Super Animal Royale - Logan


Hey Super Animals! Lately, there’s one big question we’ve seen popping up across the community: what’s going to happen to Battle Royale and SAR’s other core game modes when Super Animal World launches?

The short answer is they’re just as core to the game as ever, and we’ve got exciting ideas brewing for how to support and evolve them. So this month, we’re taking a closer look at where things stand and kicking off a conversation about where we should take them next.

Also in this month’s Mooseletter:
  • A new NPC character from Super Animal World revealed
  • More of your questions answered in our latest AMA
  • Incredible fan art from a recent community-run contest
And as a bonus, Mystery Mode is back for the weekend and we’d love to hear how you’d like to see it evolve in the future!
First, an Update on Super Animal World
It’s been another productive month for Super Animal World, so it’s time for an update to our very scientific progress bars!


With core gameplay mechanics already in a good spot, this month we’ve focused primarily on storytelling, quest design, and metagame polish. Quest writing has moved up to 35% completion, with the early quests feeling polished, the main storyline steadily advancing, and several new quest types now being implemented and tested.

On the game design front, we completed a comprehensive metagame design document that outlines every current system, upcoming changes and additions in Super Animal World, and remaining tasks ahead of release. This detailed blueprint is proving invaluable for identifying and finalizing the last key elements needed for launch.

This month also marked significant progress on social and friend features, beginning with a necessary update to the game’s underlying engine. Updating an engine can be notoriously finicky, but it’s looking promising so far on PC and we’re now making some fixes on consoles while we continue building out the social systems.

Finally, our UI work continues to move steadily forward. We’ve completed wireframes for most remaining screens, and key screens like the updated Shop and Animal Pass are moving from design to implementation. For Super Animal World, every screen in the game is receiving a top to bottom redesign, making it a massive undertaking, but the updated style is already looking great on the screens we’ve completed so far!

Plans for Battle Royale & Other Modes

Our core game modes are the heart of Super Animal Royale, and we’ve spent years refining them—nearly eight in the case of Battle Royale! It’s more polished than ever, but there’s still room to grow, and we have some exciting new additions planned. The other modes have had varying levels of iteration so far, and we’ve got bigger ideas for them too, which we’ll dive into below.

Super Animal World’s Social Hub is designed to support and enhance all of our modes while laying the foundation for future ones. It’s not just another mode — it’s the connective tissue between them. Whether you're queuing for a match or exploring between rounds, the Social Hub helps bring it all together in a more social and seamless way.

We know it might be hard to picture how that all fits without seeing it in action, but we’re really happy with how it’s shaping up and can’t wait to show it to you in the coming months. Until then, here’s a look at where each of our modes stands today, what we’ve learned from working on them, and what we’re looking to explore next.

Battle Royale
Battle Royale remains our most developed mode, and that depth means we approach changes to it with extra care. We aim to keep the loot pool focused, with each item serving a clear role, while still leaving room for surprises and fun twists. Your feedback, especially in Discord and across our social channels, continues to be invaluable in helping us fine-tune what belongs and what doesn’t—so keep it coming!

For Battle Royale in the Super Animal World expansion, we're focusing on thoughtful refinements, improving accessibility for newer players, and introducing a few meaningful new systems that deepen the experience without disrupting what already works. The expansion will also include some significant additions to the island itself, which we’re excited to let you discover for yourself when it arrives. While we can’t share specifics just yet, we want you to know that BR remains a core priority. As a small thank you for your patience, we’ve also cooked up something new for the Super Summer Royale event this July, so keep your eyes peeled!

The Bwoking Dead
Once Super Animal World is out, The Bwoking Dead is high on our list for a major revamp, similar in scope to S.A.W. vs. Rebellion’s 2022 rework. The core infection gameplay already creates great tension, but we’ve been gathering ideas to push the mode further and make it more engaging across the board.

Two areas we’re especially looking to refine are the pacing of matches and the experience of playing as a Zombie Joe. We want being infected to feel more fun and rewarding, with new tools to pressure survivors and shift the momentum. On the survivor side, we’re exploring ways to encourage more movement around the island to keep matches dynamic and strategies evolving.

We’re still shaping our plans, but this is a mode we’re eager to revisit, and we think it holds a lot of untapped potential.

S.A.W. vs. Rebellion
S.A.W. vs. Rebellion has grown into a great entry point for newer players, thanks to its loadout-based design and the ability to respawn quickly. It offers a lower-pressure way to get familiar with weapons and movement, making it a helpful bridge into Battle Royale.

While the mode feels solid today, we have some ideas we’re looking forward to testing, including potential changes to Twinkle and balance tweaks. As the island evolves, we’re also keeping SvR in mind to see which new locations could support fresh maps for the mode.

Once Super Animal World is out the door, we’ll keep looking for smart ways to evolve and improve the mode, with a focus on making it even more strategic, satisfying, and fun to play across all skill levels.

Mystery Mode
Mystery Mode was one of our earliest alternate modes, and as a result it’s also the least developed today. We know it has a special place in many of your hearts, but we see a lot of room to reimagine it into something more exciting and replayable while keeping the spirit and wacky variety of the original.

After releasing Mystery Mode, we took time to rethink our approach to new modes. Instead of rushing lots of them out the door, we wanted each one to be deep and fun enough to earn a long-term slot in the game, and we planned to achieve that by continuing to refine and expand modes after their initial release.

We’ve already started brainstorming ideas for Mystery Mode’s future, but since it’ll take significant development time, we plan to revisit it after Super Animal World launches. In the meantime, we’re happy to rotate it in occasionally for those who enjoy its chaotic surprises, and we’d love to hear what you’d be excited to see in a future rework.

Whether it’s Mystery Mode, S.A.W. vs. Rebellion, The Bwoking Dead or Battle Royale itself, your feedback continues to play a big role in how we evolve all of our game modes, so keep letting us know what you want to see in our Discord, here on Steam, and across our socials.

And speaking of Battle Royale’s future in Super Animal World, we’ve got someone special to introduce you to: your feathered flight commander and champion of the skies, Sergeant O’Prey!

Introducing Sergeant O’Prey

Meet Sergeant O’Prey, the majestic Super Eagle that invites you to ride his even more majestic Giant Eagles into the world’s most adorable fight to the death. As CEO of Giant Eagle Airlines, O’Prey is serious about keeping the big birdies in the air, which is why he takes it upon himself to initiate new Super Animal Royale recruits. His love for televised armed conflict is genuine: in fact he was once a Super Animal Royale star combatant himself. Never lost a match! At least…not that he can remember.

Sergeant O’Prey will be there to greet players and get them ready for the Battle Royale, and will serve as your main point of contact for many Battle Royale-related quests in the Social Hub. He’s one of several new characters you’ll meet when landing in Super Animal World, and one we’re incredibly excited for you to get to know.

Ask us Anything!

Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

If you're curious for more, you can browse past Q&As from February, March and April:
https://store.steampowered.com/news/app/843380/view/506195274633314529
https://store.steampowered.com/news/app/843380/view/498317142563750061
https://store.steampowered.com/news/app/843380/view/498320313411437016
Each one covers a wide range of questions, and you might just find something you've been wondering about too.

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. :)

Question: Balancing
From: The CrayV
What considerations go into balance and have there been any surprises in something not turning out as expected (like a weapon being very OP or Under powered)?

We always try to make sure something feels fun first and balance it second. It’s much easier to adjust the numbers on something that already feels good than to try to make a perfectly balanced but boring item feel exciting.

