Tabletop Simulator - aubrey



Tabletop Simulator and all DLCs are 50% off now during the Steam Winter Sale! Get in your last-minute holiday shopping and ring in the New Year by getting Tabletop Simulator and all DLCs half-off! Sale runs from December 22, 2021 9:55am PT- January 5, 2022 10:05 PT!


Head Over To The Sale Now-

https://store.steampowered.com/app/286160/Tabletop_Simulator/
Nov 24, 2021
Tabletop Simulator - aubrey


Tabletop Simulator is 50% off this week during the Steam Autumn Sale! Get started on your holiday shopping by getting Tabletop Simulator half-off and taking advantage of all DLCs being on sale too!


https://store.steampowered.com/app/286160/Tabletop_Simulator/
Tabletop Simulator - aubrey

Summer Sale, Survey & Hiring!

  1. Tabletop Simulator is 50% off and all DLCs are on sale in Steam’s summer sale is running now through July 8th at 10 AM PT- Summer Sale

  2. Fill out the community feedback survey and let us know what features and improvements you want to see next! Community Feedback Survey

  3. Finally, we are hiring UX designer, technical support specialist, and programmers! Tabletop Simulator Hiring Page


https://store.steampowered.com/app/286160/Tabletop_Simulator/
Tabletop Simulator - CHRY
We have a new DLC game available for you today - Aventure Mart

Only the host needs to own the DLC
2 - 4 Players | Ages 13 & Up | 45-60 Minutes Playing Time

From dank dungeon entrances to magical market squares, Adventure Marts magically pop into existence wherever they are needed. Busier locations require more than one store, and each one needs a manager — that's where you come in!

Outsmart your competition and serve a fantastical array of adventurers as you battle to make more gold than your opponents! Adventure Mart is a fresh new take on deck-building games with added twists and plenty of player interaction.

The life of a store manager is brief, but glorious. Can you become "Manager of the Week"? Or will you be banished to the abyss?


Check out Adventure Mart here:
https://store.steampowered.com/app/1621110/Tabletop_Simulator__Adventure_Mart/
Tabletop Simulator - CHRY
Update v13.1 Native File Browser, Cloud Manager & Rewind Time Improvements, Optimizations, and much more!

This patch we wanted to focus on bug fixing, optimizations, and working through the feedback the community has provided for us on our new feedback website: https://tabletopsimulator.nolt.io/roadmap

We have found the feedback website to be instrumental in helping us work on the most important features and the fixes you guys would like to see, and we will continue to use this for our future updates.

Since going live we have implemented 96 suggestions left by the community on nolt!

If you have any feedback of suggestions of your own you can head on over to https://tabletopsimulator.nolt.io/


Native File Browser

  • Added a native file browser as an alternative to the built-in one. (your OS file browser)
  • The native file browser supports selecting multiple files where applicable.
  • VR still uses the built-in file browser to ensure interaction still works.
  • Added console command `file_browser_native` and also added it to the misc settings menu.


Cloud Manager Improvements

  • Cloud Management should overall work much better and be less frustrating to use. https://tabletopsimulator.nolt.io/52
  • Cloud manager can now upload multiple files at once using the new native file browser.
  • Fixed cloud manager reseting to the root path every time you upload or delete something.
  • Fixed cloud manager folders not showing up until you open the cloud manager one more time. https://tabletopsimulator.nolt.io/310


Rewind Time Improvements

  • Rewind and fast-forward has been revamped with better controls and more information. https://tabletopsimulator.nolt.io/393
  • Can now rewind time in multiple steps with the new time slider.
  • Can now see the number of time steps in each direction.
  • Rewind states now are only being created if something has changed since the last rewind state.
  • Rewind now works for promoted players instead of just the host.


