Super Animal Royale - Michael


Hey Super Animals, we’ve been extremely busy this past month. Between steady progress on Super Animal World, showcasing the game in Kyoto, and hosting this year’s Super Summer Royale event (complete with a brand new weapon), there’s a lot to dig into, so let’s get started!

In this edition of the Mooseletter:
  • Super Summer Royale recap
  • Super Animal World progress update
  • Our BitSummit experience in Japan
  • Triple Barrel Blunderbuss insights
  • Pixile AMA, Community Roundup, and fanart showcase
Super Summer Royale



Last month’s Super Summer Royale debuted our first-ever limited-time gun, the Triple Barrel Blunderbuss (more on that later), along with fresh cosmetics and Super Animal breeds, including the community-inspired Super Sea Dragon (thanks Tank and Unflappedflea for the suggestion!).

Thanks to everyone who joined in and shared feedback! It was a blast seeing players experiment with the new weapon and have fun with the event. We’re already looking ahead to our next seasonal event, so if you have ideas for Howloween (or future Super Summer Royale fun), let us know in the Discord server or in the Steam comments.

An Update on Super Animal World

The team made incredible strides this past month, so let’s dive right into our very scientific progress bars!



All our core mechanics are feeling great, especially after a significant breakthrough that improved fishing gameplay this month. There’s still some polish to apply, but we’re thrilled with how everything is shaping up! Progression systems have also come a long way, and we’re now nearing completion on their development.

Thanks to the extra development time, we've built out more quests and expanded the story beyond our initial plans. It’s exciting to see it all taking shape, and this month we’re focused on wrapping up the main storyline’s conclusion. We’ve also finalized key decisions around our social and friend features and can’t wait to show them off when ready!

On the UI/UX front, designs and UI implementation have entered their final phases. Soon, all screens will be fully designed and implemented, leaving just polish and refinements to interactions.

It’s incredibly motivating to see each of these bars approaching the finish line. As you might imagine, this stage of development is very busy and focused for the whole team, right before we shift into localization, porting, and QA. Most importantly, we’re eager to finally start sharing more of Super Animal World with all of you soon!

Super Animal Royale @ BitSummit!



Cheryl and Michael recently returned from Kyoto, where they showcased Super Animal Royale at BitSummit ahead of its upcoming console release in Asia! Until now, SAR has only been available on PC/Steam in the region, so we’re excited to finally bring it to consoles when Super Animal World launches later this year.

We had a blast introducing new players to the game, handing out travel-themed Super Animal World brochures, and having fans stop by to snap photos with our adorable Super Animal standees. One of the highlights of the trip was getting to meet longtime community members in person: thank you so much to everyone who stopped by to say hello! And a big thanks to Famitsu and IGN Japan for helping spread the word about the game and giving us a chance to talk about the game on stream.



If you haven’t already, you can redeem code BITSUMMIT for a bundle of cosmetics we created for the event, including the new Super Macaque. The code was originally set to expire today, but we’ve extended it to Sunday, August 3rd so there’s still time to claim it!



Dev Deep Dive: Limited-time Weapons



With Super Summer Royale now wrapped up, we wanted to take a moment to reflect on our first limited-time weapon: the Triple Barrel Blunderbuss! We’re thrilled with the response to it so far, and since this was our first time experimenting with a limited-time weapon, we wanted to talk a bit more about how it went, why we’re excited about the format, and what might come next.

As we mentioned in the Patch Notes, the idea behind limited-time weapons is to give us more creative freedom to test new ideas without worrying as much about long-term overlap or balance in the main weapon lineup. SAR already has a strong, well-established set of core weapon roles, so temporary additions like this let us experiment with fun new mechanics like the Blunderbuss’s powerful knockback, while keeping the loot pool from getting bloated or the meta from being disrupted.

From both the community feedback we saw and the early gameplay data, it seems like most of you enjoyed the Blunderbuss, and it was a ton of fun to see all the ways players used it during the event! While we don’t plan to make it a permanent addition, we’re already brainstorming ideas for what the next limited-time weapon could be.

Eventually, once we’ve built up a larger roster of them, we’d love to rotate limited-time weapons in and out to keep things feeling fresh from season to season. If you’ve got a weapon concept you’d love to see make its way into the Super Animal arsenal, share it with us in the Steam comments or in our Discord server!

Ask us Anything!



Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

If you're curious for more, you can browse past Q&As:
https://store.steampowered.com/news/app/843380/view/498325386812195997
https://store.steampowered.com/news/app/843380/view/498322850680145537
https://store.steampowered.com/news/app/843380/view/498320313411437016
https://store.steampowered.com/news/app/843380/view/498317142563750061
https://store.steampowered.com/news/app/843380/view/506195274633314529
Each one covers a wide range of questions, and you might just find something you've been wondering about too.

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. :)

Question: Blunderbuss Rotation
From: Sgt-Lott10

Will the blunderbuss come back in a rotation if other limited time weapons get added to the pool like how SvR and bwoking rotate every week?

Yes, we’re considering something just like that, where limited-time weapons rotate in and out similar to game modes! It’s still too early to say exactly when or how often, but we’d love for the Blunderbuss to return regularly in future seasons. We haven’t finalized the system yet, so if you have a preference, let us know!.

Question: Other Limited-time Weapons
From: Dills the Axolotl YT

The Blunderbuss was a Super fun weapon and I love the idea of limited time event items. Do you have plans for other Limited Time event items for future events this year? Examples: (Howloween, Chrisprmas)

We’re hoping to debut another limited-time weapon in the next couple of months, though that could shift depending on how development goes. Right now, new weapons are tied to events like Howloween since we’re focused on Super Animal World, but that may change in the future!

Question: Triple Barrel Blunderbuss Name
From: Torau

Why is it called a Tripple Barrel when infact is just a tube gun, lmao. Anyway it is a very fun, they have a few flaws that make people seem to ignore the gun entirely: range, kickback, dmg. Most noteworthy is the reload speed, maybe just make it only 1 round & super fast reload

Because it’s the side profile of the gun… :)

We actually had a pretty long, funny conversation about this during development, realizing that the side profile could technically hide any number of barrels.

The Triple Barrel Blunderbuss was a unique challenge to balance because of all the movement opportunities it creates. In SAR, movement is a huge part of high-level play, so giving players the ability to launch themselves across the map has the potential to be oppressive if not tuned carefully. That meant we had to consider not just stats, but also how many shots it fires and how that affects combat flow.

We originally tested it with just two shots and were hesitant to add a third, but we feel like the current version strikes a solid balance, and most importantly, is just a lot of fun. Even if it ends up being used more as a mobility or escape tool than a damage dealer, it brings something new to the battlefield. We’ll continue watching feedback, gameplay videos, and data to decide if it needs more tuning. Keep letting us know what you think!

Question: Blunderbuss Lore
From: Werewusky Avalon

The blunderbuss. I would like to know if there’s more behind it. Not the gun itself, but it’s presence in the game. I enjoyed it a lot, and I had no problems with it, but I feel there’s more behind it. Is there an unknown character we don’t know about yet who it belongs to?

Maybe! It definitely stands out from the rest of the arsenal with its historical design, and that opens up some fun lore possibilities. Thomas Sleddison has some explaining to do...