That said, we tend to err on the side of caution. Our goal is to avoid anything new completely overtaking the meta, so we often start conservatively and tune up if needed. After something is added, we listen closely to community feedback and watch how players adapt over time. That qualitative feedback is then paired with data to help us understand both how strong something feels and how it’s actually performing. Both perceived and numerical strength are important in crafting a fun experience.

In most cases, new weapons and mechanics have landed pretty close to expectations, but there are always surprises. Sometimes players find creative uses we hadn’t anticipated, or a weapon ends up stronger or weaker than expected in live matches. Either way, we love watching how the community engages with new tools, and we’re always ready to make adjustments when needed.

Question: Post-Super Animal World Ideas
From: Shack
Post-release, what are some features, new game modes, community suggestions, or other general ideas you’d like to look into? Mentioning something that piqued the interest of the dev team is not a promise to fulfill that thing, btw! It’d just be cool to hear what turned heads.

Getting Super Animal World into players’ hands as soon as possible means we’re prioritizing the core features first, but we’ve also been building up a large backlog of post-launch ideas we can’t wait to dig into. Updates to The Bwoking Dead and Mystery Mode are high on that list, along with some exciting new mechanics, potential new game modes and quality of life features.

Ranked is another topic that’s come up both within the team and the community. With how skilled many of you have become, it’s easy to see the appeal of a more competitive format. At the same time, we know it’s a tricky subject, and we want to keep the game’s experience friendly and accessible. We’re exploring ways to scratch that competitive itch without fragmenting the community or losing the game’s lighthearted spirit. No promises yet, but it’s something we’re actively considering for after Super Animal World.

Question: New Modes & Weapons
From: Selttiks
Will there be a new LTM mode introduced into the cycle? Will there be any new weapons introduced or will that be too hard due to the already large variety in the pool?

Designing new game modes is something we’re always thinking about and discussing as a team. Super Animal World introduces hamsterball racing, bug catching and fishing, which each offer a fresh new type of experience, but we’re also excited to add more traditional new modes in the future. We ran a community survey a while back and came away with a ton of great suggestions, and we’ve been building up a list of our own too that expands upon that.

As for weapons, the loot pool is already quite full, and every new addition has the potential to dilute it, making it harder for players to find and use the weapons or throwables they enjoy. That said, we have a few creative ideas for working around this and are continuing to explore ways to introduce new gear while preserving clarity and balance.

Question: LTM-Related Cosmetics
From: Amethyst
Are we going to get more bwoking/zombie related clothing or weapons? Maybe even an emote?

Themed cosmetics for our limited-time modes are a great idea and definitely on our radar! S.A.W. vs. Rebellion already has a milestone reward, and we’d love to build on that with more cosmetics for it and The Bwoking Dead. Maybe even an emote or two. If you have specific ideas you’d be excited to see, let us know!
Question: Major Weapon or Powerup Changes
From: Krowly
Are you planning to do any major weapon/upgrades changes? Like the impossible tape, cupgrade, etc.

Definitely something we’re interested in. We’d like to take a broader look at the full powerup system and how it could be improved, both as a whole and on an item-by-item basis. We’d also love to hear the community’s thoughts on what you'd like to see added or adjusted. We’re always thinking about weapons too. A few have grown more complex than we'd like, and we’re exploring ways to make their effects feel clearer and more satisfying without losing their unique flavor.

One we’re already eyeing is the Sparrow Launcher. It was designed to be a step up from the Bow & Sparrow, but it doesn’t see as much use as other guns. We love the concept of a tracking weapon, and we think there’s room to help it feel more distinctive. Whether through stat changes or reworked functionality, it’s a great candidate for a deeper look.

While we don’t have a timeline just yet, we’re keeping a close eye on these systems and gathering the ideas we’ll need to give them the attention they deserve.

Community Roundup
Mystery Mode Weekend

Back by popular demand, Mystery Mode is available right now through Tuesday, June 3rd!

While a full rework is still planned for after Super Animal World’s launch, we’re excited to bring it back for those who enjoy its chaotic charm. It’s a fun way to mix things up while we keep brainstorming how to make it deeper and more replayable long-term.

In the meantime, we’d love to hear what you enjoy most about the mode and what you’d like to see from a future rework. We’re thinking beyond just adding new modifiers. We’re exploring how the entire mode could evolve into something deeper and more replayable, so don’t hold back! Every bit of feedback helps as we figure out what direction to take it in next.

Super Fanart Showcase
We’ve been loving the incredible art you’ve been sharing lately, and it’s one of our favorite things to spotlight each month!

We also wanted to give a big shoutout to Atlas, Bearggable, Ruki, Sailoro7, and Garlitbread who hosted a joint solo tourney and community “fan-fanart” contest with the prompt “peace & love on the battlefield.” Many of this month’s featured works come from that event!

Art by Reshimaru

Art by Torau

Art by L1L4C

Art by I Love BTS

Art by NeKosan

If you’re posting your fanart on social media, use the hashtag #superanimalroyale or tag us directly so we don’t miss it! You can also share it in our Discord server, where we’ve got active channels just for fan creations and an incredibly talented art community.

We hope this Mooseletter gives you a better sense of where our game modes stand, how we’re thinking about them, and what we’re excited to explore next. If there’s something you’d like us to cover in the next Mooseletter, let us know in the comments—we’re always listening!

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

- Michael, Logan, & the Community team
Super Animal Royale - Logan


Hey Super Animals! We hope you all had a very hoppy (and noodle-y) Respawning Day and thanks for bearing with our short Mooseletter delay while we sorted out last week’s Switch hiccup—more on that below.

We know a lot of you are wondering about our progress on Super Animal World, so this month’s Mooseletter is all about that. We wanted to give you a clearer sense of why it’s taken so much longer than we hoped and where we are now in the process (without spoiling anything, of course).

First, a little history
Super Animal World has been a dream of ours since as far back as 2019, when we first experienced the uniquely friendly social space our community created in pre-game lobbies, something we hadn’t really seen in other games we’d played. But before we could tackle something this ambitious, we had to finish the core game: releasing v1.0 out of Early Access and then adding major post-launch content like the Bwoking Dead, SAW vs Rebellion v2, a host of new weapons, items, and points-of-interest, and countless other community-requested features. After several successful seasons, we felt it was the right moment to slow our regular seasonal updates and dive fully into creating Super Animal World.

Even while updating SAR these last few years, we were imagining what the island could become if it were brought fully to life outside of the royale. Super Animal World builds on everything that’s already there, but reimagines how players experience it through quests, minigames, storytelling, and social features. It’s a foundation we’re excited to expand on for years to come, and one that we hope deepens the connection both new and longtime players feel to the world, and to each other.

Reality check
You might’ve heard about the “ninety-ninety” rule: the first 90% of a project takes 90% of the time, and the remaining 10% takes the other 90%. As far as tongue-in-cheek developer wisdom goes, this one turned out to be painfully accurate. Early prototyping moved quickly, which was exciting but gave us a deceptively optimistic sense of how fast we could finish the whole thing.

What we initially underestimated was just how complex it would be to build an expansion that adds so much new content while also seamlessly integrating with the existing game. On top of that, our original "Summer 2024" target turned out to be more wishful thinking than realistic estimation. We wanted it done then, but we hadn't yet grasped the full scope of what we were building.

We did include an "...or when it's ready" caveat, which, let's be honest, we're leaning pretty heavily on right now.

