Subverse - admin
Tweaks
UI
  • When gifting items, the total number of a giftable item now displays on the top left corner of the item’s icon.
  • Shortened Fow-chan’s description on the Squad UI.
Grid Combat
  • Capped max numerical preview text during damage or heal to 9999.
  • Updated Fow-chan’s passive “Twisted Grip” description to match ability.
Pandora
  • During Fow-chan’s recruitment scene when playing quest, updated Replay Scene background to match the Recruitment Scene background. Previously there was a black background.
  • Updated Fow-chan’s “The Reckoning” tag to Solo category.
Bug Fixes
Grid Combat
  • Fixed issue during Eldritch Trials where the wave number displayed on lower center UI read 00 when reaching wave 100.
  • Fixed issue where Fow-chan was not gaining XP from random scenario missions in Grid Combat, was only working in the Eldritch Trials and Space Combat random scenarios.
  • Fixed missing Fow-chan DEVA portraits when viewing character info and the character queue.
UI
  • Fixed text on the Credits button when on the main menu, it was displaying Exit.
  • Fixed issue where Fow-chan’s carousel video was missing from the Main Menu.
  • Expanded scrolling marquee when viewing the Audio Player. Some text was getting cut off.
Pandora
  • Fixed issue with Ela’s scene Plug It where the lens flare was obstructing most of the screen when viewed with the NSuit outfit.
  • Fixed requirements for Fow-chan’s scene “Vile Familiars”. The scene was missing mantic Itchy as a requirement.
Gallery
  • Fixed issue where Fow-chan’s hair was clipping through her arm when loading the pose “Diabolical Vanity”.
  • Fixed issue where Gallery images that display on Captain’s computer are no longer visible when returning from taking another photo in the gallery. This will only update images going forward.
Audio
  • Fixed issue with track “Unassco” in the Jukebox not playing and instantly skipping to the next track.
Achievements
  • Fow-chan’s recruitment and max level achievements are now available. If you have met the requirements, these will unlock shortly after loading the game save file.
Known Issues (Does not include all issues)
UI
  • Some UI elements are currently loading at low resolution.
  • Some SFX on buttons are missing.
  • Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch.
Navigation
  • There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.
Space Combat
  • Some boss fights may still need tuning based on sponginess and player feedback.
  • Improved Gamepad Support.
Grid Combat
  • Some boss fights may still need tuning based on sponginess and player feedback.
  • Blythe’s “W” attack will receive a VFX overhaul.
  • Damage preview is not accurate in some cases.
Pandora
  • The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
  • Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
  • Some lighting issues persist on certain Pandora scenes at settings lower than the max.
Dialogue Sections
  • A few visual novel scenes still need additional revamping.
  • Erark’s hologram cuts off at the elbows.
  • Some physics issues persist on characters like Celestina and Huntress.
Audio
  • Taron’s audiotapes are not yet in the game.
Outfits
  • There are clipping issues with the new outfits.
Performance
  • Reports of crashes during the dialogue sections of the game.
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
NOTES
  • If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.
Subverse - HungryJJ
Fow-chan Has Arrived
Get ready to summon Fow-chan from an alternate dimension! Our resident succubus waifu is ready for destruction. No, seriously, she’s hungry for some fresh souls! Begin her recruitment quest by talking with Fortune on the bridge of the Mary Celeste. (Requires all previous main story quests to be completed.)
Eldritch Trials “Endless Mode”
After completing Fow-chan’s quest, the Eldritch Trials will unlock, allowing the player to level up Fow-chan or any other character that needs a boost in XP. There are currently 3 scenarios for Grid Combat and 3 for Space Combat. The trials can be found in Engineering onboard the Mary Celeste. This new mode also comes with 12 new achievements and in-game trophies.


Nude DEMI
Nude DEMI (nipples included!) is a new outfit option in Pandora. You can unlock this chassis upgrade after recruiting Taron.


Officer Uniform Outfits
For fans of a certain hentai that takes place on a “Battleship” and is themed like a “Prison”, this new outfit may look familiar to you! Special thanks to Sasayama Ittousai for allowing us to include this special and sexy surprise!


