provides Spectre aircraft with 20/40/60/80/100 armor
  • New tech added: Carpet Bomb, increases Spectre aircraft payload to 3 bombs
  • New tech added: Hardened Hulls, increases Cyclone aircraft max health by 30/60/90/120/150
  • New tech added: Titanium Plating, provides Cyclone aircraft with 50/100/150/200/250 armor
  • New tech added: Searing Beams, increases Cyclone aircraft damage by 25%/50%/75%
  • War Zone resources are now gained piecemeal during battles in a total of 3 stages, instead of during the post-battle screen (which now shows the total amount of resources aquired from the battle). Being defeated too early in a battle may result in the player losing out on some War Zone resources
  • Reworked air raid, siege and skyfall battles. Their spawn intensity and total duration are now more consistent with Invasion battles
  • Taur structure slots can now be rebuilt immediately after being manually demolished
  • Resource refunds for destroyed structures are now given at the end of a battle instead of immediately after a structure is destroyed/demolished
  • Reduced randomness of War Zone rewards and they now scale based on overall campaign progress as well as by the level of resistance in the War Zone
  • Added a controls screen to ingame menu. Will be replaced by a customizable key-bindings screen in the future
  • Added On/Off setting for tutorials in Options screen
  • Added a tutorial explaining the new resource gain mechanic
  • Additional support for ultra-widescreen resolutions implemented
  • Campaign difficulty after day 10 increased
  • Tutorial highlight text removed
  • Retargeting AI improved for fighter, bomber and gunship aircraft, increasing their attack frequency
  • Weatherpeak map reworked: New path for Imperion units + increased player line of sight
  • Any projectiles that hit a crashing aircraft now have a chance to cause the aircraft to explode
  • Startup music now plays campaign music as well
  • Fixed a bug where the music volume slider had no effect on boss music
  • Fixed a bug where some Taur turrets would sometimes begin aiming upwards in the air once their target was killed
  • Fixed a bug where fighter aircraft would sometimes move incorrectly when chasing a target
  • Fixed a bug where infantry would sometimes jitter when pushing each other to move forward
  • Aegis shield upgrade costs increased
  • Increased Mammoth speed by 20%
  • Increased Helios speed by 25%
  • Increased Raptor rotation speed slightly
  • Increased Hydra rotation speed slightly
  • Increased Striker rotation speed slightly
  • Increased Decimator rotation speed slightly
  • Increased Obliterator rotation speed
  • Hydra slow strength reduced from 50% to 25%
  • Hydra slow duration reduced from 5 to 3 seconds
  • Reduced Chimera explosion radius from 6 to 5 meters
  • Increased Talos reload time from 1 to 3 seconds
  • Increased Raptor accuracy
  • Reduced Striker damage from 75 to 50
  • Reduced Striker accuracy slightly
  • Increased Striker reload time from 5 to 8 seconds
  • Increased Decimator projectile speed by 10%
  • Spectre bomb explosion radius reduced from 8m to 7.5m
  • Spectre speed reduced from 18m/s to 15m/s
  • Cyclone speed reduced from 12.5m/S to 12m/s
  • Cyclone base armor reduced from 100 to 0
  • Havoc base reload time reduced from 8 to 4 seconds
  • Ravager base reload time reduced from 10 to 6 seconds
  • Tempest base reload time reduced from 15 to 11 seconds
  • Destroyer base reload time reduced from 20 to 17 seconds
  • Cryohawk base reload time reduced from 10 to 7 seconds
  • Cleaver base reload time reduced from 14 to 5 seconds
  • Destroyer base damage increased from 300 to 500
  • Cleaver base damage increased from 200 to 400
Feb 23, 2020
Taur - EchoDev
Version 1.0.2 - Changelog:
  • Reforge favorability towards player increased
  • Reforge Power costs reduced to 5 up to 50 at max weapon rank
  • Havoc base damage increased from 150 to 200
  • Ravager max damage bonus against health increased from 50% to 100%
  • Standard power core reward frequency increased
  • Astral crystal reward frequency increased
  • Stellar crystal reward frequency increased
  • Interceptor ground collision detection improved when strafing enemy ground units
  • Scarab hitbox size increased slightly
  • Stingray hitbox size increased slightly
  • Initial enemy spawn delay for all missions increased by 2.5 seconds
  • Earlygame difficulty curve lowered
  • Letterboxes + Campaign intro background + New day bar fix for ultra-widescreen setups
  • Display modes added to options menu:
    1. Exclusive - Exclusive fullscreen window. May slightly increase performance and reduce input lag for some setups, while potentially increasing alt+tab instability
    2. Borderless (default) - Fullscreen borderless window
    3. Windowed - Non-fullscreen window
  • Vertical sync modes added to options menu:
    1. Off (default) - Turns off vertical sync
    2. On - Turns on vertical sync
Feb 21, 2020
Taur - EchoDev
Version 1.0.1 - Changelog:
  • Resources are now gained on battle defeat outcomes, preventing potential death spirals
  • Potential control loss on battle defeat outcomes increased slightly
  • Days 1-3 are now 50% easier than baseline difficulty
  • Days 4-5 are now 33% easier than baseline difficulty
  • Mammoth tank reload time increased by 50%
  • Scorpion tank damage reduced by 15%
  • Hellion tank accuracy reduced by 25%
  • Hellion + Thrasher projectiles' splash radius reduced by 20%
  • Punisher reload time reduced from 4 to 3 seconds
  • Reduced build costs of some standard structures
  • First air raid moved from day 4 to 5
  • First skyfall moved from day 5 to 6
  • Prime Cannon shield regeneration max tech reduced from 10 to 5 per second
  • Ultra-widescreen support added
  • Prime weapon research costs tweaked
  • Fixed a rare Overlord bug
  • Added more details to Ranger tech tooltip
  • Skyfall spawn interval increased
  • Skyfall max unit limit increased
  • Tutorial popup size increased 10%
  • Structure cost refund text added to tutorial
...

Search news
Archive
2025
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002