Publisher distractions
As if Super Animal World wasn’t ambitious enough on its own, we decided to return to self-publishing in the middle of it. It was absolutely the right call, but the transition was messy, time-consuming, and easily set us back about six months of focused dev time (and a solid chunk of our already-questionable sanity). The upside is that we’re no longer beholden to anyone else, and our team is more empowered than ever to bring Super Animal World to life as we’ve envisioned it.

The good news: We're turning the corner!
Despite everything we’ve been juggling, this month felt like a real turning point. The expansion still needs plenty of polish, but during our latest playtest, a few of us actually paused and said out loud that it finally felt like we were playing a real, integrated game instead of testing separate prototypes.

This week, we put Super Animal World in front of 20 external playtesters who had never played Super Animal Royale before. We wanted to see how well our new onboarding and storytelling could guide and engage brand-new players, and whether the experience felt fun and intuitive. Thankfully, it really landed. Even in its early state, the testers genuinely had a great time, and their feedback is already helping us polish rough edges and make the early-game flow even smoother.

What's left to do?
We've reached a point where core game design questions are mostly solved, and our focus is shifting heavily toward content creation: writing the remaining NPC quests, expanding progression systems, and testing and polishing everything for launch.

We still can't announce an official release date yet, but we remain committed to launching Super Animal World this year, and we're working as quickly as humanly (and animal-y!) possible to make that happen.

Track our progress
To help you follow along with the expansion’s development, we’ve put together some highly scientific progress bars below. We’ll update them each month to show which parts of the expansion we’re actively working on, but not every bar will move every time. Some systems may be on pause while others take the spotlight, depending on what the team is focused on that month. And sometimes bars might even move (gulp) backward, especially if we decide a feature needs a rethink or redesign.


A few important caveats:
  • Not every category starts or finishes at the same time, and not every bar will take the same time to complete. Many features depend on others being completed first, so don’t expect every bar to progress evenly.
  • Percentages reflect our best estimate of current progress, not time spent. For example, the Content & Quests category is at 25%, but this initial portion included significant rewriting and careful refinement to get the quest structure feeling just right. With that groundwork complete, progress on the remaining quests should accelerate.
  • Some bars might speed up toward the end. Once core systems are locked in, creating and polishing content usually moves faster.
We hope this peek behind the curtain gives you a better feel for the road ahead, and we can’t wait to share more in the coming months as we get closer to launch!

Ask us Anything!


Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam.

Question: Roadmaps
From: Wheezy
Will there be more roadmaps regarding the development process/updates? Transparency is pretty important in a community.

Surprise! Hope today’s Mooseletter helps on this front. :)

We’ll probably return to roadmaps again once Super Animal World is out the door since they’re good for breaking down individual features that are coming next (and we have a lot planned for post-release too). Super Animal World is such a huge project that breaking it down into a feature list doesn’t work quite as well, but we do have categories of features like the redesigned UI and menus that we hope to do deep dives into as the project gets closer to release and they’re ready to show.

Question: Mini Animal Improvements
From: Silly
Will S.A.W add new functions to the minimals such as animations or activities? Minimals can stay as a non p2w experience but they could get special interactions like playing with them or placing accessories on them

We don’t have any major changes to minis planned for Super Animal World specifically, but these are great thoughts, and we’ve had a bunch of ideas of our own that we’d like to bring to minis in the future, so keep the feedback coming!

Question: Deciding New Super Animals
From: RealPlasmaRac
How do you decide which super animal to do next?? Do you spin a wheel full of random animals??

We haven't built a giant spinning wheel of animals just yet, but now that you’ve said it, it feels like a missed opportunity. In reality though, we usually choose based on a mix of what players are most excited about and what fits thematically with upcoming updates. There are still tons of Super Animals we’d love to add, and some are already lined up for future events and updates. It’s something we say a lot, but it’s true: if there’s one you’re hoping to see, let us know—your suggestions play a big role in shaping what’s next!

Question: Replayability
From: Mounticat
How does Pixile plan to increase SARs replayability with Super Animal World?

Super Animal World adds a whole new layer of activities that give players more reasons to return to the island regularly. Fishing, bug catching, and hamsterball racing offer relaxing ways to spend time between matches, while also complementing core modes like Battle Royale, SAW vs Rebellion, and The Bwoking Dead. With the new Social Hub acting as a natural gateway between experiences, the island feels more vibrant and lived-in, offering a natural flow between competition and connection. Time spent in the new SAW activities also counts toward your progression, since they award XP just like matches in Battle Royale.

Question: Community Feedback
From: Lock
How big of an impact does the community have on what's added to the game? Other than the current season, has there ever been a season that was highly influenced by the community's suggestions?

Our community plays a huge role in shaping what we add to the game! Updates like The Dragon’s Loot and Party Animals introduced many long-requested Super Animals and items, while the By Popular Request Pass was a direct celebration of community-inspired cosmetics and designs. Beyond cosmetics, player feedback has frequently guided gameplay decisions too, from the Zip-and-Go revamp, to the infection changes in Bwoking Dead, to which powerups we’ve chosen to tweak (Impossible Tape) or temporarily retire (rip Juicer).

While we can't always respond individually to every piece of feedback, your comments genuinely help drive our internal conversations and prioritization. We’re always listening, and your creativity and care make the game better in ways we never could have pulled off alone.

Question: Team Size
From: bro guy
How many people work on Super Animal Royale?

Our team is up to 16 now! But some of us are part-time, so all together we probably add up to around 9-10 full-time equivalents. We also work with a few external companies supporting us on things like Quality Assurance and more recently, UI design.

Community Roundup

Double XP Weekend

Last week’s Nintendo firmware update knocked SAR offline on Switch, but we submitted a fix the same day and worked with Nintendo to get it published as quickly as possible. We’re happy to say it’s now resolved!

To make it up to all the Switch players who lost playtime during the outage, and to thank everyone across all platforms for your continued patience as we build toward Super Animal World, we’re throwing a Double XP Weekend for everyone!

From Friday, May 9th to Monday, May 12th, all XP earned from matches and challenges will be doubled. We really appreciate you sticking with us, and we hope you enjoy the well-earned bonus XP!

Super Fanart Showcase
It’s no secret that the Super Animal community is bursting with creativity, and we love getting to spotlight the incredible fanart you share. Here are some of our recent favorites from the past month!


Art by Noko


Art by Salad Cat


Art by FreddieInDaBoxx


Art by UnflappedFlea


Art by Resh1maru

If you’re posting your fanart on social media, use the hashtag #superanimalroyale or tag us directly so we don’t miss it! You can also share it in our Discord server, where we’ve got active channels just for fan creations and an incredibly talented art community.

We hope this Mooseletter gives you a clearer picture of how development on the Super Animal World expansion is progressing. We’re excited to keep sharing more as it comes together, and if there’s anything you’d like to see us cover in the next edition, let us know in the comments!

For all the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!

P.S. We finally made a Steam Publisher Page! It's shiny, it's official, and it has buttons you can click. Take a peek, tell us what you think, and toss it a follow to stay in the loop on all things Pixile.

- Michael, Logan, & the Community team
Super Animal Royale - Logan

As a Soup-er bonus to wrap up our 2025 Respawning Day event, we’re dropping two brand-new items inspired directly by community suggestions in our Discord server!

  • The fluffy and flavorful Super Noodle Komondor joins the Super Dogs in the Research Lab.
  • The deliciously wearable Instant Noodle Hat is now available from Cackling Carl’s Cart.
Big thanks to community members michaelxnore (Super Noodle Komondor) and NeKosan (Noodle Cup Hat) for these fantastic ideas! Although suggested separately, they pair perfectly into one noodle-tastic combo, and we had an absolute blast cooking these up for you to enjoy.