Pandora
  • Lily received an additional scene.
  • Fow-chan scenes are now unlockable.
Visual Novel
  • Several side quests earlier in the game have received new backgrounds during dialogue sections.
  • Fixed issue with hologram during “Imminent Interspecies” section.
  • Visual rework for “Mary Celeste on Ice“ section.
Onboard Mary Celeste
  • Reduced cooldown on VO banter when interacting with characters in the Gallery.
  • New rewards for Fow-chan, such as pin-ups and audiotapes, can be unlocked and viewed in the Captain's Quarters computer
  • Previous “About Recent Events” dialogues will be unavailable upon starting Fow-chan’s main quest.
Grid Combat
  • A SFX now plays when clicking the defend button.
  • Added extra SFX to Itchy’s Ultimate.
  • Improved text alignment on the bottom center UI panel.
Space Combat
  • Speed and Extra Damage Pickups now display a more prominent visual effect when active around the ship.
Navigation
  • Fixed typo found on the Woop-Woop anomaly.
Bug Fixes
Grid Combat
  • Fixed issue related to DEVA mode upon deactivating, the characters secondary Ultimate would get removed.
  • Fixed issue where the Imperium Shocktrooper’s helmet would render unintended visual effects.
Space Combat
  • Fixed issue where the secondary weapon on the F3N1X would no longer fire.
  • Fixed issue with Pirate capital ship consistently backing away.
Known Issues (Does not include all issues)
UI
  • Some UI elements are currently loading at low resolution.
  • Some SFX on buttons are missing.
  • Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch
  • When gifting items, the items are stacked however there isn’t a number displayed to show quantity.
Navigation
  • There is 1 anomaly in the Hydra Nebula that is not accessible due to a future update.
Space Combat
  • Some boss fights may still need tuning based on sponginess and player feedback.
  • Improved Gamepad Support.
Grid Combat
  • Some boss fights may still need tuning based on sponginess and player feedback.
  • Blythe’s “W” attack will receive a VFX overhaul.
  • Damage preview is not accurate in some cases. 
Pandora
  • Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit
  • The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
  • Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
  • Some lighting issues persist on certain Pandora scenes at settings lower than the max.
  • Lily’s new scene is missing its Pandora card image.
Dialogue Sections
  • A few visual novel scenes still need additional revamping.
  • Erark’s hologram cuts off at the elbows.
  • Some physics issues persist on characters like Celestina and Huntress.
Gallery
  • Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster. 
Audio
  • Taron’s audiotapes are not yet in the game.
Outfits
  • There are clipping issues with the new outfits.
Achievements
  • Fow-chan’s recruitment and max level achievements will not unlock, these will be added in the next patch.
Performance
  • Reports of crashes during the dialogue sections of the game.
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
NOTES
  • If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.
Subverse - admin
Hi Cultured Folks,

I’m happy to report that the team is back at it with full speed, making great progress on the FowChan update. I think they're doing an amazing job, but more importantly, I hope the new waifu will exceed your expectations. We are targeting early March for release of FowChan.



We promised localization would kick off after the 1.0 release—and it’s officially underway in multiple languages! Our Chinese, Korean, Russian, Portuguese, and other scholarly translators must have have a very interesting time during the process. I can only hope they’re enjoying themselves while comprehending, watching, and deciphering the deep cultural narratives of Subverse.

The Kickstarter backers’ DLC is also on its way! As I’ve mentioned on various platforms, we need to comply with Steam’s latest DLC policies, which requires quite a bit of system development. The development of this solution is progressing.

Please allow me to take a moment to reflect on the game’s journey. We were among the first NSFW games accepted on Steam after they opened the gates to adult content. Our goal was simple: reach as many cultured users as possible. Thanks to Steam, Kickstarter, and most importantly you, we’ve done just that. Since the 1.0 release, tens of thousands of new users acquired the game, with over 600,000 fine connoisseurs now part of the Subverse community.

Looking Ahead:
Once we’ve covered commissions, licensing fees, and royalties, all revenue will go straight back into improving the game. Free updates, localization patches, and some paid DLC content are in the development pipeline.

If you believe the game and the team deserve it, please consider giving us a thumbs-up in the review section. It helps us reach an even wider audience.

Thank you for your support, and as always take care!

