TUNIC - Em
There’s a trove of new TUNIC merch at Fangamer!



Prepare for the path ahead with the Spectral Seller Desk Mat, keep warm in dark places with the Shady Ruins Long-Sleeved Shirt and Ruin Seeker Hoodie, and always, always keep your Instruction Booklet Hinged Pin close. Check out the entire catalog of official TUNIC merch at Fangamer here!
TUNIC - Harris @ Finji
🎶 Follow The Golden Path 🎶

Hey everybody. We've got two huge announcements with help from our friends at Fangamer.

TUNIC is getting a Deluxe Physical Release for PlayStation 4 & Nintendo Switch as well as a Special Hardcover Edition of the Instruction Manual.

If you want to skip the boring stuff and pick em up right now, you can head over to the Fangamer TUNIC hub.



The TUNIC Deluxe Edition is the ultimate collector's piece. Coming to both Nintendo Switch and PlayStation 4 (with a digital upgrade to PlayStation 5!) this purchase includes a 100% physical copy of the game, the full (spoiler-filled!) Instruction Manual, a (non-spoilery!) Controls & Concepts booklet, a double-sided map, and a download code for the soundtrack. Click here to pre-order the TUNIC Deluxe Edition.



But what if you want to go bigger? The answer lies in the TUNIC Hardcover Instruction Book.

At 9.5x7.25”, this standalone hardcover edition of the TUNIC manual is perfect for your coffee table, shelf, or floating magically on a marble pedestal. Click here to pre-order the TUNIC Hardcover Instruction Book.



Additionally, the TUNIC Huggable Plush and the Lost Legend T-Shirt will be returning to Fangamer soon. Sign up for email notifications to know the second they are back in stock.

Best of luck on your adventure!
TUNIC - Harris @ Finji


Greetings Ruin Seekers,

The TUNIC huggable Fox plushie is 🦊 HERE 🦊

Complete with magnetic squishy sword & shield, our hero is ready to take on anything in the way. Coming in at a towering 10 inches tall, our hero will look great on your shelf, bed, or wherever you'd like to display them.

So what are you waiting for? Head on over to Fangamer now to be the first to order this rad piece of merch.
TUNIC - Harris @ Finji
TUNIC is a game all about evoking the days of childhood wonder. From the joys of flipping through the instruction manual to the bewilderment of a late-game puzzle, this adventure is designed to bring you back to your adolescence.

Today we're happy to announce that TUNIC is evoking another obsession of your youth: trading cards.

That's right, those little pieces of paper that your parents and teachers never quite understood are available in digital form thanks to the power of Steam Trading Cards.

Beginning today, you can earn TUNIC trading cards by playing the game just how you normally would. Convert those trading cards into emoticons and profile backgrounds! Or keep the cards for yourself and hold all the bragging rights.

Just don't make any bad trades. I remember trading my holographic Charizard for a couple of Dittos and--

Whoops. Nearly broke the fourth wall there.

Anywho, happy collecting! Stay in school! Keep your grades up!! Bye!!!
TUNIC - dicey
Hi all! I hope you're doing well.

It's that time again where everyone cozies up, gathers together, and starts discussing their favourite games of the year. Steam's way of doing this is The Steam Awards, where you — yes you! — can nominate your faves to be included in the running.

TUNIC wears its inspirations on its sleeve. It might seem a little odd, then, to suggest a nomination for the Innovation category. But I think it makes sense, based on what we've heard from the people who love TUNIC. The stories about TUNIC that fill me with joy the most are not necessarily the ones that say "it reminds me of game X"! or "it's Y meets Z, what a great combo!" It's the stories about how playing TUNIC evoked a feeling of true wonder and mystery, through the playing of the game itself. I won’t spoil anything here, but… you know.

(Nominations for the Steam Awards close tomorrow, November 29th. So, if you’re feeling nominate-y, now’s the time!)

I’ve done something I consider deeply self indulgent: a couple of times now, I’ve watched deep-dive videos about TUNIC. This is, as you might expect, a deeply weird experience. Having someone — or a whole community! — examine and speculate and philosophize about your work is equal parts ego-stroking, emotional catharsis, and pure delight. It allows us to look at the game through the eyes of the players who love it most, instead of through the eyes of people who have toiled over it for many, many years. We can see it as something beautiful, instead of as the product of a long, messy, journey of self-doubt.

When I’m able to look at the game this way, the thing that I’m most proud of is that we may indeed have found something really special with the design of TUNIC. If this sounds right to you, we’d be honoured to receive your Steam Awards Most Innovative Gameplay nomination. Thanks!

Sincerely,
Andrew
TUNIC - Harris @ Finji
Hi everyone; it’s update day! We’ve got a nice lil patch for you here, mostly some Quality-of-Life improvements and Accessibility options:

  • Controller Remapping. You can now customize your controller inputs. Put potion on a face button! Put dodge on a stick press! The world is your oyster!

  • Audio Puzzle Assistance. Turn this option on if you want to add a visual element to puzzles that are otherwise audio-only.

  • A new accessibility option. Secrets! At a certain point, a new button will appear in the accessibility options to help with the physical demands of some late-game puzzles.