What’s next? Mooseletter #3!
With Respawning Day behind us, our community team is hard at work preparing the third edition of the Mooseletter (our monthly devblog), scheduled to hit your inboxes and Steam by the end of April. This edition will dig into what remains for the development of Super Animal World as we get closer to its release.

We’ll also be returning with another Super Summer Royale event in the coming months! While we assemble the event’s reward lineup, we’d love to hear your ideas, so share your cosmetic suggestions in our Discord, in the Steam Discussions, or on social media (just make sure to tag us)! Your creativity continually inspires us, and we hope to feature even more community-driven items in future updates. :)

You can also use those same channels to share broader gameplay feedback. The ideas you share consistently help us build a better game, not just for Super Animal World, but for everything that comes next too.

Thanks for celebrating another Respawning Day with us and stay tuned here for the upcoming Mooseletter and more news on Super Animal World. We’ll be sourcing questions for our Q&A on Pixile’s Twitter and Bluesky real soon!

See you on the island, Super Animals.

- Michael, Logan, and the Pixile Community Team





Super Animal Royale - Logan


The final week of the Respawning Day event has arrived, and the island is prettied up with all things pastel, pasteurized, and painted!

New challenges, Respawning Day items, and the Super Easter Seal are now unlocked and available to earn in-game!

Respawning Day Week 3: Respawning Finale



Take a close look at all those eggs you’re running around to collect, because you might just get ambushed by the Super Easter Seal!

5 challenge rewards to earn
  • Bunny Nightcap | Collect Super Eggs (1337)
  • 1500 XP | Smash Fabergé Giant Emu Eggs (15)
  • Bunny Nightgown | Heal Teammates or Giant Emus with Dart Gun (250)
  • 750 Carl Coins | Dance at the Beakeasy Stage
  • Daffodil | Deal Melee Damage (200)
New Super Animal Breed
  • Super Easter Seal (Available in the Research Lab at level 50)
You can complete these and all of the previous weeks’ challenges at any time until Friday, April 25th. That means you’ve got about 10 days to check them all off before the event ends! But as a reminder, all Super Animal breeds added as part of events are permanent additions to the Lab and can be unlocked at any time.

In Case You Missed It: Respawning Day Weeks 1 & 2 + March Mooseletter
Check out the announcements for Respawning Day Weeks 1 and 2 for the rest of the Respawning Day unlocks and news:

Week 1 (and full event patch notes):
https://store.steampowered.com/news/app/843380/view/498317142563751715

Week 2:
https://store.steampowered.com/news/app/843380/view/498317776823256138

In March, we also released the second issue of the Mooseletter, our developer update blog for all things relating to Pixile and the Super Animal World expansion.

Read the March Mooseletter for Q&A, community highlights and a dive into the expansion’s sound/music with Catbaux: https://store.steampowered.com/news/app/843380/view/498317142563750061

We’ll be releasing another Mooseletter in late April, so subscribe to our newsletter and keep an eye on Steam for that.

Grab your egg-collecting squad and share the news on social media (egg baskets not included):






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads!

We hope you enjoy the finale of this year’s Respawning Day, Super Animals. See you on the island—and keep your eyes peeled for a little post-event surprise from us! ːcockatiel_hypeː
Super Animal Royale - Logan

Week 2 of our triple-holiday Respawning Day begins with the return of the fan-favorite Sakura (Cherry Blossom) Festival!

Celebrate it with the new Super Sakura Peacock, new challenges & cherry blossom cosmetics, and the return of the coveted, limited-time SAKURA code.


The Super Sakura Peacock makes its dashing debut and joins our lineup of Sakura Super Animals!

5 challenge rewards to earn
  • Sakura Visor | Collect Super Eggs (1200)
  • 1500 XP | Chop Grass with a Giant Emu (150)
  • Sakura Fancy Shirt | Eat Placed Bananas with the Banana Forker (12)
  • 750 Carl Coins | Drink Health Juice with Cupgrade (200)
  • Sakura Necklace | Land Under a Cherry Blossom Tree
New Super Animal Breed
  • Super Sakura Peacock (Available in the Research Lab at level 70)
As a friendly reminder, all Super Animal breeds added during events are permanent additions to the Lab and can be unlocked at any time.

Code SAKURA Returns!


To get into the spirit of the holiday right away, redeem code SAKURA in the main menu for your own elegant and gorgeous cherry blossom items!

Here’s what the bundle includes:
  • Sakura Kimono
  • Sakura Fan
  • Sakura Umbrella
Code SAKURA will be active until Respawning Day ends on Friday, April 25th.

Read the Full Respawning Day Patch Notes

Catch up on all the details of the Respawning Day event (including week 1 rewards) in the full event patch notes here:
https://store.steampowered.com/news/app/843380/view/498317142563751715

Join us on your social platform of choice or sign up for our newsletter and stay tuned for the week 3 event drops:






You can also find us on Facebook, Instagram, Reddit, TikTok, and Threads.

We’ll see you next week for the Respawning Day finale, Super Animals. See you on the island! ːcockatiel_hypeː
Super Animal Royale - Michael


Spring has sprung on the island, and with it comes triple the festivities, triple the fun, and most importantly, triple the bananas. This year’s Respawning Day event is a three-week holiday celebration, each week with a new theme and packed with unique challenges.

We’re kicking things off with April Fool’s for week 1, followed by the Sakura (Cherry Blossom) Festival in week 2 and concluding with a Respawning Day finale in week 3. Plus, we’ve added some community-inspired goodies that should get you hopping with excitement even if you’re not a Super Bunny. Just watch your hops, skips and super jump rolls for banana peels and whoopee cushions.

Respawning Day Event



Respawning Day is a time where Super Animals celebrate the pod-grown clone technology that makes their endless participation in Super Animal Royale possible!

If this is your first event or if you need a refresher, here’s a crash course on how events in SAR work:
  • When each week begins, a set of five weekly challenges will unlock for you to complete. Once each week’s challenges have unlocked, you’ll have until the event ends to complete them and earn their rewards.
  • Each week also debuts a new Super Animal breed in the Research Lab! As always, Super Animals introduced as part of an event are permanent additions so there’s no time limit to unlock them. Take your time and pace yourself!
  • Join the island’s Super Egg hunt around Super Animal World! Each egg provides a small heal and counts towards progressing certain event challenges. You’ll earn them from completing matches, too.
  • Fabergé Giant Emu eggs have been placed around the island! You can destroy them to progress some of your challenges, and don’t forget to nab the Super Egg pickups inside.
Additionally, 20 legacy items from previous Respawning Day events have been added to the legacy pool, so you can earn them if you haven’t added them to your collection yet.

Springtime reminds Super Animals of more than just their functional immortality via cloning, and Super Animals can’t resist a good ol’ practical joke, so we’re beginning this year’s three-week event with April Fool’s!

Respawning Day Week 1: April Fool’s



Send in the clowns: the Super Clownfish and Super Clown Clownfish have arrived, just in time to prank their enemies!

The island’s also getting quite a dose of potassium during this first week of the event! Until Week 2, enjoy these slippery April Fool’s effects:
  • All rainstorms have turned into banana rain, with with more frequent showers
  • Mole Crates and Rebel Caches are packed with bonus bananas
  • Cutting grass yields more bananas than usual
5 challenge rewards to earn
  • Egg Splat | Collect Super Eggs (1000)
  • 1500 XP | Smash Fabergé Giant Emu Eggs (7)
  • Whoopee Cushion Gravestone | Banana Slip an Enemy
  • 750 Carl Coins | Destroy Skunk Mushrooms (5)
  • Egg Outfit | Break Enemy Armor (50)
New Super Animal Breeds
  • Super Clownfish
  • Super Clown Clownfish (Both available in the Research Lab at level 10)
Community-Inspired Surprises!