Yours sincerely,
Tibor



Subverse - admin
Space Combat
Blythe’s Attack
  • Blythe’s attack received an overhaul in Space Combat. The attack now executes a series of swings by holding the secondary attack button down. It can be used during cruise mode and destroy incoming projectiles.
Blythe’s Main Quest Mission
  • The player’s ship now has some force applied to keep up with the scrolling movement.
  • HP was adjusted on the door locks encountered.
  • Energy pickups are now dispensed at door locks.
  • When reaching the first two door locks, a health bar is now visible.
Navigation
  • Anomalies Yoggso and Alxaar have been updated to Space Combat events.
UI
  • The Skip Mission button has been renamed “Victory Protocol”.
  • When activating “Victory Protocol”, a short visual/audio effect will play.
Audio
  • VO for DEMI now plays when a Mantic is created.
  • VO for DEMI now plays during the event planet reward screen when an Augmentation is acquired.
  • VO for DEMI now plays during the victory screen if an Augmentation or Mantic Catalyst is found.
  • Two additional VO lines for DEMI now play during the Augmentation tutorial.
Bug Fixes
Steam Achievements
  • Fixed issue with achievements not unlocking when visiting all anomalies in their respective nebula. Primarily affected Hydra and Griffin.
Grid Combat
  • Fixed issue where the game would crash if View Distance settings were set to medium or lower when activating DEVA mode.
  • Fixed typo with Dromstik’s name during the Grid Combat tutorial.
Space Combat
  • Fixed issue when starting the second part of the last boss fight, the boss health bar would not display. This previously required restarting the mission to be visible.
Onboard Mary Celeste
  • Fixed issue where the Huntress exclusive gift “Primitive Trophy” was not providing XP.
PANDORA
  • Fixed issue where Taron’s sex toy was missing in her scene “Overflowing”.
  • Fixed issue where DEMI’s scene “Jawed” had Huntress as a requirement when it shouldn’t.
Audio
  • Fixed issue with waifus item found VO was not playing during the victory screen at the end of a mission.


Known Issues (Does not include all issues)
UI
  • Some UI elements are currently loading at low resolution.
  • Some SFX on buttons are missing.
  • Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch
  • When gifting items, the items are stacked however there isn’t a number displayed to show quantity.
Navigation
  • There are 2 anomalies that are not accessible due to future updates, 1 in Dragon Nebula and 1 hidden in Hydra.
Space Combat
  • Some boss fights may still need tuning based on sponginess and player feedback.
  • Improve Gamepad Support.
Grid Combat
  • Some boss fights may still need tuning based on sponginess and player feedback.
  • Blythe’s “W” attack will receive a VFX overhaul.
Pandora
  • Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit
  • The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
  • Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
  • Some lighting issues persist on certain Pandora scenes at settings lower than the max.
Dialogue Sections
  • A few visual novel scenes still need additional revamping.
  • Erark’s hologram cuts off at the elbows.
  • Some physics issues persist on characters like Celestina and Huntress.
Gallery
  • Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster. 
Audio
  • Taron’s audiotapes are not yet in the game.
Performance
  • Reports of crashes during the dialogue sections of the game.
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
NOTES
  • If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.


