System Shock: Enhanced Edition - Daniel NDS
Hello Hackers,

A new update for System Shock: Enhanced Edition is available now on Windows which includes the following fixes and improvements:

Version 1.2.16 (2021-01-22):
  • Fixed crash when user path uses non-ASCII characters.
  • Fixed random crashes on some user setups (when a frame is rendered without the corresponding physics frame is run due to timing issues).
  • Fixed vanishing automap notes after saving/loading.
  • Fixed AI getting stuck on some corners.
Salt the fries!

-Daniel,
Nightdive Studios.
System Shock: Enhanced Edition - Daniel NDS
Hey Hackers!

A small update to System Shock is available now which includes the following improvements:
  • Upgraded engine to the latest version of the KEX Engine,
  • Fixed an issue where text entered onto the map would disappear on changing floors or loading a save.
  • New Bonus Content Added - Bonus Content has now been changed to a DLC type download that's free for everyone, but will allow users to free up additional space.
We hope you enjoy the update!

Daniel,
Nightdive Studios.
System Shock® 2 (Classic) - Daniel NDS
Hello Mac Hackers,

As you may be aware, Apple dropped support for 32-bit applications in its Catalina operating system. The latest update for System Shock 2 has been updated to run on these platforms using an updated compatibility layer. Many thanks to Gcenx and the Mac Porting Team community for their constant work on Wineskin Winery and their binaries.

Enjoy the update,
Daniel G,
Nightdive Studios.
System Shock® 2 (Classic) - Daniel NDS
Hello Soldiers,

A new update for System Shock 2 is available now for Windows and MacOS that brings the game up to version 2.48.

The update fixes a few in-game issues as well as restoring a previously unheard e-mail from SHODAN. It's in Ops. Can you find it?

Steam configs have been updated on Windows so now that when verifying the Steam Cache, files essential to mod configuration should no longer be downloaded again if changes are found. They will be redownloaded if they are missing.

The MacOS version of the game has been completely redone. Gone is WineSkin 2.8.2 and Wine 2.12, and in its place is WineSkin 2.9.0.2 and Wine 4.11. This should allow the game to run much better on more modern Mac computers. I've tested this extensively on my MacBook 15-inch, 2018 model with Mojave 10.14.5 installed as found no issues.

Because of this MacOS update, the base system requirements for this game have to be changed as I can no longer support the old MacOS operating systems reliably. Mojave 10.14 is now the base OS requirement for this game.

Enjoy the update,
Daniel G,
Nightdive Studios.
System Shock: Enhanced Edition - Daniel NDS
Hello Hackers,

A new update for System Shock: Enhanced Edition is available now which includes the following fixes and improvements:

Version 1.1.8 (2018-10-26):
  • Fixed crash on some screen resolutions when using software renderer.
  • Fixed bitmap rotation when viewing objects with large viewing bank angles.
  • Fixed crash on Discord version after SDK update.
Salt the fries!

-Daniel,
Nightdive Studios.
System Shock: Enhanced Edition - Daniel NDS
Hello Hackers,

A new update for System Shock: Enhanced Edition is available now which includes the following fixes and improvements:

Version 1.1.7 (2018-09-25):
  • Fixed audio bug when XMIDI sequence not found.
  • Fixed enhanced/classic controller switch bug.
  • Fixed camera static causing random crashes.

Version 1.1.6 (2018-09-14 - Not previously posted):
  • Fixed -no-social paramater on Steam
  • Fixed configuration file kexengine.cfg not being detected on APPDATA folder
  • Reversed mod priority order list (load order now happens bottom to top)

Thank you for your patience while we deal with these issues. Please let us know of any issues you encounter in the forums!

Salt the fries!