As a special Respawning Day bonus, we’re super excited to introduce new community-requested cosmetics and Super Animals in Carl’s Cart and the Research Lab!

Here’s what’s new and who suggested them:
  • Super Thorny Devil (Available in the Research Lab at level 40) - FazeBruv
  • Super Toy Snake (Available in the Research Lab at level 50) - Saotekin
  • Rock Candy melee - NeKosan
  • Toaster Pastry Outfit - comet.kat
  • Comfy Hoodie - Cheonsa
These fantastic ideas came directly from your fellow players in our Discord server’s cosmetic ideas channel. If there’s something you’d like to see in a future update, share your idea in the server and one of your suggestions just might make it into the game too! The SAW Lab Labs and Ms. Macawsome are always cooking up something new.

Carl’s Cart Additions



In addition to the community-requested items, Carl’s Cart has some classic Respawning Day goodies to dole out this season (for the right amount of Carl Coins of course).

Here’s what’s new to the Cart this year:
  • Easter Bird’s Nest Hat
  • Blue Bunny Ears
  • Chocolate Egg Gravestone
  • Chocolate Bunny melee
  • Bunny Fancy Shirt
  • Fancy Spring Glasses
Keep your eyes peeled during the event for even more Super Easter and Respawning Day items from previous years in the Cart too!

New in the SAW Shop



Ms. Macawsome has two new spring-themed items in the SAW Shop:
  • Angel Wings (Neck Slot Item)
  • Watering Can Emote
Perfect for watering all those spring flowers on the island (or your enemies’ graves).

Check out the latest Mooseletter Dev Blog!



In case you missed it, we recently shared exciting updates about the upcoming Super Animal World expansion in our monthly Mooseletter! Dive into behind-the-scenes insights on NPC interactions, immersive sound design, player Q&A and plenty more.

You can read them here on Steam or sign up for our newsletter to get future updates delivered straight to your inbox.

https://store.steampowered.com/news/app/843380/view/506195274633314529
https://store.steampowered.com/news/app/843380/view/498317142563750061

That’s all for this first week of Respawning Day! Gather your squad and join the springtime hijinks. And don’t forget: laughing at someone slipping on a banana peel is scientifically proven to improve your mood!

Follow our socials to be alerted when week 2 of the event arrives, and get all the updates on Super Animal World:






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads!

Have a very hoppy Respawning Day, Super Animals, and go forth to rejoice!
Super Animal Royale - Logan


Hey, Super Animals! As promised, we’re back with another monthly Mooseletter to share development updates with you directly. While we’re hard at work on Super Animal World, we want to share highlights and insights into different areas of the expansion’s development.

But first, let’s address the most asked question (or the moose in the room, one might say): When?

We know “when it’s ready” isn’t the most satisfying answer, but the scope of this expansion is huge, and we want it to be at its very best when it launches. It’ll lay a strong foundation for future content and welcome many new players to the game, so it's essential we get it right. Our goal is that the next timeline we announce will be final and won’t change. We deeply appreciate your patience and promise it'll be worth the wait. We hope you’ll enjoy the triple-holiday Respawning Day event we built for you in the meantime, which begins this coming Tuesday, April 1st. Now, let’s dive into this month's devblog!

In our last Mooseletter we mentioned that our Vertical Slice was successful and we've since significantly expanded the content for Super Animal World. We’ve added more questlines, characters, animations, UI, and more. One area we’ve made significant progress in is sound and music, so for this Mooseletter we’re featuring an interview with the person behind it all: our very own Catbaux. Let us know what you think!

Interview with Catbaux



In this interview, Pixile Community Director Logan sits down with sound designer and composer Catbaux to discuss the creative process behind the music and audio design for Super Animal World. The conversation has been transcribed from audio for readability and accessibility, particularly for our non-English speaking audience.

L: Hey, Charlie, thanks for chatting! For those who don't know, what do you do at Pixile and how long have you been doing it?

C: Yeah, I wear a lot of hats, but broadly, I'm the audio gal at Pixile. I've been doing the music and sound design since our alpha in 2018, and I also do voice work for in-game animal sounds, chatting, pings and emotes. A lot of that's me. More recently, I also co-host our live streams on YouTube and Twitch, and I help with Unity audio integration and some backend coding tasks alongside Clogg.

L: Your music is a big part of the game, especially the animal sounds and wabadas. Do you have a favorite track?

C: So my go to answer for this is usually the Rebel March from Super Animal Royale Tonight. Early on, we needed a Rebel theme, and after a lot of ideation we settled on this sort of worker-folksy song. We had over 20 community members record vocals, and then I got to mix them all together, which was very, very, very fun. Now we have this rebel instrumentation and musical material that we can use across the game, like in S.A.W. vs. Rebellion, Super Animal Royale Tonight, and some of the new biome background tracks for Super Animal World.


L: Ooh, nice segue into sounds. There’s this big thing coming out called Super Animal World.

C: I've heard, wow.

L: Yeah, I'm glad. That means I’m doing my job. But now back to your job. What kind of new sounds can we look forward to in Super Animal World?

C: Obviously, the big new audio project is background music for Super Animal World. On the sound-effects side, I've been working with our new sound designer, Nathan Corr, creating a whole new collection of sounds for mechanics like fishing, bug-catching, and hamster ball racing. We care a lot about the game's sounds having polish and unique identities. We want each new mechanic to feel just as fleshed-out audio-wise as our combat modes, giving everything its own character. We've also got a lot of new NPC dialogue, which I've been very excited about ever since we introduced NPCs like Dogna and the First Skullcat back in 2019. Plus, there are many little UI sounds for all the new systems. These subtle elements aren't always consciously noticed but are super important for the game to feel polished and satisfying. It's a long, long detailed list of little audio touches going into the expansion.

L: You mentioned the new ambience tracks, which are a huge addition since we don't currently have biome-specific music in the game. Do you have a favorite track you can share?

C: Probably the quintessential one is the forest track. It feels like the Super Animal Royale theme, but in a completely new, violence-free way. It’s just this relaxed, chill, and fun version that still echoes the original sound profile. But I'm also really happy with how the swamp track came out. I have a soft spot for Pete’s Song, and the swamp ambience is completely inspired by it. It's very cozy, so you'll probably find me hanging around in the swamp a lot once Super Animal World is out.


L: Were there any challenges when designing these ambient tracks?

C: Yeah, the biggest challenge was finding the balance. Looping background music needs to be engaging and fun to listen to, but not so prominent that it distracts from moment-to-moment gameplay. Ongoing loops can kill the vibe if they become too distracting, so striking that balance was really tough. Another challenge was ensuring cohesion between biome tracks, so as players walk from biome to biome, transitions feel natural yet distinctive. I tried to address this as much as possible during the composition process with instrumentation and musical material, but I ended up also having to design and code a system that smoothly transitions tracks synced to the beat as you move from biome to biome. We care a lot about it feeling smooth and seamless.


L: Was there an instrument you had to revisit or even learn to create these new ambience sounds?

