Surviving Mars - Krzysztof.B_PDX
Hello Martians!

We have something new to share with fans of sci-fi! Paradox Interactive just released a new, futuristic mech wargame! Check out this trailer!



Mechabellum is a tactical wargame where you gain victory by adapting your strategy and outthinking your opponents. You command varied, mechanized armies in battle against AI or other humans, customize your units and place them strategically on the battlefield to watch them destroy your enemies.

https://store.steampowered.com/app/669330/Mechabellum/

We hope you’ll give it a shot and meet us on the battlefield!
Surviving Mars - DebbiePdx
Release date: 2022-05-18​

Game Version: 1011166

Bug fixes
  • Fixed missing train sounds
  • Fixed issue with dome/habitat birth timing
  • Fixes issue where too many colonists would be gathered for transport (elevator and rockets).
  • Fixed an issue when "Remote Farming" is researched and but there are no stations or domes built on a map (building either will restore the game even without the patch)
  • Fixed stations not transporting colonists when it or the nearby dome/workplace was completed while on a different map. Should fix existing bugged stations on game load.
  • Fixed duplicated colonists in station infopanel when SetCommand is called while they are waiting for trains
  • Fixed issues when colonists are "teleported" to rockets, landers or elevator while in stations or trains
  • Fixed game hanging under some conditions when colonists use the elevator

Balancing
  • Added option to manually make colonists exit trains
  • Select the train and right click on the colonist icons in the passengers list to get them out of the train. Can be useful if you want them to take their chances walking when the train is stuck on a damaged track.
  • Increases the number of colonists that can wait for trains at a station
  • If you notice colonists going home from work by foot or via more distant stations check if the station near the workplace doesn't get full when shifts are ending.
  • Fixed clogging for station depots
  • Station depots will try to reserve "desired amount" (DA) for each resource that it can accept from drones and trains. If DA is higher than the total space divided by the number of accepted resources, clogging may still happen but in such case that DA value also becomes a hard cap for each resource.
  • Changes to balanced mode for crates
  • If the source depot is in balanced mode (for a resource) and has more it's DA it will try to satisfy the DA of the destination then split the quantity that it may still have over its own DA between the two. If the source has exactly its DA it will send 1 crate of that resource if the target has less than its own DA of it.
Surviving Mars - DebbiePdx
https://store.steampowered.com/bundle/25614/Surviving_Mars_All_New_In_Bundle/

Calling all Survivors!

The day has arrived! The 3 new CCPs (Content Creator Packs) have finally arrived, and we're excited to welcome you aboard. The packs will be available separately, or in a "All New In" bundle! You'll be able to change how you play the game with the "Martian Express Pack" created by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit. The "Martian Express Pack" allows you to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without needing a dome. You can also enjoy the 10 new terrestrial building skins included in "Future Contemporary Cosmetic Pack" by modder Teerapat "Quad Rioters" Kitjawijit while you listen to the 16 new songs from the "Revelation Radio Pack".

Martian Express Pack created by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit include:

  • Welcome commuters!
    Build your stations anywhere on the map and help your colonists get to work and back. Click on the info panel to see their reason for traveling and make sure that everyone gets their seat. otherwise, they’ll have to wait for the next train - and be frustrated, nobody likes to miss the train.

  • New tracks
    Click and drag to create tracks that connect your stations. Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them.

  • Same train, different cargo
    Traveling on the red planet has never been safer (and efficient!). Trains will have 2 wagons to transport colonists and resources at the same time. Don't worry: they'll travel on the same track with no risk of collision. Build your trains in the stations, assign them to the connected tracks and watch them go.

The Martian Express pack will be available for a price of 6.99 USD / 6.99 EUR / 5.19 GBP.

Future Contemporary Cosmetic Pack by modder Teerapat "Quad Rioters" Kitjawijit:
  • 10 terrestrial building skins to give your colony some added flair.
The Future Contemporary Pack will be available for a price of 4.99 USD / 4.99 EURO / 3.99 GBP.

Revelation Radio:
  • 16 new songs from 4 artists for approximately 70 minutes of music from the comfort of your own dome.
Revelation Radio will be available for a price of 3.99 USD / 3.99 EURO / 2.89 GBP.