Subverse - admin
 
Grid Combat
  • During the Prime Mega fight, the laser fence no longer deals damage after every character's turn.
  • The second phase of the Azzorion fight was tweaked to be a little less challenging and for Taron to perform well regardless of the squad level.
Space Combat
  • Checkpoints were added to boss fights encountered earlier in the game that were missing them, a total of 3 missions.
Navigation
  • The anomaly Magmarra in the Kraken nebula has been updated to a Space Combat event.
Onboard Mary Celeste
Taron’s Shop
  • An exchange rate has been added when converting resources. Tooltips have been added when hovering the resources providing details on the exchange rate. No additional gas fees were added.
Captain’s Computer
  • A short tutorial now plays when viewing Captain’s Computer. Note: Existing playthroughs will encounter the tutorial when opening the UI.
Dialogue Sections
  • The background image option has been removed. With the update of additional camera angles to aid in storytelling, this feature is no longer viable.
UI
Pandora
  • The aesthetic for locked/unlocked cards were updated to make it easier to see which scenes are available.
Captain’s Computer
  • Pinups are now the default active image category in captain’s computer.
  • The audio player is now unfolded by default.
  • Additional tooltips were added.
Customization Wardrobe
  • Tooltips now display when hovering outfits and hair selections. The text on the buttons was removed.
Notifications
  • Added missing short DEMI notification upon completing the main story. Note: This will play when loading the game if the player has completed the main story.
  • Added missing warning prompts and notifications prior to initiating the final mission.
Bug Fixes
Steam Achievements
  • Fixed issue with the “Elite General” achievement unlocking.
  • Fixed issue with the “Love Guru” achievement unlocking.
  • Fixed issue with the “Don’t be rude” achievement unlocking before the event takes place.
  • Fixed issue with the F3N1X upgrade-related achievements unlocking before all criteria is met.
Outfits
  • Fixed issue with DEMI’s “Ascended” undressed version showing “panties”.
  • Fixed issue with DEMI’s “Code Red” outfit not rendering during dialogue sections.
Navigation
  • Fixed an issue where Navigation notifications would not trigger after a quest was completed if the player spoke to a character prior to going to navigation. This caused the prompts to show after another event in the game took place.
Cinematics
  • Fixed issue where the subtitles could exceed the window boundaries.
Progression
  • Fixed issue where combat performance could affect rewards by up to 10% (tech, bio, credits and XP). Going forward all missions will issue a standard amount regardless of performance. This was due to the previous ranking system.
Archives
  • Fixed issue where Chapter 5 dialogue sections did not have their own category. 
UI
  • Fixed issue where the bounds on the Captain’s Computer carousel images surpassed the container which blocked the ability to click the Exit and Customization buttons.
  • The icon for “Dawn of the Mantics” passive in Grid Combat was updated.
  • When viewing Captain’s Computer, an issue was fixed causing the previous category image to show when selecting a category with no entries.
  • Fixed issue with Hair and Outfit icons displaying low res textures.
  • Various preview images for PANDORA have been corrected.
Audio
  • Fixed issue where opening the Credits and then returning to the Main Menu caused the music to stop playing.


Known Issues (Does not include all issues)
UI
  • Some UI elements are currently loading at low resolution.
  • Some SFX on buttons are missing.
  • Taron’s shop UI has a work in progress layout in the 1.0 version, this will be changed in a later patch
  • When gifting items, the items are stacked however there isn’t a number displayed to show quantity.
Navigation
  • There are 4 anomalies that are not accessible due to future updates, 1 in Griffin Nebula, 2 in Dragon North and 1 hidden in Hydra.
Space Combat
  • During the last Space Combat boss fight, after the cinematic plays and the final stage begins, the boss has no health bar. Crashing the F3N1X and trying again should load the checkpoint with the health bar normally displaying, until a fix is made.
  • Some boss fights may still need tuning based on sponginess and player feedback.
  • Pickups need to be more abundant during random scenarios.
  • Improve Gamepad Support.
Grid Combat
  • Some boss fights may still need tuning based on sponginess and player feedback.
  • Blythe’s “W” attack will receive a VFX overhaul.
Pandora
  • Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit
  • The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
  • Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
  • Some lighting issues persist on certain Pandora scenes at settings lower than the max.
Dialogue Sections
  • A few visual novel scenes still need additional revamping.
  • Erark’s hologram cuts off at the elbows.
  • Some physics issues persist on characters like Celestina and Huntress.
Gallery
  • Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster. 
Audio
  • Taron’s audiotapes are not yet in the game.
Steam Achievements
  • Some navigation related achievements currently do not unlock.
Performance
  • Reports of crashes during the dialogue sections of the game.
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
  • Switching through waifus quickly in the Gifting section of the Bar might not load the Gifting UI. Leaving the room and re-entering can fix this temporarily.
NOTES
  • If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.


Nov 15, 2024
Subverse - admin
Subverse - admin
END GAME
The Subverse story is now complete!

PANDORA
Customizations
  • Outfits, skins and hair are now customizable options while viewing PANDORA scenes.
Functionality
  • Scenes from different characters can now be added to the Pandora player. The shuffle button will also do this as well.
  • The amount of filters for scenes have been reduced.