C: Yeah, from the very beginning of Super Animal Royale, I've really enjoyed writing bass lines—I've gone hard on the bass lines. Initially, it was all digital since in 2018 I didn't know how to play bass. Finger or pick-style bass was easy enough to simulate digitally, but slap bass was incredibly difficult. You can hear my earlier attempts at digital slap bass in Crustacean Oscillation, but it just didn't quite hit right for me. Slap bass has all these little percussive noises that just happen as a result of playing that are super tough to write in a digital way. So I've spent the past few years learning bass, and recently I've focused specifically on slap bass because I really wanted to use it. So I just hunkered down and learned it. I'm still very amateur at it, because it's incredibly difficult, but I finally got comfortable enough to record and edit slap bass for a track in Super Animal World that I'm really excited about.


L: You mentioned NPC voices earlier. Do you have a favorite new voice from the characters we've revealed?

C: I really love Captain Sea Dog, who greets you right off the ferry. It's such a great example of how different an individual Super Animal’s voice can be while still sounding like a Super Animal. It blows my mind that Ruben is able to do that with his vocal performance, and then the processing and editing we do to the characters just still feels Super Animal-y, which is so cool. There’s a lot of characters I'm really looking forward to in Super Animal World. We've had so many distinct voices in Super Animal Royale Tonight over the years, so it's great to finally feature a wider range of character voices prominently in-game too.

L: Nice! Yeah, I'm very much looking forward to all the little voices that you and Ruben and our other amazing voice actors have created. To close things out with a fun question for anyone wanting to know you better, what's your favorite video game soundtrack?

C: God, this is always a really hard question.

L: I know, that's why I asked.

C: Oh, it's fun for you.

L: I enjoy watching your agony. :)

C: Well, I won't name an absolute favorite, but I'll highlight one of them. It's kind of a niche pick: the soundtrack for Furi from 2016. It introduced me to amazing artists that I still listen to like Danger, Toxic Avenger, and Lorn. It also has Carpenter Brut, who I'd already loved since Hotline Miami 2 and who has been a huge influence on my music. But it also just fits the game incredibly well, even with such a huge range of artists involved, because the tracks are composed so well to be adaptive and dynamic for the different stages of stage-based boss fights. It feels so smooth in game, and it fits the vibe so well. And then when you listen to the soundtrack on its own, it's still this incredibly powerful collection of electronic music that's just really, really good. I highly recommend everyone give it a shot.

L: Nice. That's all my questions for now. Thank you again for your time and have fun making more tracks and doing things we can't announce quite yet!

Ask us (almost) Anything!



Every month, we put out a call for questions on Pixile’s Twitter and Bluesky and answer them right here in the Mooseletter!

Make sure to follow us so you don’t miss the call next month, and as always, feel free to also share your feedback in the SAR Discord or start a discussion right here on Steam. :)

Question: Character Themes
From: Unlucky Gato

I love pete's song and the idea of giving characters a special feeling with music, Can we expect more animals to get their own theme songs?

Answer: We’d love to if we have the time and there’s a strong story motivation for it! Which characters would you like to hear themes for?

Question: Map Updates
From: Angela

Will there be relevant updates to the map design after the release of the DLC?

Answer: Yes! Super Animal World will launch with some pretty cool new locations on the island, and we have a roadmap planned for even more in future updates as well.

Question: Weapon Sound Design
From: les7

the sound design is my favorite aspect of this game. how do guys decide which melee weapons have unique sounds and which have the generic one?

Answer: Honestly, we typically go with what’s the most fun to do and what we have time for. Certain weapons naturally spark creative ideas, and sometimes we add special sounds and effects later when inspiration strikes. We use the same approach for weapon skins and their audio/visual effects too!

Question: Collaborations
From: starboundMercenary

Are y’all interested in doing any other collaborations after the Turnip Boy event? I love seeing indie games get together to do cool stuff, so even as someone with no knowledge of TB that event was such a nice surprise.

Answer: Absolutely! We’re particularly excited about teaming up with other indie developers like ourselves, and we definitely have more collaborations planned. We’ve actually been redesigning a few things in Super Animal World that should make our future collabs extra fun. Super glad to hear you enjoyed the Turnip Boy event, we love our friends at Snoozy Kazoo!

Question: New Super Animal
From: Silly Goober

Do u plan to release a new animal along side SAW?

Answer: Maaaaaybe. ;) There are plenty more Super Animals and breeds we’d love to introduce. After all, what’s Super Animal World without its Super Animals? If there’s one you’d especially love to see, let us know!

Community Roundup
Super Fanart Showcase

Super Animal Royale has an amazing, one-of-a-kind community filled with talented artists, and we love highlighting your creations each month. Here are a few of our recent favorites:

Art by El Otis

Art by leaper (unflappedflea)


Art by Resh1maru

Art by Noko

Art by CraneChaine

Art by Alexys Myers

When you post your fanart on social media, use the hashtag #superanimalroyale or tag us directly so we can see it! Our Discord server also has an incredibly active community of artists, as well as channels for you to display your work in. :)

Respawning Day is almost here!



Our triple-holiday Respawning Day event kicks off on Tuesday, April 1st! Huge thanks to concept artist Unicorn Dominion (who actually got started by making SAR fan art), for the awesome teaser image!

Each week of the event features a new theme (starting with April Fool’s), plus event cosmetics, challenges, and a new Super Animal breed. More details coming Tuesday—stay tuned!

We hope you enjoyed this devblog. Let us know in the comments what you’d like us to cover in the next edition of the Mooseletter!

For the latest Super Animal World news, subscribe to our ​​newsletter and follow us on:






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads.

See you on the island, Super Animals!
Super Animal Royale - Michael


Hey, Super Animals!

Since our last progress update, you’ve been hunting for red envelopes in the Year of the Super Snake event, teaming up for Duos Day, and unlocking new Super Snake breeds. We hope you had a blast—because while you were racking up wins, we were wrapping up a major milestone for Super Animal World!

We’ve officially completed our first “vertical slice” build of the expansion, and today we’re diving into what that means, what’s next, and how NPCs are bringing the world to life. Let’s get into it!

A Major Milestone Reached: Vertical Slice



A vertical slice is like cutting out a piece of cake before it’s finished baking. It’s a playable cross-section of the game where we can test core mechanics, interact with NPCs, and see how everything fits together. The ingredients might still be raw, but it gives us a taste of all the layers before we commit to the full recipe—and so far, it’s delicious (if a little gooey).

Seeing Super Animal World come alive with NPCs, quests, and minigames was a huge moment for the team. It helped us fine-tune what’s working, spot areas that need improvement, and most importantly: confirm that it’s really fun. And so far, no one has gotten food poisoning. (Okay, okay—we promise that’s the last food metaphor).

There’s still plenty to build—more polish, balancing and content—but this milestone has brought the finish line into view. Over the next few months, we’ll keep iterating weekly, expanding the build, and writing and implementing more NPC content.

Bringing the World to Life with NPC Characters



Super Animal World introduces dozens of NPCs to expand the game’s in-world storytelling—but we’re not starting from scratch. Since development began in 2017, we’ve been writing and expanding a lore bible that ties everything together: from environmental storytelling across the island to our Super Animal Royale Tonight YouTube series (which, yes, will return after the SAW project is complete!).

The idea for Super Animal World started taking shape in 2019, inspired by how players naturally interacted in SAR’s pre-match lobbies. Seeing how social and lively those moments were, we began imagining what a larger social space could look like—a world where players could hang out, explore, and engage beyond just the battle royale.

As we explored ways to bring that idea to life, we knew it needed more than just a social space— it needed characters to interact with and stories to uncover to make the world feel truly alive. (Plus, let’s be real—we just really wanted more ways beyond SAR Tonight to tell all the stories in our heads.)