Question: Main Menu Chat
From: unafer22

Is it planned at some point to have a chat in the main menu when being in duos or squads? Even a voice chat?

We’re working on some improvements to chat as part of Super Animal World, but the way the expansion is structured means main menu chat won’t be as necessary or useful as it might feel in the current game. We’re not quite ready to share all the details yet, but rest assured—we’re cooking up some things we think you’ll like based on this question! ;)

Question: Rebel Crate Changes
From: Phantom “The Dragon” Dergwulf

Weapon bloat is something you're trying to avoid. Do you think there will ever be a rework to rebel caches? its a little frustrating to have all the anticipation of opening one only to get a single blue pistol. I feel like a few blue variants could help removed from that pool personally.

Potentially! This is good feedback. We’ll chat about it as a team and dig into what the root causes might be. Is it about rarity? The blue pistol showing up too often? Or maybe it’s just the feeling of all that anticipation crashing into a loadout you didn’t want?

Either way, we’ll take another look at what’s in the pool and see if it’s due for a refresh!

Community Roundup
Umbra’s Weekly Events



This month, we’re spotlighting community member and Content Creator Umbra, who’s been hosting weekly competitive events for the past couple of months!

While most of the events have been Solos so far, there’s another Duos match coming up soon (Kaity and Logan actually played in the last one and held their own!). The events fill up quickly, so be sure to watch the #events channel in our Discord server for sign-up details. And if you don’t get a chance to participate, you can always catch the action live on Umbra’s Twitch stream every Saturday.

If you’re interested in hosting your own events or checking out others, head to that #events channel and check out the pinned form for everything you need to get started.

Super Fanart Showcase

Next up, we’re highlighting some amazing fanart that’s caught our eye lately, including your fantastic Art Fight pieces!


Art by Lowfire


Art by Torau


Art by Whinteryuk1


Art by Little Hyper G.


Art by Matthew K.


Art by Mitch / taifun

If you’re posting your fanart on social media, use the hashtag #superanimalroyale or tag us in it! You can also share fanart in our Discord server, where we have channels just for fan creations and art discussion.

We’re getting closer to being able to finally share more exciting news about Super Animal World, but if there’s something specific you’d like us to cover in the next Mooseletter, let us know!

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

– Michael, Logan, & the Community team
Super Animal Royale - Logan


Week 3 of Super Summer Royale is here, bringing refreshing new challenges, fruit-themed cosmetics, and the ice cold Super Lemonade Wolf!

Super Summer Royale - Week 3


You’ve had homemade lemonade, but how about a labmade lemonade wolf?

5 challenge rewards to earn
  • Lemon Glasses | Collect Fruit (1337)
  • 2000 XP | Find and Kick a Beach Ball on an Emu in a Match (5)
  • Lemonade Dress | Smash Sand Castles(20)
  • 750 Carl Coins | Dance with Beach Crabs
  • Pineapple Umbrella | Heal HP with Fruit, Coconuts, or Mushrooms (200)
New Super Animal Breed
  • Super Lemonade Wolf (Available in the Research Lab at level 40)
Thank you to Sailoro7 for suggesting the Lemonade Wolf, Lemonade Dress, and Lemonade Outfit (as seen earlier in the event)! We love bringing community suggestions to life whenever we can.

Goth Twitch Drops


Fun in the sun isn’t for everyone. Embrace your inner goth with the Goth Twitch Drops set! Earn all three items by tuning into Drops-enabled streams on Twitch from now until Friday, July 25th.

You can earn the following items during this Twitch Drops campaign:
  • Goth Outfit
  • Goth Skirt
  • Goth Beanie
To start earning Twitch Drops, you’ll need to link your Super Animal and Twitch accounts using the SAR Drops website (if you haven’t already).

Then, just watch any Drops-enabled stream in the Super Animal Royale category on Twitch! And again thank you to Sailoro7 who suggested these cosmetics too!

Read the Full Super Summer Royale Patch Notes

Don’t worry if you missed out on the first two weeks of Super Summer Royale! All challenges from Weeks 1 and 2 will be available to complete until the event ends on Friday, July 25th. As always, every new breed is a permanent addition to the Research Lab, so you’ll be able to get them even after Super Summer Royale wraps up.

Check out the patch notes for weeks 1 and 2:

Week 1:
https://store.steampowered.com/news/app/843380/view/498325386812195997
Week 2:
https://store.steampowered.com/news/app/843380/view/498325386812195997
A huge thank you to everyone who submitted a piece to the “Friends & Foes” Super Fanart Contest! It’ll take some time to review them all and announce the results, but we’ve already been loving seeing what you’ve shared on Discord and social media.

Join us on your social platform of choice or sign up for our newsletter and stay tuned for more Summer and Super Animal World news. We’ll also be at BitSummit in Kyoto, Japan with a booth this week, so watch your feed for some fun pics from the show!








You can also find us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!


Super Animal Royale - Logan


Week 2 of Super Summer Royale is here, and the beach is calling!

The Super Ice Cream Goat has arrived to chill things out, bringing fresh challenges and a new wave of beachy cosmetics to scoop up.

Super Summer Royale - Week 2



There’s a sweet new arrival in the Research Lab this week! Just don’t leave this Super Goat out in the sun too long.

5 challenge rewards to earn
  • Seashell Glasses | Collect Fruit (1200)
  • 1500 XP | Reload Weapons with the Super Bandolier (10)
  • Donut Floatie | Open Clams (5)
  • 750 Carl Coins | Eat Coconuts (20)
  • Beach Bag Gravestone | Eat Fruit on Picnic Blankets (5)
New Super Animal Breed
  • Super Ice Cream Goat (Available in the Research Lab at level 50)
As a friendly reminder, all Super Animal breeds added as part of events are permanent additions to the Lab and can be unlocked at any time.

We’re going to Bitsummit!



Super Animal Royale is headed to Japan! Michael and Cheryl will be attending Bitsummit in Kyoto from July 18th–20th, where we’ll have a cozy little booth set up on the 1st Floor (Booth IP3-03).

We know many of you reading this won't be able to hop on a plane and join us, but we'd love to meet any fans who happen to be in the area! Either way, we’ll make sure to post plenty of photos and updates from the event on our socials so you won't miss out.

Our console versions (Nintendo Switch, PlayStation, Xbox) will officially debut in Japan and the Asia-Pacific region alongside the launch of the Super Animal World expansion later this year, so we're super excited to be introducing Super Animal Royale to even more players around the world!

Last Call: “Friends & Foes” Super Fanart Contest



Quick reminder: there’s less than one week left to submit your fanart for the “Friends & Foes” Super Fanart Contest! We’d love to see your art, no matter your skill level, and every participant will get a Lime Crayon melee weapon.

Submit your artwork by Monday, July 14th for a chance to have it featured in-game at the Super Museum of Modern Art when Super Animal World launches, and to compete for the top prize: the coveted Golden Paintbrush. The full rules and submission form are available here: Submission Form

Read the Full Super Summer Royale Patch Notes
Catch up on all the details of the Super Summer Royale event (including week 1 rewards) in the full event patch notes here:
https://store.steampowered.com/news/app/843380/view/498325386812195997?l=english

Join us on your social platform of choice or sign up for our newsletter and stay tuned for the week 3 event drops:






You can also find us on Facebook, Instagram, Reddit, TikTok, and Threads.

