Summer Islands - Matt


Ladies and Gentlemen, welcome to Summer Islands! ✈️🌴

We hope your journey is going smoothly – because now Part 2 is taking off! 😎🌊 But before you sit back and relax, we present the hottest news for you:

🔧 Improvements & New Features 🔧
🏝️ Campaign Part 2 The journey isn’t over yet: We’ve created 5 brand-new levels for you to showcase your skills. These challenges may not necessarily be harder – but they definitely require a creative approach to reach your perfect vacation paradise.



🏄 Surf Racing For all speed lovers, the special mission is back! Precision is key – can you beat your best time in Surf Racing?



✨ Trading Cards As a big highlight, we’re introducing the highly coveted trading cards! From unique backgrounds and emoticons to collectible cards – there’s something for everyone.



🐞 Bug Fixes & Optimizations In addition to the new features, we’ve squashed some bugs and further optimized the code so that your tourists can land on your islands even more smoothly. 🏝️🚀



🌞 Enjoy your stay! Thank you for choosing Summer Islands as your vacation destination! Look forward to tons of fun, sunshine, and the ultimate vacation vibes – right on your screen!

🌴 Your Summer Islands Team – where the vacation never ends. ❤️

P.S. If you love Summer Islands, feel free to leave us a review! 🤩 A small 👍 from you means the world to us! Enjoy!

🎮 FEATURES 🎮

  • ADDED: Campaign part 2
  • ADDED: Extra Surf Racing
  • ADDED: Trading cards

⚙️ IMPROVEMENTS ⚙️

  • FIX: Demolition does not work with every click
  • FIX: Clustercalculation with ports
  • CHANGED: Standardization of the ingame menus
  • CHANGED: Story video is no longer played in the campaign
  • CHANGED: Efficiency improvements

Summer Islands - Matt


Ladies and Gentlemen, welcome to Summer Islands! 🌴✈️

We hope your journey has been pleasant – because now the real fun begins! 😎🌊
Before you sit back and relax, we have some exciting news for you:

🔧 Improvements & New Features

📺 Dynamic Resolutions
The zoom level has been removed! The resolution now automatically adapts to your screen size – with support for up to 4K!

🎞️ 21:9 Ultra-Wide Support
For those who love a wider view of paradise: Summer Islands now officially supports 21:9 monitors!

🍏 Mac Support (with limitations)
Great news for all Apple users! An official Mac version is now available. 🎉 However:

Our engine is based on Chromium, and support for **Apple M3 chips is currently missing
Many other programs face similar challenges with the M3, so **Mac support will not be officially marked in the store. Still, Mac users can download and play the Apple version via Steam** – but we cannot guarantee it will work perfectly for everyone.

🐞 Bug Fixes & Optimizations
Along with new features, we've fixed many small bugs and optimized the code to make your island adventure even better. 🏝️🚀

🌞 Enjoy Your Stay!
Thank you for choosing Summer Islands as your holiday destination! We wish you lots of fun, sunshine, and pure vacation vibes – right on your screen!

🌴 Your Summer Islands Team – Where the vacation never ends. ❤️

P.S. If you love Summer Islands, we’d really appreciate a review!** 🤩 A small 👍 from you means the world to us!
Have fun!

FEATURES:

  • ADDED: Support for 4K, 1440p, and 21:9 screens
  • ADDED: Click on the parrot in the campaign menu
  • ADDED: MAC support (not for M3)

IMPROVEMENTS

  • FIX: Beach cabins now buildable
  • FIX: Spacebar usage in save name
  • FIX: Line break issue with Chinese (Simplified)
  • FIX: Line break issue with Chinese (Traditional)
  • FIX: Line break issue with Japanese
  • FIX: Map editor map could not be saved the first time
  • FIX: BOT street connection issue
  • CHANGED: Some language translations
  • CHANGED: Options menu now includes icons

Summer Islands - Matt


Ladies and gentlemen, welcome to Summer Islands! 🏝️✈️

The journey has ended, the bags are unpacked, and we’re thrilled to announce:
Summer Islands has officially landed and is now released! 🌞🎉

The doors to your very own island paradise are wide open. Grab your sunscreen, pack your beach umbrella, and dive into the fun! Whether you dream of ruling a resort empire or just opening cozy beach bars – here on Summer Islands, you are the captain of your own holiday adventure! 🛶🍹

Some tips for your stay:
The excitement is rising, and so is the difficulty! The campaign now features 5 thrilling levels where you can test your skills and achieve your personal best.