So pack your bags on hop aboard a train on Mars, destination: everywhere from your dome to the Gale Crater! There will also be a free update to the basegame, see patch notes below:

Release date: 28-04-2022

Version:
Steam: 1011140
GOG: 1011140
Epic: 1011144
Windows Store: 1011142
Paradox Plaza: 1011140
XBOX: 1011140
MAC: 1011140
Linux: 1011140
PS4: 1011140

Bug fixes:

  • The Jumbo Cave Reinforcement cannot be built if a Dome was already built nearby
  • Rovers and RC Dozers can clean cave-ins only from certain points
  • Anomalies from events can spawn under a deposit
  • Landscaping projects from Surface are displayed in the Underground if one of them is finished
  • The salvage process for Storages does not resume after they have been emptied
  • The Bottomless Pit Lab doesn't convert some resources into research points in the Normal workload
  • Resources stored to be used for maintenance or to upgrade the Bottomless Pit can also be converted into Research points, causing maintenance and upgrading to be delayed
  • The Drones don't get commands after being unpacked from Prefabs by Ancient Artifact
  • The Asteroid Extractor tooltip doesn't show the available amount of rare metals and exotic minerals in the nodes on the Asteroid when trying to place an extractor
  • The Mystery Log cannot be dismissed on the Asteroid after completing the "Asteroid from outer space" mini-mystery
  • Prefabs not being correctly transported to the underground via the elevator

Feature change:
  • Elevators can now also be built from the underground.
Surviving Mars - DebbiePdx
All aboard another party train! We have another video from PartyElite about the up-coming Content Creator Pack, this time focusing on the Future Contemporary Cosmetic Pack (made by Teerapat "Quad Rioters" Kitjawijit), and Revelation Radio. Join us for the release tomorrow! You'll get a glimpse of the new building skins, including three Dome Spires, and listen to the relaxing beats from the new radio station.

Surviving Mars - DebbiePdx
Join the party and check out this sneak peek of the new CCP (Content Creator Pack) Martian Express! PartyElite has collaborated with us to show you the Pros and Cons of Using Trains, Building and Maintaining your Train Network. All aboard the train on the 28th of April!

https://www.youtube.com/watch?v=t9f-3bf56o0
Surviving Mars - DebbiePdx
Hello Survivors,

News of highly requested features are arriving with a honk! We've got 3 new Content Creator Packs coming your way on April 28th, available separately, or in a "All New In" bundle! Change up your game dramatically with the Martian Express Pack by veteran modders Lucian "LukeH" Hada and Sylvain "Silva" Maupetit, give your buildings some new flair or listen to 70ish min of new music!

The Martian Express Pack allows you to move your colonists and resources between stations facilitating access to far away domes and remote resource deposits. Other outside manned buildings will also be buildable near stations without needing a dome.

Check out the trailer for the Martian Express Pack:


Key features of the Martian Express Pack include:

  • Welcome commuters! - Build your stations anywhere on the map and help your colonists get to work and back. Click on the info panel to see their reason for travelling and make sure that everyone gets their seat. otherwise, they’ll have to wait for the next train - and be frustrated, nobody likes to miss the train.

  • New tracks - Click and drag to create tracks that connect your stations. Tracks will be elevated allowing your rovers and drones to pass underneath together with power cables, while pipes can cross over them.

  • Same train, different cargo - Travelling on the red planet has never been safer (and efficient!). Trains will have 2 wagons to transport colonists and resources at the same time. Don't worry: they'll travel on the same track with no risk of collision. Build your trains in the stations, assign them to the connected tracks and watch them go.
The Martian Express pack will be available for a price of 6.99 USD / 6.99 EUR / 5.19 GBP.

In addition to the Martian Express Pack, two new additional Content Creator Packs for the base game will release:

Future Contemporary Cosmetic Pack
10 terrestrial building skins to give your colony some added flair. The Future Contemporary Pack will be available for a price of 4.99 USD / 4.99 EURO / 3.99 GBP.