General

  • Updated Unity to 2019.4.23 for bug and stability improvements.
  • Added support for multiple auto save files. The default is now 3 and can be changed in the console and misc settings. https://tabletopsimulator.nolt.io/582
  • Broadcast message now appear at the top to better match up with the sliding out animation and fades out smoother. https://tabletopsimulator.nolt.io/448
  • Renamed save file "Expand" to "Search" to better reflect what it does.
  • Added Custom Music to the save file "Search" to make it easier to bring over music from one save to another.
  • Added Music to Workshop asset tags.
  • Added "chat_input_clear_on_dismiss" console property. May be set to OFF to allow clicking away from the chat input field without losing partially written chat messages.
  • Rotation values now store their data as strings instead of objects in the save file.
  • Added EpochTime to save files.
  • Changed misc option / console command "keyboard_single_digit_draw" to "keyboard_single_digit_by_default" - it is now used whenever you type on any component (e.g. when changing component states). If enabled you can still type higher numbers by starting with a `0`. https://tabletopsimulator.nolt.io/187
  • Added "end_turn" command. https://tabletopsimulator.nolt.io/130
  • Grouping individual cards will now give the formed deck any tags which *all* the cards share. https://tabletopsimulator.nolt.io/657


Optimizations

  • Greatly reduced the lock up when spawning lots of objects, such as when loading a save file.
  • Reduced ram usage by about ~100 MB thanks to shader stripping.
  • Save/Workshop file "Search" is now much faster with less chance of a hard lock up.
  • Optimized network serialization to generate less garbage and cause less stutters.
  • Optimized under the hood cloning code.
  • Save file info now caches significantly faster (Less waiting when opening the Games menu).
  • Reduced network bandwidth for impact sounds.

Lua

  • Added previous turn color player as second param for onPlayerTurn event.
  • Added Object.getZones() that returns all the zones that the object is interacting with. https://tabletopsimulator.nolt.io/219
  • Added onObject(Enter/Leave)Zone that works on all zones instead of just scripting zones. https://tabletopsimulator.nolt.io/85
  • Added support for all zones with getObjects(). https://tabletopsimulator.nolt.io/613
  • Added UI.loading bool to see if the UI is still loading on this Object.
  • Added lua object.getJson(bool indented) to disable indenting.
  • Added (Global) tryObjectRotate(object, spin, flip, player_color, old_spin, old_flip). spin & flip values [0, 360] degrees.
  • Added (Object) tryRotate(spin, flip, player_color, old_spin, old_flip).
  • Added (Universal) onObjectRotate(object, spin, flip, player_color, old_spin, old_flip).
  • Added (Object) onRotate(spin, flip, player_color, old_spin, old_flip).
  • Added (Universal) onPlayerPing(player, position). https://tabletopsimulator.nolt.io/28
  • Added (LayoutZone) `object.LayoutZone.getOptions()`, `.setOptions({options table})`, `.layout()`
  • Added (LayoutZone) `onGroupSort(table group, bool reversed)` and `onZoneGroupSort(object zone, table group, bool reversed)` lua events: return table in desired sorted order, or false to allow default zone behaviour. If present they take precedence over the selected sort in the zone options.

Lua Player Action APIs

An API that fires when a user performs an action. You may return false to prevent the action.
As opposed to onObject* events, actions are fired once per user action, rather than once per object affected.

Added (Universal) onPlayerAction(player, action, targets). targets is a list of Objects and action will be one of:
onPlayerAction(player, action, targets), new actions:
  • Player.Action.Select
  • Player.Action.PickUp
  • Player.Action.RotateIncrementalLeft (Q)
  • Player.Action.RotateIncrementalRight (E)
  • Player.Action.RotateOver (Alt + F, whilst held)
  • Player.Action.FlipIncrementalLeft (Alt + Q, whilst held)
  • Player.Action.FlipIncrementalRight (Alt + E, whilst held)
  • Player.Action.FlipOver (F)
  • Player.Action.Copy (Ctrl + C / Menu Copy / Menu Clone)
  • Player.Action.Cut (Ctrl + X / Menu Cut)
  • Player.Action.Delete (Delete / Backspace / Menu Delete)
  • Player.Action.Group (G)
  • Player.Action.Paste (Ctrl + V / Menu Paste)
  • Player.Action.Randomize (R / Menu Roll)
  • Player.Action.Under (U)
Nolt Link: https://tabletopsimulator.nolt.io/520

Player.Action is not a table, but you may still do:
  • for name, value in pairs(Player.Action) do
  • log(Player.Action)

Nolt Links:


Lua Value and Value Flags

  • Value now persisted in ObjectState.
  • Summing of Value now takes into consideration stacks. https://tabletopsimulator.nolt.io/12
  • Objects with differing Value or ValueFlags are no longer stackable.
  • Selected objects will now have their `value` summed according to their tags.
  • value_flags will continue to work like before, but are now deprecated in favor of object tags.