-Daniel,
Nightdive Studios.
System Shock: Enhanced Edition - Daniel NDS
Greetings Hackers,

A new patch is out now for System Shock Enhanced Edition that fixes the following issues:

Version 1.1.5 (2018-09-13):
  • Increased maximum 3D points from 256 to 1024 in order to prevent random renderer crashes.
  • Moved writable files to Application Roaming Data folder (missions, languages, mods, kexengine.cfg, mods.cfg and CRASHLOG.TXT).
  • Added show_string console command for developer mode.
  • Enabled starting the game without Steam running on background by using "-no-social" command-line argument (Steam version only).
  • Fixed brackets and question mark key commands (now named left_brack, right_brack and question_mark).
  • Fixed lockup in item cycle selection when player doesn't have any item of a given class (software, patches and grenades).
  • Fixed "Press a key" message positioning on key binding menu.
  • Removed unused game thread.
  • Fixed crash when music file path contains more than 64 characters.
  • Fixed sliders minimum/maximum values in menus, now preventing user from increasing values past maximum when using left and right direction keys.
  • Fixed crash when loading games with MFD bio status exposed in full screen mode.
  • Fixed crash when double-clicking executable outside Steam desktop app (Steam version only).
We hope you enjoy the update. Please let us know of any problems in the forums!

Happy Hacking!

-Daniel
Nightdive Studios
System Shock: Enhanced Edition - Daniel NDS
For the first time ever, System Shock has been rebuilt from the original source code as a FREE update to all owners of the game!

System Shock: Enhanced Edition features:
-------------------------------------------------------
  • Higher resolution support up to 4K widescreen mode
  • Mouselook support
  • Rebindable keyboard/mouse/joystick commands
  • Adapted to Nightdive's KEX engine
  • Support for both Direct3D and OpenGL
  • Option to switch between hi-resolution Mac assets and the original DOS assets
  • Official support for fan missions and fan mods
  • New unified options menu that allows changing preferences before gameplay
  • Adjustable FOV (Field of View)
  • Smoother camera rotation and translation
  • Improved control scheme which allows faster and streamlined experience
  • Brand new achievements
  • In-Game remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls.
  • Many original game bugs fixed.
We hope you enjoy this free update for System Shock: Enhanced Edition!

Feel free to let us know what you think about it in the forums. We'll be monitoring it a lot over the next few weeks or so to gather information.

Enjoy the update, and keep the fries salted!

-Daniel
Nightdive Studios.
System Shock® 2 (Classic) - Daniel NDS
Hello Hackers,

It's been a while, but a new update for System Shock 2 is now available. It contains the following fixes, improvements and modernisations:

Windows, MacOS
  • The EXE has been renamed from Shock2.exe to SS2.exe to avoid old Windows compatibilities being applied on game launch. You will need to restart Steam for the launcher to point to the new executable,
  • Fixed the problem with battery not fully charging items sometimes,
  • Partially fixed the problem with Pyro field glow effect never going away after saving and loading while active,
  • The Recycler will no longer recycle equipped implants, preventing issues,
  • Fixed many miscellaneous problems on doors, lights, and eggs,
  • Fixed many upside down or badly rotated objects,
  • Fixed many cases of rogue props on objects,
  • Fixed quite a few cases of script duplication,
  • Fixed a few extreme cases of objects floating off walls and floor,
  • Fixed the almost completely broken 'Find Delacroix' quest,
  • Fixed a couple of quests that were starting up or completing in a slightly buggy way
  • Fixed all the broken piles of worms in the last few levels,
  • Some tweaks to various existing setups to make them work smoother (explore the DML files if interested in details),
  • Disruption grenades now actually deadly as per their description,
  • Rick turrets now corpse normally,
  • Grenade Hybrids now launch grenades from their hands instead of their abdomens,
  • The starting controls now use WASD,
  • The default music volume level has been lowered slightly,
  • Enhanced Precision disabled by default as having it enabled was causing issues with Steam Overlay and Windows 10,
  • The default resolution when starting the game is now 800x600,
  • Fixed the Rick1 torpedo radiation area so it is not possible to progress without purging the radiation, as that could result the game getting into an unwinnable state,
  • Few Rick1 areas were made less prone to unintentional falls,
  • Restored the broken MedSci2 sub-armory code PDA note,
  • Fixed some AIs failing to perform their scripted event under certain circumstances,
  • Ops2 red assassin will trigger properly even when approached from the other side,
  • Fixed some AIs not being affected by the Stasis Field Generator,
  • Simplified the MEDSci broken door fix,
  • A few membranes were moved a bit in the Many level,
  • The Shotgun now has a muzzle flash,
  • Navigation markers now properly identified by HUD, and can also be deleted by selecting,
  • A few more fixes to some improper objects.
  • The in-game UI is now set at a fixed resolution, and will scale better at high (1920x1080 and above) resolutions. If you wish to disable this change, open cam_ext.cfg in NotePad, and add a semicolon to the beginning of the line 'd3d_disp_scaled_2d_overlay 800 600'
MacOS Only
  • Fixed Wineskin locking on MacOS High Sierra,
  • Updated Wine version from 1.8.1 to 2.16,
  • If you are experiencing random crashes on MacOS, first back up the folders that contain your save games in 'System Shock 2 (dot) app/Contents/Resources/drive_c/Program Files/System Shock 2/save_*/', Uninstall System Shock 2, making sure that the dotapp file has been removed, and then reinstall the game. Put your save game folders back in 'System Shock 2 (dot) app/Contents/Resources/drive_c/Games/SS2/'.

