System Shock® 2 (Classic) - Daniel NDS
Hello Mac Hackers,

As you may be aware, Apple dropped support for 32-bit applications in its Catalina operating system. The latest update for System Shock 2 has been updated to run on these platforms using an updated compatibility layer. Many thanks to Gcenx and the Mac Porting Team community for their constant work on Wineskin Winery and their binaries.

Enjoy the update,
Daniel G,
Nightdive Studios.
System Shock® 2 (Classic) - Daniel NDS
Hello Soldiers,

A new update for System Shock 2 is available now for Windows and MacOS that brings the game up to version 2.48.

The update fixes a few in-game issues as well as restoring a previously unheard e-mail from SHODAN. It's in Ops. Can you find it?

Steam configs have been updated on Windows so now that when verifying the Steam Cache, files essential to mod configuration should no longer be downloaded again if changes are found. They will be redownloaded if they are missing.

The MacOS version of the game has been completely redone. Gone is WineSkin 2.8.2 and Wine 2.12, and in its place is WineSkin 2.9.0.2 and Wine 4.11. This should allow the game to run much better on more modern Mac computers. I've tested this extensively on my MacBook 15-inch, 2018 model with Mojave 10.14.5 installed as found no issues.

Because of this MacOS update, the base system requirements for this game have to be changed as I can no longer support the old MacOS operating systems reliably. Mojave 10.14 is now the base OS requirement for this game.

Enjoy the update,
Daniel G,
Nightdive Studios.
System Shock® 2 (Classic) - Daniel NDS
Hello Hackers,

It's been a while, but a new update for System Shock 2 is now available. It contains the following fixes, improvements and modernisations:

Windows, MacOS
  • The EXE has been renamed from Shock2.exe to SS2.exe to avoid old Windows compatibilities being applied on game launch. You will need to restart Steam for the launcher to point to the new executable,
  • Fixed the problem with battery not fully charging items sometimes,
  • Partially fixed the problem with Pyro field glow effect never going away after saving and loading while active,
  • The Recycler will no longer recycle equipped implants, preventing issues,
  • Fixed many miscellaneous problems on doors, lights, and eggs,
  • Fixed many upside down or badly rotated objects,
  • Fixed many cases of rogue props on objects,
  • Fixed quite a few cases of script duplication,
  • Fixed a few extreme cases of objects floating off walls and floor,
  • Fixed the almost completely broken 'Find Delacroix' quest,
  • Fixed a couple of quests that were starting up or completing in a slightly buggy way
  • Fixed all the broken piles of worms in the last few levels,
  • Some tweaks to various existing setups to make them work smoother (explore the DML files if interested in details),
  • Disruption grenades now actually deadly as per their description,
  • Rick turrets now corpse normally,
  • Grenade Hybrids now launch grenades from their hands instead of their abdomens,
  • The starting controls now use WASD,
  • The default music volume level has been lowered slightly,
  • Enhanced Precision disabled by default as having it enabled was causing issues with Steam Overlay and Windows 10,
  • The default resolution when starting the game is now 800x600,
  • Fixed the Rick1 torpedo radiation area so it is not possible to progress without purging the radiation, as that could result the game getting into an unwinnable state,
  • Few Rick1 areas were made less prone to unintentional falls,
  • Restored the broken MedSci2 sub-armory code PDA note,
  • Fixed some AIs failing to perform their scripted event under certain circumstances,
  • Ops2 red assassin will trigger properly even when approached from the other side,
  • Fixed some AIs not being affected by the Stasis Field Generator,
  • Simplified the MEDSci broken door fix,
  • A few membranes were moved a bit in the Many level,
  • The Shotgun now has a muzzle flash,
  • Navigation markers now properly identified by HUD, and can also be deleted by selecting,
  • A few more fixes to some improper objects.
  • The in-game UI is now set at a fixed resolution, and will scale better at high (1920x1080 and above) resolutions. If you wish to disable this change, open cam_ext.cfg in NotePad, and add a semicolon to the beginning of the line 'd3d_disp_scaled_2d_overlay 800 600'
MacOS Only
  • Fixed Wineskin locking on MacOS High Sierra,
  • Updated Wine version from 1.8.1 to 2.16,
  • If you are experiencing random crashes on MacOS, first back up the folders that contain your save games in 'System Shock 2 (dot) app/Contents/Resources/drive_c/Program Files/System Shock 2/save_*/', Uninstall System Shock 2, making sure that the dotapp file has been removed, and then reinstall the game. Put your save game folders back in 'System Shock 2 (dot) app/Contents/Resources/drive_c/Games/SS2/'.