We’ll see you next week for a refreshing set of cosmetics, Super Animals. See you on the island!


Super Animal Royale - Michael


Super Summer Royale is hot off the grill, and we’ve cooked up three weeks of new event challenges and rewards to keep you entertained through the heat.

We know Super Animal World has been in the works for a while now (progress updates below!), so we wanted to do something a little special for all of you this summer as thanks for your patience: a new weapon!

The limited-time Triple Barrel Blunderbuss is a powerful knockback weapon you can blast and bounce with, and we can’t wait to see all the ways you make use of it.

So without further ado, let’s dig into the juicy details of everything that’s new this summer.

Super Summer Royale Event Week 1



We’re kicking off the summertime fun with a basket full of new Super Animal breeds! The Super Dalmatian, Super Papaya Parrot, and Super Snowcone Capybara are now available to unlock in the Research Lab.

Alongside healthy collectible fruit scattered around the island, you’ll also spot new sand castles dotting the shoreline: smashable structures that drop useful loot.



5 challenge rewards to earn
  • Firefighter Helmet | Collect Fruit (1000)
  • 1500 XP | Find and Kick a Beach Ball in a Match (5)
  • Fire Extinguisher | Deal Damage with Grenades or Lucky Cat Mines (250)
  • 750 Carl Coins | Smash Sand Castles (10)
  • Firefighter Outfit | Get Kills (12)
New Super Animal Breeds
  • Super Dalmatian (Available in the Research Lab at level 1)
  • Super Papaya Parrot (Available in the Research Lab at level 60)
  • Super Snowcone Capybara (Available in Research Lab at level 50)
Bug Fixes
  • Fixed an issue where dragging the game window during eagle flight could cause position to fall out of sync with the server
  • Fixed a bug where swapping guns in inventory while healing or taping could cause your weapon to appear visually incorrect afterward
New Limited-Time Weapon: Triple Barrel Blunderbuss!



Thomas Sleddison and his assistants have been hard at work in the Tundra, and their latest invention is finally here: the Triple Barrel Blunderbuss!

This limited-time weapon packs a serious punch. It fires with enough force to launch the shooter backward, opening up movement tech and fresh playmaking potential. You can find the Triple Barrel Blunderbuss throughout the Super Summer Royale event in both Uncommon (green) and Rare (blue) rarities.

Dev Note:

This is our first limited-time weapon in Super Animal Royale, and we’re excited to see what it opens up for future experiments. With most core weapon roles already filled, these temporary additions let us prototype fun new mechanics without worrying about overlap or bloating the loot pool.

We’ll be keeping a close eye on how the Blunderbuss performs, so let us know what you think, and what you'd love to see next in the Discord server or here on Steam.

Grab Some Summertime Goodies from Carl’s Cart!



Carl’s stocked up for the heatwave with a fresh batch of seasonal items:
  • Shaved Ice Gravestone
  • Sunscreen melee
  • Lemonade Outfit (suggested by Sailoro7)
  • Watermelon Slice melee


A basketful of cosmetics from previous Super Summer Royale events have been moved into Carl's Cart:
  • Beach Sunglasses
  • Starfish Visor
  • Sand Castle Gravestone
  • Beach Party Sarong
  • Strawberry Glasses
  • Watermelon Umbrella
  • Summer Dress
  • Panama Hat
  • Banana Leaf
And 2024’s Super Summer Royale items have moved into the Super Legacy Item track in the event.

New in the SAW Shop



Ms. Macawsome’s stocked the shop with four new seasonal standouts, available for 72 hours once the update drops:
  • Water Gun M16
  • Flannel Outfit
  • Pirate Bandana
  • Parrot
You’ll also find two fresh new bundles available for the first week of the event:



The Apple Bundle has been freshly picked for the SAW Shop, bringing orchard-chic energy to the battlefield:
  • Apple Beret
  • Apple Glasses
  • Apple Overalls
  • Caramel Apple


And for a clean and green look, check out the new Bamboo Set. These shoots can shoot!
  • Bamboo Silenced Pistol
  • Bamboo Bow & Sparrow
  • Bamboo Dartfly Gun
  • Bamboo Hunting Rifle
Shoutout to Saotekin in our Discord who suggested this idea!

The Bamboo Set also marks our first-ever weapon skin bundle, so we’d love to hear what you think and whether you’d like to see more like this in the future.

Code LOVE2025



The LOVE code has a couple of colorful new surprises! Redeem code LOVE in the main menu to claim the usual year-round items, and for the duration of the summer event, enter code LOVE2025 to unlock two new additions to the lineup: the Rainbow Suspenders and Rainbow Face Paint.

When the event ends, both new items will join the Carl’s Cart rotation!

And for dessert, the new Super Cotton Candy Red Panda has arrived in the Research Lab, unlockable at level 60!

Code CANADA



It’s not just the first day of Super Summer Royale—it's also Canada Day! Redeem code CANADA in the main menu to get a celebratory Mountie Outfit, Hat, and Hockey Stick.
Code USA is also active again, and both codes will be redeemable until the Super Summer Royale event ends on Friday, July 25th.

Super Animal World Progress Update



We’re back again with our highly scientific progress bar update for Super Animal World! Development has been going smoothly, and we made a particularly big leap forward this month on NPC Content & Quests, jumping all the way to 50%. We’ve also been polishing up the beginning sequences of the game, and we’re really happy with how they’re coming together.

This month we’re aiming to complete the conclusion of Super Animal World’s main storyline so that we can shift into final polishing and editing in August. We’ve also continued to make solid progress on UI design, new social and friend features and progression systems. We’re happy to report that we’re still on track to release this year and haven’t hit any new, major hurdles as we push toward the finish line.

With the summer event kicking off at the beginning of the month, it felt like the perfect opportunity to combine the summer event post and this month’s Mooseletter update! If you want to avoid missing any future editions, make sure to sign up for our newsletter to get the latest news directly in your inbox.

Ask us Anything!



Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

If you're curious for more, you can browse past Q&As here:
https://store.steampowered.com/news/app/843380/view/498322850680145537
https://store.steampowered.com/news/app/843380/view/498320313411437016
https://store.steampowered.com/news/app/843380/view/498317142563750061
https://store.steampowered.com/news/app/843380/view/506195274633314529
Each one covers a wide range of topics, so give them a browse if you’re curious, and keep an eye on Twitter and Bluesky to send in yours too. We love hearing from you!

Question: Returning Starter Packs
From: Mabayu
Will the kitsune fox ever return? Its the only thing I want in the game. I was playing during the time and didnt know they went away because battlepasses didnt :c

Yes, we plan to bring back past Starter Packs in some form down the line! Avoiding FOMO is important to us—just like how Animal Passes never expire—so we’ve been exploring ways to make these packs available again.

They’ll likely always be the best deal during their original season, since each Starter Pack is priced as one of the most affordable ways to get started in SAR. But we’re excited to bring them back in a new format sometime in the future!

Question: Designing NPCs
From: Janet
Are the new NPCs scrapped characters that are returning for Super Animal World or are they an 100% original addition? What's the thought process behind making a SAR character?

Most of the new NPCs are original, but a few have been living in our super secret lore bible for years, waiting for the right moment for their debut.

There’s no single formula for designing a SAR character. Sometimes a story idea sparks a new NPC, and sometimes they’re designed to personify a game system. But over time, they usually grow to serve both narrative and mechanical roles as we expand their personalities.