Fixes


v13.1 Hotfix 1:
  • Fixed sticky not working correctly on Objects.
  • Fixed GMNotes spacing issue.
  • Fixed jointed objects not being grabbed correctly.
  • Fixed lua tryObjectEnterContainer deleting the object when return false.

v13.1 Hotfix 2
  • Fixed chip dupe bug when they are stacked.
Tabletop Simulator - CHRY
We have a new DLC game available for you today - Rise Of Tribes

Only the host needs to own the DLC
2 - 4 Players | Ages 13 & Up | 30-60 Minutes Playing Time

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply GROW and conquer.

In Rise of Tribes, players control a tribal faction in prehistoric times looking to GROW, MOVE, GATHER, and LEAD their people. The board is modular, composed of hexes in various terrain types. Each hex has a population limit. Players manage the number of tribe members they place on any one hex to either trigger or avoid conflict.


Check out Rise Of Tribes here:
https://store.steampowered.com/app/610709/Tabletop_Simulator__Rise_of_Tribes/
Tabletop Simulator - aubrey


Tabletop Simulator is joining Steam’s Remote Play Together Event by going on sale!

Now through the 29th at 10 am PDT, Tabletop Simulator is 50% off and all DLCs are on sale (excluding One Night Ultimate Werewolf).





https://store.steampowered.com/app/286160/Tabletop_Simulator/
Tabletop Simulator - CHRY
We have a new DLC game available for you today - One Night Ultimate Werewolf!

Only the host needs to own the DLC
3 - 10 Players | Ages 13 & Up | 10 Minutes Playing Time

This DLC includes the Daybreak expansion.

One Night Ultimate Werewolf is a fast-paced game for 3-10 players where everyone is dealt a secret role. Many of these roles have special abilities that will aid that player in gaining information. In the course of only one night and the following morning, the players will determine who among them is a werewolf...hopefully. One Night Ultimate Werewolf is a condensed version of the party game Ultimate Werewolf that does not require a moderator. There's no elimination, and each game lasts about 10 minutes.

Check out One Night Ultimate Werewolf here:
https://store.steampowered.com/app/610708/Tabletop_Simulator__One_Night_Ultimate_Werewolf/
Feb 11, 2021
Tabletop Simulator - aubrey


Lunar New Year Sale!

To Celebrate the Lunar New Year Tabletop Simulator is 50% off! All DLCs are on sale (excluding Down In Flames: Locked- On). No matter where you are in the world, kick off the Year of the Ox by playing games with friends and family near and far.


Shop Now!

https://store.steampowered.com/app/286160/Tabletop_Simulator/

Tabletop Simulator - CHRY
We have a new DLC game available for you today - Down In Flames: Locked-On

Only the host needs to own the DLC
1 - 6 Players | Ages 13 & Up | 15-30 Minutes Playing Time

Down in Flames: Locked-On brings the Down In Flames system to the jet age, by adding missile combat and range. The "one hit one kill" sudden death nature of modern combat, makes this game very different than earlier versions of Down In Flames! Multiple campaigns from the 1970s through modern day give players a variety of scenarios. During these campaigns, players will perform air combat missions to escort their strike aircraft to the target. Down in Flames: Jets provides the fast-paced feel of air combat developed during the other games in the series, with streamlined rules and an intuitive, fast-playing game system.

Check out Down In Flames: Locked-On here:
https://store.steampowered.com/app/610706/Tabletop_Simulator__Down_in_Flames_LockedOn/
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