Many thanks to "Le Corbeau" for providing the 2.46 patch, and to the community for many of the fixes provided here.

This patch is only for the Windows and Mac version of the game right now. Linux will receive the update soon.

Daniel G,
Nightdive Studios.
System Shock® 2 (Classic) - Daniel NDS
Hello Hackers,

It's been a while, but a new update for System Shock 2 is now available. It contains the following fixes, improvements and modernisations:

Windows, MacOS
  • The EXE has been renamed from Shock2.exe to SS2.exe to avoid old Windows compatibilities being applied on game launch. You will need to restart Steam for the launcher to point to the new executable,
  • Fixed the problem with battery not fully charging items sometimes,
  • Partially fixed the problem with Pyro field glow effect never going away after saving and loading while active,
  • The Recycler will no longer recycle equipped implants, preventing issues,
  • Fixed many miscellaneous problems on doors, lights, and eggs,
  • Fixed many upside down or badly rotated objects,
  • Fixed many cases of rogue props on objects,
  • Fixed quite a few cases of script duplication,
  • Fixed a few extreme cases of objects floating off walls and floor,
  • Fixed the almost completely broken 'Find Delacroix' quest,
  • Fixed a couple of quests that were starting up or completing in a slightly buggy way
  • Fixed all the broken piles of worms in the last few levels,
  • Some tweaks to various existing setups to make them work smoother (explore the DML files if interested in details),
  • Disruption grenades now actually deadly as per their description,
  • Rick turrets now corpse normally,
  • Grenade Hybrids now launch grenades from their hands instead of their abdomens,
  • The starting controls now use WASD,
  • The default music volume level has been lowered slightly,
  • Enhanced Precision disabled by default as having it enabled was causing issues with Steam Overlay and Windows 10,
  • The default resolution when starting the game is now 800x600,
  • Fixed the Rick1 torpedo radiation area so it is not possible to progress without purging the radiation, as that could result the game getting into an unwinnable state,
  • Few Rick1 areas were made less prone to unintentional falls,
  • Restored the broken MedSci2 sub-armory code PDA note,
  • Fixed some AIs failing to perform their scripted event under certain circumstances,
  • Ops2 red assassin will trigger properly even when approached from the other side,
  • Fixed some AIs not being affected by the Stasis Field Generator,
  • Simplified the MEDSci broken door fix,
  • A few membranes were moved a bit in the Many level,
  • The Shotgun now has a muzzle flash,
  • Navigation markers now properly identified by HUD, and can also be deleted by selecting,
  • A few more fixes to some improper objects.
  • The in-game UI is now set at a fixed resolution, and will scale better at high (1920x1080 and above) resolutions. If you wish to disable this change, open cam_ext.cfg in NotePad, and add a semicolon to the beginning of the line 'd3d_disp_scaled_2d_overlay 800 600'
MacOS Only
  • Fixed Wineskin locking on MacOS High Sierra,
  • Updated Wine version from 1.8.1 to 2.16,
  • If you are experiencing random crashes on MacOS, first back up the folders that contain your save games in 'System Shock 2 (dot) app/Contents/Resources/drive_c/Program Files/System Shock 2/save_*/', Uninstall System Shock 2, making sure that the dotapp file has been removed, and then reinstall the game. Put your save game folders back in 'System Shock 2 (dot) app/Contents/Resources/drive_c/Games/SS2/'.

Many thanks to "Le Corbeau" for providing the 2.46 patch, and to the community for many of the fixes provided here.

This patch is only for the Windows and Mac version of the game right now. Linux will receive the update soon.

Daniel G,
Nightdive Studios.
System Shock® 2 (Classic) - Daniel NDS
Hello fans and owners of System Shock 2!

As you may be aware by now, everyone here at Nightdive has been working very hard for a number of months on something very special.

On the 22nd of September 2015, Nightdive released System Shock: Enhanced Edition. The re-release was met with acclaim from fans and the gaming media. Now almost a year later, we are looking to move ahead with something bigger and bolder.

Today, we are very proud to announce that the System Shock Kickstarter campaign is now live and available to be backed by everyone!

https://www.kickstarter.com/projects/1598858095/system-shock

This is the beginning of an extremely exciting opportunity. We have assembled a team full of passionate individuals from all corners of the gaming industry who have worked on many games such as Fallout: New Vegas, Mass Effect, BioShock and even the Original System Shock!

We all have a deep love for the franchise and together, with your help, we will be able to bring out a game that will thrill old fans and newcomers alike!

But that's not all! Our Kickstarter is coming with something very special!

As of today, the game Steam Store page will be available to view on Steam along with a fully playable Pre-Alpha Demo build of the game, free for everyone to play, whether you back the project or not!