Revelation Radio
16 new songs from 4 artists for approximately 70 minutes of music from the comfort of your own dome. Revelation Radio will be available for a price of 3.99 USD / 3.99 EURO / 2.89 GBP.

Starting today, you can wishlist all 3 packs, so go ahead and mark your calendars and we'll see you aboard the Martian Express!
Surviving Mars - DebbiePdx
Release date: 2022-02-08

Version: Steam: 1010838
GOG: 1010838
Epic: 1010838
Windows Store: 1010838
Paradox Plaza: 1010838
XBOX: 1010838
MAC: 1010838
Linux: 1010838
PS4: 1010838

Bug FixesFix the game becomes unresponsive when ordering unskilled colonists from the underground
Fix no disasters when starting a new game with mods active (Fixed for save games)
Fix Colonists working in the Sanatorium/School Spire have the "Not working in home dome" status
Fix Recon discovery events are recurring while they should not
Fix loaded cargo isn't shown in the Asteroid Lander payload tooltip on quick bar when it arrived on Asteroid
Fix the Drone Hub and Hub Extenders active range is displayed after more than 2 hubs were converted into Prefabs at the same time
Fix Lander rocket always defaults to auto mode on the Asteroid and user preference is always overridden
Fix the Mystery Log cannot be dismissed on the Asteroid after completing the "Asteroid from outer space" mini-mystery
Fix Fireworks are not displayed even if Show Fireworks option is enabled
Fix the default cargo priority approving waste rock, causing issues with events
Fix the menus being allowed to open on console while having the payload menu open

Known issues/ notes:No disasters save game bugfix: In existing savegames that have the issue where disasters are not triggered, the disasters will be reset and treated as if a new game has started. This means that it will take the same amount of time for disasters to start occurring as if a new game was started with max disasters settings.
Surviving Mars - Aiwyth
Game version: 1010784

Balance Changes
  • Adjust the Fungal Farm to have higher food production in the underground and lower food production on the surface.
  • Adjust recon center discovery rate; discovery frequency is now less extreme, with no more multiple events on the same sol or long periods without asteroids. This also fixes recon centers with a low recon per sol not contributing to discoveries.
  • Reduce oxygen and water consumption for underground domes, to be more in line with surface domes.
Bug Fixes
  • Fixed expeditions rockets not loading colonists (now on all platforms).
  • Fixed waste rock not appearing in the command center timeline stats in existing save games (now on all platforms).
  • Fixed multiple Drones not being able to be reassigned/moved with the suggested hotkeys on the controller.
  • Fixed The War Tension in the "Last War" Mystery not changing.
  • Fixed Power of Three: With S.H.E.P.I.D researched, Black Cubes can appear inside of the colony with active sensor towers.
  • Fixed crash when Toxic rain starts.
  • Fixed Cargo UI displaying prefabs that are not available.
  • Fixed drones endlessly fixing an Elevator on Mars’ surface because the underground Elevator is shrouded in the rubble.
  • Fixed the underground staying dark in Photo Mode.
  • Fixed Lander Rockets' Auto Mode not being able to request Seeds and Waste Rock.
  • Fixed resources being unloaded from the Elevator being subtracted and ignored from requests.
  • Fixed Lander rockets losing drones while transporting them to an Asteroid if more than 20 drones were requested.
  • Fixed dome passages appearing on the other map when switching maps during construction.
  • Fixed drones trying to make their path to deposits through underground walls if the proper route was first blocked and then cleared.
  • Fixed drones trying to get to the unreachable areas on Asteroids in order to gather resources.
  • Fixed orphaned drones not being able to be transported via the Elevator's Cargo UI.
  • Fixed the Asteroid Lander having an "Unknown launch issue" status when the destination is set, the fuel tank is full but resources are still being unloaded.
  • Fixed the missing anomaly near the Underground Entrance on a particular map.
  • Fixed underground anomalies spawning under stone formations.
  • Fixed regular anomalies having technical text instead of the correct description in Turkish.
  • Fixed an issue with the remaining time of Asteroids in the Planetary view having technical text in Spanish.
New game only bug fixes:
  • Fixed Underground resource nodes spawning in tunnels; they now only spawn in rooms.
  • Fixed no disasters appearing in some cases, though this can still occur on old saves and in specific edge cases.
Surviving Mars - Aiwyth
Hello Survivors!