Our talented architect
has brought the islands to life with a wide range of new buildings waiting for you!



A new companion awaits:
Our clever parrot is here to help guide you through the first steps of Summer Islands and will show you the way to the tutorial videos.




Steam Workshop: Now Better Than Ever
The Steam Workshop is fully integrated once again! Create your own maps with customizable player numbers, victory conditions, and events. Upload your creations and share them with the community.
Fun fact: All campaign levels were created with these tools – now it’s easier than ever to add new content!



Language Support for All
We know not everyone speaks English, German, or Spanish. That’s why we’ve added 14 additional languages:
  • ENGLISH / ENGLISH
  • GERMAN / DEUTSCH
  • Spanish-Spain / Español-España
  • French / Français
  • Italian / Italiano
  • Japanese / 日本語
  • Ukrainian / Українська
  • Korean / 한국어
  • Polish / Polski
  • Russian / Русский
  • Chinese (Simplified) / 简体中文
  • Chinese (Traditional) / 繁體中文
  • Turkish / Türkçe
  • Portuguese-Brazil / Português-Brasil
  • Arabic / العربية
⚠️ Note: While we’ve done our best, we can’t promise every translation is perfect – some fine-tuning may still be needed. 😉



Important Information About Save Games
Attention: Older save files are not compatible with Version 1.0.0. For those who wish to stick with their previous save files, we’ve made Steam Beta versions of earlier releases (v0.9.6 to v0.9.2) available under:
Steam > Summer Islands > Properties > Betas > Select Beta. ⚡🏖️

Additional Features
From the revamped terraforming interface to color-coded building placement hints – there are plenty of improvements. The minimap now includes handy shortcuts, and everything has been polished for the best gaming experience possible.

Looking Ahead
No code is perfect, and bugs may still sneak in – rest assured, we’ll address your feedback and roll out fixes in the coming weeks.

Another highlight:
The Mac version is almost ready! Just a little more patience, and soon Mac players will be able to join in the fun.

We at the Summer Islands Team want to sincerely thank you for being part of this journey. Without your feedback, support, and the amazing community, Summer Islands wouldn’t have been possible. Over 5 years of development, countless ups and downs, and so many improvements – we’re here today because of you!

Now it’s all in your hands: Become a legend in tropical business simulation! 🏝️❤️

The adventure starts now! 🌊✨
Download Version 1.0.0, take off, and let the sun shine on your business dreams.

Thank you for flying with us – we wish you lots of fun and a breeze of holiday vibes straight from the screen.

Your Summer Islands Team – Where the holiday never ends. 🏝️❤️

P.S. If you ❤️ Summer Islands, we’d love to see your 🤩 reviews.

Have fun!
Alina, Matt & Martin
Follow us on Steam: Marttalin Games



---

FEATURES:
  • ADDED: Campagne with 5 Levels
  • ADDED: Win or lose depends on the time set
  • ADDED: Time can also be turned off
  • ADDED: Stars are now only dependent on money, tourists or property value
  • ADDED: Black market Credits
  • ADDED: Sandbox mode with difficulty All Inclusive
  • ADDED: Parrot to help you
  • ADDED: Helping video
  • ADDED: A lot new Buildings
  • ADDED: Taxis
  • ADDED: M opens Weathermap
  • ADDED: 12 more languages
  • ADDED: restore Steam Workshop

IMPROVEMENTS
  • FIX: Sabotage Bomb do not work
  • FIX: Editor small Harbor do not work in every direction
  • FIX: Buying buildings in multiplayer not possible for all players
  • CHANGED: PIXIJS Version
  • CHANGED: Scoring at the end of a match
  • CHANGED: Weathermap with Interaction
  • CHANGED: Text to BitmapText
  • CHANGED: Simplified utility building requirements
  • CHANGED: Landfill capacity 700 => 500
  • CHANGED: Visual Icons & Buttons
Summer Islands - Matt


Ladies and gentlemen, welcome aboard Summer Islands Airlines! 🏝️✈️

We are on a direct flight to your ultimate dream vacation, and arrival is scheduled for January 25, 25. Please fasten your seat belts, relax, and enjoy the anticipation – your journey into the world of tropical economic simulation will begin soon! 🌞



Our crew is working hard to make your stay on Summer Islands as unforgettable as possible. From luxurious hotel management to daring investments in beach bars – we guarantee you turbulence-free business and plenty of sunshine. 🌴💼

Important safety check before landing:

!!! Savegames from version 1.0.0 are not backwards compatible. That means, as always, you can go to the Steam Properties page and select the previous version 0.9.6 to continue enjoying the last paradise.