  • Speedrun Mode. Turning on Speedrun Mode gives you an in-game timer, as well as a “finish line” end-game collection summary. Shoutouts to the TUNIC speedrun community, who helped work on this!

  • Combat difficulty setting. For folks who want a breezier time with the combat, but don’t want to turn on No Fail mode, there’s now reduced combat difficulty mode.

Additionally, we’ve squashed a bunch of little bugs, but there are a few bigger ones worth mentioning:

  • Reduced likelihood of a late-game combat gauntlet becoming unbeatable when certain enemies are distracted.
  • Fixed a UI issue where the game could get stuck in an item submenu.
  • Fixed the behaviour of a certain boss, making his movement more consistent across different framerates.
  • Fixed an issue where choosing violence could show the wrong ending.
  • A bunch of little optimizations! Porting the game to other platforms means that we can find more little performance gains and make things a little smoother for everyone.

That's it for now! See you next time ♥
TUNIC - Adam Atomic
Get ready for some minor quality of life changes!! You may notice some small improvements to your Tunic quality of life with these tweaks. I'm running out of ways to say the same thing, so, without further ado:
  • Players who have previously shared their wisdom may now choose violence.
  • Fixed an issue where players could be stuck behind a certain door if had not been previously opened. (If you have this issue, revisit the door and it will now open.)
  • The approach to the a certain secret treasure has been adjusted slightly to make accessing it less fiddly for keyboard players.
  • Fixed a bug where enemies could be launched out-of-bounds in a late-game area, making them impossible to kill.
  • Fixed an issue where a specific path was impassible at high refresh rates.
  • Various visual tweaks.
Finally, keep an eye out for some additional accessibility-focused features lined up for upcoming patches! Thanks, and happy fighting <3
TUNIC - Adam Atomic
Hi everyone! The last couple of updates that have come out are almost entirely bug fixes and quality-of-life changes. No big new secrets or anything! I'd like to do a more detailed breakdown with full patch notes at some point, but here's a quick summary of what we've been up to:

Save Backups
We've had a handful of reports where savefiles have been mysteriously reset. This is heartbreaking for us, especially for folks who have put so many hours into this game. The fix should help prevent this from happening in the future.

Elevator
This is probably the most obvious change. In a certain mid-game area, we've added a new shortcut. This is mostly to fix an edgecase where players can get stuck; now, they'll have a way to get back to a checkpoint.

Other Fixes
  • Fixed an issue where some controllers would not work on some platforms.
  • Many small fixes to prevent getting stuck or falling out of the the environment.
  • Fixed an issue on some M1 macs where gui elements (eg: the options screen) were not visible or were scaled incorrectly
  • Disabled some unused packages that were causing unnecessary antivirus/firewall problems.
  • Fixed a rare issue where quality settings were being incorrectly loaded.
  • Fixed Finji logo not appearing as part of the logo parade.
  • Adjusted the effective radius of a certain technique in a certain area where some players thought they were stuck.
  • Adjustments to sound effects.
  • Fixing bug where audio sliders were not being respected for certain sounds.
  • Improved French and French-Canadian localization.
  • Fixed bug where a certain item wasn't preventing damage properly in some places.
  • Reduced memory allocations for certain effects to help with garbage-collection hitches.
  • Fixed many locations where the player could become stuck or fall out of bounds.
  • Fixed loud "echo" effect in a certain boss fight.
  • Fixed bug where a player could be locked out of getting a certain item late in the game if they do something unexpected earlier in the game.
  • Added a subtle animation to remind players how to return from a place where they might otherwise think they're stuck.
  • Clarifying a clue on page 48 of the manual.
  • Enabled mac retina support
  • Added support for non 16:9 / 16:10 resolutions, which should correctly pillarbox the display for folks with ultrawide displays.
  • Attempting to fix an issue where non-Gregorian system calendars will cause the Load File menu to fail when trying to parse time played.
  • "Reduce Damage Flash" accessibility option now turns off enemy telegraph flashing and the flashing of the stamina bar.
  • Various audio fixes.
  • Other small fixes.
TUNIC - Harris @ Finji
Swing by the TUNIC store page starting at 1PM ET on launch day (March 16th) to catch a full day of broadcasts from gaming's top streamers.

Schedule:

Trihex: 1PM - 2:30PM ET
Kelpsey: 3PM - 4:30PM ET
Andy: 5PM ET - 6:30PM ET
Relyea: 7PM - 8:30PM ET
skittzipoo: 9PM ET - 10:30PM ET

We hope you enjoy the show! As always, we invite you to swing by the Finji Discord to chat all things TUNIC!

Cheers!
Harris @ Finji
TUNIC - Harris @ Finji


The wait is almost over.

Hey folks, it's Harris from Finji. I'm dropping in to remind you that TUNIC releases March 16th, 2022 - exactly one month from today.

In just four short weeks you'll be exploring an unknown world, fighting dangerous creatures, and discovering hidden secrets.

In the meantime, come hang out in the Finji Discord, where you can chat with other TUNIC fans as we approach launch. On Twitter, you can follow both @TunicGame and @FinjiCo to get the latest on TUNIC.

I'm going to say the launch date again because I can't get over it.

March 16th, 2022.

Hype.

- Harris
...

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