Quake

Paul Steed, Artist on Wing Commander and Quake Series, DiesPaul Steed, an artist whose video game career spanned design, publishing and even console development, died unexpectedly, according to The Jace Hall Show. Steed was perhaps best known for work on Wing Commander and Quake and also for controversies arising in his time ad id Software.


Steed was most recently the executive creative director of Exigent, a 3D art company he founded. Prior to that, he had worked for publishers such as Atari and Electronic Arts, with Microsoft on the Xbox 360, and at id. He got his start at Origin Systems as an illustrator for the Wing Commander series and had credits on other games such as Privateer and Strike Commander.


At id, he worked on Quake and Quake II. According to John Carmack, id's co-founder, in 2000 Steed was fired (over Carmack's objection) in retaliation for his insistence on working on what would become Doom 3, a project then opposed by two of the firm's co-owners. Steed also was notorious for releasing the "Crackwhore" player skin for Quake II, a model apparently intended as a tribute to a clan by that name but controversial for its name and appearance. Steed also was noteworthy for giving the keynote speech of Game Developers Conference 2008.


Jace Hall called Steed "a close friend" and "simply one of the first cutting edge low-poly 3D modelers to ever exist in the industry." The circumstances of Steed's passing are unknown. Steed is survived by his wife and children.


Goodbye Paul Steed [Wing Commander Combat Information Center]


Quake, Video Game Industry Legend Paul Steed has Passed Away [The Jace Hall Show]


Image via Wing Commander Combat Information Center


DOOM 3

It Looks Like Doom 3, But Better Here are some fresh QuakeCon screenshots from Doom 3 BFG Edition, a remastered version of Doom 3 that will be out in October for PC, PlayStation 3, and Xbox 360.


Although developer Id has promised that they're all working full-force on Doom 4, we might not see much of that for a while. So at least we'll get a little bit of Doom this year. A little bit of pretty-looking Doom.


It Looks Like Doom 3, But Better It Looks Like Doom 3, But Better It Looks Like Doom 3, But Better It Looks Like Doom 3, But Better It Looks Like Doom 3, But Better It Looks Like Doom 3, But Better


DOOM 3

We've got ourselves a new trailer for October's Doom 3: BFG Edition. This one highlights the PC, PS3 and Xbox 360 game's new eight-level "Lost Mission."


But what about Doom 4? Id is still working on it—they even moved their mobile designers onto the project, begging off any more mobile gaming for the time being—but that's about all we know. Given that today is the kickoff for id's annual Quakecon event and that's all they're saying, that's pretty much all we're going to be told, officially, for quite some time.


RAGE

Flipping tables. It's about as perfect a rage moment as you can get. And now, in WoW's upcoming Mists of Pandaria expansion, you'll be able to do it in a video game.


While there's actually a Japanese arcade game centred around this very premise, it's a Japanese arcade game. This will be a little more accessible.


Mists of Pandaria: (╯°□°)╯︵ ┻━┻ [Massively]


DOOM 3

The remastered edition of Doom 3 announced a few weeks ago will hit PCs, PS3s and Xbox 360s this October. The BFG edition of the classic first-person-shooter will also include full versions of Doom 1 and Doom 2, along with seven new Doom 3 levels and the Resurrection of Evil add-on. The whole shebang will cost $29.99 for PCs and $39.99 for consoles.


DOOM 3

Doom 3's Graphically Enhanced Monsters Are Pretty Damn UglyHere's your first look at some of the hideous monsters in the upcoming Doom 3 BFG Edition, a rerelease of Id's first-person shooter that will be out this fall for PC, Xbox 360 and PlayStation 3.


Sadly, no head-mounted displays or armor-mounted flashlights here. Just ugly monsters. Ugly, ugly monsters.


Doom 3's Graphically Enhanced Monsters Are Pretty Damn Ugly Doom 3's Graphically Enhanced Monsters Are Pretty Damn Ugly Doom 3's Graphically Enhanced Monsters Are Pretty Damn Ugly Doom 3's Graphically Enhanced Monsters Are Pretty Damn Ugly Doom 3's Graphically Enhanced Monsters Are Pretty Damn Ugly


DOOM 3
"Support for head-mounted displays." That one little nugget about the upcoming Doom 3 BFG Edition stuck out like a sore thumb when this morning's news hit. If you wondered what that might look like, check out the video from The Verge, which shows giant goggles jerry-rigged by Doom co-creator John Carmack. When a Verge commenter cast aspersion on the tech Carmack used for his head-mounted display, the man himself showed to slap away criticisms. Don't argue with a genius, kids.



'Doom 3' in virtual reality: we check out John Carmack's prototype head mounted display [The Verge]


Wolfenstein 3D
To celebrate Wolfenstein 3D's 20th anniversary, here's a video of programmer John Carmack playing and talking his way through the 1992 first-person shooter.


Carmack, the co-founder of Id Software and one of the key programmers behind the Quake and Doom series, has a lot of interesting things to say about the old Nazi-packed shooter (which you can now play for free on your browser).


Wolfenstein 3D Director's Commentary with John Carmack [YouTube]


Wolfenstein 3D
To celebrate Wolfenstein 3D's 20th anniversary, here's a video of programmer John Carmack playing and talking his way through the 1992 first-person shooter.


Carmack, the co-founder of Id Software and one of the key programmers behind the Quake and Doom series, has a lot of interesting things to say about the old Nazi-packed shooter (which you can now play for free on your browser).


Wolfenstein 3D Director's Commentary with John Carmack [YouTube]


Quake

Say the word "railgun" around a PC gamer and they'll instantly start telling you stories about the Quake series, and how it's such an awesome weapon in a make-believe future universe.


They're right on the former, but on the latter, not so much, because railguns are real, and the US Navy has one. Here it is undergoing testing.


The project, which is being overseen by the Office of Naval Research, has been running for a few years now (indeed, experimental railguns have existed as crude prototypes for decades), but this is the first time it's been filmed looking like an actual gun.


Railguns don't work like normal firearms or cannons; they use rails and electricity to propel projectiles at speeds vastly greater than those possible with conventional explosive technology (modern weapons still use the centuries-old principle of an explosion to propel rounds).


Which is why the Naval Officer in the video loads not a shell but just a simple piece of metal into the weapon.


It's amazing footage. Next stop, handheld versions.


...

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