Older maps from the Steam Workshop are no longer compatible with version 1.0.0 and have already been declared incompatible. Anyone can update the maps using the map editor if desired.


There was a chance to win a key by streaming on lurkit.gg (from a certain size) and to test the pre-full version from today. Journalists were also contacted and given a test account.
But, ladies and gentlemen, don't forget that Summer Islands is just too small for streamers and journalists.
In the last few days, testing will be carried out and small bugs will be eliminated.

Next on the program
Make sure your management talent is well secured. You'll need it to turn island paradises into hard cash! 💰
Get ready for unexpected surprises like sudden tropical storms. Don't worry, it's all part of the adventure! ⚓⛈️
And don't forget: Summer Islands is all about fun, relaxation and a dash of capitalism. 🏖️😄

There are about 11 days left until arrival! So sit back, order a virtual cocktail 🍹 and count down the days to your first big leap into island adventure. We look forward to welcoming you to Summer Islands soon!

Thank you for choosing us. We wish you a pleasant journey and many profitable beach moments! 🌊✨

P.S. If you ❤️ Summer Islands, we would be very 🤩 about a 👍 Review.

Have fun
Summer Islands - Matt

Hello everyone,

We wish you a relaxing Christmas again this year. We hope you, your family and your friends are all well.



Thank you very much this year for your support and also the nice and interesting conversations at all the game festivals we visited this year.
It was really fun and a real win for Summer Islands and us!!!

It's not long now until the full release of Summer Islands on 25.01.2025

The last few weeks have been a bit hectic, alternating between the relaxed feeling of “Easy Going” and “WE WILL NEVER DO THIS!!!! AAAHHHH”
We were able to implement a lot. All the construction sites and TODOs are currently on the home straight. The biggest construction sites have been completed and the campaign is ready for fine-tuning.

The biggest “nice-to-have” tasks are still the languages and making the whole thing compatible with the Steam deck again after all the changes from the last few weeks.
I don't want to make any promises about the Mac version for the full release yet. It might be coming soon. But “actually” it should be doable :D

Some new buildings have been created that still need to be added. To tease a bit, we're talking about basketball, jeep rental, yoga parks, shopping malls etc.
The “research tree" is rounded off with the new buildings.

As you can already see above, a small parrot has been integrated as a help, which draws your attention to the help menu and the 2-minute video tutorial.
We have literally rounded off the minimap and added helpful buttons.
You can also use the helpful buttons with shortcuts. This also includes the colors around the buildings or the FlateMode.
We have decided to always leave the colored outlines at capacity. In flat mode, you can switch between player color and capacity utilization.

Our full focus is currently on the full release.
But we already have several other projects in the works. The next project is a turn-based strategy game called Streak Of Power.
The Steam page will be online in a few days.
Afterwards/simultaneously there will be a Summer Islands boardgame and we won't run out of ideas ;D
Follow us on our Steam Marttalin page:
https://store.steampowered.com/developer/Marttalin
or our newsletter on our website:
https://marttalin.de/

Last but not least, I would like to say a BIG THANK YOU to you and your support for Summer Islands.
You are the heroes and a happy new year 2025 to each of you.

P.S. If you ❤️ Summer Islands, we would be very 🤩 about a 👍 Review.

Have fun
Summer Islands - Matt

Hello everyone,

Well... you're probably wondering “The next update was supposed to be the full release, right?”
Yes, it will be ... Moved ;)

Yes, we wanted to feel like the big development studios and delay our release for a while.
But for us it's only 1 month.
Planning for the full release is now 25.01.2025

The reasons for the shift are as follows:

1. there were more bugs for the last release than expected (I would like to apologize to everyone for the bugs and thank you for your help).
2. the day job requires more “overtime” in the next few weeks and another exhibition in mid-November and the XMas madness comes right after that.
3. the strongest reason is: The release number of further games in December is enormous. Let me explain that a bit.

