无尽的冒险 - 水月
1.商店新增[转生之石]
2.优化了[训练功能]
Dreamhouse: The Game - kontakt
Hello Builders!

Last time, we introduced snow and rooftops. This time, we're taking you deeper into the construction site — because a lot has changed.

The most important news first: we’ve moved the entire project to Unreal Engine 5.

This decision allowed us to fully redesign our workflow and push the game forward in both visuals and gameplay complexity. With the power of UE5, we now support high-fidelity lighting through Lumen, detailed environments, and more scalable building mechanics

What’s new?

We’ve built a fully functional house construction system from the ground up. You can now:

  • Lay down foundations, build walls, floors, and ceilings

  • Snap everything to a dynamic grid system with proper alignment

  • Insert windows and doors with automatic wall cutouts

  • Preview every item before placing it

  • Rotate, delete, and paint walls using an in-game UI

You can also build vertically. The game now supports multi-story construction with stairs, floor toggling, and visibility control. You can switch floors, hide or reveal levels, and continue building without visual clutter.

To support more realistic construction workflows, we added:

  • A wall finishing system with layers: insulation, plaster, paint

  • A paint roller tool and plaster gun with animated effects

  • Scaffolding and ladders for reaching upper levels

  • A revamped UI/HUD with tool categories, icons, and progress indicators

And beyond the house...

The world outside your construction site is no longer empty. We’ve introduced:

  • 3D terrain, vegetation, and background objects

  • Dynamic lighting and weather effects across the environment

  • Full day-night cycles and support for advanced rendering features like Ray Tracing, Path Tracing, and HDR

A graphics settings menu, performance profiling, and fallback modes for lower-spec machines

This is the biggest leap we've made so far — technically and creatively. We're now laying the groundwork for more advanced gameplay systems, deeper mechanics, and visual polish.

Until next time – stay warm, and keep building.

Yours,
Desand Game Studios
Dreamhouse: The Game Team

11:15am
魔女:终末旅途 Playtest - Unknown_User
优化卡牌动画, 更新了奈奈的动画, 修复部分bug
Dress-Up With Helene: Deluxe! - Gibbles
Fixed an issue where the game would crash on startup when trying to display on 4K monitors.

Fixed an issue with the blue silk dress displaying the incorrect colour behind Helene in screenshots.

Updated DLC checks to better detect if the user owns DLC and display the items in-game. This should prevent DLC items from not showing up.

---

Thank you for your support!
11:11am
Quadrofriend - Nighmare_Forge
Add some save points.
CRUFT - main.goon

If you have been running into gremlins getting in your crafting stations, outputting items that you did not specify, we have resolved the issue. This issue was specifically happening after long scrolls in the crafting menus.

Thanks to the folks that helped us track this down!

TEXNOPLAZM - MothershipL
-amount of total secrets for certain stages as displayed in the level select has been fixed
-bugs that tied certain elements of the combat system to the framerate have been fixed
Zombie Rollerz: The Last Ship - DuRaRaRa

Dear Captains!

First of all, thank you. Your support, reviews, feedback, and bug reports have helped steer the Last Ship through uncharted waters. We may be a small crew, but with every message, comment, and screenshot you share, we feel like we’re not sailing alone.

With v1.0.2, we’re introducing meaningful quality-of-life improvements, gameplay balance, new features, and crucial bug fixes — all based on your voices. We hope this update makes your zombie-splatting journey smoother, more strategic, and a little more satisfying.

NEW FEATURES

● Keybinding options for Keyboard and Mouse in the Settings.

● Postgame stats when the battle ends.

 

Bug Fixes

● Corrected several text displays errors.

● Fixed missing text in some languages.

● Fixed an issue where sometimes the ESC key won’t close the panel.

● Added a backup player save file to help with save recovery if corruption occurs due to software or hardware failure.

● Fixed a visual bug with Specky’s Anvil where it can be stuck in the air when attacking aerial enemies.

● Fixed an issue where Ship Component challenges’ effects did not apply properly in-game.

● Toned down the volume of some sound effects when collecting many loot at once.

● Fixed an issue where the Destroyed Ark chest would drop nothing after playing a tutorial level.

● Fixed a bug that could cause some zombie leaders to no longer target anything.

● Prevent some locations from being placed in the middle of lava when they shouldn’t.

● Fixed a bug where the boss trinkets would not apply their effect if the boss is spawned too early.