Our first experiment came in April 2020 with The Trials of Skullcat update, where we introduced NPC-driven storytelling for the first time.



Anyone who was around for that update will remember the chaos—dozens of players hot-dropping into the pyramid and fighting for their lives to be the first animal to reach Dr. Jennifer Dogna’s secret Lab Lab. Meanwhile, the rest would crowd into the Super Sphinx to talk to the First Skullcat, only to get blown up by a well-placed grenade.

We learned a ton from this first drop of in-world story content. Many of you loved the characters and uncovering the secrets, but it was, perhaps, a bit too hectic to try to read dialogue in the middle of a battle royale.

In Super Animal World, we’ve built an entirely new Social Hub to explore story content at your own pace alongside your friends. We’ve also developed tools to make writing and implementing dialogue faster and smoother. Ruben can now trigger NPC emotions alongside dialogue, with beautiful animations by Erika and voice barks from the talented actors you’ve heard in our video series, including Ruben (John Murre), Catbaux (The First Super Skullcat), Keli (Dr. Jennifer Dogna), Melissa Ortiz (Rabbita Smith), Stephanie Prentice (Ms. Macawsome), and Christian Haines (Buck the Beaver).



Our NPC content map (teased in our last video) continues to grow, and we’ve been having a lot of fun finally playtesting portions of it. To manage expectations (and ensure that the game ships before 2032), we should make clear that there’s only so much storytelling we can include in this first release. This is still a multiplayer-first game, but these new systems will establish an exciting foundation to build upon for years to come. The early storytelling will drastically improve our tutorial and new player experience, while also giving existing players a chance to engage with the lore of and characters we’ve been building for years like never before.



You’ll meet characters you already know from SAR Tonight, plus new faces like John Murre and Cap’n Seadog teased last year. Characters will also have quests for you to complete, now minus the fear of getting murdered while you work on them. The new quest system will complement our existing Challenges and Milestones systems to expand upon the ways we reward players, the types of stories we can tell, and the way they all link together.

The overarching goal of this expansion is to build a new world that feels alive—a world that you and your friends will enjoy living in between rounds of fighting to the death.

We’ll have more to share on the Social Hub in the future, but we want to save some surprises until we can show you rather than just tell you. In the meantime, we’ll keep doing these progress updates monthly, and we’d love to hear from you and answer as many of your questions as we can!

Ask us (almost) Anything!



Last week we put out a call for questions on Pixile’s Twitter and Bluesky and we received a ton of great ones! We’ve selected a handful to answer here, but if you have more be sure to follow us—you’ll get another chance to submit yours next month.

We can’t answer everything just yet (some surprises are worth the wait 👀), but we’ll keep answering as many as we can in each post. And as always, if you have feedback, join us in the SAR Discord or start a discussion here on Steam!

Question: Story in Super Animal World Expansion
From: Chris Kit Blondie

Will there be storyline or lore in this mode?

Answer: Yes, this is one of the main things we're adding in the expansion! It’s hard to have deep conversations with NPCs when you’re being shot at, so the new Social Hub is designed, in part, as a place to bring the story and lore of Super Animal World to life.

Question: Map Updates
From: Niko

Will there be any updates/improvements on the map to make it more livelier for the SAW gameplay?

Answer: Yep, we have some pretty cool new areas being added to the map in the expansion, and more planned down the line, too.

Question: Map Size
From: Elias

Will you be able to explore the entire SAR map or will it just be small bits?

Answer: Super Animal World can be explored in its entirety in the Social Hub!

Question: SAW Story & Carl Coins
From: Wheezy

Does the story within the island follow anything in SAR:Tonight, or is the story completely separated? Also will there be ways to spend Carl Coins in SAW?

Answer: All the foundational world building we’ve done through SAR Tonight and other videos will be reflected and expanded upon here. In addition, we’re experimenting with ways to further integrate SAR Tonight episodes with what’s happening in-world when the show returns (after SAW’s release).

There will also be more ways to spend Carl Coins inside the game! We’re still working on designing the new ways to spend them, so if anyone has any feedback or suggestions, we’re all ears. Let us know in Discord and the Steam comments! :)

Question: Inspiration for SAW
From: Winky Salsa

What was that main inspiration behind SAW? Socializing? Lore? Expanding the game to more than a BR?

Answer: This is a tough one to answer since the answer is really “all of the above”. One thing we realized very early that makes Super Animal Royale stand out from other multiplayer games is how friendly and social the community is before matches. We’re so lucky to have the community we do, so for a long time, we’ve wanted to create more space for these kinds of interactions—something that just isn’t possible in a quick pre-match lobby.

Like everyone else, we’ve come to love the characters and world developed in SAR Tonight, and this expansion gives us more opportunities to explore it in a new way. With Super Animal World, we’re able to set the foundation for even more storytelling for years to come.

Question: BR QoL Updates
From: UnflappedFlea

Will the BR accepts of the game get any updates/QoL improvements?

Answer: Yes! We’re always thinking about ways to improve our game modes (and new ones we could add later). Super Animal World’s launch will be primarily focused on the new Social Hub and everything in it, but also includes game and QoL improvements, and we also have lots of ideas built up that we want to get to after Super Animal World. So keep all your feedback coming for what you want to see next!

Question: Online or Offline
From: kirbylight2

Is this an online or offline mode

Answer: Super Animal World will be an online experience! It’s designed to be experienced with friends and strangers (aka new friends!). Offline could certainly be interesting, but unfortunately with the way the game is developed it’d be a massive technical undertaking so it might not be feasible.

Question: LTM Updates
From: Casey Hartley

Will the LTMs get updates at some point aswell? Specifically things unique for that gamemode instead of reused BR stuff? Like items tailor made for a class in SvR or Special infected similar to Left 4 Dead for Bwocking Dead?

Answer: Limited-time modes will definitely get updates! Super Animal World won’t focus on major changes to LTMs. but The Bwoking Dead is high on our list for a future update as it hasn’t received quite as many rounds of polish as BR and SvR. We have a lot of ideas for how to improve it when the time is right.

Mode-specific items and mechanics are something we consider carefully. Since we’re a small indie team, we have to be mindful of where we focus our time, ensuring that any additions meaningfully enhance long-term fun without pulling too much time away from everything else we’re building. That said, we’ve definitely leaned into unique mode-specific features before—the Giant Star-nosed Mole and class selection in SvR are great examples.

We’re a bit cautious when it comes to weapons and utilities exclusive to a single mode, since we love that players can learn mechanics in one mode and carry that knowledge into others. But we’re always open to fresh ideas—so if there’s something you’d love to see, let us know!

Question: Gaining XP in Super Animal World
From: Jacklebean

Will there be ways to gain XP in Super Animal World, so we are still able to gain levels and tiers in Season Passes? Or will that just remain a thing only for Battle Royale modes.

Answer: Yes, XP can be earned in Super Animal World! We’re aiming for it to provide a similar amount of experience as other game modes so players can play the game the way they want to. We’re actually working on balancing it as we speak!

Question: SAW Development History
From: CrayvenCarnage

How did the process go from suggesting SAW to the actual start of the development? And when did those things happen?

Answer: We first conceived of Super Animal World back in 2019, but we had so many other things to build for the game first, and it was such a big idea that we weren’t ready to dive into it right away. It took quite a few years of pre-production, game design and planning before we finally felt ready to fully dig into development on it. Focused development began in earnest after the Sea Legs update.