Grid Combat Overhaul
Blanket Changes
  • The pace of Grid Combat was changed to be consistently faster, and to feel more rewarding the more you invest on leveling up your team. Most enemies still scale with your squad level, but the scaling curve now reflects your efforts.
  • Enemy units were assigned roles to study them as groups. The roles are Tank, DPR (Damage Per Round) which is split into Melee and Ranged, Fodder and Elite.
  • AI behavior was retouched; each type of enemy now prioritizes enemies more accurately to their role, rather than “find smol enemy, gang up on them”. 
  • With the previous Grid Combat structure, enemies rarely had the chance to shine; indeed, almost all of their confirmed kills were with basic attacks! While Attack has been slightly reduced across the board (see Role-specific Changes below), most units have also had their maximum Adrenaline reduced by 1, giving them the opportunity to express their talents if left unchecked.
 
Role-specific Changes
  • Tank: We wanted the more resilient enemies to live up to their role, so base HP was increased for any unit under 200 HP by ~20% and reduced the Attack for all Tanks by ~10%.
  • Damage Per Round Melee: Most melee damagers were performing admirably, but were a tad overzealous. We reduced their Attack by ~10% without reducing the threat they pose if you catch them near you.
  • Damage Per Round Ranged: Some of our ranged enemies were stockier than they looked; we trimmed 
  • Pirate Buccaneer’s base Shield from 55 to 50, 
  • Fuccbott Penetrator’s base HP from 200 to 180, 
  • Requital Commando’s base HP from 180 to 140 and 
  • Requital Guerrilla’s base HP from 200 to 150. 
Small adjustments were made to Attack for individual units, bringing them closer to the average for their faction and role: 
  • Requital Commando’s Attack was reduced from 120 to 90.
  • Requital Guerrilla’s Attack was reduced from 100 to 90.
  • Scoundrel Artillery Drone’s Attack was reduced from 82 to 75.
  • Elite: We wanted these units to still pack a punch, and changes here were made with scaling in mind. 
  • Kloi Prison Warden’s base HP was reduced from 330 to 300, and he’s decided to show up in more random scenarios.
  • Requital Alpha secretly wanted to take over the operation, and we kicked them down a peg; their base HP was reduced from 250 to 230, and their Attack from 150 to 130.
  • Scoundrel Raenos Merc was a significant threat from as early as the first missions, and his Attack was reduced from 150 to 130.
 
Boss Changes
  • Tibold’s fight was a little too grindy of an experience, and so we reduced his base HP from 1050 to 900.
  • For the same reason, Azzorion’s stats were tweaked; his base HP was reduced from 1250 to 1200, and his Shield and Armor from 300 to 250.
  • LubLub is not as immortal as she used to be, but remains very, very formidable; her Armor has been reduced from 500 to 400.
 
Squad Changes
 
Waifus
  • Lily: The good doctor’s Healing passive was not competitive enough in our new pace. It now shows how much she cares, healing ~40% of the target’s HP.
  • Killi: Our swashbuckling pirate is a bit of a daredevil, but a bit too daring than she can often afford. Her Ankle Slicer attack immobilized the target, but did so in melee range, and while she could fight back, taking too many hits was not good for her. We added knockback to the ability, pushing the opponent away but keeping them within striking distance of her other attack.
  • Elaisha: We wanted only the best kind of cosmetics for Ela; her Freshen Up’s Armor recovery scales better and restores more, increased from 20% to 30%.
  • Sova: It made sense for one of our sturdiest waifus to mind her defenses more; her Bring it On attack would restore Armor only if she hit an enemy with Armor, which was a little too situational. It now restores 20% of her Armor anyway, increasing to 30% if hitting an enemy with Armor.
  • Huntress: Our lethal bounty hunter became just a tad more dangerous, and her Attack was increased from 110 to 120. Her Apex Predator ultimate also received a touch-up, and can now instantly take down an enemy with under 50% health, or a boss with under 15%.
 
