Takedown: Red Sabre - TerryTheHammer
http://youtu.be/_YSinL3Rx68
Hello TAKEDOWN community,

First off, the team at Serellan would like to send Holiday wishes to you and your family!
The team has continued to work on the game, and are readying both the Xbox build, and the next PC update, which will contain a batch of FREE DLC as a thanks for supporting the game and sticking with us over the past few months. This content is still in QA testing, and is targeted for release after the holidays, but we wanted to give you a sneak peak right now!

DLC

In addition to same game feature updates which I will detail when they are released, we have another batch of free content for you to check out:

NEW Map: The Hold

Screenshot preview 1
Screenshot preview 2 (dinosaur is fake)

The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM and LMS.

Map Relight: Radar Storm

Radar Storm changes the feel and dynamics of Radar Station from bright and clear to stormy and foggy. This changes the dynamic of the long range gameplay, making moving between lit areas of the map more of a strategic decision. This map supports Tango Hunt, Bomb Disarm, and all Versus game modes, and also includes the Radar Station Firefight variants.

New Firefight Variants: Radar Station

Two new Firefight variants for Radar Storm, Quad and Outside, change the gameplay dynamic of Radar Station. Quad shrinks the map to the Northeast quadrant, providing faster and more direct combat, while Outside locks off the interiors, enforcing sniper gameplay. These Firefight variants are available for Radar Storm as well.

New Weapon Set: The AG-A3

The AG-A3 is an Austrian designed bullpup rifle. Included are the standard 5.56mm Carbine, the 9mm Para SMG, and the long-barrelled semi-auto DMR. The AG series provides a weapon platform that is shorter, but with increased accuracy than standard carbines. Downsides are a slightly increased level of felt recoil compared to their more traditional brethren. The A3 version includes a manual bolt release, which removes the requirement to work the non-articulating bolt handle when reloading, decreasing reload times.

MOD TOOLS

The mod tools have taken longer to release than we planned, as our team has been focused on fixes and updates. We plan to release the mod tools, along with the Killhouse construction set, alongside the next PC update.

XBOX

We have completed integrating the DLC into the Xbox build, as well as integrating better look control into the 360 controller (this will be added to PC in the next PC update). We are in the process of submitting the build to Microsoft for final certification. As soon as we have a firm release date from Microsoft, I will post another update.

HAPPY HOLIDAYS IN 2013!

Thanks again for your support, the team has been working hard over the past months to support the game with updates, new content, and the Xbox version. We are excited to play with you in 2014!

Sincerely,

Christian Allen
CEO/Creative DIrector
Serellan LLC
Takedown: Red Sabre - TerryTheHammer
http://youtu.be/_YSinL3Rx68
Hello TAKEDOWN community,

First off, the team at Serellan would like to send Holiday wishes to you and your family!
The team has continued to work on the game, and are readying both the Xbox build, and the next PC update, which will contain a batch of FREE DLC as a thanks for supporting the game and sticking with us over the past few months. This content is still in QA testing, and is targeted for release after the holidays, but we wanted to give you a sneak peak right now!

DLC

In addition to same game feature updates which I will detail when they are released, we have another batch of free content for you to check out:

NEW Map: The Hold

Screenshot preview 1
Screenshot preview 2 (dinosaur is fake)

The hold is a large, interior storage area of a cargo ship. The map itself is extremely large, and features a combination of CQB areas such as stairwells, and long range combat across the vast hold areas. For Tango Hunt, Bomb Disarm, and Attack/Defend, the full map is utilized, and there are a variety of Firefight variants for TDM and LMS.

Map Relight: Radar Storm

Radar Storm changes the feel and dynamics of Radar Station from bright and clear to stormy and foggy. This changes the dynamic of the long range gameplay, making moving between lit areas of the map more of a strategic decision. This map supports Tango Hunt, Bomb Disarm, and all Versus game modes, and also includes the Radar Station Firefight variants.