Many thanks to "Le Corbeau" for providing the 2.46 patch, and to the community for many of the fixes provided here.

This patch is only for the Windows and Mac version of the game right now. Linux will receive the update soon.

Daniel G,
Nightdive Studios.
System Shock® 2 (Classic) - Daniel NDS
Hello Hackers,

It's been a while, but a new update for System Shock 2 is now available. It contains the following fixes, improvements and modernisations:

Windows, MacOS
  • The EXE has been renamed from Shock2.exe to SS2.exe to avoid old Windows compatibilities being applied on game launch. You will need to restart Steam for the launcher to point to the new executable,
  • Fixed the problem with battery not fully charging items sometimes,
  • Partially fixed the problem with Pyro field glow effect never going away after saving and loading while active,
  • The Recycler will no longer recycle equipped implants, preventing issues,
  • Fixed many miscellaneous problems on doors, lights, and eggs,
  • Fixed many upside down or badly rotated objects,
  • Fixed many cases of rogue props on objects,
  • Fixed quite a few cases of script duplication,
  • Fixed a few extreme cases of objects floating off walls and floor,
  • Fixed the almost completely broken 'Find Delacroix' quest,
  • Fixed a couple of quests that were starting up or completing in a slightly buggy way
  • Fixed all the broken piles of worms in the last few levels,
  • Some tweaks to various existing setups to make them work smoother (explore the DML files if interested in details),
  • Disruption grenades now actually deadly as per their description,
  • Rick turrets now corpse normally,
  • Grenade Hybrids now launch grenades from their hands instead of their abdomens,
  • The starting controls now use WASD,
  • The default music volume level has been lowered slightly,
  • Enhanced Precision disabled by default as having it enabled was causing issues with Steam Overlay and Windows 10,
  • The default resolution when starting the game is now 800x600,
  • Fixed the Rick1 torpedo radiation area so it is not possible to progress without purging the radiation, as that could result the game getting into an unwinnable state,
  • Few Rick1 areas were made less prone to unintentional falls,
  • Restored the broken MedSci2 sub-armory code PDA note,
  • Fixed some AIs failing to perform their scripted event under certain circumstances,
  • Ops2 red assassin will trigger properly even when approached from the other side,
  • Fixed some AIs not being affected by the Stasis Field Generator,
  • Simplified the MEDSci broken door fix,
  • A few membranes were moved a bit in the Many level,
  • The Shotgun now has a muzzle flash,
  • Navigation markers now properly identified by HUD, and can also be deleted by selecting,
  • A few more fixes to some improper objects.
  • The in-game UI is now set at a fixed resolution, and will scale better at high (1920x1080 and above) resolutions. If you wish to disable this change, open cam_ext.cfg in NotePad, and add a semicolon to the beginning of the line 'd3d_disp_scaled_2d_overlay 800 600'
MacOS Only
  • Fixed Wineskin locking on MacOS High Sierra,
  • Updated Wine version from 1.8.1 to 2.16,
  • If you are experiencing random crashes on MacOS, first back up the folders that contain your save games in 'System Shock 2 (dot) app/Contents/Resources/drive_c/Program Files/System Shock 2/save_*/', Uninstall System Shock 2, making sure that the dotapp file has been removed, and then reinstall the game. Put your save game folders back in 'System Shock 2 (dot) app/Contents/Resources/drive_c/Games/SS2/'.

Many thanks to "Le Corbeau" for providing the 2.46 patch, and to the community for many of the fixes provided here.

This patch is only for the Windows and Mac version of the game right now. Linux will receive the update soon.

Daniel G,
Nightdive Studios.
...

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