We just released a small emergency hotfix which addresses a few issues found in the Content Update #2 for Below & Beyond DLC.

Patch notes
  • Fixed expeditions rockets not loading colonists.
  • Fixed the issue with waste rock not appearing the command center time line stats in existing save games.
  • Fixed the disaster settings being reset (to defaults such as very low) when starting a new game with mods.
Let us know if you encounter any more issues by reporting them on Steam or PDX forums. Thank you!
Surviving Mars - Portable Grump
Game Version: 1010558

Main Focus:
In this second part, we focus on making the underground and asteroids more beneficial for your main colony and build further upon the improvements of Merbold part 1.
  • Buried Wonder Upgrades: each Buried Wonder has a new upgrade or building they unlock, which benefits your entire colony (Surface, Underground and Asteroids). The story of each Buried Wonder is also extended to include these upgrades.
    • Players that already (partially) completed buried wonder events still get access to these.
  • Rare Anomalies: These are special anomalies that can be found throughout the Underground which each give you a choice between multiple powerful rewards.
  • New Breakthrough Techs: 6 new breakthrough techs have been added that can be found on the Surface, in the Underground and on Asteroids.
  • 2 New Commander Profiles, The Spelunker and The Space Miner: The Spelunker gives easier access to the Underground and makes colonists regain Sanity while in the Underground instead of losing sanity. The Space Miner has an easier time getting to asteroids.

Gameplay Improvements:
  • Edit both sides of the Cargo UI: In the elevator cargo UI, you can now set requests or minimums for both sides of the elevator in the same screen. You no longer first have to switch maps to configure the other side.
  • The Cargo UI shows an explanation on how auto mode works for Asteroid Landers and the Elevator.
  • Waste Rock can now be transported.
  • Truly Universal Depot: The Universal Depot now includes the DLC resources, depending on which DLCs you have; Seeds if you have Green Planet and Exotic Minerals if you have Below & Beyond.
  • Asteroid Landers now visibly take off when they automatically launch at the very last second when an Asteroid goes out of range.
  • Changed the Recon & Expansion tech tree order; Underground Domes and the Recon Center are unlocked earlier, while the Drone Hub Extender is unlocked later.
  • Rovers and drones loaded into the Lander Rocket drop any resources they were still carrying.
  • Tunnels, Wonders and Food and Mystery depots can no longer be refabbed.
  • Added an asteroid specific skin for the RC Dozer.

Balance Changes:
Asteroids:
  • Greatly increase resources found on Asteroids.
  • 2 bars guarantees resources are present, 1 bar guarantees water, metals and exotic minerals.
  • Added metals to C-type asteroids (1 bar).
  • Reduced Recon Center Maintenance 4 > 1 Electronics.
  • Increase the odds of a Recon Center finding an asteroid, especially while you have no asteroids.
  • Decrease the odds of Recon discovery events, and each event can only occur once.
  • Generic Discoveries from the Recon Center now reward research progress.
  • Reduce Asteroid Lander price.
  • Slightly Increase Asteroid Lander cargo capacity.
  • Greatly increase the cargo module upgrade cargo bonus.
  • Increase polymer in the default Asteroid Lander loadout.
  • Highly increase resource extraction of the Micro-G Mining Station (with colonists).
  • Reduce maintenance frequency for Micro-G buildings (auto, water, station, habitat) and Electrolyzer.
  • Reduce power consumption of the Micro-G Auto Extractor, Micro-G Water Extractor, Electrolyzer and Micro-G Habitat.
  • Increase residence space in the Micro-G Habitat.

Underground:
  • Increased resource nodes in the underground.
  • Increased the buried wonder research costs.
  • Reduced maintenance costs of buried wonders.
  • Changed maintenance costs of the Support Strut to Metals (instead of Exotic Minerals).
  • Farms can no longer be built in the underground.
  • Fungal Farms can now be built in the underground.
  • Increased food production for Fungal Farm.
  • Slightly increased Sanity benefit of Psych Studies.