New Firefight Variants: Radar Station

Two new Firefight variants for Radar Storm, Quad and Outside, change the gameplay dynamic of Radar Station. Quad shrinks the map to the Northeast quadrant, providing faster and more direct combat, while Outside locks off the interiors, enforcing sniper gameplay. These Firefight variants are available for Radar Storm as well.

New Weapon Set: The AG-A3

The AG-A3 is an Austrian designed bullpup rifle. Included are the standard 5.56mm Carbine, the 9mm Para SMG, and the long-barrelled semi-auto DMR. The AG series provides a weapon platform that is shorter, but with increased accuracy than standard carbines. Downsides are a slightly increased level of felt recoil compared to their more traditional brethren. The A3 version includes a manual bolt release, which removes the requirement to work the non-articulating bolt handle when reloading, decreasing reload times.

MOD TOOLS

The mod tools have taken longer to release than we planned, as our team has been focused on fixes and updates. We plan to release the mod tools, along with the Killhouse construction set, alongside the next PC update.

XBOX

We have completed integrating the DLC into the Xbox build, as well as integrating better look control into the 360 controller (this will be added to PC in the next PC update). We are in the process of submitting the build to Microsoft for final certification. As soon as we have a firm release date from Microsoft, I will post another update.

HAPPY HOLIDAYS IN 2013!

Thanks again for your support, the team has been working hard over the past months to support the game with updates, new content, and the Xbox version. We are excited to play with you in 2014!

Sincerely,

Christian Allen
CEO/Creative DIrector
Serellan LLC
Takedown: Red Sabre - 505 Games
New Content:

New Map: Killhouse Breach
Killhouse Breach is a new Killhouse variant, designed around the Attack/Defend game mode, with two opposite bases, a central CQB area, LOTS of doors, and the largest gameplay space in Killhouse yet. While some long-range combat can occur, the tight spaces and plentiful cover encourages sudden, close range games. While designed primarily for Attack/Defend, it is a generally symmetrical map for TDM, LMS, and is also supported in Tango Hunt and Bomb disarm in Single Player and Co-Op.

Available Game Modes:
  • Bomb Disarm
  • Tango Hunt
  • Attack/Defend (2 variants)
  • LMS
  • TDM

New Map Relight: Cargo Day
Cargo Day is a relight for the Cargo Ship map, setting it in a bright afternoon setting. This fundamentally changes the core gameplay on the Cargo map, because long sight lines and bright colors offer a dramatic difference from the dark alleys of Cargo Ship. This map is available in Single Player, Co-Op, and Versus, and also includes the appropriate “Firefight” maps created for the main Cargo Ship.

Available Game Modes:
  • Bomb Disarm
  • Tango Hunt
  • Attack/Defend (2 variants)
  • LMS
  • TDM

New Features:


Steam VOIP:
  • Can be enabled/disabled in Options/Audio
  • Mute players enabled in Lobby

Squad AI Updates:
Squad AI Behavior and Commands:
  • Squad AI targeting has been revamped, and will now prioritize engaging targets over moving
  • When given the Cover Direction command, they will focus their fields of fire in the direction the player is facing when the order is given, and use appropriate cover if nearby.
    New AI Command List toggled with the Z key.
    • Cover Direction
    • Fall In
    • ROE Aggressive
    • ROE Defensive
    • Tweaked Player AI listening so they are less responsive to random noises. They should still respond to alarming or loud noises.
    • AI will only crouch walk if player is crouched and ROE is Passive.
    • AI will now stand if in cover that only allows lean right/left actions.
    • Move/Follow command clears the player ai’s targeted enemy list, which should allow them to move more promptly after losing LOS to target.
    • Prevent ‘crouch-stand-crouch-stand’ behavior when in combat. AI now tracks whether or not it has already stood-up from cover and won’t do it at the same cover point twice.
    • Reduced AI delay before turning to final direction after moving.