Sergeant O’Prey is a great example: he’s part of our onboarding experience for new players in the Battle Royale, but eagle-eyed players may have noticed he also has some interesting lore implications that haven’t been explored in Super Animal Royale yet.

Question: Lobby & Waiting for Games
From: Torau
Each matches are relatively short and waiting for a match is quite long comparing to a traditional BR game. Is there any solution to make the lobby feel more engaging and to prevent unwanted interaction between the same players again and again. (Maybe a minigame of chess?)

Yes! This is a big part of what we’re aiming to improve with Super Animal World. The lobby experience is being reimagined to be more engaging and fun between rounds, with new ways to spend time while queuing up.

We’ll have a lot more to share as we get closer to release, including exactly how the Social Hub works and how it connects to matchmaking. Making the time between rounds more meaningful has been a major focus for us, and it’s a big reason why we’ve added minigames like fishing and bug catching.

Chess could be a fun one too if we could make it work. Let us know what kinds of games or activities you’d love to see added!

Question: Roadblocks
From: Selttiks
What has been the biggest roadblock in making Super Animal World so far?

Probably our biggest roadblock has been ourselves! We can be a bit too ambitious for our own good (especially considering how small our team is), but we think that’s also a big part of what makes Super Animal Royale special, and hopefully that’ll prove true again with Super Animal World.

The scope of the project is almost like building a new standalone game, but with the added challenge of fitting it seamlessly alongside everything that already exists in Super Animal Royale. Adding an entirely new Social Hub, minigames, quests, and progression systems, and then making them all work smoothly with existing content, has proven more complex than if we had built them separately from scratch. But seeing how well everything works together in the current build makes us confident it was the right choice.

On top of that, redesigning and improving the entire UI from top to bottom has been a huge task. And even though we expected that building a full storyline with detailed NPC interactions and quests would be significant, it’s proven to be an even larger undertaking than we anticipated.

Going fully indie again after briefly working with a publisher was another necessary shift. It slowed us down temporarily and was definitely a distraction, but long-term it’s absolutely been the right decision for the studio and Super Animal World. There are countless other details that add to the project’s complexity (like the hamsterball racing game layered on top), but seeing everything come together makes the whole process feel pretty exciting and worthwhile!

Question: What comes next?
From: Puppeht
Have you thought about what comes after World for Super Animal Royale/Pixile?

More regular updates for Super Animal Royale! Super Animal World is designed to be a whole new foundation we can build on top of, and once it's launched, we’re excited to return to more frequent seasonal updates. Building something this big has been really rewarding—but also a marathon at times—and one thing we’re looking forward to is returning to smaller, iterative updates that let us work more openly with all of you and incorporate feedback as we go.

We’ve mentioned in past Mooseletters that we want to evolve and improve existing game modes like The Bwoking Dead, and those remain top priorities. But that’s just the start: we also have ideas for fully new modes, Social Hub additions, island expansions, and of course, more Super Animals.

There’s still so much we want to explore in Super Animal Royale, and once the biggest pieces of Super Animal World are in place, we’ll be able to focus more consistently on updates across the whole game.

Super Fanart Contest: Friends & Foes



Submissions are open for our latest Super Fanart Contest, ”Friends & Foes!” You can enter your art by Monday, July 14th for a chance to have it featured in-game at the Super Museum of Modern Art when Super Animal World launches, and a shot at the top prize of the Golden Paintbrush.

The full rules and submission form can be found here: Submission Form

We hope you enjoy the Super Summer Royale event we cooked up for you, along with this small progress update on Super Animal World! Your support means so much to us as we press towards the finish line on the project.

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

— Michael, Logan, & the Community team
Super Animal Royale - Logan


Hey Super Animals! Lately, there’s one big question we’ve seen popping up across the community: what’s going to happen to Battle Royale and SAR’s other core game modes when Super Animal World launches?

The short answer is they’re just as core to the game as ever, and we’ve got exciting ideas brewing for how to support and evolve them. So this month, we’re taking a closer look at where things stand and kicking off a conversation about where we should take them next.

Also in this month’s Mooseletter:
  • A new NPC character from Super Animal World revealed
  • More of your questions answered in our latest AMA
  • Incredible fan art from a recent community-run contest
And as a bonus, Mystery Mode is back for the weekend and we’d love to hear how you’d like to see it evolve in the future!
First, an Update on Super Animal World
It’s been another productive month for Super Animal World, so it’s time for an update to our very scientific progress bars!


With core gameplay mechanics already in a good spot, this month we’ve focused primarily on storytelling, quest design, and metagame polish. Quest writing has moved up to 35% completion, with the early quests feeling polished, the main storyline steadily advancing, and several new quest types now being implemented and tested.

On the game design front, we completed a comprehensive metagame design document that outlines every current system, upcoming changes and additions in Super Animal World, and remaining tasks ahead of release. This detailed blueprint is proving invaluable for identifying and finalizing the last key elements needed for launch.

This month also marked significant progress on social and friend features, beginning with a necessary update to the game’s underlying engine. Updating an engine can be notoriously finicky, but it’s looking promising so far on PC and we’re now making some fixes on consoles while we continue building out the social systems.

Finally, our UI work continues to move steadily forward. We’ve completed wireframes for most remaining screens, and key screens like the updated Shop and Animal Pass are moving from design to implementation. For Super Animal World, every screen in the game is receiving a top to bottom redesign, making it a massive undertaking, but the updated style is already looking great on the screens we’ve completed so far!

Plans for Battle Royale & Other Modes

Our core game modes are the heart of Super Animal Royale, and we’ve spent years refining them—nearly eight in the case of Battle Royale! It’s more polished than ever, but there’s still room to grow, and we have some exciting new additions planned. The other modes have had varying levels of iteration so far, and we’ve got bigger ideas for them too, which we’ll dive into below.

Super Animal World’s Social Hub is designed to support and enhance all of our modes while laying the foundation for future ones. It’s not just another mode — it’s the connective tissue between them. Whether you're queuing for a match or exploring between rounds, the Social Hub helps bring it all together in a more social and seamless way.

We know it might be hard to picture how that all fits without seeing it in action, but we’re really happy with how it’s shaping up and can’t wait to show it to you in the coming months. Until then, here’s a look at where each of our modes stands today, what we’ve learned from working on them, and what we’re looking to explore next.

Battle Royale
Battle Royale remains our most developed mode, and that depth means we approach changes to it with extra care. We aim to keep the loot pool focused, with each item serving a clear role, while still leaving room for surprises and fun twists. Your feedback, especially in Discord and across our social channels, continues to be invaluable in helping us fine-tune what belongs and what doesn’t—so keep it coming!

For Battle Royale in the Super Animal World expansion, we're focusing on thoughtful refinements, improving accessibility for newer players, and introducing a few meaningful new systems that deepen the experience without disrupting what already works. The expansion will also include some significant additions to the island itself, which we’re excited to let you discover for yourself when it arrives. While we can’t share specifics just yet, we want you to know that BR remains a core priority. As a small thank you for your patience, we’ve also cooked up something new for the Super Summer Royale event this July, so keep your eyes peeled!