We would just like to mention that all of the content seen in the pre-alpha demo is subject to change at any time and game performance is not representative of the final product.

http://store.steampowered.com/app/482400

We're really trying something not largely seen before in the world of Kickstarter and we hope that you'll take the time to give the Pre-Alpha Demo a try and find it a positive experience!

We hope you enjoy the demo and we hope that you'll come out and support us! We will be watching the Steam community forums and we will try to communicate with you as best we can!

Thank You!
Daniel
Night Dive Studios
System Shock® 2 (Classic) - Daniel
Hello fans and owners of System Shock 2!

As you may be aware by now, everyone here at Nightdive has been working very hard for a number of months on something very special.

On the 22nd of September 2015, Nightdive released System Shock: Enhanced Edition. The re-release was met with acclaim from fans and the gaming media. Now almost a year later, we are looking to move ahead with something bigger and bolder.

Today, we are very proud to announce that the System Shock Kickstarter campaign is now live and available to be backed by everyone!

https://www.kickstarter.com/projects/1598858095/system-shock

This is the beginning of an extremely exciting opportunity. We have assembled a team full of passionate individuals from all corners of the gaming industry who have worked on many games such as Fallout: New Vegas, Mass Effect, BioShock and even the Original System Shock!

We all have a deep love for the franchise and together, with your help, we will be able to bring out a game that will thrill old fans and newcomers alike!

But that's not all! Our Kickstarter is coming with something very special!

As of today, the game Steam Store page will be available to view on Steam along with a fully playable Pre-Alpha Demo build of the game, free for everyone to play, whether you back the project or not!

We would just like to mention that all of the content seen in the pre-alpha demo is subject to change at any time and game performance is not representative of the final product.

http://store.steampowered.com/app/482400

We're really trying something not largely seen before in the world of Kickstarter and we hope that you'll take the time to give the Pre-Alpha Demo a try and find it a positive experience!

We hope you enjoy the demo and we hope that you'll come out and support us! We will be watching the Steam community forums and we will try to communicate with you as best we can!

Thank You!
Daniel
Night Dive Studios
System Shock® 2 (Classic) - Daniel NDS
Hello Everyone,

A New update for System Shock 2 (v2.45) is available now. This update was not created by Night Dive Studios. It was provided by "Le Corbeau" and addresses the following issues:

General:
  • Fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
  • Fixed path priority order bug with subtitle files (was accidentally reversed)
  • Reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should rotate but instead of rotating just float away into infinity)
  • Added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Windows 10)
DromEd:
  • Fixed DXT related crash (when running editor in HW mode)
  • Fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects (objects internally flagged as doors despite not being doors)
  • Fixed ambient sounds disappearing after playing in-game movie
  • Fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
  • Fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and particle attachment links using vhots
  • Fixed DML syntax error bug when working with links that have no data set
  • Fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
  • Fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
  • Fixed a few crashes that could happen in rare situations
  • Fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
  • Added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
  • Added "spew_stimulations" command to toggle mono output for stim events
If you don't like the update, you can roll back to any of the previous updates by right-clicking on "System Shock 2" in your Steam games list and going to Properties. In the "Betas" tab, you can select any older version of System Shock 2 from the dropdown list.

If you haven't seen already head on over to http://www.systemshock.com where you can watch our Pre-Alpha trailer for System Shock and sign up for our newsletter!

Enjoy the update!

Daniel,
Night Dive Studios.
System Shock® 2 (Classic) - Daniel
Hello Everyone,

A New update for System Shock 2 (v2.45) is available now. This update was not created by Night Dive Studios. It was provided by "Le Corbeau" and addresses the following issues:

General:
  • Fixed broken "sun_runtime_obj_shadows" (worked in DromEd but not the game exe)
  • Fixed path priority order bug with subtitle files (was accidentally reversed)
  • Reduced risk of the door drifting bug that can happen in some occasional FMs (door-based objects that should rotate but instead of rotating just float away into infinity)
  • Added "no_unload_fmsel" option to cam_mod.ini (can be useful if experiencing crash with FMSel, especially on Windows 10)
DromEd:
  • Fixed DXT related crash (when running editor in HW mode)
  • Fixed crash accidentally re-introduced in the previous version when loading (old) missions with bad door objects (objects internally flagged as doors despite not being doors)
  • Fixed ambient sounds disappearing after playing in-game movie
  • Fixed link data for certain link types (AIWatchObj) getting reset when reordering them (in link list dialog)
  • Fixed original glitch in vhot evaluation that could under some circumstances affect "show_vhots", coronas and particle attachment links using vhots
  • Fixed DML syntax error bug when working with links that have no data set
  • Fixed missing field indexing in DML export (for properties that contain multiple fields with the same name)
  • Fixed a bug that could occur under certain circumstances with StimSource and Receptron commands in DMLs
  • Fixed a few crashes that could happen in rare situations
  • Fixed buggy transform for vhot and subobj detail attachment links when parent object is scaled
  • Added mono warning for ObjTxtReplace properties with textures that couldn't be found/loaded
  • Added "spew_stimulations" command to toggle mono output for stim events
If you don't like the update, you can roll back to any of the previous updates by right-clicking on "System Shock 2" in your Steam games list and going to Properties. In the "Betas" tab, you can select any older version of System Shock 2 from the dropdown list.