    Enemy AI Updates:
    • Enemy AI now less likely to retreat on first contact, tactics revamp when LOS is lost to target
    • Pirate AI now less likely to seek cover
    • Enemy VO revamp: generally talk less, longer gaps between same call, re-prioritized speaking various actions.
    UI: Loadouts
    • Loadouts can now be edited from the Loadout Selection in the Lobby and Single Player selection screen, so players no longer are forced to return to Main Menu.
    UI Control Options
    • Disable/Enable VOIP in Options/Audio
    • Reset to Default Option added in Options/Controls
    • Toggle Features added to Options/Gameplay:
      ~ Toggle Aim Down Sights
      ~ Toggle Lean
      ~ Toggle Crouch
      ~ Swap Run/Walk

    Gameplay Fixes/Additions:

Takedown: Red Sabre - 505 Games
New Content:

New Map: Killhouse Breach
Killhouse Breach is a new Killhouse variant, designed around the Attack/Defend game mode, with two opposite bases, a central CQB area, LOTS of doors, and the largest gameplay space in Killhouse yet. While some long-range combat can occur, the tight spaces and plentiful cover encourages sudden, close range games. While designed primarily for Attack/Defend, it is a generally symmetrical map for TDM, LMS, and is also supported in Tango Hunt and Bomb disarm in Single Player and Co-Op.

Available Game Modes:
  • Bomb Disarm
  • Tango Hunt
  • Attack/Defend (2 variants)
  • LMS
  • TDM

New Map Relight: Cargo Day
Cargo Day is a relight for the Cargo Ship map, setting it in a bright afternoon setting. This fundamentally changes the core gameplay on the Cargo map, because long sight lines and bright colors offer a dramatic difference from the dark alleys of Cargo Ship. This map is available in Single Player, Co-Op, and Versus, and also includes the appropriate “Firefight” maps created for the main Cargo Ship.

Available Game Modes:
  • Bomb Disarm
  • Tango Hunt
  • Attack/Defend (2 variants)
  • LMS
  • TDM

New Features:


Steam VOIP:
  • Can be enabled/disabled in Options/Audio
  • Mute players enabled in Lobby

Squad AI Updates:
Squad AI Behavior and Commands:
  • Squad AI targeting has been revamped, and will now prioritize engaging targets over moving
  • When given the Cover Direction command, they will focus their fields of fire in the direction the player is facing when the order is given, and use appropriate cover if nearby.
    New AI Command List toggled with the Z key.
    • Cover Direction
    • Fall In
    • ROE Aggressive
    • ROE Defensive
    • Tweaked Player AI listening so they are less responsive to random noises. They should still respond to alarming or loud noises.
    • AI will only crouch walk if player is crouched and ROE is Passive.
    • AI will now stand if in cover that only allows lean right/left actions.
    • Move/Follow command clears the player ai’s targeted enemy list, which should allow them to move more promptly after losing LOS to target.
    • Prevent ‘crouch-stand-crouch-stand’ behavior when in combat. AI now tracks whether or not it has already stood-up from cover and won’t do it at the same cover point twice.
    • Reduced AI delay before turning to final direction after moving.

    Enemy AI Updates:
    • Enemy AI now less likely to retreat on first contact, tactics revamp when LOS is lost to target
    • Pirate AI now less likely to seek cover
    • Enemy VO revamp: generally talk less, longer gaps between same call, re-prioritized speaking various actions.
    UI: Loadouts
    • Loadouts can now be edited from the Loadout Selection in the Lobby and Single Player selection screen, so players no longer are forced to return to Main Menu.
    UI Control Options
    • Disable/Enable VOIP in Options/Audio
    • Reset to Default Option added in Options/Controls
    • Toggle Features added to Options/Gameplay:
      ~ Toggle Aim Down Sights
      ~ Toggle Lean
      ~ Toggle Crouch
      ~ Swap Run/Walk

    Gameplay Fixes/Additions:

Takedown: Red Sabre - 505 Games
New Content

HQ “Firefight” Maps
  • HQ Inside (TDM, LMS)
  • HQ Outside (TDM)
Night HQ - Night version of HQ
  • Includes all HQ Tango Hunt, Bomb Disarm, Attack/Defend, TDM, LMS Maps
  • Firefight HQ Maps Included

New Features
  • UI: After Action Report: AAR now shows player list with “Killed by” Information
  • UI: Pause Menu shows player list (in addition to F1 key showing pop-up Player List)
  • UI: Added “All” filter to In-Game Server Browser

Game Fixes/Additions
  • Fix for Server Browser not properly refreshing
  • Fix for join error after attempting to join full game
  • Fix for Host sometimes being forced out of spectate mode
  • Fix for Radar Station Communications objective bar not properly displaying for clients.
Takedown: Red Sabre - 505 Games
New Content

HQ “Firefight” Maps
  • HQ Inside (TDM, LMS)
  • HQ Outside (TDM)
Night HQ - Night version of HQ
  • Includes all HQ Tango Hunt, Bomb Disarm, Attack/Defend, TDM, LMS Maps
  • Firefight HQ Maps Included

New Features
  • UI: After Action Report: AAR now shows player list with “Killed by” Information
  • UI: Pause Menu shows player list (in addition to F1 key showing pop-up Player List)
  • UI: Added “All” filter to In-Game Server Browser

Game Fixes/Additions
  • Fix for Server Browser not properly refreshing
  • Fix for join error after attempting to join full game
  • Fix for Host sometimes being forced out of spectate mode
  • Fix for Radar Station Communications objective bar not properly displaying for clients.
Takedown: Red Sabre - 505 Games
New Content
5 New Cargo Ship “Firefight” Maps, utilizing new blocker system for smaller gameplay spaces - Available in Team Deathmatch and Last Man Standing.
  • Cargo Ship - Bow: The front section of the ship.
  • Cargo Ship - Superstructure: The full superstructure.
  • Cargo Ship - Stern: The rear section of the ship.
  • Cargo Ship - Midship: The outside of the Superstructure.
  • Cargo Ship - A Deck: The interior and exterior of A Deck.

New Features
  • In-Game Player/Team List Added (F1).
  • Teammate ID Popup when pointing at Teammate (1 second delay, 5 meter limit).
  • “Killed By” Notification displayed to dead player only (Versus Mode).
  • Added in-game messaging when kicked from a game by the host.

Fixes/Gameplay Additions
  • Improvements to Quickmatch Searching / Joining. Now when a game is located, the ‘Searching’ prompt changes to a ‘Joining Game’ prompt.
  • Extended life of blood spray.
  • Flashbang effect detection improved to help prevent small objects from blocking effect.
  • Added additional AI coverpoints in Biolab, Radar.
  • Removed several AI coverpoints that conflicted with doors on HQ, Radar, Biolab.
  • Fixed Facility doors not being closed in some “Firefight” map variants.
  • Fixed AI surrender animation not correctly playing on clients.
  • Fixed sun in HQ from appearing to have two light sources.
  • Fixed error in total Grenade/Flashbang count in HUD.
  • Players can now correctly pick up dropped grenades.
  • Fixed sprint animation sometimes incorrectly playing on clients.
  • Reduced timeout for clients when host quits game.
  • Fix for Host being unable to kick a player in lobby after returning from game.
  • Functionality improvements to Spectate and Switch Team buttons in Lobby.
  • Fix for Cargo Ship mission not failing when team killed after hostage secured.
  • Fix for Cargo Ship hostage guards consistently missing Hostages when engaging.
  • Adjusted Cargo Ship & Radar TH & BD spawns to eliminate spawning in LOS to tango.
Takedown: Red Sabre - 505 Games
New Content
5 New Cargo Ship “Firefight” Maps, utilizing new blocker system for smaller gameplay spaces - Available in Team Deathmatch and Last Man Standing.
  • Cargo Ship - Bow: The front section of the ship.
  • Cargo Ship - Superstructure: The full superstructure.
  • Cargo Ship - Stern: The rear section of the ship.
  • Cargo Ship - Midship: The outside of the Superstructure.
  • Cargo Ship - A Deck: The interior and exterior of A Deck.