Mantics
The passive abilities for all our mantics have been released from leveling progression; this will allow you to strategize earlier on, and figure out your winning combinations anew!
  • Chodestool: Ranged mantics generally don’t hit as hard as the melee ones, but Chodestool was a bit too far behind; we increased their Attack from 50 to 70.
  • Trisha: One of our biggest outliers, Trisha was a Tank that couldn’t do their job. His Mobility was increased from 2 to 3, and we gave them a new passive ability, Sugar Rush, which doubles their Mobility for their first turn. Now Trisha can run to the forefront and tank appropriately. We also increased their Attack from 65 to 70.
  • Equicox: Equicox was a little healthier than most, but not enough to make a significant difference. His base HP was increased from 400 to 450, and his Attack, which was significantly below par, was increased from 50 to 80.
  • Rekall: In the same form as Lily, we felt Rekall’s healing ability should be improved so it will be worth using. We have increased their Attack from 55 to 70, and improved the scaling on the healing part of his attacks.
  • Pervedillo: Another significant rework was that of Pervedillo; Pervedillo’s range was awkward, little readjusting was possible, and their Ultimate was too far, too late. We increased the attack’s range from 3 to 4, Pervedillo’s Mobility from 2 to 3, their Attack from 73 to 80, and reduced their maximum Adrenaline by 1, from 4 to 3, making the Ultimate a much more viable option to build around.
 
DEVA Mode
Keeping with the new Grid Combat tempo, we wanted DEVA Mode to be more easily attainable and much more impactful.
  • The DEVA cocoon hatches in one turn, allowing everyone involved to act faster and not letting enemies pile up.
  • DEVA Mode base stats have been improved as well; HP from 150 to 200, Attack from 150 to 200. Each hit packs a real punch now!
  • Did you know the cocoon deals damage around it once it hatches? It now deals more, and the range of that kaboom is increased.
Space Combat
Waves
  • A significant amount of waves have been reduced to 3 to allow for faster progress throughout Prodigium.
  • Balancing to the enemies encountered was adjusted.
Progression
  • As the game progresses, there are a couple of new pickups available tied to DEMI’s/The Mary Celeste’s progress. 
Navigation
Progression
  • The anomaly’s cleared widget received an update so that it tracks progress more accurately. This widget was added to the solar system as well.
  • The Mary Celeste now upgrades based on progress in-game. This includes things like speed, increased scanner radius and more. 
Events
  • Events now provide a new way to interact with them where resources, items and XP can be gained.
Dialogue Sections
Composition
  • Visual novel scenes have been updated throughout the game, bringing new camera angles and transitions.
UI
Quest Log
  • The quest log UI has received a visual update. We hope the new look improves readability.
  • A legend for notifications was added to provide details on what to expect when reaching an anomaly in navigation (i.e. Sidequest, Treasure Hunt and Collectible). 
Mary Celeste Dashboard
  • Added a new button “Squad” to access your current rosters details, originally the locker room UI.
  • Added a new button “PANDORA” to quickly access the Pandora system.
Squad (Previously Known as the Locker Room UI)
  • The original Locker Room UI received a visual update along with access to additional systems.
Wardrobe
  • The wardrobe UI can be used to change outfits and hairstyles once they are unlocked.
Onboard Mary Celeste
Archives
  • Devotion Quest has its own category for playback.
  • Cinematics has its own category for playback.
Environment
  • Upon recruiting mantics, they will now be visible onboard the Mary Celeste.
  • The Bridge hologram received a visual update.
DEMI Progression
  • DEMI has a new, unique progression system that allows you to become actively engaged in leveling her up while exploring Prodigium.
  • We have also tied her progression to numerous Quality of Life improvements for the Mary Celeste!
Taron’s Shop
  • After you fully recruit Taron, she will open up a shop onboard the Mary Celeste located in the Engineering room. You can also use this shop to convert your resources from one into another. Very useful in case you’re lacking in TEK or BIO!
Captain’s Computer
  • This is a new feature added into the Captain’s Quarters room. Here, you will be able to view rewards and collectibles received from your crew as they level up, and as you explore planets throughout Prodigium Galaxy. You can expect to see sexy pinups, listen to audiotapes, and other interesting behind the scenes art concepts, as well.
  • The wardrobe UI can be used to change outfits and hairstyles once they are unlocked.
Optimizations
Cinematics
  • To decrease the total size of the download folder, we separated the 4K videos from the game. These can be downloaded as option DLC which equates to roughly 30 GB's.