● Fixed a game freeze bug that occurred when both Zombie Automations and Buddy’s Package were equipped.

 

BALANCE

We’ve received all the feedback and suggestions, and we’ve been listening closely to what players think, feel, and want. Based on this, we’ve made balancing adjustments, especially for the Forest and Lava environments, to provide a smoother experience on Normal difficulty.

● In Normal Difficulty, the Trees in Chapter 2 will be much easier to destroy.

● Remove some unbreakable obstacles in some chapters that interrupted the level flow.

● Decrease the base damage and jump speed of Zombie Jumper

● Decrease the base damage of Saw Cart

● Decrease the healing speed of Swamp Ooze

● Increased weight of leader zombies, making them harder to blow away

● Reduce the damage that lava at the edge of a pool will deal while it is rising, giving players more time to avoid catastrophic damage

● Change the timing of meteors to occur slightly before the lava rises, thereby better indicating when it will occur

● Increase the loot quality in puzzles that are harder than normal

● Increase the clip size and shoot angle of the Turret Water Cannon

● Golden Shovel will no longer affect trinkets, gadgets, or paper

 

 

QOL AND PERFORMANCE

● Add a UI bar to help indicate the storm progress and clear condition

● Add colored rarity frames for items in the Garage.

● Add a toggle in the settings for minimap rotation lock

● Added an option to view the Unlock Road in the menu

● Display more info for crew skills when viewing a crew member in the gallery or garage

 

This is just one stop on a much longer rolling voyage. We’re already working hard on the next chapter — new level, tougher Leader, more surprises — and we’ll continue listening closely as we go.

Thank you again for standing by our side on deck. Let’s keep making the Last Ship something truly special — together.

 

🌐 Join the community below!

💬 Discord:

https://discord.gg/vNGssanw

🐦 Twitter: @ZombieRollerz

See you on the battlefield — and remember: “Don’t ask what survival is. Just keep firing!”

— With love from the Zombie Rollerz Dev Team

11:06am
Fishing Time - ElJoka
Added "Early Birdfish" a legendary fish granted to those who play on the first 7 days of early access!

Thanks for playing!
Mycopunk - Pigeons at Play
Amalgamation Loot

Thanks to your hard work, this amalgamation has been weakened enough to be killed once and for all. When it dies, the amalgamation can drop some cool new loot:

  • Eyes Up Here - Exotic Wrangler Upgrade

    • Eyes have a chance to sprout from enemies you kill. Destroy an eye to gain health and a stacking bonus to damage and move speed.

  • Optical Attraction - Exotic Bruiser Upgrade

    • Hold F to gain damage resistance and draw the attention of all enemies for a short time.

  • Eye in the Sky - Exotic Scrapper Upgrade

    • Converts your Grapple Pole into a hovering eyeball. Press MMB to redirect the eyeball to a new position.

  • Eye on You - Exotic Glider Upgrade

    • Rockets ricochet to nearby targets multiple times. Rocket damage decreases with each bounce.

  • Uniform - New Skin Set

    • A new Saxon-themed skin for each employee

  • Plus a new gun crab (:

After the assassination of the mighty Chundlemon (Saxon thanks you for your naming choice), weaker amalgamations have a chance to spawn during normal missions.

New Loot Screen

You can now see all new upgrades & skins in one place in the New Upgrades screen, which can be accessed from your inventory.

Ground Zero Mission

This mission now resets weekly and has some new rewards for the first completion each week.

Wrangler

Dust Kick + Tuck n Roll

  • Fixed an issue where the recharge displays for these upgrades would run toward the right side of your screen

  • Recharge displays for these upgrades are always visible and use the correct icons

  • Fixed the insane amount of screen shake when both upgrades are activated at the same time

Scrapper

Stream Jets

  • Now increases jetpack duration by ~90%

  • Now decreases initial jetpack force by ~57%

  • Stream Jets now makes your jetpack last longer to make its flame effect more useful. While initial force was decreased to make up for this, the increased duration lets you gain more height than with the default jetpack.

On The Go

  • Grapple Poles placed on players now have the correct rotation

Lead Flinger

Ok so the Lead Flinger is kind of overpowered right now and that’s mostly due to its stacking damage upgrades. Our intent with these changes is to reduce the Lead Flinger’s capability as a boss destroyer without hurting much of its ability to take out small/medium enemies at high levels.

We’re also buffing some of its less used upgrades to give the Lead Flinger some more build options.