If you haven't seen already head on over to http://www.systemshock.com where you can watch our Pre-Alpha trailer for System Shock and sign up for our newsletter!

Enjoy the update!

Daniel,
Night Dive Studios.
System Shock® 2 (Classic) - Daniel
Hello everyone,

A new update for System Shock 2 is available.

The v2.44 patch, which was provided by "Le Corbeau", contains the following fixes:

  • Fixed render state bug that could randomly disable texture filtering on something if DXT1 distant art was present in the mission
  • Fixed an occasional memory corrupting bug
  • Fixed mouse wheel even generating false left button double click events in some situations
  • Changed material override rules so a material file is required to be at the same path level or higher priority than the loaded image, in order to be considered
  • Enabled simple show_stats command for game exe (fps and pos)
  • Documented the previously undocumented "small_portal_repel" config var (helps reduce jittter when walking across portals)
  • Added "highlight_level" and "head_focus_speed_tol" config vars (which previously were only available in DromEd)
  • Added support for mouse buttons 4 and 5
  • Added support for raw mouse input (see "use_raw_mouse_input" in "new_config_vars.txt")
  • Added config var for setting custom speaker config (if supported by device/system)
  • Added support for adding/removing meta properties via DML
  • Added subtitles_max_dist options (to allow skipping of subtitles for sounds that are beyond a certain distance)
  • Included a Large Address Aware patcher (EnableLAA) for convenience (for more info search "troubleshooting.txt"
    for "Large Address Aware")
  • Updated various documentation

Other things include:

  • Windows - OpenAL 2.0.7.0 is now downloaded and installed upon first running the game. This will allow users to chose the 'OpenAL' Hardware Acceleration setting from the Audio menu.

For Mac and Linux, the affects of this patch may vary. Wine ( www.winehq.org ) is used for emulation and therefore, some notes above may not apply.

Don't like the update? You can roll back to any previous version of the game by going into the game's properties on Steam and, in the Betas tab, choosing your desired version from the Dropdown list.

We hope you enjoy the update. Many thanks to Le Corbeau.
-The Night Dive team.
System Shock® 2 (Classic) - Daniel NDS
Hello everyone,

A new update for System Shock 2 is available.

The v2.44 patch, which was provided by "Le Corbeau", contains the following fixes:

  • Fixed render state bug that could randomly disable texture filtering on something if DXT1 distant art was present in the mission
  • Fixed an occasional memory corrupting bug
  • Fixed mouse wheel even generating false left button double click events in some situations
  • Changed material override rules so a material file is required to be at the same path level or higher priority than the loaded image, in order to be considered
  • Enabled simple show_stats command for game exe (fps and pos)
  • Documented the previously undocumented "small_portal_repel" config var (helps reduce jittter when walking across portals)
  • Added "highlight_level" and "head_focus_speed_tol" config vars (which previously were only available in DromEd)
  • Added support for mouse buttons 4 and 5
  • Added support for raw mouse input (see "use_raw_mouse_input" in "new_config_vars.txt")
  • Added config var for setting custom speaker config (if supported by device/system)
  • Added support for adding/removing meta properties via DML
  • Added subtitles_max_dist options (to allow skipping of subtitles for sounds that are beyond a certain distance)
  • Included a Large Address Aware patcher (EnableLAA) for convenience (for more info search "troubleshooting.txt"
    for "Large Address Aware")
  • Updated various documentation

Other things include:

  • Windows - OpenAL 2.0.7.0 is now downloaded and installed upon first running the game. This will allow users to chose the 'OpenAL' Hardware Acceleration setting from the Audio menu.

For Mac and Linux, the affects of this patch may vary. Wine ( www.winehq.org ) is used for emulation and therefore, some notes above may not apply.

Don't like the update? You can roll back to any previous version of the game by going into the game's properties on Steam and, in the Betas tab, choosing your desired version from the Dropdown list.

We hope you enjoy the update. Many thanks to Le Corbeau.
-The Night Dive team.
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