The Bwoking Dead
Once Super Animal World is out, The Bwoking Dead is high on our list for a major revamp, similar in scope to S.A.W. vs. Rebellion’s 2022 rework. The core infection gameplay already creates great tension, but we’ve been gathering ideas to push the mode further and make it more engaging across the board.

Two areas we’re especially looking to refine are the pacing of matches and the experience of playing as a Zombie Joe. We want being infected to feel more fun and rewarding, with new tools to pressure survivors and shift the momentum. On the survivor side, we’re exploring ways to encourage more movement around the island to keep matches dynamic and strategies evolving.

We’re still shaping our plans, but this is a mode we’re eager to revisit, and we think it holds a lot of untapped potential.

S.A.W. vs. Rebellion
S.A.W. vs. Rebellion has grown into a great entry point for newer players, thanks to its loadout-based design and the ability to respawn quickly. It offers a lower-pressure way to get familiar with weapons and movement, making it a helpful bridge into Battle Royale.

While the mode feels solid today, we have some ideas we’re looking forward to testing, including potential changes to Twinkle and balance tweaks. As the island evolves, we’re also keeping SvR in mind to see which new locations could support fresh maps for the mode.

Once Super Animal World is out the door, we’ll keep looking for smart ways to evolve and improve the mode, with a focus on making it even more strategic, satisfying, and fun to play across all skill levels.

Mystery Mode
Mystery Mode was one of our earliest alternate modes, and as a result it’s also the least developed today. We know it has a special place in many of your hearts, but we see a lot of room to reimagine it into something more exciting and replayable while keeping the spirit and wacky variety of the original.

After releasing Mystery Mode, we took time to rethink our approach to new modes. Instead of rushing lots of them out the door, we wanted each one to be deep and fun enough to earn a long-term slot in the game, and we planned to achieve that by continuing to refine and expand modes after their initial release.

We’ve already started brainstorming ideas for Mystery Mode’s future, but since it’ll take significant development time, we plan to revisit it after Super Animal World launches. In the meantime, we’re happy to rotate it in occasionally for those who enjoy its chaotic surprises, and we’d love to hear what you’d be excited to see in a future rework.

Whether it’s Mystery Mode, S.A.W. vs. Rebellion, The Bwoking Dead or Battle Royale itself, your feedback continues to play a big role in how we evolve all of our game modes, so keep letting us know what you want to see in our Discord, here on Steam, and across our socials.

And speaking of Battle Royale’s future in Super Animal World, we’ve got someone special to introduce you to: your feathered flight commander and champion of the skies, Sergeant O’Prey!

Introducing Sergeant O’Prey

Meet Sergeant O’Prey, the majestic Super Eagle that invites you to ride his even more majestic Giant Eagles into the world’s most adorable fight to the death. As CEO of Giant Eagle Airlines, O’Prey is serious about keeping the big birdies in the air, which is why he takes it upon himself to initiate new Super Animal Royale recruits. His love for televised armed conflict is genuine: in fact he was once a Super Animal Royale star combatant himself. Never lost a match! At least…not that he can remember.

Sergeant O’Prey will be there to greet players and get them ready for the Battle Royale, and will serve as your main point of contact for many Battle Royale-related quests in the Social Hub. He’s one of several new characters you’ll meet when landing in Super Animal World, and one we’re incredibly excited for you to get to know.

Ask us Anything!

Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

If you're curious for more, you can browse past Q&As from February, March and April:
https://store.steampowered.com/news/app/843380/view/506195274633314529
https://store.steampowered.com/news/app/843380/view/498317142563750061
https://store.steampowered.com/news/app/843380/view/498320313411437016
Each one covers a wide range of questions, and you might just find something you've been wondering about too.

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. :)

Question: Balancing
From: The CrayV
What considerations go into balance and have there been any surprises in something not turning out as expected (like a weapon being very OP or Under powered)?

We always try to make sure something feels fun first and balance it second. It’s much easier to adjust the numbers on something that already feels good than to try to make a perfectly balanced but boring item feel exciting.

That said, we tend to err on the side of caution. Our goal is to avoid anything new completely overtaking the meta, so we often start conservatively and tune up if needed. After something is added, we listen closely to community feedback and watch how players adapt over time. That qualitative feedback is then paired with data to help us understand both how strong something feels and how it’s actually performing. Both perceived and numerical strength are important in crafting a fun experience.

In most cases, new weapons and mechanics have landed pretty close to expectations, but there are always surprises. Sometimes players find creative uses we hadn’t anticipated, or a weapon ends up stronger or weaker than expected in live matches. Either way, we love watching how the community engages with new tools, and we’re always ready to make adjustments when needed.

Question: Post-Super Animal World Ideas
From: Shack
Post-release, what are some features, new game modes, community suggestions, or other general ideas you’d like to look into? Mentioning something that piqued the interest of the dev team is not a promise to fulfill that thing, btw! It’d just be cool to hear what turned heads.

Getting Super Animal World into players’ hands as soon as possible means we’re prioritizing the core features first, but we’ve also been building up a large backlog of post-launch ideas we can’t wait to dig into. Updates to The Bwoking Dead and Mystery Mode are high on that list, along with some exciting new mechanics, potential new game modes and quality of life features.

Ranked is another topic that’s come up both within the team and the community. With how skilled many of you have become, it’s easy to see the appeal of a more competitive format. At the same time, we know it’s a tricky subject, and we want to keep the game’s experience friendly and accessible. We’re exploring ways to scratch that competitive itch without fragmenting the community or losing the game’s lighthearted spirit. No promises yet, but it’s something we’re actively considering for after Super Animal World.

Question: New Modes & Weapons
From: Selttiks
Will there be a new LTM mode introduced into the cycle? Will there be any new weapons introduced or will that be too hard due to the already large variety in the pool?

Designing new game modes is something we’re always thinking about and discussing as a team. Super Animal World introduces hamsterball racing, bug catching and fishing, which each offer a fresh new type of experience, but we’re also excited to add more traditional new modes in the future. We ran a community survey a while back and came away with a ton of great suggestions, and we’ve been building up a list of our own too that expands upon that.

As for weapons, the loot pool is already quite full, and every new addition has the potential to dilute it, making it harder for players to find and use the weapons or throwables they enjoy. That said, we have a few creative ideas for working around this and are continuing to explore ways to introduce new gear while preserving clarity and balance.

Question: LTM-Related Cosmetics
From: Amethyst
Are we going to get more bwoking/zombie related clothing or weapons? Maybe even an emote?

Themed cosmetics for our limited-time modes are a great idea and definitely on our radar! S.A.W. vs. Rebellion already has a milestone reward, and we’d love to build on that with more cosmetics for it and The Bwoking Dead. Maybe even an emote or two. If you have specific ideas you’d be excited to see, let us know!
Question: Major Weapon or Powerup Changes
From: Krowly
Are you planning to do any major weapon/upgrades changes? Like the impossible tape, cupgrade, etc.

Definitely something we’re interested in. We’d like to take a broader look at the full powerup system and how it could be improved, both as a whole and on an item-by-item basis. We’d also love to hear the community’s thoughts on what you'd like to see added or adjusted. We’re always thinking about weapons too. A few have grown more complex than we'd like, and we’re exploring ways to make their effects feel clearer and more satisfying without losing their unique flavor.