New Features
  • In-Game Player/Team List Added (F1).
  • Teammate ID Popup when pointing at Teammate (1 second delay, 5 meter limit).
  • “Killed By” Notification displayed to dead player only (Versus Mode).
  • Added in-game messaging when kicked from a game by the host.

Fixes/Gameplay Additions
  • Improvements to Quickmatch Searching / Joining. Now when a game is located, the ‘Searching’ prompt changes to a ‘Joining Game’ prompt.
  • Extended life of blood spray.
  • Flashbang effect detection improved to help prevent small objects from blocking effect.
  • Added additional AI coverpoints in Biolab, Radar.
  • Removed several AI coverpoints that conflicted with doors on HQ, Radar, Biolab.
  • Fixed Facility doors not being closed in some “Firefight” map variants.
  • Fixed AI surrender animation not correctly playing on clients.
  • Fixed sun in HQ from appearing to have two light sources.
  • Fixed error in total Grenade/Flashbang count in HUD.
  • Players can now correctly pick up dropped grenades.
  • Fixed sprint animation sometimes incorrectly playing on clients.
  • Reduced timeout for clients when host quits game.
  • Fix for Host being unable to kick a player in lobby after returning from game.
  • Functionality improvements to Spectate and Switch Team buttons in Lobby.
  • Fix for Cargo Ship mission not failing when team killed after hostage secured.
  • Fix for Cargo Ship hostage guards consistently missing Hostages when engaging.
  • Adjusted Cargo Ship & Radar TH & BD spawns to eliminate spawning in LOS to tango.
Takedown: Red Sabre - 505 Games
New Features:
  • SP & Co-op Mission Objectives now include objective indicators to more easily locate.
  • Lean Added to Toggle Alt-Options (Toggle Lean, ALT-L, Toggle Zoom, ALT-Z, Toggle Run/Walk, ALT-R, Swap Run/Walk, ALT-T).
  • Steam Server Browser now supports launching and joining a game directly when game is not already running.
  • Changed Team Indicator icons to Red Sabre and Urban Camo to better inform players of their friendly teams.

Gameplay Updates/Fixes
  • Adjusted chat log to not conflict with team indicators in versus mode
  • Fix for Red Sabre sometimes displaying "tango" arms when picking up weapons & spawning
  • Adjusted in-game messages to display lower to not interfere with ADS
  • Fix for music playing at beginning of Versus match
  • Removed Mission/Win from in-action and added to AAR Screen
  • Fix weapon selection sometimes not functioning correctly for clients
  • Disabled bad Tango spawn on Radar Station Tango Hunt
  • Added audio cue when ALT toggle keys are used
Takedown: Red Sabre - 505 Games
New Features:
  • SP & Co-op Mission Objectives now include objective indicators to more easily locate.
  • Lean Added to Toggle Alt-Options (Toggle Lean, ALT-L, Toggle Zoom, ALT-Z, Toggle Run/Walk, ALT-R, Swap Run/Walk, ALT-T).
  • Steam Server Browser now supports launching and joining a game directly when game is not already running.
  • Changed Team Indicator icons to Red Sabre and Urban Camo to better inform players of their friendly teams.

Gameplay Updates/Fixes
  • Adjusted chat log to not conflict with team indicators in versus mode
  • Fix for Red Sabre sometimes displaying "tango" arms when picking up weapons & spawning
  • Adjusted in-game messages to display lower to not interfere with ADS
  • Fix for music playing at beginning of Versus match
  • Removed Mission/Win from in-action and added to AAR Screen
  • Fix weapon selection sometimes not functioning correctly for clients
  • Disabled bad Tango spawn on Radar Station Tango Hunt
  • Added audio cue when ALT toggle keys are used
...

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