Super VR Trainer - Erosa Games
Do you want to try the last update? Take advantage of the weekend discount for Super VR Trainer!
Super VR Trainer - Erosa Games
We've released an update to the game in order to fix some problems and improve the performance. SVRT should run now smoother than ever :)

Here's a quick list of the changes:
  • Updated to Unity 2017.
  • Windows Mixed Reality headsets support.
  • Massive general performance improvement.
  • Reduced binary size (from 2667MB to 1779MB, 888MB less!)
  • Improved lighting in most of the games.
  • Improved laser-ground interaction effects on the laser blade minigame.
  • Enemies on the laser blade game will now move around if they don't hit the player after a few shots.
  • Also, enemies will no longer just disappear. They'll die with a nice effect :)
  • A new command line parameter (-showfps) will allow you to check your framerate by pressing the menu button on the right controller.

Super VR Trainer - Erosa Games
As stated on the last update, Super VR Trainer got out of Early Access a couple hours ago! Thanks so much for your support during EA.

Enjoy!
Super VR Trainer - Erosa Games
As stated on the last update, Super VR Trainer got out of Early Access a couple hours ago! Thanks so much for your support during EA.

Enjoy!
Super VR Trainer - Erosa Games
Hi!

The time has come! Keep on reading!



Release Date
Based on your feedback we feel the game is ready for going full release, so here's the thing: Super VR Trainer will be transitioning to full release on March the 13th!

Price Increase
When we released on early access, we wanted to gather your feedback and try to make a better game with you, so we launched Super VR Trainer with a really discounted price. Almost 1.000 of you supported the game before it went final, so thanks a lot for your support.

So, before going full release, we'll increase Super VR Trainer price to $19.99.

Once again, thanks for your support!
Super VR Trainer - Erosa Games
Hi!

The time has come! Keep on reading!



Release Date
Based on your feedback we feel the game is ready for going full release, so here's the thing: Super VR Trainer will be transitioning to full release on March the 13th!

Price Increase
When we released on early access, we wanted to gather your feedback and try to make a better game with you, so we launched Super VR Trainer with a really discounted price. Almost 1.000 of you supported the game before it went final, so thanks a lot for your support.

So, before going full release, we'll increase Super VR Trainer price to $19.99.

Once again, thanks for your support!
Mar 2, 2017
Super VR Trainer - Erosa Games
Hi everyone!



Just a quick update to introduce the last game we made for the trainer.

New game: Super Basketball
A new trainer for you to show your skills! A simple but fun arcade basketball game. Running out of time? Try to earn some extra seconds scoring on the basket on your back!

Misc stuff
  • A new display on the light blade trainer shows the current level
  • Updated the ogre texture on the zombies trainer.
  • Updated hub furniture :)
Release date
We are thinking about going full release in the coming weeks, how do you feel about it? Is there anything you'd like to be added/fixed? Let us know!
Mar 2, 2017
Super VR Trainer - Erosa Games
Hi everyone!



Just a quick update to introduce the last game we made for the trainer.

New game: Super Basketball
A new trainer for you to show your skills! A simple but fun arcade basketball game. Running out of time? Try to earn some extra seconds scoring on the basket on your back!

Misc stuff
  • A new display on the light blade trainer shows the current level
  • Updated the ogre texture on the zombies trainer.
  • Updated hub furniture :)
Release date
We are thinking about going full release in the coming weeks, how do you feel about it? Is there anything you'd like to be added/fixed? Let us know!
Super VR Trainer - Erosa Games
Hi everyone!

First of all, we're so sorry for these months of silence! Our day job has kept us busier than expected but after a long hiatus we're back with a new update!

This is the biggest update up to the date, so we're going to split it into sections. Take a deep breath!