One we’re already eyeing is the Sparrow Launcher. It was designed to be a step up from the Bow & Sparrow, but it doesn’t see as much use as other guns. We love the concept of a tracking weapon, and we think there’s room to help it feel more distinctive. Whether through stat changes or reworked functionality, it’s a great candidate for a deeper look.

While we don’t have a timeline just yet, we’re keeping a close eye on these systems and gathering the ideas we’ll need to give them the attention they deserve.

Community Roundup
Mystery Mode Weekend

Back by popular demand, Mystery Mode is available right now through Tuesday, June 3rd!

While a full rework is still planned for after Super Animal World’s launch, we’re excited to bring it back for those who enjoy its chaotic charm. It’s a fun way to mix things up while we keep brainstorming how to make it deeper and more replayable long-term.

In the meantime, we’d love to hear what you enjoy most about the mode and what you’d like to see from a future rework. We’re thinking beyond just adding new modifiers. We’re exploring how the entire mode could evolve into something deeper and more replayable, so don’t hold back! Every bit of feedback helps as we figure out what direction to take it in next.

Super Fanart Showcase
We’ve been loving the incredible art you’ve been sharing lately, and it’s one of our favorite things to spotlight each month!

We also wanted to give a big shoutout to Atlas, Bearggable, Ruki, Sailoro7, and Garlitbread who hosted a joint solo tourney and community “fan-fanart” contest with the prompt “peace & love on the battlefield.” Many of this month’s featured works come from that event!

Art by Reshimaru

Art by Torau

Art by L1L4C

Art by I Love BTS

Art by NeKosan

If you’re posting your fanart on social media, use the hashtag #superanimalroyale or tag us directly so we don’t miss it! You can also share it in our Discord server, where we’ve got active channels just for fan creations and an incredibly talented art community.

We hope this Mooseletter gives you a better sense of where our game modes stand, how we’re thinking about them, and what we’re excited to explore next. If there’s something you’d like us to cover in the next Mooseletter, let us know in the comments—we’re always listening!

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

- Michael, Logan, & the Community team
Super Animal Royale - Logan


Hey Super Animals! We hope you all had a very hoppy (and noodle-y) Respawning Day and thanks for bearing with our short Mooseletter delay while we sorted out last week’s Switch hiccup—more on that below.

We know a lot of you are wondering about our progress on Super Animal World, so this month’s Mooseletter is all about that. We wanted to give you a clearer sense of why it’s taken so much longer than we hoped and where we are now in the process (without spoiling anything, of course).

First, a little history
Super Animal World has been a dream of ours since as far back as 2019, when we first experienced the uniquely friendly social space our community created in pre-game lobbies, something we hadn’t really seen in other games we’d played. But before we could tackle something this ambitious, we had to finish the core game: releasing v1.0 out of Early Access and then adding major post-launch content like the Bwoking Dead, SAW vs Rebellion v2, a host of new weapons, items, and points-of-interest, and countless other community-requested features. After several successful seasons, we felt it was the right moment to slow our regular seasonal updates and dive fully into creating Super Animal World.

Even while updating SAR these last few years, we were imagining what the island could become if it were brought fully to life outside of the royale. Super Animal World builds on everything that’s already there, but reimagines how players experience it through quests, minigames, storytelling, and social features. It’s a foundation we’re excited to expand on for years to come, and one that we hope deepens the connection both new and longtime players feel to the world, and to each other.

Reality check
You might’ve heard about the “ninety-ninety” rule: the first 90% of a project takes 90% of the time, and the remaining 10% takes the other 90%. As far as tongue-in-cheek developer wisdom goes, this one turned out to be painfully accurate. Early prototyping moved quickly, which was exciting but gave us a deceptively optimistic sense of how fast we could finish the whole thing.

What we initially underestimated was just how complex it would be to build an expansion that adds so much new content while also seamlessly integrating with the existing game. On top of that, our original "Summer 2024" target turned out to be more wishful thinking than realistic estimation. We wanted it done then, but we hadn't yet grasped the full scope of what we were building.

We did include an "...or when it's ready" caveat, which, let's be honest, we're leaning pretty heavily on right now.

Publisher distractions
As if Super Animal World wasn’t ambitious enough on its own, we decided to return to self-publishing in the middle of it. It was absolutely the right call, but the transition was messy, time-consuming, and easily set us back about six months of focused dev time (and a solid chunk of our already-questionable sanity). The upside is that we’re no longer beholden to anyone else, and our team is more empowered than ever to bring Super Animal World to life as we’ve envisioned it.

The good news: We're turning the corner!
Despite everything we’ve been juggling, this month felt like a real turning point. The expansion still needs plenty of polish, but during our latest playtest, a few of us actually paused and said out loud that it finally felt like we were playing a real, integrated game instead of testing separate prototypes.

This week, we put Super Animal World in front of 20 external playtesters who had never played Super Animal Royale before. We wanted to see how well our new onboarding and storytelling could guide and engage brand-new players, and whether the experience felt fun and intuitive. Thankfully, it really landed. Even in its early state, the testers genuinely had a great time, and their feedback is already helping us polish rough edges and make the early-game flow even smoother.

What's left to do?
We've reached a point where core game design questions are mostly solved, and our focus is shifting heavily toward content creation: writing the remaining NPC quests, expanding progression systems, and testing and polishing everything for launch.

We still can't announce an official release date yet, but we remain committed to launching Super Animal World this year, and we're working as quickly as humanly (and animal-y!) possible to make that happen.

Track our progress
To help you follow along with the expansion’s development, we’ve put together some highly scientific progress bars below. We’ll update them each month to show which parts of the expansion we’re actively working on, but not every bar will move every time. Some systems may be on pause while others take the spotlight, depending on what the team is focused on that month. And sometimes bars might even move (gulp) backward, especially if we decide a feature needs a rethink or redesign.


A few important caveats:
  • Not every category starts or finishes at the same time, and not every bar will take the same time to complete. Many features depend on others being completed first, so don’t expect every bar to progress evenly.
  • Percentages reflect our best estimate of current progress, not time spent. For example, the Content & Quests category is at 25%, but this initial portion included significant rewriting and careful refinement to get the quest structure feeling just right. With that groundwork complete, progress on the remaining quests should accelerate.
  • Some bars might speed up toward the end. Once core systems are locked in, creating and polishing content usually moves faster.
We hope this peek behind the curtain gives you a better feel for the road ahead, and we can’t wait to share more in the coming months as we get closer to launch!

Ask us Anything!


Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam.

Question: Roadmaps
From: Wheezy
Will there be more roadmaps regarding the development process/updates? Transparency is pretty important in a community.

Surprise! Hope today’s Mooseletter helps on this front. :)

We’ll probably return to roadmaps again once Super Animal World is out the door since they’re good for breaking down individual features that are coming next (and we have a lot planned for post-release too). Super Animal World is such a huge project that breaking it down into a feature list doesn’t work quite as well, but we do have categories of features like the redesigned UI and menus that we hope to do deep dives into as the project gets closer to release and they’re ready to show.

Question: Mini Animal Improvements
From: Silly
Will S.A.W add new functions to the minimals such as animations or activities? Minimals can stay as a non p2w experience but they could get special interactions like playing with them or placing accessories on them

We don’t have any major changes to minis planned for Super Animal World specifically, but these are great thoughts, and we’ve had a bunch of ideas of our own that we’d like to bring to minis in the future, so keep the feedback coming!