Whoever publishes their game on Steam usually has a goal to make their game better known. This doesn't always have to be the case, but there is a high probability that this applies to most games. The goal is to be recognized by the Steam algorithm and to get on the Steam front page. You don't even have to be visible on a large banner. No, just the several columns below “New & Hot”, “Coming Soon & Popular” or something like that are enough. The goal is to get there!

That's why we talked to several friends at Polaris and checked out the situation. Our result is a shift from the end of December to the end of January. For us, this means not only the chance of more attention on Steam, but also several weeks more time.
For you, this is a delay of 5 weeks. I know, I know...most of you have already taken vacation for those days and planned big release parties. I hope some things can still be canceled or moved, otherwise it went a bit badly. I'm really sorry about that.

In summary, the original release plan lasted exactly 1 week and so I used the last few days to fix the most serious bugs here with this version.
For this version there is therefore “only” this announcement about the shift to 25.01.2025 and some bug fixes.

Thank you for your support, feedback and patience.

P.S. If you ❤️ Summer Islands, we would be very 🤩 about a 👍 Review.

Have fun
Summer Islands - Matt

Hello everyone,

Yay, the time has finally come. The new update v0.9.5 is here and it has a lot of feedback from the last few months and also from Gamescom.
First, I'd like to briefly outline the new features and then talk about the coming months.

You had to wait a long time. I have to admit, I personally found the updates every 1-3 months in the last few years a bit more relaxed, because every player wants to see the changes/improvements. If it all comes months later, then you might as well put the game aside for a year or so :D
Well. This update was also planned a little earlier. But with hobbies, you're always dependent on your day job or vacations or whatever.
Well, let's get to the features.
We change the entire code with every update. Therefore, a lot of “under-the-hood” has happened again. But let's move on to the things that you actually notice.
From the game events, e.g. Gamescom, we have again taken the difficulty with terraforming with us. That's why we've now expanded the previous tool. Before, there was only an absolute value, e.g. height 10, which you changed and you could adjust the size of the area. Now a relative function has been added. Here you can always change the field relative to the height where your mouse is, up or down.



A foot icon at the edge of the building you want to build indicates that it can also be reached on foot.



A green banner appears at the start and end of an award.



In addition to the great random names, you can also enter your individual name ;)




Or keep an overview of the information on a cluster in the side window.



The MapEditor has also been enhanced with some new features. At the start of the MapEditor you only select the map. But in the editor inside you can then adjust the number of players, the victory conditions and also the buildings that have already been bought, can still be bought or cannot be bought at all. In summary, there is a lot you can do to create your own individual map with your own targets. As before, you can create your own events as side quests that trigger events such as disasters. Text dialogs have been added so that the creator can explain individual goals for the player or something like that.





Unfortunately, some things haven't made it into the game yet and that brings us to the outlook for the coming months.
My list of features and bugs still has about 100 points. A few points are also declared as optional.
What I mean by this is that there are still a few important aspects that need to be integrated or fixed or should be presented more simply.
Nevertheless, I would like to stick to a full release for 12.2024. Because even after that, there will still be one or two updates.

*drum roll*
Our planning for the full release is currently 21.12.2024

But what's actually coming with it? So......;)
You should save a few features for the full release. We have done that too.
We would hereby like to make the announcement: With the full release comes a campaign
*bähhmm*
So the campaign will have several levels in which you have to reach a goal on a given map with given buildings. When you have reached your goal you can start the next level. The preparations have been going on for several months. We create the levels with our own MapEditor and then possibly embellish the dialogs a little. This means that with the full release, the workshop will be activated again and everyone could actually make a kind of campaign ;)
I would like to expand such editor enhancements (adjusting building costs, consultants, etc. in the editor), but this will probably come after the full release.

So there's still a lot to do in the next few months. We are also planning to attend a gaming convention: Games Ground 2024 in Berlin (14.11 - 16.11.24, alte münze) and a few more emails will be going out to reporters and Youtubers.
So if you watch a Youtuber regularly and think he or she should play Summer Islands, please let me know and he or she will be on my list ;D
Otherwise, of course, any feedback from you about features at any time ;)


Thank you for your support, feedback and patience.