General
  • Update to the latest versions of Unity and The Lab Renderer which means more stable and smooth gameplay. We have enabled Single Pass rendering (which didn't work before) so the general framerate should be better!
  • We also updated CurvedUI so the problems with the external camera should be fixed. We're eager to watch your mixed reality videos!
  • The game now uses SteamVR_LoadLevel, which means transitions between games and scenes will be smoother and without hiccups.
  • Updated most of the game texts from Unity's GUI text with Text Mesh Pro. Text are now sharper and better looking than ever!
  • Added some haptic feedback for the UI buttons (aka vibration).
  • We're updating the audio and sounds so they are all 3D using the spatializer audio system.

Lightblade
  • FIX: Bullets will no longer traspase walls
  • New waves featuring new enemies:
    - Cyborg Ninja
    - Robot Spider
    - Drones


  • Slow Motion powerup: Kill enough enemies, fill the slowmo meter on your blade handle and press grip to activate it!


  • Press the dpad button and select your blade's color! Untouch the dpad to close the selector.

Hoverboard
  • Added a simple but effective tutorial before the game starts. An image is worth 1000 words!


  • Adjusted some obstacles so you have to crouch to avoid them!
  • Use your personal music in game! Copy some music file (mp3/ogg suported) to the "music" folder on the game's path (e.g. C:\Program Files\Steam\steamapps\common\Super VR Trainer\music)
  • During the game, press the grip buttons for the boombox to show up. There you can change the song as well as adjust the bloom effect sensitivity.

Shooter Zombie
  • New gun sound.
  • New waves featuring new enemies:
    - The Fat Ogre
    - Zombie Dogs
    - The Spider

Cylinder Puzzle
  • Better gameplay balancing
  • Next piece preview.

Lastly a sad note: we decided to remove the Halloween game for performance reasons. We'll try to bring it back ASAP.

We hope you enjoy this update as much as we enjoyed making it!

What do you think about the new features? Let us know with a comment!
Super VR Trainer - Erosa Games
Hi everyone!

First of all, we're so sorry for these months of silence! Our day job has kept us busier than expected but after a long hiatus we're back with a new update!

This is the biggest update up to the date, so we're going to split it into sections. Take a deep breath!

General
  • Update to the latest versions of Unity and The Lab Renderer which means more stable and smooth gameplay. We have enabled Single Pass rendering (which didn't work before) so the general framerate should be better!
  • We also updated CurvedUI so the problems with the external camera should be fixed. We're eager to watch your mixed reality videos!
  • The game now uses SteamVR_LoadLevel, which means transitions between games and scenes will be smoother and without hiccups.
  • Updated most of the game texts from Unity's GUI text with Text Mesh Pro. Text are now sharper and better looking than ever!
  • Added some haptic feedback for the UI buttons (aka vibration).
  • We're updating the audio and sounds so they are all 3D using the spatializer audio system.

Lightblade
  • FIX: Bullets will no longer traspase walls
  • New waves featuring new enemies:
    - Cyborg Ninja
    - Robot Spider
    - Drones


  • Slow Motion powerup: Kill enough enemies, fill the slowmo meter on your blade handle and press grip to activate it!


  • Press the dpad button and select your blade's color! Untouch the dpad to close the selector.

Hoverboard
  • Added a simple but effective tutorial before the game starts. An image is worth 1000 words!


  • Adjusted some obstacles so you have to crouch to avoid them!
  • Use your personal music in game! Copy some music file (mp3/ogg suported) to the "music" folder on the game's path (e.g. C:\Program Files\Steam\steamapps\common\Super VR Trainer\music)
  • During the game, press the grip buttons for the boombox to show up. There you can change the song as well as adjust the bloom effect sensitivity.

Shooter Zombie
  • New gun sound.
  • New waves featuring new enemies:
    - The Fat Ogre
    - Zombie Dogs
    - The Spider

Cylinder Puzzle
  • Better gameplay balancing
  • Next piece preview.

Lastly a sad note: we decided to remove the Halloween game for performance reasons. We'll try to bring it back ASAP.

We hope you enjoy this update as much as we enjoyed making it!

What do you think about the new features? Let us know with a comment!
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