Surgeon Simulator

Surgeon Simulator developer Bossa has suffered a round of redundancies as its co-founders target a fresh start for the studio in 2021.

Bossa confirmed to Eurogamer that initially 13 positions out of the 85-strong London company were at risk, but this figure has reduced to 10 and could be lower by the time the consultation period ends.

A source at the studio told Eurogamer Bossa had suffered a number of internal issues throughout 2020 as the company shifted to work from home and then crunched in the months leading up to the August release of comedy physics game Surgeon Simulator 2.

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Surgeon Simulator

UK game developer Bossa has made Surgeon Simulator 2 free for NHS staff.

"At Bossa, we've always envisioned Surgeon Simulator 2 as a valuable training tool for NHS workers to hone their healthcare skills!" Bossa boss Henrique Olifiers said.

"The Surgeon Simulator 2 community is frankly rubbish at saving Bob, so we think our players need to be shown how it's really done."

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Surgeon Simulator

Surgeon Simulator, Bossa Studios' weirdly popular game about cack-handed medical malpractice, is getting a sequel and it's heading to PC next year.

There's not much to go on in the way of hard facts just yet, but Bossa promises to "inject a delirious dose of adrenaline straight into the heart of the original, cranking everything up to a whole new level". Care-free surgical abandon will, as you'd expect, remain the focus, but there are hints of a more involved experience around that core this time around.

Surgeon Simulator 2's reveal trailer ends up at the operating table, but before that there's assorted zaniness as Bob's severed head travels through a distinctly atypical, contraption-laden medical facility, which features the likes of conveyor belts, bowing alleys, and more.

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Eurogamer


Five of the Best is a series. Every Friday lunchtime, UK time, when you've mentally clocked out for the week (but want to look like you're still working), we're going to celebrate a different incidental detail from the world of games. How lovely. Last week, we talked about potions. They're the kind of things you don't appreciate at the time but get all excited about when someone brings them up later - like, well, now.

Hands! We love them. We paint them, we put metal rings on them, we wave them. And, oh my, those opposable thumbs, aren't we special. You wouldn't see a cow drinking a cup of tea would you? Hoofy hooligans.

I see my hands now, flopped on the keyboard, awaiting orders, just like a set of hands in a game. Weird to think of it like that, but think how many hands we've seen in games. So many! Hands thrusting into gauntlets and flexing before our eyes, hands holding guns, hands swinging swords, hands casting spells.

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