P.S. If you ❤️ Summer Islands, we would be very 🤩 about a 👍 Review.

Have fun
Summer Islands - Matt

Hello everyone,

It's frightening how quickly time goes by again. I see the last update was in June this year and the plan was to release the next update in September. That would be nice :D
I wanted to bring you up to date with this update, because the next update is coming in the next few weeks!

First of all, the most important NEWS:
Summer Islands is part of POLARIS 2024.
From October 11 to 13, 2024
, we will be at Polaris in Hamburg with our own booth to show everyone who wants to play Summer Islands.
Come by and play a round or just chat and get to know us.
=> Indie Area, Hall B7, Sandbox
There will also be stickers for everyone who wants one ;)
I'm already looking forward to seeing you!!!!

Back to the update. The plan was to publish an update this weekend. Unfortunately that didn't quite work out.
The reason for this is simply the number of overtime hours in the day job and I am very sorry about that, because it has extended your waiting time.
But there won't be a delay of months for the next update
If I had to estimate, we are 80-90% done. There are still 1-2 problems to be solved and a complete test phase has to be run through.
Especially the savegames, multiplayer and Steamdeck features have to work 100%.
The rest too of course, don't get me wrong :D
I was surprised how many people asked about Steamdeck compatibility at Gamescom.

In this update, I've been updating the editor more and more over the last few weeks.
The whole store for new buildings was missing there. In the editor you can then set for your map which buildings have already been bought, which you can still buy and which you can't buy at all.



We have also decided to set a fixed number of players in the editor. This has the advantage that you can create buildings and complex scenarios for the intended players.
However, I must mention again that gamepad/steam deck support for the editor is not at the top of our list. I think for so many settings, especially for individual events, it's faster to use a mouse and keyboard.

In addition to the editor features from the last few weeks, there are also some features that you could already test at Gamescom. I think most people will quickly get used to the new terraforming options. Another major change is perhaps more for people with 2k or 4k monitors, because we have changed the scaling method: from linear to nearest. This means that when something is enlarged, it is no longer blurred, but the texture is enlarged based on a pixel repetition. The pixel art style comes out much better. I'm curious to see what you think ;)

Thank you for your support, feedback and patience.

P.S. If you ❤️ Summer Islands, we would be very 🤩 about a 👍 Review.

Have fun
Summer Islands - Matt

Hello everyone,

Gamescom is over and I wanted to write a little review here for you. For everyone who couldn't/wouldn't attend or for everyone who would like to know something about the numbers.

Gamescom ran from Wednesday 21.08 to Sunday 25.08.
On Wednesday 21.08 the press and streamers were allowed to see everything (and private visitors who bought an extra ticket from 1 pm)
On 22.08 and 23.08 all halls were open
On 24.08 and 25.08 the business halls were closed. All other halls for private visitors were open.

The Indie Arena (Hall 10.2) is intended for an indie game like Summer Islands. There were several options here every year. The largest area is the Indie Arena Booth. You apply for this and a jury evaluates whether a game is selected or not. Then you pay a 4-digit amount fee according to how much space you want.
Alternatively, there is Home of Indies. Here you can simply buy a place as long as there is still room. This also costs a 4-digit amount of money, but you have to pay extra for many services (hardware, posters, etc.).

Another alternative is to be accommodated at another larger booth, e.g. each federal state always wants to show which games have been developed there and you can apply for that. Or you can do what we did and get a small area with another game developer in exchange for a sum of money. There were several small indie developers who were given the opportunity to show their games at Studio Bad Spiele.

Of course, this has advantages and disadvantages. Many people from the press, politicians, streamers or private individuals assume that the Indie Arena Booth is the place for indie games. Even if there are other large company booths right next to it that are not directly related to gaming. You could see it on some faces when there were smaller indie games on display elsewhere. So you had to generate a bit more attention here.
The advantage, on the other hand, is that you can get into Gamescom for a smaller amount of money and therefore also into all the additional displays, such as the Gamescom website and Steam Gamecom event. Don't get me wrong. A 4-digit sum of money was also due here, just not as high as for the others.
We provided the hardware ourselves because I had a computer at home and we only lived a 30-minute walk from the exhibition.