Bug Fixes
  • Fixed the lander rocket having the status “not enough full” even when the tank is full
  • Fixed fuel filling the lander rocket resetting to 0 when editing the payload
  • Fixed Micro-G mining buildings not taking resource grade into account
  • Fixed MDS lasers not working if the player is on another map
  • Fixed "Rocket can't land during dust storms" warning showing on Asteroids for Landers in orbit
  • Fixed cargo rockets duplicating if they are sent on an expedition and the launch is cancelled
  • Fixed cave-ins spawning on walls
  • Fixed cave-ins spawning at the same angle so that the player sees the pattern
  • Fixed cave-ins disappearing when cancelling the clear operation using the RC Dozer
  • Fixed colonists having the wrong group label (martian/earth born) when transported to another map
  • Fixed drones getting stuck on the Bottomless Pit after the Bottomless Pit Lab is salvaged
  • Fixed freezing when the Underground Marsquake is occurring in the mid and late-game stage
  • Fixed Colonist and Tourism top bar tooltip defining colonists as "stored"
  • Fixed the bottom textures of a Dome remaining after prefabbing
  • Fixed the Exotic Minerals icon not showing in the Production tab for the asteroid's extractors
  • Fixed Underground Domes not changing color when changing building colors
  • Fixed cave-ins falling on Buried Wonders and becoming unremovable
  • Fixed the "Signs of Organic Matter" event becoming blocked if another Asteroid goes out of range
  • Fixed colonists suffocating when a rocket returns from the Covert Ops (Space Race) and lands
  • Fixed earthsick colonists losing their earthsick status from getting sent to another Asteroid
  • Fixed uneven terrain blocking rovers in the underground
  • Fixed Bottomless Pit: "The Pit: Experiment requirements" event checking only the nearest Dumping Site
  • Fixed the RC Explorer and Elevator building appearing in different places in the Underground through the same Underground Entrance
  • Fixed colonists/tourists occasionally teleporting away from the elevator when using auto mode causing colonists to suffocate.
  • Fixed screen freeze when pressing the “tab” button while switching to another map
  • Fixed the RC Explorer not being able to reach a specific Anomaly in a Underground map
  • Fixed the bonus from the Stirling Generator Fault event not applying to the underground
  • Fixed the Buried Wonder Log not being able to close for the second time if optional tasks were completed after the main ones
  • Fixed the bottom rock asset emerging when a player makes a ramp over the Asteroid's pit in the donut shaped map
  • Fixed elevator's Auto Mode duplicating the request of objects
  • Fixed notifications from the recon center appearing in the underground map
  • Fixed hunger game rule disabling food transport for the elevator and lander rockets
  • Fixed the second anomaly in the Bottomless Pit event chain not reappearing if the requirements haven't been met
  • Fixed the Astrogeologist commander profile extractor production bonus not applying to the Asteroid's extractors
  • Fixed the elevator malfunction event being able to be bypassed by turning the elevator on or off or through a regular malfunction
  • Fixed save screenshot missing in load game on Mac and Linux
  • Fixed salvaging the bottomless Pit Research Center breaking the drones’ route
  • Fixed asteroid extractors still extracting a large number of resources if the breakthrough Nona Refinement is researched
  • Fixed a drone making one extra unnecessary move when repairing the elevator
  • Fixed rovers and buildings researched with the Global Support Breakthrough not being added to the Cargo lists
  • Fixed drones assigned to the malfunctioned elevator not being able to deliver resources while trying to repair the elevator.
  • Fixed Lander rocket being able to take off during Dust storms when using the Depart Now
  • Fixed requested Drones not departing with the Lander rocket if they were assigned to the a requested RC Commander
  • Fixed drones assigned to the RC Commander being reassigned to the command centers from the surface map after being transported to the underground
  • Fixed temporary anomalies appearing in unreachable places in the Underground with Mystery Metatron active
  • Fixed the Lander rocket occasionally getting a 'waiting for maintenance' status after a request and but being able to return to Mars if the asteroid goes out of range

Known issues
  • If the performance of the Recon Centre building is below 86, it does not contribute to the Recon Progress or help with Asteroid discoveries.
...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002