Question: Deciding New Super Animals
From: RealPlasmaRac
How do you decide which super animal to do next?? Do you spin a wheel full of random animals??

We haven't built a giant spinning wheel of animals just yet, but now that you’ve said it, it feels like a missed opportunity. In reality though, we usually choose based on a mix of what players are most excited about and what fits thematically with upcoming updates. There are still tons of Super Animals we’d love to add, and some are already lined up for future events and updates. It’s something we say a lot, but it’s true: if there’s one you’re hoping to see, let us know—your suggestions play a big role in shaping what’s next!

Question: Replayability
From: Mounticat
How does Pixile plan to increase SARs replayability with Super Animal World?

Super Animal World adds a whole new layer of activities that give players more reasons to return to the island regularly. Fishing, bug catching, and hamsterball racing offer relaxing ways to spend time between matches, while also complementing core modes like Battle Royale, SAW vs Rebellion, and The Bwoking Dead. With the new Social Hub acting as a natural gateway between experiences, the island feels more vibrant and lived-in, offering a natural flow between competition and connection. Time spent in the new SAW activities also counts toward your progression, since they award XP just like matches in Battle Royale.

Question: Community Feedback
From: Lock
How big of an impact does the community have on what's added to the game? Other than the current season, has there ever been a season that was highly influenced by the community's suggestions?

Our community plays a huge role in shaping what we add to the game! Updates like The Dragon’s Loot and Party Animals introduced many long-requested Super Animals and items, while the By Popular Request Pass was a direct celebration of community-inspired cosmetics and designs. Beyond cosmetics, player feedback has frequently guided gameplay decisions too, from the Zip-and-Go revamp, to the infection changes in Bwoking Dead, to which powerups we’ve chosen to tweak (Impossible Tape) or temporarily retire (rip Juicer).

While we can't always respond individually to every piece of feedback, your comments genuinely help drive our internal conversations and prioritization. We’re always listening, and your creativity and care make the game better in ways we never could have pulled off alone.

Question: Team Size
From: bro guy
How many people work on Super Animal Royale?

Our team is up to 16 now! But some of us are part-time, so all together we probably add up to around 9-10 full-time equivalents. We also work with a few external companies supporting us on things like Quality Assurance and more recently, UI design.

Community Roundup

Double XP Weekend

Last week’s Nintendo firmware update knocked SAR offline on Switch, but we submitted a fix the same day and worked with Nintendo to get it published as quickly as possible. We’re happy to say it’s now resolved!

To make it up to all the Switch players who lost playtime during the outage, and to thank everyone across all platforms for your continued patience as we build toward Super Animal World, we’re throwing a Double XP Weekend for everyone!

From Friday, May 9th to Monday, May 12th, all XP earned from matches and challenges will be doubled. We really appreciate you sticking with us, and we hope you enjoy the well-earned bonus XP!

Super Fanart Showcase
It’s no secret that the Super Animal community is bursting with creativity, and we love getting to spotlight the incredible fanart you share. Here are some of our recent favorites from the past month!


Art by Noko


Art by Salad Cat


Art by FreddieInDaBoxx


Art by UnflappedFlea


Art by Resh1maru

If you’re posting your fanart on social media, use the hashtag #superanimalroyale or tag us directly so we don’t miss it! You can also share it in our Discord server, where we’ve got active channels just for fan creations and an incredibly talented art community.

We hope this Mooseletter gives you a clearer picture of how development on the Super Animal World expansion is progressing. We’re excited to keep sharing more as it comes together, and if there’s anything you’d like to see us cover in the next edition, let us know in the comments!

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

P.S. We finally made a Steam Publisher Page! It's shiny, it's official, and it has buttons you can click. Take a peek, tell us what you think, and toss it a follow to stay in the loop on all things Pixile.

- Michael, Logan, & the Community team
Super Animal Royale - Logan

As a Soup-er bonus to wrap up our 2025 Respawning Day event, we’re dropping two brand-new items inspired directly by community suggestions in our Discord server!

  • The fluffy and flavorful Super Noodle Komondor joins the Super Dogs in the Research Lab.
  • The deliciously wearable Instant Noodle Hat is now available from Cackling Carl’s Cart.
Big thanks to community members michaelxnore (Super Noodle Komondor) and NeKosan (Noodle Cup Hat) for these fantastic ideas! Although suggested separately, they pair perfectly into one noodle-tastic combo, and we had an absolute blast cooking these up for you to enjoy.

What’s next? Mooseletter #3!
With Respawning Day behind us, our community team is hard at work preparing the third edition of the Mooseletter (our monthly devblog), scheduled to hit your inboxes and Steam by the end of April. This edition will dig into what remains for the development of Super Animal World as we get closer to its release.

We’ll also be returning with another Super Summer Royale event in the coming months! While we assemble the event’s reward lineup, we’d love to hear your ideas, so share your cosmetic suggestions in our Discord, in the Steam Discussions, or on social media (just make sure to tag us)! Your creativity continually inspires us, and we hope to feature even more community-driven items in future updates. :)

You can also use those same channels to share broader gameplay feedback. The ideas you share consistently help us build a better game, not just for Super Animal World, but for everything that comes next too.

Thanks for celebrating another Respawning Day with us and stay tuned here for the upcoming Mooseletter and more news on Super Animal World. We’ll be sourcing questions for our Q&A on Pixile’s Twitter and Bluesky real soon!

See you on the island, Super Animals.

- Michael, Logan, and the Pixile Community Team





Super Animal Royale - Logan


The final week of the Respawning Day event has arrived, and the island is prettied up with all things pastel, pasteurized, and painted!

New challenges, Respawning Day items, and the Super Easter Seal are now unlocked and available to earn in-game!

Respawning Day Week 3: Respawning Finale



Take a close look at all those eggs you’re running around to collect, because you might just get ambushed by the Super Easter Seal!

5 challenge rewards to earn
  • Bunny Nightcap | Collect Super Eggs (1337)
  • 1500 XP | Smash Fabergé Giant Emu Eggs (15)
  • Bunny Nightgown | Heal Teammates or Giant Emus with Dart Gun (250)
  • 750 Carl Coins | Dance at the Beakeasy Stage
  • Daffodil | Deal Melee Damage (200)
New Super Animal Breed
  • Super Easter Seal (Available in the Research Lab at level 50)
You can complete these and all of the previous weeks’ challenges at any time until Friday, April 25th. That means you’ve got about 10 days to check them all off before the event ends! But as a reminder, all Super Animal breeds added as part of events are permanent additions to the Lab and can be unlocked at any time.

In Case You Missed It: Respawning Day Weeks 1 & 2 + March Mooseletter
Check out the announcements for Respawning Day Weeks 1 and 2 for the rest of the Respawning Day unlocks and news:

Week 1 (and full event patch notes):
https://store.steampowered.com/news/app/843380/view/498317142563751715

Week 2:
https://store.steampowered.com/news/app/843380/view/498317776823256138

In March, we also released the second issue of the Mooseletter, our developer update blog for all things relating to Pixile and the Super Animal World expansion.

Read the March Mooseletter for Q&A, community highlights and a dive into the expansion’s sound/music with Catbaux: https://store.steampowered.com/news/app/843380/view/498317142563750061

We’ll be releasing another Mooseletter in late April, so subscribe to our newsletter and keep an eye on Steam for that.