Question: Story, NPCs and Donk and Howl
From: Angela! (:3 っ)з

I have only two priorities: Lore, and Donk and Howl
So my only questions would be:
In the story mode with the npcs quests there will be multiple routes according to what was seen, but are these permanent or can you take any one at a time while doing another?+
Does that influence your relationship with other characters?
Donk and Howl will appear? They aren't seen in the development video and I was on the floor


Answer: Sounds like three priorities to us, but we’ll let it slide ;). You’ll be able to take on multiple NPC quests at a time, but some will require completing other quests to unlock them. We’re not currently building a relationship system for NPCs, but it’s definitely something that has been on our mind and we’re open to it! We’ll be curious to hear everyone’s thoughts on where they want to see things evolve next once the first version of Super Animal World is in all your paws.

We don’t want to spoil too much about story content for now, especially since it’s all still in development and things could still change, but we have some plans for Donk and Howl that will come later when Super Animal Royale Tonight returns (so not at Super Animal World’s launch). That being said, we’re not leaving SAW Studios empty for the initial release.

Tune back in next month for more Q&A!

Community Roundup

The SAR community never fails to surprise us with its creativity, talent, and just the right amount of chaos. In each edition of the Mooseletter, we’ll be sharing development updates and answering your burning questions, but we also want to shine a spotlight on your amazing art and projects.

The Official SAR Wiki has Moved!



Our community-run wiki has a new home! Super Animal Royale's wiki is now hosted at https://wiki.animalroyale.com.

The incredible wiki team remains fully independent, but when they decided to migrate, they asked for our support—so we’re proud to now host them on the official SAR domain! If you’re curious about why they moved, you can read their explanation here. Or, if you prefer the short and sweet version, check out their graphic above!

The wiki is an invaluable resource that thrives thanks to community contributors. Whether you’re a seasoned player or just starting out, a well-maintained wiki helps everyone. If you’d like to contribute, join our Discord, hop into the #wiki channel, ask how you can help, and start making some edits!

Year of the Super Snake Highlights



The Year of the Super Snake event officially wrapped up recently! With the release of the Super Ultraviolet Snake, the Super Snake lineup has grown to ten total breeds—and there’s always room for more. If you have ideas for new Super Animals or additional breeds, let us know here or in our Discord server!

A huge thank you to the community for making this event so incredible! We loved seeing all your loadouts, fanart, and screenshots throughout the event, and we’ve highlighted some of our favorites below.


Art by Kasichi


Art by Ying


Art by NK3


Art by Torau

Our Chinese community also came together to create a MASSIVE group photo to commemorate the Year of the Super Snake! Through clever editing and coordinated in-game photo shoots, they managed to fit over 64 Super Animals into a single shot!


Organized and edited by maomao, HuanFun, Ayxzxn, RoweAnn, Mathias_Blade, Littlefish, and 地表零度

We hope you enjoyed this inaugural edition of the Mooseletter! We’ll be back with another one in March, so drop your burning questions in the comments below and follow us on our socials to catch the next call for questions.

In the meantime, don’t forget to check out our remaining Duos Day festivities and grab your free cosmetics before the end of the month. :)

Keep up with us on social media and subscribe to our newsletter for more Super Animal World news!






You can also follow us on Facebook, Instagram, Reddit, TikTok, and Threads!

In the meantime, we'll see you all on the island.
Super Animal Royale - Michael


Happy Duos Day, Super Animals! We’ve got some special gifts for all of you this year, and we’re doubling down on Duos Day with a bonus Double XP Weekend to match.

To help you dress up for your big Duos game, enter code DUOSDAY in the main menu to get your paws on the brand-new Duos Day Suit and Duos Day Dress!

As is Duos Day tradition, you’ll also be able to get your paws on the Rose melee weapon (mind the thorns) by completing one game of Duos.

Both code DUOSDAY and the Rose melee weapon reward will be available until Saturday, March 1st at 12am PT.

The Lab Labs also know how important it is to look your best, so they’ve created the new Super Dapper Hyena! We’re unsure if it smells better than a normal Super Hyena, but it sure looks quite dashing. You can unlock it in the Research Lab right now!

Double XP Weekend Begins



For the first time, we’ve paired Duos Day with a Double XP Weekend! It just makes sense.

Whether you’re teaming up with a best bud, a battle-tested partner, or that random lobby hero who just clutched the win, you’ll earn twice the XP from matches—no matter the mode.

Double XP is live now until Tuesday, February 18, at 12:00am PT, so squad up and make the most of it.

Duos Day Cards

We’ve designed four brand-new Duos Day cards for 2025—perfect for sending to your squadmates!



{LINK REMOVED}

This year’s cards join our growing collection, giving you even more ways to appreciate your favorite teammates.

Dev Blog Next Week

We know you’re all eager to hear more about Super Animal World, and we’re equally excited to share! Next week, we’re kicking off a new developer blog series right here on Steam. Expect progress updates, behind-the-scenes peeks, and community highlights as development moves forward.

We’ll be posting these every month leading up to launch, so if you’ve got burning questions or just want a sneak peek at what’s coming, stay tuned. Follow us on social media and sign up for our newsletter to make sure you don’t miss a post!

No need to be shy: tag your Duo on social media and follow for more updates from the island:
Super Animal Royale - Michael


It’s the final ssssssstretch of the Year of the Super Snake event! This week, the Super Rattle Snake slithers its way onto the scene, ready to rattle the competition.

Week 3 also brings a final batch of snake-tacular rewards to ensure you look sssssuper ssssstylish for the rest of the year (okay we promise on a Super Snake’s life we’ve fully gotten that joke out of our ssssystem).

Year of the Super Snake Week 3



5 challenge rewards to earn
  • Orchid Hairpin | Collect Red Envelopes (1337)
  • 2000 XP | Break Fireworks Crates (6)
  • Orchid melee weapon | Deal Melee Damage at the S.A.W. Bamboo Resort (50)
  • 750 Carl Coins | Eat Health Fruit (15)
  • Chinese Knot Tie | Deal Damage with Lucky Cat Mines (200)
New Super Animal Breed
  • Super Rattle Snake (available in the Research Lab beginning at level 50)
You can unlock this fearsome fella in the Research Lab, as a permanent new addition to the Super Snake lineup.

Guan Yu Twitch Drops Return!



Unleash your inner warrior with the return of the Guan Yu Twitch Drops set! Earn all three items by tuning into Drops-enabled streams on Twitch from now until Friday, February 7th.

You can earn the following items during this Twitch Drops campaign:
  • Guan Yu Armor
  • Guan Yu Helmet
  • Guan Yu Guandao
To start earning Twitch Drops, you’ll need to link your Super Animal and Twitch accounts using the SAR Drops website (if you haven’t already).

Then, just watch any stream with Drops-enabled in the Super Animal Royale category on Twitch!

Week 1 and 2 Event Patch Notes

Missed out on the first two weeks of the Year of the Super Snake? Don’t shed a tear! All challenges from Weeks 1 and 2 will still be slithering around and available to complete until the event wraps up on Friday, February 7th. Plus, as always, every new breed is a permanent addition to the Research Lab!

Check out the patch notes for weeks 1 and 2:

Week 1:
https://store.steampowered.com/news/app/843380/view/508443269496046226

Week 2:
https://store.steampowered.com/news/app/843380/view/516325480311292030

If you missed the new Snake Sniper, Snake Hat, Snake Scarf and Snake Hanfu in the SAW Shop, they’ve rotated back in as dailies, but only for the next 24 hours!

That’s all for this week’s patch notes, Sssssuper Animals! Head over to ssssssocial media to share the news with your squadmatesssss (ssssorry ssssorry, we’re done for real this time):
...

Search news
Archive
2025
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002