Residue

  • Fixed incorrect stat label for ‘stacks on kill’

High Caliber

  • Damage multiplier reduced by 15%

  • Added this upgrade’s mission icon

Blood-Rush

  • Decreased upgrade size from 7 to 5

  • You now press AIM to fire the burst

    • It was way too easy to accidentally fire off the burst immediately after killing the core, so this should make it easier to trigger the burst when you want to.

  • Recoil is reduced while firing the burst

Shrapnel Loading

  • Slightly increased horizontal spread

    • Min: 6 → 10

    • Max: 7.5 → 12

Volatile Munitions

  • Decreased upgrade size from 11 to 7

Fan Shot

  • Damage increase is now additive

    • Min: 20

    • Max: 30

Delirium

  • Damage increase is now additive

    • Min: 15

    • Max: 24

Fresh Bullet Frenzy

  • Damage increase is now additive

    • Min: 15

    • Max: 24

Ralph’s Conundrum

  • Decreased upgrade size from 5 to 4

Residue

  • Decreased upgrade size from 6 to 5

  • Stacks on kill increased by 1

  • Blast damage increased by 40%

  • Explosion size increased by 20%

Chemical Symbiosis

  • Decreased upgrade size from 3 to 2

Unnatural Focus

  • Decreased upgrade size from 4 to 3

The Carver

Increase max blood stacks from 50 to 55

Heavy Pockets

  • Increased heavy ammo generation by 300%

Globbler

Globulous Siphon

  • Explosion size multiplier no longer resets when you start siphoning another grenade

  • Increased max explosion size

    • Min: 11 → 20

    • Max: 20 → 23

  • This upgrade was sort of over-nerfed previously because we treated it as more of a bug fix than a balance change. But stacking grenade siphons was fun so we want to bring back the grenade stacking from the original version of this upgrade while keeping a higher cap on the explosion size.

Plate Launcher
  • Fixed an issue that caused plates to damage targets in a smaller area when recalling to the gun

  • Fixed an issue where the Third Arm player upgrade could create infinite plates. Third Arm now reloads Plate Launcher reserves instead.

Clearing Plasma

  • Fixed an issue that could cause plates to deal damage on all clients and get stuck in their player when recalled to the gun

Incendiary Grenade

Gambler’s Bargain

  • Players are notified when someone dies to this upgrade

Lobbies
  • Lobbies that are closer to your level and have a mission selected are now shown higher in the lobby list

Enemy Explosions
  • Added damage falloff when you’re near the edge of an exploding dynamite part or barrel core

  • Dynamite explosions are now more consistent on all clients (previously you could sometimes die to an explosion that was just out of range)

Skins
  • Fixed an issue where rare skins were far more likely to drop than epic skins (rares are now only slightly more common than epics)

  • Improved the visibility of oysters that spawn in missions

Modding
  • MycoMod attribute is now public and mod flags are correctly marked as flags

Misc
  • Fixed an issue where shooting all of the shells off a core to kill it wouldn’t count as a kill on the core

  • Fixed a missing binding on the Glider’s Clearing Charge upgrade

  • Settings are now saved periodically while the game is running

  • Rocket Salvo healing explosions now only play audio for the player who was healed and the player who launched the rocket

  • Steam names with rich text tags no longer affect default lobby names

  • Changed Roach Gun Crab’s x position on the Lead Flinger from 0.0002 to 0

  • Lowered one of the broken Wrangler torsos that was blocking the center of the screen

  • Fixed a rare issue that could cause a weapon fire animation to get stuck playing

  • Updated some lightning effects to make them better on the eyes (and a lot snazzier)

  • Fixed an issue where enemy flamethrower arms would spawn with their flame effect active

  • Roachard no longer spams you with voicelines when all players leave the data upload zone

  • Fixed some timing of a few dialogue exchanges

  • Slightly reduced the size of player nametags

  • Player nametags fade out when looking straight at them

  • Voiceline text now fades out when aiming or looking at the character

  • Fixed some floating Planetary Defense terminals in Titan City

  • New mission objective popups are now smaller and don’t overlap with other HUD elements

  • Fixed an issue where guaranteed exotic drops would use the host’s exotic protection rather than the local player’s when dropping from an enemy

  • Fixed some areas in the Moldy Tundra where enemies would teleport to players

  • Fixed a LOD with incorrect materials in the Moldy Tundra

  • Fixed an issue where explosive bullets could damage targets twice

  • Globbler and Carver upgrades now default to English

...

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