Grab your egg-collecting squad and share the news on social media (egg baskets not included):






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads!

We hope you enjoy the finale of this year’s Respawning Day, Super Animals. See you on the island—and keep your eyes peeled for a little post-event surprise from us! ːcockatiel_hypeː
Super Animal Royale - Logan

Week 2 of our triple-holiday Respawning Day begins with the return of the fan-favorite Sakura (Cherry Blossom) Festival!

Celebrate it with the new Super Sakura Peacock, new challenges & cherry blossom cosmetics, and the return of the coveted, limited-time SAKURA code.


The Super Sakura Peacock makes its dashing debut and joins our lineup of Sakura Super Animals!

5 challenge rewards to earn
  • Sakura Visor | Collect Super Eggs (1200)
  • 1500 XP | Chop Grass with a Giant Emu (150)
  • Sakura Fancy Shirt | Eat Placed Bananas with the Banana Forker (12)
  • 750 Carl Coins | Drink Health Juice with Cupgrade (200)
  • Sakura Necklace | Land Under a Cherry Blossom Tree
New Super Animal Breed
  • Super Sakura Peacock (Available in the Research Lab at level 70)
As a friendly reminder, all Super Animal breeds added during events are permanent additions to the Lab and can be unlocked at any time.

Code SAKURA Returns!


To get into the spirit of the holiday right away, redeem code SAKURA in the main menu for your own elegant and gorgeous cherry blossom items!

Here’s what the bundle includes:
  • Sakura Kimono
  • Sakura Fan
  • Sakura Umbrella
Code SAKURA will be active until Respawning Day ends on Friday, April 25th.

Read the Full Respawning Day Patch Notes

Catch up on all the details of the Respawning Day event (including week 1 rewards) in the full event patch notes here:
https://store.steampowered.com/news/app/843380/view/498317142563751715

Join us on your social platform of choice or sign up for our newsletter and stay tuned for the week 3 event drops:






You can also find us on Facebook, Instagram, Reddit, TikTok, and Threads.

We’ll see you next week for the Respawning Day finale, Super Animals. See you on the island! ːcockatiel_hypeː
Super Animal Royale - Michael


Spring has sprung on the island, and with it comes triple the festivities, triple the fun, and most importantly, triple the bananas. This year’s Respawning Day event is a three-week holiday celebration, each week with a new theme and packed with unique challenges.

We’re kicking things off with April Fool’s for week 1, followed by the Sakura (Cherry Blossom) Festival in week 2 and concluding with a Respawning Day finale in week 3. Plus, we’ve added some community-inspired goodies that should get you hopping with excitement even if you’re not a Super Bunny. Just watch your hops, skips and super jump rolls for banana peels and whoopee cushions.

Respawning Day Event



Respawning Day is a time where Super Animals celebrate the pod-grown clone technology that makes their endless participation in Super Animal Royale possible!

If this is your first event or if you need a refresher, here’s a crash course on how events in SAR work:
  • When each week begins, a set of five weekly challenges will unlock for you to complete. Once each week’s challenges have unlocked, you’ll have until the event ends to complete them and earn their rewards.
  • Each week also debuts a new Super Animal breed in the Research Lab! As always, Super Animals introduced as part of an event are permanent additions so there’s no time limit to unlock them. Take your time and pace yourself!
  • Join the island’s Super Egg hunt around Super Animal World! Each egg provides a small heal and counts towards progressing certain event challenges. You’ll earn them from completing matches, too.
  • Fabergé Giant Emu eggs have been placed around the island! You can destroy them to progress some of your challenges, and don’t forget to nab the Super Egg pickups inside.
Additionally, 20 legacy items from previous Respawning Day events have been added to the legacy pool, so you can earn them if you haven’t added them to your collection yet.

Springtime reminds Super Animals of more than just their functional immortality via cloning, and Super Animals can’t resist a good ol’ practical joke, so we’re beginning this year’s three-week event with April Fool’s!

Respawning Day Week 1: April Fool’s



Send in the clowns: the Super Clownfish and Super Clown Clownfish have arrived, just in time to prank their enemies!

The island’s also getting quite a dose of potassium during this first week of the event! Until Week 2, enjoy these slippery April Fool’s effects:
  • All rainstorms have turned into banana rain, with with more frequent showers
  • Mole Crates and Rebel Caches are packed with bonus bananas
  • Cutting grass yields more bananas than usual
5 challenge rewards to earn
  • Egg Splat | Collect Super Eggs (1000)
  • 1500 XP | Smash Fabergé Giant Emu Eggs (7)
  • Whoopee Cushion Gravestone | Banana Slip an Enemy
  • 750 Carl Coins | Destroy Skunk Mushrooms (5)
  • Egg Outfit | Break Enemy Armor (50)
New Super Animal Breeds
  • Super Clownfish
  • Super Clown Clownfish (Both available in the Research Lab at level 10)
Community-Inspired Surprises!



As a special Respawning Day bonus, we’re super excited to introduce new community-requested cosmetics and Super Animals in Carl’s Cart and the Research Lab!

Here’s what’s new and who suggested them:
  • Super Thorny Devil (Available in the Research Lab at level 40) - FazeBruv
  • Super Toy Snake (Available in the Research Lab at level 50) - Saotekin
  • Rock Candy melee - NeKosan
  • Toaster Pastry Outfit - comet.kat
  • Comfy Hoodie - Cheonsa
These fantastic ideas came directly from your fellow players in our Discord server’s cosmetic ideas channel. If there’s something you’d like to see in a future update, share your idea in the server and one of your suggestions just might make it into the game too! The SAW Lab Labs and Ms. Macawsome are always cooking up something new.

Carl’s Cart Additions



In addition to the community-requested items, Carl’s Cart has some classic Respawning Day goodies to dole out this season (for the right amount of Carl Coins of course).

Here’s what’s new to the Cart this year:
  • Easter Bird’s Nest Hat
  • Blue Bunny Ears
  • Chocolate Egg Gravestone
  • Chocolate Bunny melee
  • Bunny Fancy Shirt
  • Fancy Spring Glasses
Keep your eyes peeled during the event for even more Super Easter and Respawning Day items from previous years in the Cart too!

New in the SAW Shop



Ms. Macawsome has two new spring-themed items in the SAW Shop:
  • Angel Wings (Neck Slot Item)
  • Watering Can Emote
Perfect for watering all those spring flowers on the island (or your enemies’ graves).

Check out the latest Mooseletter Dev Blog!



In case you missed it, we recently shared exciting updates about the upcoming Super Animal World expansion in our monthly Mooseletter! Dive into behind-the-scenes insights on NPC interactions, immersive sound design, player Q&A and plenty more.

You can read them here on Steam or sign up for our newsletter to get future updates delivered straight to your inbox.

https://store.steampowered.com/news/app/843380/view/506195274633314529
https://store.steampowered.com/news/app/843380/view/498317142563750061

That’s all for this first week of Respawning Day! Gather your squad and join the springtime hijinks. And don’t forget: laughing at someone slipping on a banana peel is scientifically proven to improve your mood!

Follow our socials to be alerted when week 2 of the event arrives, and get all the updates on Super Animal World:






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads!

Have a very hoppy Respawning Day, Super Animals, and go forth to rejoice!
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