We had the following plan for the expected 300,000 visitors:
- 3,000 x business cards with QR code
- 12,000 x stickers (volcano, normal island, other island, bird with water, white bird, logo)

Everyone who walked by and took a look at Summer Islands or looked like a potentially interested person was offered a business card and stickers.
The aim was basically to make the game a little better known and we managed to do that.

Between the three of us, we were able to distribute some 1,800 business cards and 8,000 stickers. Many people love the stickers and especially the ones with the birds.
Over the days, around 1100 people added Summer Islands to their wishlists



With 5 days non-stop 12 hours on your feet, handing out stickers and explaining Summer Islands, you were a bit “exhausted” afterwards ;)
But I would like to thank everyone who came by, just to say hello, test or give feedback.
I was able to take some new ideas with me and am already working on integrating them.
But of course also a big thank you to everyone who sent feedback or bugs via mail or Steamforum.
To summarize, I have a positive feeling about our first Gamescom booth and I am excited to see if we will be there again with another game in the future.



As already mentioned, I'm working hard on the next update. The plan is to integrate a few more improvements in the next version and then release the full version at the end of the year 2024.
I.e. v0.9.5 should be released at the end of 09.2024. This leaves enough time to prepare the full version and inform the press and YouTube accordingly.
I don't want to give too much away about the next updates. In any case, the next update will already contain some of the wishes from the last few weeks ;)




Thank you for your support, feedback and patience.

P.S. If you ❤️ Summer Islands, we would be very 🤩 about a 👍 Review.

Have fun
Summer Islands - Matt

Hello everyone,

Today there is another update about the upcoming event and the next version 0.9.5 that I am working on.
It feels like time is passing faster and faster and a little vacation of my own contributes to the later release of the new version.

First of all the most urgent NEWS:
Summer Islands is part of GAMESCOM 2024.
https://www.gamescom.global/de #Gamescom2024
From August 21 to 25, 2024, we will be at Gamescom in Cologne with our own stand to show everyone who wants to play Summer Islands.
=> Hall 10.2 Stand F042g
Come by and play a round or just chat and get to know each other.
There will also be stickers for everyone who wants one ;)
I'm really looking forward to seeing you!!!!

As you can imagine, I've been working on the next update for the last few months.
We have reached the end of our timeline. We were able to integrate the biggest features in the last updates.
The last updates have also shown us that the direction of Summer Islands is getting better and better.
I was extremely pleased with the positive feedback and hope to continue this in the next update.

The next update should theoretically be version 1.0.0.
Possibly there will be an intermediate update with some bug fixes and smaller features.
Because for version 1.0 I would like to integrate another surprise. At least something that has already been requested and can be celebrated with this.
In order not to raise expectations too high, there will be no auctions. But definitely something with more game length

My list of smaller features and bug fixes is unfortunately not that small, which makes another update worthwhile.
To give you an idea, for example, the map editor needs to be validated again and the event editor needs to be redesigned and integrated. The Steam Workshop will also be reactivated. But there are also many small things in the game that work, but are still not satisfying from time to time. For example, you are not informed when a new award starts. This could be improved with a small sound and a notification.

All these small improvements will probably come with version 0.9.5. So that you don't have to wait too long.
I'm guessing that this will only come in September because everything is being prepared for Gamescom before then.
This also includes a small tutorial video for all those who want to test Summer Islands. We simply realized from the past conventions that I explain and tell far too much. I wouldn't be able to do that for the whole Gamescom. Of course, I'm always happy to explain everything if someone asks. But with a short tutorial video, you can help a lot of people to get into the game.

I hope that version 0.9.5 will be closely followed by the full release 1.0.0. I would like to keep the details of version 1.0.0 a little bit secret.

You may have noticed something else. The whole operation here runs under a business and we have a name for it:
Marttalin Games (www.Marttalin.de)
So don't be surprised if you no longer see my name on the store page, but instead Marttalin Games.
But only the name will change. The rest stays the same ;D

Thank you for your support, feedback and patience.

P.S. If you ❤️ Summer Islands, we would be very 🤩 about a 👍 Review.

Have fun
...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002