Audio
  • Compression settings were changed in order to decrease the size of the audio folder. Upon changing it we saved roughly 10 GB’s. 
Patching
  • Going forward, updates should not require the game to redownload the whole game again. The files have been separated into chunks therefore allowing for reduced download times. 
Textures
  • Where feasible, texture size has been reduced.
Steam Features
  • Cloud saving is now available.
  • Achievements are now available.
Bug Fixes
  • Devotion Quest dialogue sections do not list (Outro/Intro) anymore.
  • Fixed issue where sections of the Quest Log were inadvertently set to hidden if filters were used in a specific order.
  • Fixed issue when hovering over an ability after selecting it. This resulted in not being able to execute the ability unless clicking undo to redo the process.
  • Fixed issue during Fortune’s Devotion Quest mission where the door would not open to progress.
Known Issues (Does not include all issues)
UI
  • Some UI elements are currently loading at low resolution.
  • Some SFX on buttons are missing.
  • Taron’s shop UI has a work in progress layout in the 1.0 version, this will be fixed in a later patch
  • When swapping between resources and currency using Taron’s shop, there are no fees. Make your transactions now while it lasts, gas fees are coming to Prodigium.
  • Exit button doesn’t work when collectibles screen is enabled when viewing Captain Computer
  • When gifting items, the items are stacked however there isn’t a number displayed to show quantity.
  • On the main menu, playing the credits and then exiting causes the main menu music to stop.
Navigation
  • There are 3 anomalies that are not accessible due to future updates, 1 hidden in Hydra, 1 in Kraken and 1 in Dragon North.
Space Combat
  • Some boss fights still need tuning based on sponginess and player feedback.
  • Huntress’ first fight needs a checkpoint system implemented.
  • Pickups need to be more abundant during random scenarios.
  • Improve Gamepad Support.
Grid Combat
  • Some boss fights still need tuning based on sponginess and player feedback.
  • Blythe’s “W” attack will receive a VFX overhaul.
Pandora
  • Ela’s scene Plug It has a lens flare issue when viewed with the NSuit outfit
  • The sweat skin is not noticeable when the Visual Effects setting is set to lower than high.
  • Blythe shrank a few inches during her neutral idle! She should be back to normal height in a future patch.
  • Some lighting issues persist on certain Pandora scenes at settings lower than the max.
Dialogue Sections
  • A few visual novel scenes still need additional revamping.
  • Erark’s hologram cuts off at the elbows.
  • Some physics issues persist on characters like Celestina and Huntress.
Gallery
  • Gallery images that display on Captain’s computer are no longer visible when returning to take another photo in the gallery. However, the photos are still available using the gallery poster. 
Audio
  • Taron’s audiotapes are not yet in the game.
Performance
  • Alt-Tabbing potentially can cause the game to crash, especially during areas of the game where high loads take place.
  • Yellow/White screen flashing artifact during space combat when using the FXAA aliasing method. Most likely due to the lens flare and or high bloom values.
NOTES
  • As a reminder, previous saves are not intended for use with the 1.0.0 release. The option to start a New Game will be available.
  • If you encounter pak file decompression related crashes try verifying integrity of game files as this usually fixes the issue.


Subverse - admin


Our small indie dev team is working around the clock to get everything ready for launch. As you can imagine, we're feeling a mix of nerves and excitement, but mostly, we’re just hyped to finally bring Subverse 1.0 to you! This game wouldn’t exist without your support, and we’ll never forget that.

Launch Time Update: Our goal is to launch out of Early Access and hit your Steam library on November 15, 2024, at 1 PM PST, 4 PM EST, and 9 PM GMT. We will keep you updated if there are any changes via social media and Discord.

In the meantime we’re working on:

• Sending out the Kickstarter DLC product keys straight to your inbox.
• Updating the store page with fresh content for launch day.
• Dropping the new trailers on Steam and YouTube.

If you can, please help spread the word about the launch! Every share, post, and shout-out counts.

Thank you for your ongoing support and take care,
Tibor

Subverse - admin
Check out this new Lily featurette in the meantime.

Oct 31, 2024
Subverse - BNKRD
Happy Halloween!

Hello everyone, this month instead of the usual Dev Diary, we decided to make a video of what's to come for Subverse V1.0. We invite you to take a moment to watch and enjoy!

Trailer - 1.0 Subverse

There is also a Discord event happening too

Discord Event StudioFow Server

Take care!




...

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